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Created October 18, 2015 06:45
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Open Broadcaster Software v0.656b log file uploaded at 2015-10-18, 09:43:38 (local time). The log file was approximately 1 minute old at the time it was uploaded.
09:42:35: Open Broadcaster Software v0.656b - 64bit ( ^ω^)
09:42:35: -------------------------------
09:42:35: CPU Name: Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz
09:42:35: CPU Speed: 2395MHz
09:42:35: Physical Memory: 8073MB Total, 4484MB Free
09:42:35: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
09:42:35: monitor 1: pos={0, 0}, size={1600, 900}
09:42:35: Windows Version: 10.0 Build 10240 (revision 16384)
09:42:35: Aero is Enabled
09:42:35: -------------------------------
09:42:35: OBS Modules:
09:42:35: Base Address Module
09:42:35: 0000000066ED0000 OBS.exe
09:42:35: 0000000024870000 OBSApi.dll
09:42:35: 000000003EBA0000 DShowPlugin.dll
09:42:35: 000000003C990000 GraphicsCapture.dll
09:42:35: 0000000046CD0000 NoiseGate.dll
09:42:35: 00000000441A0000 PSVPlugin.dll
09:42:35: 00000000406D0000 scenesw.dll
09:42:35: ------------------------------------------
09:42:35: Adapter 1
09:42:35: Video Adapter: Intel(R) HD Graphics 3000
09:42:35: Video Adapter Dedicated Video Memory: 33554432
09:42:35: Video Adapter Shared System Memory: 1711276032
09:42:35: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
09:42:35: =====Stream Start: 2015-10-18, 09:42:35===============================================
09:42:35: Multithreaded optimizations: On
09:42:35: Base resolution: 1600x868
09:42:35: Output resolution: 1600x868
09:42:35: ------------------------------------------
09:42:35: Loading up D3D10 on Intel(R) HD Graphics 3000 (Adapter 1)...
09:42:35: ------------------------------------------
09:42:35: Audio Format: 48000 Hz
09:42:35: ------------------------------------------
09:42:35: Audio Channels: 2 Ch
09:42:35: Playback device {0.0.0.00000000}.{2d41b594-2c0a-4c37-bc47-bd35f57f9309}
09:42:35: ------------------------------------------
09:42:35: Using desktop audio input: Speakers (High Definition Audio Device)
09:42:35: Global Audio time adjust: 0
09:42:35: ------------------------------------------
09:42:35: Using auxilary audio input: Microphone (High Definition Audio Device)
09:42:35: Mic time offset: 0
09:42:35: ------------------------------------------
09:42:35: Audio Encoding: AAC
09:42:35: bitrate: 128
09:42:35: Using Window Capture
09:42:35: Scene buffering time set to 700
09:42:35: ------------------------------------------
09:42:35: Video Encoding: x264
09:42:35: fps: 25
09:42:35: width: 1600, height: 868
09:42:35: preset: veryfast
09:42:35: profile: high
09:42:35: keyint: 250
09:42:35: CBR: yes
09:42:35: CFR: yes
09:42:35: max bitrate: 3000
09:42:35: buffer size: 3000
09:42:35: ------------------------------------------
09:42:58: Total frames encoded: 542, total frames duplicated: 1 (0.18%)
09:42:58: Total frames rendered: 564, number of late frames: 1 (0.18%) (it's okay for some frames to be late)
09:42:58:
09:42:58: Profiler time results:
09:42:58:
09:42:58: ==============================================================
09:42:58: video thread frame - [100%] [avg time: 2.811 ms] [children: 54.2%] [unaccounted: 45.8%]
09:42:58: | scene->Preprocess - [29.7%] [avg time: 0.836 ms]
09:42:58: | GPU download and conversion - [24.4%] [avg time: 0.687 ms] [children: 22.8%] [unaccounted: 1.67%]
09:42:58: | | flush - [8.61%] [avg time: 0.242 ms]
09:42:58: | | CopyResource - [13.9%] [avg time: 0.392 ms]
09:42:58: | | conversion to 4:2:0 - [0.213%] [avg time: 0.006 ms]
09:42:58: Convert444Thread - [100%] [avg time: 2.126 ms] [children: 99.3%] [unaccounted: 0.706%]
09:42:58: | Convert444toNV12 - [99.3%] [avg time: 2.111 ms]
09:42:58: encoder thread frame - [100%] [avg time: 2.309 ms] [children: 0.346%] [unaccounted: 99.7%]
09:42:58: | sending stuff out - [0.346%] [avg time: 0.008 ms]
09:42:58: ==============================================================
09:42:58:
09:42:58:
09:42:58: Profiler CPU results:
09:42:58:
09:42:58: ==============================================================
09:42:58: video thread frame - [cpu time: avg 1.966 ms, total 1109.38 ms] [avg calls per frame: 1]
09:42:58: | scene->Preprocess - [cpu time: avg 0.166 ms, total 93.75 ms] [avg calls per frame: 1]
09:42:58: | GPU download and conversion - [cpu time: avg 0.526 ms, total 296.875 ms] [avg calls per frame: 1]
09:42:58: | | flush - [cpu time: avg 0.249 ms, total 140.625 ms] [avg calls per frame: 1]
09:42:58: | | CopyResource - [cpu time: avg 0.229 ms, total 125 ms] [avg calls per frame: 1]
09:42:58: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:42:58: Convert444Thread - [cpu time: avg 1.927 ms, total 1046.88 ms] [avg calls per frame: 1]
09:42:58: | Convert444toNV12 - [cpu time: avg 1.927 ms, total 1046.88 ms] [avg calls per frame: 1]
09:42:58: encoder thread frame - [cpu time: avg 1.7 ms, total 921.875 ms] [avg calls per frame: 1]
09:42:58: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:42:58: ==============================================================
09:42:58:
09:42:58: =====Stream End: 2015-10-18, 09:42:58=================================================
Last Game Capture Log:
2015-10-14, 08:56:29: we're booting up:
08:56:29: CaptureThread: attached to process VirtualBox.exe
08:56:29: DXGI Present
08:56:29: GL Present
08:56:29: DirectDraw capture: Windows 8 not supported yet
08:56:29: (half life scientist) everything.. seems to be in order
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