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[Server] Script Error #7912: lua/ObstacleMixin.lua:41: Attempt to access an object that no longer exists (was type Observatory) | |
Call stack: | |
#1: __index [C]:-1 | |
#2: OldFunc lua/ObstacleMixin.lua:41 | |
(for generator) = function | |
(for state) = {userdata=true, userdata=true, userdata=true, userdata=true, userdata=true, userdata=true, userdata=true, userdata=true } | |
(for control) = nan | |
obstacle = userdata | |
v = true | |
#3: RemoveAllObstacles lua/shine/core/shared/hook.lua:317 | |
OldFunc = function | |
#4: ResetGame lua/mvm/NS2Gamerules.lua:532 | |
self = NS2Gamerules-3884 { } | |
team1CommanderClientIndex = nil | |
team2CommanderClientIndex = nil | |
#5: callback lua/mvm/VotingResetGame.lua:39 | |
data = {client_index=10, expireTime=1733.9556884766, voteId=1 } | |
#6: lua/mvm/Voting.lua:220 | |
dt = 0.041852623224258 | |
voteSuccessfulCallback = {callback=function, delayTime=5 } | |
delay = 25 | |
yes = 14 | |
no = 1 | |
voteSuccessful = true | |
[Server] Script Error #1: lua/Utility.lua:1767: assertion failed! | |
Call stack: | |
#1: assert [C]:-1 | |
#2: DestroyEntity lua/Utility.lua:1767 | |
entity = nil | |
#3: f1 lua/Observatory.lua:169 | |
self = Observatory-2668 {alive=true, animationBlend=0, animationGraphIndex=8, animationGraphNode=4, animationSequence2=2, animationSequence=3, animationSpeed2=1, animationSpeed=1, animationStart2=706.03723144531, animationStart=709.43768310547, armor=150, buildFraction=1, collisionRep=0, constructionComplete=true, detected=false, flinchIntensity=0, gameEffectsFlags=0, health=1400, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=false, isGhostStructure=false, isOnFire=false, isPulsed=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=9, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=3, maxArmor=150, maxHealth=1400, modelIndex=12, nanoShielded=false, parasited=false, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, powerSurge=false, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=2, techId=97, timeLastHealed=0, underConstruction=false, visibleClient=false, vortexed=false } | |
#4: [string "Observatory_OnDestroy18"]:15 | |
self = Observatory-2668 {alive=true, animationBlend=0, animationGraphIndex=8, animationGraphNode=4, animationSequence2=2, animationSequence=3, animationSpeed2=1, animationSpeed=1, animationStart2=706.03723144531, animationStart=709.43768310547, armor=150, buildFraction=1, collisionRep=0, constructionComplete=true, detected=false, flinchIntensity=0, gameEffectsFlags=0, health=1400, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=false, isGhostStructure=false, isOnFire=false, isPulsed=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=9, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=3, maxArmor=150, maxHealth=1400, modelIndex=12, nanoShielded=false, parasited=false, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, powerSurge=false, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=2, techId=97, timeLastHealed=0, underConstruction=false, visibleClient=false, vortexed=false } | |
#5: DestroyEntity [C]:-1 | |
#6: DestroyEntity lua/Utility.lua:1774 | |
entity = Observatory-2668 {alive=true, animationBlend=0, animationGraphIndex=8, animationGraphNode=4, animationSequence2=2, animationSequence=3, animationSpeed2=1, animationSpeed=1, animationStart2=706.03723144531, animationStart=709.43768310547, armor=150, buildFraction=1, collisionRep=0, constructionComplete=true, detected=false, flinchIntensity=0, gameEffectsFlags=0, health=1400, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=false, isGhostStructure=false, isOnFire=false, isPulsed=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=9, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=3, maxArmor=150, maxHealth=1400, modelIndex=12, nanoShielded=false, parasited=false, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, powerSurge=false, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=2, techId=97, timeLastHealed=0, underConstruction=false, visibleClient=false, vortexed=false } | |
#7: ResetGame lua/mvm/NS2Gamerules.lua:524 | |
self = NS2Gamerules-3884 { } | |
team1CommanderClientIndex = nil | |
team2CommanderClientIndex = nil | |
(for generator) = function | |
(for state) = ClassEntityList { } | |
(for control) = 226 | |
index = 226 | |
entity = Observatory-2668 {alive=true, animationBlend=0, animationGraphIndex=8, animationGraphNode=4, animationSequence2=2, animationSequence=3, animationSpeed2=1, animationSpeed=1, animationStart2=706.03723144531, animationStart=709.43768310547, armor=150, buildFraction=1, collisionRep=0, constructionComplete=true, detected=false, flinchIntensity=0, gameEffectsFlags=0, health=1400, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=false, isGhostStructure=false, isOnFire=false, isPulsed=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=9, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=3, maxArmor=150, maxHealth=1400, modelIndex=12, nanoShielded=false, parasited=false, physicsGroup=3, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, powerSurge=false, powered=false, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=false, teamNumber=2, techId=97, timeLastHealed=0, underConstruction=false, visibleClient=false, vortexed=false } | |
shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" } | |
allowDestruction = true | |
isMapEntity = false | |
mapName = "observatory" | |
resetEntity = false | |
#8: UpdateToReadyRoom lua/NS2GameRules.lua:730 | |
self = NS2Gamerules-3884 { } | |
state = 5 | |
SetReadyRoomTeam = function | |
#9: lua/mvm/NS2Gamerules.lua:670 | |
self = NS2Gamerules-3884 { } | |
timePassed = 0.035590022802353 | |
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