Created
February 14, 2016 15:12
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Solution to level 13 in Untrusted: http://alex.nisnevich.com/untrusted/
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/* | |
* robotMaze.js | |
* | |
* The blue key is inside a labyrinth, and extracting | |
* it will not be easy. | |
* | |
* It's a good thing that you're a AI expert, or | |
* we would have to leave empty-handed. | |
*/ | |
function startLevel(map) { | |
// Hint: you can press R or 5 to "rest" and not move the | |
// player, while the robot moves around. | |
map.getRandomInt = function(min, max) { | |
return Math.floor(Math.random() * (max - min + 1)) + min; | |
} | |
map.placePlayer(map.getWidth()-1, map.getHeight()-1); | |
var player = map.getPlayer(); | |
map.defineObject('robot', { | |
'type': 'dynamic', | |
'symbol': 'R', | |
'color': 'gray', | |
'onCollision': function (player, me) { | |
me.giveItemTo(player, 'blueKey'); | |
}, | |
'behavior': function (me) { | |
//Get possible moves | |
var moves = map.getAdjacentEmptyCells(me.getX(), me.getY()); | |
function directionPossible(direction){ | |
for(var i=0;i<moves.length; i++){ | |
var move = moves[i][1]; | |
if(move == direction) | |
return true; | |
} | |
return false; | |
} | |
//var possible = directionPossible('down'); | |
//map.writeStatus('possible: ' + possible); | |
function moveToTargetAdvanced(obj, target){ | |
//Which one of these directions are closer to the player? | |
var target = obj.findNearest('player'); | |
var leftDist = obj.getX() - target.x; | |
var upDist = obj.getY() - target.y; | |
var direction = 'right'; //default | |
//Player left or right of me? | |
if(leftDist>0){ | |
//Move to left if possible | |
direction = 'left'; | |
} | |
else if(leftDist<0){ | |
direction = 'right'; | |
} | |
//Exactly 0, move down | |
else{ | |
direction = 'down'; | |
} | |
obj.move(direction); | |
} | |
moveToTargetAdvanced(me, 'player'); | |
//map.writeStatus('moves: ' + moves); | |
// getAdjacentEmptyCells gives array of ((x, y), direction) pairs | |
//var randomDirection = map.getRandomInt(0, moves.length - 1) | |
//if(me.canMove(moves[randomDirection][1] | |
//me.move(moves[randomDirection][1]); | |
//moves = map.getAdjacentEmptyCells(me.getX(), me.getY()); | |
//map.writeStatus('moves: ' + moves); | |
} | |
}); | |
map.defineObject('barrier', { | |
'symbol': '░', | |
'color': 'purple', | |
'impassable': true, | |
'passableFor': ['robot'] | |
}); | |
map.placeObject(0, map.getHeight() - 1, 'exit'); | |
map.placeObject(1, 1, 'robot'); | |
map.placeObject(map.getWidth() - 2, 8, 'blueKey'); | |
map.placeObject(map.getWidth() - 2, 9, 'barrier'); | |
var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10); | |
autoGeneratedMaze.create( function (x, y, mapValue) { | |
// don't write maze over robot or barrier | |
if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) { | |
return 0; | |
} else if (mapValue === 1) { //0 is empty space 1 is wall | |
map.placeObject(x,y, 'block'); | |
} else { | |
map.placeObject(x,y,'empty'); | |
} | |
}); | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
map.validateExactlyXManyObjects(1, 'robot'); | |
map.validateAtMostXObjects(1, 'blueKey'); | |
} | |
function onExit(map) { | |
if (!map.getPlayer().hasItem('blueKey')) { | |
map.writeStatus("We need to get that key!"); | |
return false; | |
} else { | |
return true; | |
} | |
} | |
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