Created
December 18, 2014 02:04
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Solution to level 17 in Untrusted: http://alex.nisnevich.com/untrusted/
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/*************** | |
* pointers.js * | |
*************** | |
* | |
* You! How are you still alive? | |
* | |
* Well, no matter. Good luck getting through this | |
* maze of rooms - you'll never see me or the Algorithm again! | |
*/ | |
function startLevel(map) { | |
function shuffle(o){ //v1.0 [http://bit.ly/1l6LGQT] | |
for(var j, x, i = o.length; i; j = Math.floor(Math.random() * i), | |
x = o[--i], o[i] = o[j], o[j] = x); | |
return o; | |
}; | |
map.createFromGrid( | |
['+++++++++++++++++++++++++++++++++++++++++++++', | |
'++o *++++o *++++o *++++o *++++o *++++o *+++++', | |
'+* @ o++* o++* o++* o++* o++* o++++', | |
'++o *++++o *++++o *++++o *++++o *++++o *+++++', | |
'+++++++++++++++++++++++++++++++++++++++++++++', | |
'+++++* o++++* o++++* o++++* o++++* o++++* o++', | |
'++++o *++o *++o *++o *++o *++o *+', | |
'+++++* o++++* o++++* o++++* o++++* o++++* o++', | |
'+++++++++++++++++++++++++++++++++++++++++++++', | |
'++o *++++o *++++o *++++o *++++o *++++o *+++++', | |
'+* o++* o++* o++* o++* o++* o++++', | |
'++o *++++o *++++o *++++o *++++o *++++o *+++++', | |
'+++++++++++++++++++++++++++++++++++++++++++++', | |
'+++++* o++++* o++++* o++++* o++++* o++++* o++', | |
'++++o *++o *++o *++o *++o *++o *+', | |
'+++++* o++++* o++++* o++++* o++++* o++++* o++', | |
'+++++++++++++++++++++++++++++++++++++++++++++', | |
'++o *++++o *++++o *++++o *++++o *++++o *+++++', | |
'+* o++* o++* o++* o++* o++* E o++++', | |
'++o *++++o *++++o *++++o *++++o *++++o *+++++', | |
'+++++++++++++++++++++++++++++++++++++++++++++'], | |
{ | |
'@': 'player', | |
'E': 'exit', | |
'+': 'block', | |
'o': 'teleporter', | |
'*': 'trap', | |
}, 2, 2); | |
var canvas = map.getCanvasContext(); | |
var teleportersAndTraps = map.getDynamicObjects(); | |
teleportersAndTraps = shuffle(teleportersAndTraps); | |
for (i = 0; i < teleportersAndTraps.length; i+=2) { | |
var t1 = teleportersAndTraps[i]; | |
var t2 = teleportersAndTraps[i+1]; | |
// Point each teleporter to either another teleporter | |
// or a trap | |
if (t1.getType() == 'teleporter') { | |
t1.setTarget(t2); | |
} | |
if (t2.getType() == 'teleporter') { | |
t2.setTarget(t1); | |
} | |
} // end for loop | |
// find a teleporter that is in the bottom right corner... | |
// remember location in array: | |
var teleDestList = []; | |
var destmin = { | |
x: 36, | |
y: 18, | |
} | |
for (i = 0; i < teleportersAndTraps.length; i+=1) { | |
var tele = teleportersAndTraps[i]; | |
if (tele.getType() == 'teleporter') { | |
//var pos = map.getCanvasCoords(tele); | |
if ( (tele.getX() > destmin.x) && | |
(tele.getY() > destmin.y) ) { | |
teleDestList.push(i); | |
} | |
} | |
} | |
var teleDest = teleDestList[0]; | |
// highlite target | |
map.setSquareColor( | |
teleportersAndTraps[teleDest].getX(), | |
teleportersAndTraps[teleDest].getY(), | |
'#9b0'); | |
// now set all teleporters to the same target: | |
for (i = 0; i < teleportersAndTraps.length; i+=1) { | |
var tele = teleportersAndTraps[i]; | |
// set all teleporters to the special target. | |
if (tele.getType() == 'teleporter') { | |
if (tele == teleportersAndTraps[teleDest] ) { | |
//handle self reference | |
tele.setTarget(teleportersAndTraps[teleDestList[1]]); | |
} else { | |
tele.setTarget(teleportersAndTraps[teleDest]); | |
} | |
} | |
} | |
// make some lines to see the connections | |
for (i = 0; i < teleportersAndTraps.length; i+=2) { | |
var t1 = teleportersAndTraps[i]; | |
var t2 = teleportersAndTraps[i+1]; | |
/**/ | |
// only draw lines if both sides are teleporters | |
if ( (t1.getType() == 'teleporter') && | |
(t2.getType() == 'teleporter') ) | |
{ | |
var start = map.getCanvasCoords(t1); | |
var end = map.getCanvasCoords(t2); | |
// using canvas to draw the line | |
var ctx = map.getCanvasContext(); | |
ctx.beginPath(); | |
ctx.strokeStyle = 'white'; | |
ctx.lineWidth = 1; | |
ctx.moveTo(start.x, start.y); | |
ctx.lineTo(end.x, end.y); | |
ctx.stroke(); | |
} | |
/**/ | |
} | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
} | |
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