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Created August 4, 2015 08:43
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MapFormat: 7
RequiresMod: ra
Title: spawn
Description: Describe your map here
Author: Your name here
Tileset: TEMPERAT
MapSize: 98,98
Bounds: 1,1,96,96
Visibility: Lobby
Type: Conquest
Videos:
Options:
Players:
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Race: england
PlayerReference@Creeps:
Name: Creeps
NonCombatant: True
Race: england
PlayerReference@Multi0:
Name: Multi0
Playable: True
Race: Random
Enemies: Creeps
PlayerReference@Multi1:
Name: Multi1
Playable: True
Race: Random
Enemies: Creeps
PlayerReference@Multi2:
Name: Multi2
Playable: True
Race: Random
Enemies: Creeps
Actors:
Actor0: waypoint
Owner: Neutral
Location: 34,38
Actor1: mpspawn
Owner: Neutral
Location: 13,53
Actor2: mpspawn
Owner: Neutral
Location: 69,52
Actor3: mpspawn
Owner: Neutral
Location: 39,53
Smudges:
Rules:
Ant:
-Crushable:
Buildable:
Queue: Infantry
BuildAtProductionType: Dog
BuildPaletteOrder: 55
Prerequisites: ~kenn, ~techlevel.infonly
Valued:
Cost: 2000
Health:
HP: 11500
SelfHealing:
Step: 5
Ticks: 5
HealIfBelow: .6
RevealsShroud:
Range: 12c0
Armor:
Type: Heavy
-AutoTarget:
Chronoshiftable:
ParatroopersPower:
Icon: paratroopers
Description: Fire ant invasion
LongDesc: Fire ants that fly.
ChargeTime: 210
DropItems: REDANT, REDANT, REDANT, REDANT
SelectTargetSound: slcttgt1.aud
AllowImpassableCells: false
QuantizedFacings: 8
CameraActor: camera.paradrop
DisplayTimer: True
DisplayBeacon: true
SquadSize: 4
BeaconPoster: pinficon
REDANT:
Inherits: ^Helicopter
Buildable:
Queue: Infantry
BuildAtProductionType: Dog
BuildPaletteOrder: 60
Prerequisites: ~kenn, ~techlevel.infonly
Passenger:
Valued:
Cost: 2000
Tooltip:
Name: Flying ant
Description: Shoots fire
Health:
HP: 100
Armor:
Type: Light
RevealsShroud:
Range: 12c0
Armament@PRIMARY:
Weapon: Flamer
LocalOffset: 427,0,341
FireDelay: 8
Armament@SECONDARY:
Weapon: RedEye
LocalOffset: 0,0,555
AttackHeli:
FacingTolerance: 20
Helicopter:
CruiseAltitude: 1024
RearmBuildings: hpad
LandWhenIdle: false
InitialFacing: 20
ROT: 4
Speed: 149
AutoTarget:
InitialStance: AttackAnything
RenderUnit:
Image: ant
Scale: .6
Sequence: stand
AmmoPool:
Ammo: 6
SelfReloads: True
SelfReloadTicks: 1
Selectable:
Bounds: 36,28,0,0
SmokeTrailWhenDamaged:
Offset: -427,0,0
Parachutable:
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground, Infantry, Repair
Voiced:
VoiceSet: AntVoice
EjectOnDeath:
PilotActor: Zombie
SuccessRate: 60
EjectOnGround: false
EjectInAir: true
AllowUnsuitableCell: true
TANT:
Inherits: ^Infantry
-Crushable:
Valued:
Cost: 300
Tooltip:
Name: Chemical Ant
Buildable:
Queue: Infantry
BuildAtProductionType: Dog
BuildPaletteOrder: 65
Prerequisites: ~kenn, ~techlevel.infonly
Selectable:
Bounds: 30,30,0,-2
Health:
HP: 1750
Radius: 469
Mobile:
Speed: 109
ROT: 12
SharesCell: no
AutoTarget:
ScanRadius: 5
AttackFrontal:
Armament:
Weapon: Mandible2
TargetableUnit:
TargetTypes: Ground, Infantry
WithDeathAnimation:
UseDeathTypeSuffix: false
Voiced:
VoiceSet: AntVoice
RenderUnit:
Image: ant
Scale: .9
Sequence: stand2
Chronoshiftable:
QANT:
Inherits: ^Infantry
-Crushable:
Valued:
Cost: 300
Tooltip:
Name: Queen Ant
Buildable:
Queue: Infantry
BuildAtProductionType: Dog
BuildPaletteOrder: 70
Prerequisites: ~kenn, ~techlevel.infonly
Selectable:
Bounds: 30,30,0,-2
Health:
HP: 1750
Radius: 469
Mobile:
Speed: 109
ROT: 12
SharesCell: no
Crushes: wall, mine, crate, infantry
AutoTarget:
ScanRadius: 5
AttackFrontal:
Armament:
Weapon: Mandible3
TargetableUnit:
TargetTypes: Ground, Infantry
WithDeathAnimation:
UseDeathTypeSuffix: false
Voiced:
VoiceSet: AntVoice
RenderUnit:
Image: ant
Scale: 1.5
Sequence: run
Chronoshiftable:
MadTank:
Explodes:
Weapon: UnitExplodeSmall
Zombie:
Tooltip:
Name: Anty Air Zombie
Armament@PRIMARY:
Weapon: Claw
LocalOffset: 0,0,555
Armament@SECONDARY:
Weapon: RedEye
LocalOffset: 0,0,555
KENN:
Production:
Produces: Infantry, Dog
Sequences:
VoxelSequences:
Weapons:
Mandible:
ReloadDelay: 10
Range: 1c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 313
Damage: 90
Versus:
None: 80
Wood: 40
Light: 60
Heavy: 40
Concrete: 70
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
DogJaw:
ValidTargets: Underwater
ReloadDelay: 10
Range: 3c0
Report: DOGG5P.AUD
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 100
ValidTargets: Infantry
Versus:
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
DamageTypes: DefaultDeath
RedEye:
ReloadDelay: 50
Range: 7c512
Report: MISSILE1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 3
Blockable: false
ContrailLength: 10
Image: MISSILE
RateOfTurn: 20
RangeLimit: 30
Speed: 325
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
ValidTargets: Air
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: med_explosion_air
ImpactSound: kaboom25.aud
Claw:
ReloadDelay: 30
Range: 1c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 33
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Flamer:
ReloadDelay: 50
Range: 5c0
Burst: 15
BurstDelay: 1
ValidTargets: Air, Ground, Infantry
Projectile: Bullet
Speed: 170
Trail: fb4
Image: fb3
Angle: 62
Inaccuracy: 853
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 9
Versus:
None: 90
Wood: 100
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: firebl3.aud
Mandible2:
ReloadDelay: 48
Range: 4c0
Burst: 15
BurstDelay: 1
Projectile: Bullet
Speed: 200
Trail: fb4
Image: fb3
Angle: 62
Inaccuracy: 800
Warhead@1Dam: SpreadDamage
Spread: 353
Damage: 9
Versus:
None: 90
Wood: 55
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: firebl3.aud
Mandible3:
ReloadDelay: 48
Range: 4c0
Burst: 15
BurstDelay: 1
Projectile: Bullet
Speed: 200
Trail: fb4
Image: fb3
Angle: 62
Inaccuracy: 800
Warhead@1Dam: SpreadDamage
Spread: 353
Damage: 9
Versus:
None: 90
Wood: 55
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: firebl3.aud
Voices:
Notifications:
Translations:
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