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1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------ | |
2>------ Build started: Project: starterProject, Configuration: Development_Editor x64 ------ | |
2> 'D:\University' is not recognized as an internal or external command, | |
2> operable program or batch file. | |
1> 'D:\University' is not recognized as an internal or external command, | |
1> operable program or batch file. | |
2> Parsing headers for starterProjectEditor | |
2> Running UnrealHeaderTool "C:\WorkSpace\GIT\Project-Z\starterProject.uproject" "C:\WorkSpace\GIT\Project-Z\Intermediate\Build\Win64\starterProjectEditor\Development\starterProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed | |
2> Reflection code generated for starterProjectEditor in 3.8081926 seconds | |
2> Performing 10 actions (4 in parallel) | |
2> starterProjectCharacter.cpp | |
2> mainHUD.cpp | |
2> BasicAiController.cpp | |
2> meleeWeapon.cpp | |
2>C:\WorkSpace\GIT\Project-Z\Source\starterProject\starterProjectCharacter.cpp(34): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. | |
2> C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(594): note: see declaration of 'USceneComponent::AttachTo' | |
2>C:\WorkSpace\GIT\Project-Z\Source\starterProject\starterProjectCharacter.cpp(41): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. | |
2> C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(594): note: see declaration of 'USceneComponent::AttachTo' | |
2>C:\WorkSpace\GIT\Project-Z\Source\starterProject\starterProjectCharacter.cpp(47): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. | |
2> C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(594): note: see declaration of 'USceneComponent::AttachTo' | |
2>C:\WorkSpace\GIT\Project-Z\Source\starterProject\starterProjectCharacter.cpp(52): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. | |
2> C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(594): note: see declaration of 'USceneComponent::AttachTo' | |
2>C:\WorkSpace\GIT\Project-Z\Source\starterProject\starterProjectCharacter.cpp(57): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. | |
2> C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(594): note: see declaration of 'USceneComponent::AttachTo' | |
2>C:\WorkSpace\GIT\Project-Z\Source\starterProject\starterProjectCharacter.cpp(62): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. | |
2> C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(594): note: see declaration of 'USceneComponent::AttachTo' | |
2>C:\WorkSpace\GIT\Project-Z\Source\starterProject\starterProjectCharacter.cpp(65): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. | |
2> C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(594): note: see declaration of 'USceneComponent::AttachTo' | |
2>C:\WorkSpace\GIT\Project-Z\Source\starterProject\starterProjectCharacter.cpp(82): warning C4458: declaration of 'InputComponent' hides class member | |
2> C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(316): note: see declaration of 'AActor::InputComponent' | |
2>C:\WorkSpace\GIT\Project-Z\Source\starterProject\starterProjectCharacter.cpp(572): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. | |
2> C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(594): note: see declaration of 'USceneComponent::AttachTo' | |
2> BasicAI.cpp | |
2> AiSpawner.cpp | |
2> starterProjectGameMode.cpp | |
2> statsManager.cpp | |
2>C:\WorkSpace\GIT\Project-Z\Source\starterProject\AiSpawner.cpp(41): warning C4458: declaration of 'SpawnParams' hides class member | |
2> c:\workspace\git\project-z\source\starterproject\AiSpawner.h(72): note: see declaration of 'AAiSpawner::SpawnParams' | |
2>C:\WorkSpace\GIT\Project-Z\Source\starterProject\BasicAI.cpp(17): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. | |
2> C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(594): note: see declaration of 'USceneComponent::AttachTo' | |
2>C:\WorkSpace\GIT\Project-Z\Source\starterProject\BasicAI.cpp(38): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. | |
2> C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(594): note: see declaration of 'USceneComponent::AttachTo' | |
2>C:\WorkSpace\GIT\Project-Z\Source\starterProject\BasicAI.cpp(157): warning C4458: declaration of 'damage' hides class member | |
2> c:\workspace\git\project-z\source\starterproject\BasicAI.h(121): note: see declaration of 'ABasicAI::damage' | |
2>C:\WorkSpace\GIT\Project-Z\Source\starterProject\BasicAI.cpp(172): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. | |
2> C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(594): note: see declaration of 'USceneComponent::AttachTo' | |
2>C:\WorkSpace\GIT\Project-Z\Source\starterProject\BasicAI.cpp(184): warning C4458: declaration of 'damage' hides class member | |
2> c:\workspace\git\project-z\source\starterproject\BasicAI.h(121): note: see declaration of 'ABasicAI::damage' | |
2> starterProject.generated.cpp | |
2> [10/10] Link UE4Editor-starterProject.dll | |
2> Creating library C:\WorkSpace\GIT\Project-Z\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-starterProject.lib and object C:\WorkSpace\GIT\Project-Z\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-starterProject.exp | |
2> Total build time: 48.69 seconds | |
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3073: The command ""C:\Program Files (x86)\Epic Games\4.13\Engine\Build\BatchFiles\Build.bat" starterProjectEditor Win64 Development "C:\WorkSpace\GIT\Project-Z\starterProject.uproject" -waitmutex" exited with code 1. | |
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== |
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