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Created February 14, 2016 15:12
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Solution to level 13 in Untrusted: http://alex.nisnevich.com/untrusted/
/*
* robotMaze.js
*
* The blue key is inside a labyrinth, and extracting
* it will not be easy.
*
* It's a good thing that you're a AI expert, or
* we would have to leave empty-handed.
*/
function startLevel(map) {
// Hint: you can press R or 5 to "rest" and not move the
// player, while the robot moves around.
map.getRandomInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
map.placePlayer(map.getWidth()-1, map.getHeight()-1);
var player = map.getPlayer();
map.defineObject('robot', {
'type': 'dynamic',
'symbol': 'R',
'color': 'gray',
'onCollision': function (player, me) {
me.giveItemTo(player, 'blueKey');
},
'behavior': function (me) {
//Get possible moves
var moves = map.getAdjacentEmptyCells(me.getX(), me.getY());
function directionPossible(direction){
for(var i=0;i<moves.length; i++){
var move = moves[i][1];
if(move == direction)
return true;
}
return false;
}
//var possible = directionPossible('down');
//map.writeStatus('possible: ' + possible);
function moveToTargetAdvanced(obj, target){
//Which one of these directions are closer to the player?
var target = obj.findNearest('player');
var leftDist = obj.getX() - target.x;
var upDist = obj.getY() - target.y;
var direction = 'right'; //default
//Player left or right of me?
if(leftDist>0){
//Move to left if possible
direction = 'left';
}
else if(leftDist<0){
direction = 'right';
}
//Exactly 0, move down
else{
direction = 'down';
}
obj.move(direction);
}
moveToTargetAdvanced(me, 'player');
//map.writeStatus('moves: ' + moves);
// getAdjacentEmptyCells gives array of ((x, y), direction) pairs
//var randomDirection = map.getRandomInt(0, moves.length - 1)
//if(me.canMove(moves[randomDirection][1]
//me.move(moves[randomDirection][1]);
//moves = map.getAdjacentEmptyCells(me.getX(), me.getY());
//map.writeStatus('moves: ' + moves);
}
});
map.defineObject('barrier', {
'symbol': '░',
'color': 'purple',
'impassable': true,
'passableFor': ['robot']
});
map.placeObject(0, map.getHeight() - 1, 'exit');
map.placeObject(1, 1, 'robot');
map.placeObject(map.getWidth() - 2, 8, 'blueKey');
map.placeObject(map.getWidth() - 2, 9, 'barrier');
var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
autoGeneratedMaze.create( function (x, y, mapValue) {
// don't write maze over robot or barrier
if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
return 0;
} else if (mapValue === 1) { //0 is empty space 1 is wall
map.placeObject(x,y, 'block');
} else {
map.placeObject(x,y,'empty');
}
});
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
map.validateExactlyXManyObjects(1, 'robot');
map.validateAtMostXObjects(1, 'blueKey');
}
function onExit(map) {
if (!map.getPlayer().hasItem('blueKey')) {
map.writeStatus("We need to get that key!");
return false;
} else {
return true;
}
}
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