Created
January 7, 2016 20:57
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Smoothens Studder with Loss
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// ==UserScript== | |
// @name TagPro Live Player Position | |
// @version 0.5 | |
// @include http://*.koalabeast.com:* | |
// @include http://tagpro-*.koalabeast.com:* | |
// @include http://*.jukejuice.com:* | |
// @include http://*.newcompte.fr:* | |
// @grant none | |
// ==/UserScript== | |
(function init(initTime) { | |
if (typeof tagpro === "undefined" || !tagpro.playerId) { | |
if (Date.now() - initTime > 10000) return; | |
return setTimeout(init, 100, initTime); | |
} | |
setTimeout(startFunction, 3000); | |
})(Date.now()); | |
function startFunction() { | |
var tr = tagpro.renderer; | |
var upsp = tr.updatePlayerSpritePosition; | |
tr.render = function() { | |
requestAnimationFrame(tr.render); | |
tagpro.world.update(); | |
tr.updateGraphics(); | |
tagpro.ui.update(); | |
tr.renderer.render(tr.stage); | |
tr.measurePerformance(); | |
tr.lastFrameTime=performance.now(); | |
}; | |
Box2D.Dynamics.b2Body.prototype.GetPosition = function() { | |
if (!this.player || !this.player.id) { | |
return this.m_xf.position; | |
} | |
if (!tagpro.players[this.player.id].pos) { | |
tagpro.players[this.player.id].pos = this.m_xf.position; | |
} | |
return this.m_xf.position; | |
}; | |
tr.updatePlayerSpritePosition = function(player) { | |
upsp.apply(this, arguments); | |
var position = player.pos || {x: player.x / 100, y: player.y / 100}; | |
player.sprite.x = position.x * 100; | |
player.sprite.y = position.y * 100; | |
}; | |
tr.centerContainerToPoint = function(x, y) { | |
var r = tr.options.disableViewportScaling ? 1 : (this.vpHeight / tr.canvas_height).toFixed(2); | |
if (tagpro.viewport.followPlayer) { | |
var self = tagpro.players[tagpro.playerId]; | |
var position = self.pos || {x: self.x / 100, y: self.y / 100}; | |
x = position.x * 100 + 20; | |
y = position.y * 100 + 20; | |
} | |
if (x <= -980 && y <= -980) { | |
return; | |
} | |
tr.gameContainer.x = this.vpWidth / 2 - x / tagpro.zoom * r; | |
tr.gameContainer.y = this.vpHeight / 2 - y / tagpro.zoom * r; | |
}; | |
tr.updateCameraPosition = function() { | |
tr.centerContainerToPoint(); | |
}; | |
} |
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