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Mono path[0] = 'E:/Program Files (x86)/Steam/steamapps/common/Cultist Simulator/cultistsimulator_Data/Managed'
Mono config path = 'E:/Program Files (x86)/Steam/steamapps/common/Cultist Simulator/cultistsimulator_Data/Mono/etc'
PlayerConnection initialized from E:/Program Files (x86)/Steam/steamapps/common/Cultist Simulator/cultistsimulator_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55429
Multi-casting "[IP] 192.168.1.5 [Port] 55429 [Flags] 2 [Guid] 2397543393 [EditorId] 4185450412 [Version] 1048832 [Id] WindowsPlayer(ThaiThien) [Debug] 0" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55429]
PlayerConnection already initialized - listening to [0.0.0.0:55429]
Initialize engine version: 2017.3.0f3 (a9f86dcd79df)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon R7 M260 (ID=0x6900)
Vendor: ATI
VRAM: 2039 MB
Driver: 23.20.15017.3010
Begin MonoManager ReloadAssembly
- Completed reload, in 1.313 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Setting up 2 worker threads for Enlighten.
Thread -> id: 3494 -> priority: 1
Thread -> id: 1e84 -> priority: 1
UnloadTime: 175.017162 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.357175 ms
System memory in use before: 70.9 MB.
System memory in use after: 70.9 MB.
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 601.
Total: 0.817147 ms (FindLiveObjects: 0.409363 ms CreateObjectMapping: 0.022501 ms MarkObjects: 0.375019 ms DeleteObjects: 0.009079 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.619207 ms
System memory in use before: 24.7 MB.
System memory in use after: 24.8 MB.
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 853.
Total: 2.987916 ms (FindLiveObjects: 0.540422 ms CreateObjectMapping: 0.042633 ms MarkObjects: 2.387886 ms DeleteObjects: 0.015000 ms)
0 WHISPERING Drawing Rm Cerebral LongREV2
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>)
0x0A20179A (Mono JIT Code) [MenuScreenBackgroundMusic.cs:15] MenuScreenBackgroundMusic:PlayNextClip ()
0x0A201777 (Mono JIT Code) [BackgroundMusic.cs:26] BackgroundMusic:Start ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1048B929 (UnityPlayer)
0x1048B992 (UnityPlayer)
0x1048A71D (UnityPlayer)
0x1006E267 (UnityPlayer)
0x1026DAB2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.688216 ms
System memory in use before: 47.9 MB.
System memory in use after: 45.4 MB.
Unloading 451 unused Assets to reduce memory usage. Loaded Objects now: 2373.
Total: 14.973138 ms (FindLiveObjects: 0.908336 ms CreateObjectMapping: 0.153560 ms MarkObjects: 12.295106 ms DeleteObjects: 1.614161 ms)
5 Drawing Room Full
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>)
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip ()
0x0A201777 (Mono JIT Code) [BackgroundMusic.cs:26] BackgroundMusic:Start ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1048B929 (UnityPlayer)
0x1048B992 (UnityPlayer)
0x1048A71D (UnityPlayer)
0x1006E267 (UnityPlayer)
0x1026DAB2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
OnSelect()
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A23A2F3 (Mono JIT Code) [TMP_InputField.cs:2282] TMPro.TMP_InputField:OnSelect (UnityEngine.EventSystems.BaseEventData)
0x0A2139DF (Mono JIT Code) [ExecuteEvents.cs:106] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.ISelectHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1BE580 (Mono JIT Code) [EventSystem.cs:127] UnityEngine.EventSystems.EventSystem:SetSelectedGameObject (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData)
0x0A23A018 (Mono JIT Code) [TMP_InputField.cs:935] TMPro.TMP_InputField:OnPointerDown (UnityEngine.EventSystems.PointerEventData)
0x0A213828 (Mono JIT Code) [ExecuteEvents.cs:36] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerDownHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DC9C1 (Mono JIT Code) [StandaloneInputModule.cs:503] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
StringPosition:15 StringSelectPosition:0
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A23B0AD (Mono JIT Code) [TMP_InputField.cs:1946] TMPro.TMP_InputField:GenerateHightlight (UnityEngine.UI.VertexHelper,UnityEngine.Vector2)
0x0A235015 (Mono JIT Code) [TMP_InputField.cs:1843] TMPro.TMP_InputField:OnFillVBO (UnityEngine.Mesh)
0x0A2340F2 (Mono JIT Code) [TMP_InputField.cs:1773] TMPro.TMP_InputField:UpdateGeometry ()
0x0A233ED7 (Mono JIT Code) [TMP_InputField.cs:1730] TMPro.TMP_InputField:Rebuild (UnityEngine.UI.CanvasUpdate)
0x0A1BEBEC (Mono JIT Code) [CanvasUpdateRegistry.cs:150] UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate ()
0x0A2026A1 (Mono JIT Code) (wrapper delegate-invoke) UnityEngine.Canvas/WillRenderCanvases:invoke_void__this__ ()
0x0A1ACB10 (Mono JIT Code) UnityEngine.Canvas:SendWillRenderCanvases ()
0x0A1A0263 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x106F4ACA (UnityPlayer)
0x106EECEF (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
OnDeselect()
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A23F7EB (Mono JIT Code) [TMP_InputField.cs:2337] TMPro.TMP_InputField:OnDeselect (UnityEngine.EventSystems.BaseEventData)
0x0A2175B7 (Mono JIT Code) [ExecuteEvents.cs:113] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDeselectHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1BE558 (Mono JIT Code) [EventSystem.cs:125] UnityEngine.EventSystems.EventSystem:SetSelectedGameObject (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData)
0x0A1DF664 (Mono JIT Code) [PointerInputModule.cs:325] UnityEngine.EventSystems.PointerInputModule:DeselectIfSelectionChanged (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData)
0x0A1DC9A9 (Mono JIT Code) [StandaloneInputModule.cs:498] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_introjob (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> workintrojob says: Found additional recipe introdream to execute - adding it to executiion listand looking for more
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_funds (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_funds (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_health (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> introdream says: Found additional recipe bequestcountdown to execute - adding it to executiion listand looking for more
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_funds (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_passion (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> workhealth says: Dice result 55, against chance 30 for alternative recipe workhealthinjury; will try to execute next alternative recipe
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A25385C (Mono JIT Code) [RecipeConductor.cs:187] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_health (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
9 Witch and Sister Intense
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>)
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip ()
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> bequestcountdown says: Found additional recipe bequestarrives to execute - adding it to executiion listand looking for more
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> bequestcountdown says: needs is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_funds (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_contentment (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_passion (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_contentment (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_bequestintro (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of bequestintro - Approach obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> workhealth says: Dice result 66, against chance 30 for alternative recipe workhealthinjury; will try to execute next alternative recipe
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A25385C (Mono JIT Code) [RecipeConductor.cs:187] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for sickness
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for pleasantday
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for suspicion
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for starvation
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_mapbookdealer (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_passion (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_contentment (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_contentment (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_contentment (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_passion (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_contactintro (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_notionenlightenment (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> studymapbookdealer says: Found additional recipe openexplore to execute - adding it to executiion listand looking for more
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 Door in Eye 2REV3 (longer)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>)
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip ()
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of locationbookdealer - Cost obj Card_health (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_contactintro (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for sickness
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for pleasantday
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for suspicion
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for starvation
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> paint says: couldn't satisfy requirements for paintmansus
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> paint says: reached the bottom of the execution list: returning paintsuccess;
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of locationbookdealer - Cost obj Card_glimmering (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_health (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> studycontactintro says: Found additional recipe findacquaintanceopentalk to execute - adding it to executiion listand looking for more
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_textbookreason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> explorereason says: reached the bottom of the execution list: returning explorefindscholarpatron;
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_notionpower (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_bechetready (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> xtrigger aspect commissiongiven caused bechetready to transform into bechet
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2548CD (Mono JIT Code) [SituationEffectExecutor.cs:95] Assets.Logic.SituationEffectExecutor:RunXTriggers (Assets.Core.Interfaces.IElementStacksManager,Assets.Core.AspectsDictionary)
0x0A2545F5 (Mono JIT Code) [SituationEffectExecutor.cs:22] Assets.Logic.SituationEffectExecutor:RunEffects (Assets.Core.Interfaces.ISituationEffectCommand,Assets.Core.Interfaces.IElementStacksManager,Assets.Core.Interfaces.IGameEntityStorage)
0x0A25413E (Mono JIT Code) [SituationController.cs:301] Assets.TabletopUi.SituationController:SituationExecutingRecipe (Assets.Core.Interfaces.ISituationEffectCommand)
0x0A25355A (Mono JIT Code) [Situation.cs:154] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for sickness
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for pleasantday
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: Found additional recipe suspicion to execute - adding it to executiion listand looking for more
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for starvation
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into ongoing obj Card_funds (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_commissionarticlegrail (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
2 Sun in Rags 5 New End
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>)
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip ()
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of commissionarticlegrail - Work obj Card_glimmering (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of commissionarticlegrail - Patron obj Card_erudition (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_textbookreason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of textbookreason - Insight obj Card_glimmering (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of textbookreason - Understanding obj Card_erudition (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of textbookreason - Insight obj Card_passion (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of textbookreason - Insight obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> workhealth says: Dice result 52, against chance 30 for alternative recipe workhealthinjury; will try to execute next alternative recipe
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A25385C (Mono JIT Code) [RecipeConductor.cs:187] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> suspicion says: Couldn't satisfy requirements for suspiciongrabreputation so won't link to it.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A25673A (Mono JIT Code) [RecipeConductor.cs:75] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> suspicion says: suspiciontrycreatehunter is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_mystique (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_treatiseonunderplaces (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_glimmering (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_health (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_gloverandgloverjuniorjob (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into ongoing obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into ongoing obj Card_glimmering (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into ongoing obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 Circular Theme Escher REV1
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>)
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip ()
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into ongoing obj Card_erudition (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into ongoing obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> suspiciontrycreatehunter says: reached the bottom of the execution list: returning suspicioncreatehunter;
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> speaktosomeone says: Dice result 71, against chance 70 for alternative recipe inspiremystique; will try to execute next alternative recipe
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A25385C (Mono JIT Code) [RecipeConductor.cs:187] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> speaktosomeone says: reached the bottom of the execution list: returning inspirenotoriety;
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_mystique (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_mystique (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_investigator1 (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for sickness
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: Found additional recipe pleasantday to execute - adding it to executiion listand looking for more
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for suspicion
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for starvation
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_erudition (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_erudition (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_bechet (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_passion (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_locksmithsdream1 (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_locksmithsdream1 (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1 Thunderskin 2 Full Moth
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>)
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip ()
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_fragmentknock (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_fragmentknock (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> gloverandgloverjuniorwork says: couldn't satisfy requirements for gloverandglover_diligence
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_notionenlightenment (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_glimmering (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_gloverandgloverjuniorjob (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> studyknocklore says: couldn't satisfy requirements for studyresearchtick
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_fragmentknock (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_fragmentknock (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_fragmentknock (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> speaktosomeone says: Dice result 100, against chance 70 for alternative recipe inspiremystique; will try to execute next alternative recipe
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A25385C (Mono JIT Code) [RecipeConductor.cs:187] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> speaktosomeone says: reached the bottom of the execution list: returning inspirenotoriety;
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for sickness
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for pleasantday
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for suspicion
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for starvation
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_notoriety (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_notionenlightenment (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> gloverandgloverjuniorwork says: couldn't satisfy requirements for gloverandglover_diligence
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> explorepassion says: reached the bottom of the execution list: returning explorefindscholarpatron;
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1 Thunderskin 2 Full Moth
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>)
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip ()
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_gloverandgloverjuniorjob (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into ongoing obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into ongoing obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> studyknocklore says: couldn't satisfy requirements for studyresearchtick
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_fragmentknock (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_locksmithsdream1 (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_passion (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> gloverandglover_diligence says: reached the bottom of the execution list: returning gloverandgloverjunior_diligence_promotion;
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A2539E9 (Mono JIT Code) [RecipeConductor.cs:216] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> gloverandgloverjuniorwork says: reached the bottom of the execution list: returning gloverandgloverjunior_diligence_promotion;
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_gloverandgloverjob (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of gloverandgloverjob - Diligence obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: Found additional recipe sickness to execute - adding it to executiion listand looking for more
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for pleasantday
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for suspicion
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for starvation
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> speakpublicly says: reached the bottom of the execution list: returning inspiremystique;
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> explorepassion says: reached the bottom of the execution list: returning explorefindscholarpatron;
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_janningsready (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_fragmentlantern (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> sickness says: couldn't satisfy requirements for deathofthebody
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for sickness
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for pleasantday
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for suspicion
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for starvation
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_affliction (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
8 Thunderskin #1 L Spare
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>)
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip ()
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> speaktosomeone says: Dice result 75, against chance 70 for alternative recipe inspiremystique; will try to execute next alternative recipe
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A25385C (Mono JIT Code) [RecipeConductor.cs:187] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> speaktosomeone says: reached the bottom of the execution list: returning inspirenotoriety;
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> gloverandgloverwork says: couldn't satisfy requirements for gloverandglover_diligence_promotion
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of gloverandgloverjob - Diligence obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for sickness
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for pleasantday
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: Found additional recipe suspicion to execute - adding it to executiion listand looking for more
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for starvation
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_funds (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_textbookreason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> suspicion says: suspiciongrabreputation is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_notoriety (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> suspiciongrabreputation says: suspiciongrabevidence is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> studylanternlore says: couldn't satisfy requirements for studyresearchtick
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for sickness
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: Found additional recipe pleasantday to execute - adding it to executiion listand looking for more
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for suspicion
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for starvation
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> suspiciongrabevidence says: couldn't satisfy requirements for suspicionpretrial
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> suspiciongrabevidence says: couldn't satisfy requirements for suspicionpromoteevidence
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> suspiciongrabevidence says: reached the bottom of the execution list: returning suspicioncreateevidence;
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_locksmithsdream2 (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> gloverandgloverwork says: couldn't satisfy requirements for gloverandglover_diligence_promotion
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_janningsready (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
9 Witch and Sister Intense
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>)
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip ()
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_passion (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into ongoing obj Card_contentment (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into ongoing obj Card_fragmentlantern (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into ongoing obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into ongoing obj Card_notoriety (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into ongoing obj Card_contentment (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> xtrigger aspect commissiongiven caused janningsready to transform into jannings
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2548CD (Mono JIT Code) [SituationEffectExecutor.cs:95] Assets.Logic.SituationEffectExecutor:RunXTriggers (Assets.Core.Interfaces.IElementStacksManager,Assets.Core.AspectsDictionary)
0x0A2545F5 (Mono JIT Code) [SituationEffectExecutor.cs:22] Assets.Logic.SituationEffectExecutor:RunEffects (Assets.Core.Interfaces.ISituationEffectCommand,Assets.Core.Interfaces.IElementStacksManager,Assets.Core.Interfaces.IGameEntityStorage)
0x0A25413E (Mono JIT Code) [SituationController.cs:301] Assets.TabletopUi.SituationController:SituationExecutingRecipe (Assets.Core.Interfaces.ISituationEffectCommand)
0x0A25355A (Mono JIT Code) [Situation.cs:154] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_funds (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_textbookreason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for sickness
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for pleasantday
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for suspicion
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for starvation
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_commissionarticleedge (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of commissionarticleedge - Patron obj Card_jannings (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
StackOverflowException: The requested operation caused a stack overflow.
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
(Filename: C:/Users/alexi/Documents/csunity/Assets/TabletopUi/Scripts/Slots/StartingSlotsContainer.cs Line: 74)
>>>>> paint says: reached the bottom of the execution list: returning paintmansus;
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into Primary recipe slot - primary obj Card_gloverandgloverjob (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack)
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken)
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Dropping into childslot of gloverandgloverjob - Diligence obj Card_reason (Assets.CS.TabletopUI.ElementStackToken)
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData)
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData)
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int)
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process ()
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x10489F36 (UnityPlayer)
0x1048A082 (UnityPlayer)
0x1048D4E7 (UnityPlayer)
0x1006E0D1 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: Found additional recipe sickness to execute - adding it to executiion listand looking for more
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for pleasantday
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for suspicion
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: couldn't satisfy requirements for starvation
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe)
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor)
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026DCBB (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next.
0x1096B978 (UnityPlayer)
0x1096EB90 (UnityPlayer)
0x104F8A19 (UnityPlayer)
0x101D172E (UnityPlayer)
0x101D19C1 (UnityPlayer)
0x10503480 (UnityPlayer)
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int)
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe)
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor)
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single)
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single)
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single)
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat ()
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x09822236 (mono) mono_set_defaults
0x0978DCA5 (mono) mono_runtime_invoke
0x104A4C1F (UnityPlayer)
0x1049EB11 (UnityPlayer)
0x1049EBAF (UnityPlayer)
0x1048A007 (UnityPlayer)
0x10489F7C (UnityPlayer)
0x104966F8 (UnityPlayer)
0x1006E2E8 (UnityPlayer)
0x1026EAF2 (UnityPlayer)
0x10984BFE (UnityPlayer)
0x10984D45 (UnityPlayer) UnityMain
0x012B1275 (cultistsimulator)
0x012B1437 (cultistsimulator)
0x77108654 (KERNEL32) BaseThreadInitThunk
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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