Created
June 30, 2014 21:18
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>JS Bin</title> | |
<script src="http://seenjs.io/dist/latest/seen.min.js"></script> | |
</head> | |
<body> | |
<svg id="seen-canvas" width="400" height="400"> | |
<radialGradient id="sphere-gradient"> | |
<stop offset="70%" stop-color="#fff"/> | |
<stop offset="100%" stop-color="#ddd"/> | |
</radialGradient> | |
<mask id="mask"><g id="mask-canvas"></g></mask> | |
<g id="inner-canvas" mask="url(#mask)"></g> | |
</svg> | |
</body> | |
</html> |
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var dragger, height, shape, width; | |
width = 400; | |
height = 400; | |
function inner() { | |
model = new seen.Model() | |
model.add(seen.Lights.directional({ | |
normal: seen.P(0, -200, 0).normalize(), | |
intensity: 0.01 | |
})) | |
var black = new seen.Material(seen.Colors.rgb(30, 30, 30)) | |
var white = new seen.Material(seen.Colors.rgb(255, 255, 255), {shader: seen.Shaders.flat()}) | |
c = 5 | |
m = 275 / c | |
for (var x = -c; x < c; x++) { | |
for (var y = -c; y < c; y++) { | |
shape = seen.Shapes.cube() | |
.scale(2 + Math.random() * 30) | |
.roty(Math.PI / 4) | |
.rotx(-Math.PI / 8) | |
.translate(x * m, y * m, Math.random() * 400 - 200) | |
shape.fill(black); | |
shape.eachSurface(function(s) { | |
s.stroke = white | |
s['stroke-width'] = 1.2 | |
}) | |
model.add(shape) | |
} | |
} | |
var scene = new seen.Scene({ | |
model: model, | |
viewport: seen.Viewports.center(width, height), | |
fractionalPoints: true, | |
shader: seen.Shaders.diffuse() | |
}); | |
scene.camera.translate(20, 0) | |
var context = seen.Context('inner-canvas', scene).render(); | |
/*context.animate().onBefore(function(t, dt) { | |
return scene.camera.rotx(dt * 1e-4).roty(0.7 * dt * 1e-4); | |
}).start();*/ | |
/*setInterval(function() { | |
scene.camera.rotx(.001).roty(.001) | |
context.render() | |
}, 1000/20)*/ | |
return {c: context, s: scene} | |
} | |
function clip() { | |
function CirclePainter() {} | |
CirclePainter.prototype.paint = function(renderModel, context) { | |
var grd, p, painter, radius, scale, unit; | |
unit = seen.Points.X().transform(renderModel.transform); | |
scale = Math.sqrt(unit.dot(unit)); | |
radius = scale * renderModel.surface.radius; | |
p = renderModel.projected.points[0]; | |
painter = context.circle(); | |
painter.circle(p, radius).fill({ | |
fill: 'url(#sphere-gradient)' | |
}); | |
}; | |
circlePainter = new CirclePainter() | |
model = new seen.Model() | |
function makeSphere(r, x, y, z) { | |
surface = new seen.Surface([seen.P(x, y, z)], circlePainter) | |
surface.fill = new seen.Material(seen.Colors.rgb(255, 255, 255)) | |
surface.radius = r | |
var shape = new seen.Shape('body', [surface]) | |
model.add(shape) | |
} | |
var size = 50 | |
var dist = 100; | |
makeSphere(size, 0, 0, 0) | |
for (var step = 1; step <= 6; step++) { | |
var a = 2 * Math.PI / (6 / step) | |
makeSphere(size, dist * Math.cos(a), dist * Math.sin(a), 0) | |
} | |
var scene = new seen.Scene({ | |
model: model, | |
cullBackfaces: false, | |
viewport: seen.Viewports.center(width, height), | |
fractionalPoints: true, | |
shader: seen.Shaders.flat() | |
}); | |
var context = seen.Context('mask-canvas', scene).render(); | |
/*setInterval(function() { | |
scene.camera.roty(.005) | |
context.render() | |
}, 1000/30)*/ | |
return {c: context, s: scene} | |
} | |
var c1 = inner() | |
var c2 = clip() | |
var s = 1000/30 | |
function frame() { | |
c2.s.camera.roty(1 / s); | |
c2.c.render() | |
c1.s.camera.roty(.1 / s); | |
c1.c.render() | |
s = s * 1.005 | |
setTimeout(frame, s) | |
} | |
frame() |
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