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import pygame | |
import sys | |
import random | |
skierf = "monkey_man.png" | |
class SkierClass(pygame.sprite.Sprite): | |
def __init__(self): | |
pygame.sprite.Sprite.__init__(self) | |
self.image = pygame.image.load("monkey_man.png") | |
self.rect = self.image.get_rect() | |
self.rect.center = [100, 365] | |
def go_Down(self): | |
self.rect.centery += 5 | |
def go_Up(self): | |
self.rect.centery -= 5 | |
def move(self, speed): | |
self.rect.centery = self.rect.centery + speed[1] | |
if self.rect.centery < 10: self.rect.centery = 10 | |
if self.rect.centery > 720: self.rect.centery = 720 | |
# class for obstacle sprites (trees and flags) | |
class ObstacleClass(pygame.sprite.Sprite): | |
def __init__(self, image_file, location, type): | |
pygame.sprite.Sprite.__init__(self) | |
self.image_file = image_file | |
self.image = pygame.image.load(image_file) | |
self.rect = self.image.get_rect() | |
self.rect.center = location | |
self.type = type | |
self.passed = False | |
def update(self): | |
global speed | |
self.rect.centerx -= speed[0] | |
# create one "screen" of obstacles: 640 x 640 | |
# use "blocks" of 64 x 64 pixels, so objects aren't too close together | |
def create_map(): | |
global obstacles | |
locations = [] | |
for i in range(10): # 10 obstacles per screen | |
row = random.randint(0, 9) | |
col = random.randint(0, 9) | |
location = [col * 76 + 38 + 760, row * 73 + 32] #center x, y for obstacle | |
if not (location in locations): # prevent 2 obstacles in the same place | |
locations.append(location) | |
type = random.choice([1, 2, 3, 4, 5]) | |
if type == 1 or type == 3 or type == 5: img = "skier_flag.png" | |
elif type == 2: img = 'flag.png' | |
elif type == 4: img = 'gift.png' | |
obstacle = ObstacleClass(img, location, type) | |
obstacles.add(obstacle) | |
# redraw the screen, including all sprites | |
def animate(): | |
screen.fill([0,0,0]) | |
screen.blit(picture, [0,0]) | |
obstacles.draw(screen) | |
screen.blit(skier.image, skier.rect) | |
screen.blit(text, [10, 10]) | |
screen.blit(picture, [0,0]) | |
pygame.display.flip() | |
# initialize everything | |
pygame.init() | |
pygame.mixer.init() | |
picture = pygame.image.load('background.gif') | |
picture = pygame.transform.scale(picture, (770, 740)) | |
screen = pygame.display.set_mode([760, 730]) | |
pygame.display.set_caption('Snowman Duplex') | |
clock = pygame.time.Clock() | |
speed = [6, 0] | |
points = 0 | |
skier = SkierClass() | |
obstacles = pygame.sprite.Group() | |
create_map() | |
map_position = 0 | |
delay = 100 | |
interval = 50 | |
pygame.key.set_repeat(delay, interval) | |
# main Pygame event loop | |
running = True | |
held_down = False | |
frames = 30 | |
pygame.mixer.music.load('music.mp3') | |
pygame.mixer.music.set_volume(0.275) | |
pygame.mixer.music.play(-1) | |
open_m = pygame.mixer.Sound('open.wav') | |
open_m.set_volume(0.7) | |
while running: | |
clock.tick(frames) | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.mixer.music.fadeout(1000) | |
pygame.time.delay(1000) | |
running = False | |
elif event.type == pygame.MOUSEBUTTONDOWN: | |
held_down = True | |
elif event.type == pygame.MOUSEBUTTONUP: | |
held_down = False | |
elif event.type == pygame.MOUSEMOTION: | |
if held_down: | |
skier.rect.center = event.pos | |
skier.move(speed) | |
map_position += speed[0] # scroll the obstacles | |
# create a new block of obstacles at the bottom | |
if map_position >= 760: | |
create_map() | |
map_position = 0 | |
hit = pygame.sprite.spritecollide(skier, obstacles, False) | |
if hit: | |
if hit[0].type == 1 and not hit[0].passed or hit[0].type == 3 and not hit[0].passed or hit[0].type == 5 and not hit[0].passed: | |
points = points - 150 | |
skier.image = pygame.image.load('blow_up.png') | |
animate() | |
pygame.time.delay(540) | |
skier.image = pygame.image.load(skierf) | |
hit[0].passed = False | |
elif hit[0].type == 2 and not hit[0].passed: | |
points += 10 | |
hit[0].kill() | |
elif hit[0].type == 4 and not hit[0].passed: | |
points += 25 | |
hit[0].kill() | |
obstacles.update() | |
font = pygame.font.Font(None, 75) | |
text = font.render("Score: " + str(points), 1, (255, 255, 255)) | |
animate() | |
pygame.quit() | |
# By the way, I have 'monkey_man.png' |
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