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GL11.glBegin(GL11.GL_QUADS);
cloudTexture.bind();
GL11.glTexCoord2f(0,0);
GL11.glVertex2f(x,y);
GL11.glTexCoord2f(1,0);
GL11.glVertex2f(x+width,y);
GL11.glTexCoord2f(1,1);
GL11.glVertex2f(x+width,y+height);
GL11.glTexCoord2f(0,1);
GL11.glVertex2f(x,y+height);
GL11.glEnd();
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