Created
February 24, 2018 15:55
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Mono path[0] = 'E:/Program Files (x86)/Steam/steamapps/common/Cultist Simulator/cultistsimulator_Data/Managed' | |
Mono config path = 'E:/Program Files (x86)/Steam/steamapps/common/Cultist Simulator/cultistsimulator_Data/Mono/etc' | |
PlayerConnection initialized from E:/Program Files (x86)/Steam/steamapps/common/Cultist Simulator/cultistsimulator_Data (debug = 0) | |
PlayerConnection initialized network socket : 0.0.0.0 55429 | |
Multi-casting "[IP] 192.168.1.5 [Port] 55429 [Flags] 2 [Guid] 2397543393 [EditorId] 4185450412 [Version] 1048832 [Id] WindowsPlayer(ThaiThien) [Debug] 0" to [225.0.0.222:54997]... | |
Started listening to [0.0.0.0:55429] | |
PlayerConnection already initialized - listening to [0.0.0.0:55429] | |
Initialize engine version: 2017.3.0f3 (a9f86dcd79df) | |
GfxDevice: creating device client; threaded=1 | |
Direct3D: | |
Version: Direct3D 11.0 [level 11.1] | |
Renderer: AMD Radeon R7 M260 (ID=0x6900) | |
Vendor: ATI | |
VRAM: 2039 MB | |
Driver: 23.20.15017.3010 | |
Begin MonoManager ReloadAssembly | |
- Completed reload, in 1.313 seconds | |
<RI> Initializing input. | |
<RI> Input initialized. | |
<RI> Initialized touch support. | |
Setting up 2 worker threads for Enlighten. | |
Thread -> id: 3494 -> priority: 1 | |
Thread -> id: 1e84 -> priority: 1 | |
UnloadTime: 175.017162 ms | |
Unloading 5 Unused Serialized files (Serialized files now loaded: 0) | |
UnloadTime: 1.357175 ms | |
System memory in use before: 70.9 MB. | |
System memory in use after: 70.9 MB. | |
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 601. | |
Total: 0.817147 ms (FindLiveObjects: 0.409363 ms CreateObjectMapping: 0.022501 ms MarkObjects: 0.375019 ms DeleteObjects: 0.009079 ms) | |
Unloading 3 Unused Serialized files (Serialized files now loaded: 0) | |
UnloadTime: 7.619207 ms | |
System memory in use before: 24.7 MB. | |
System memory in use after: 24.8 MB. | |
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 853. | |
Total: 2.987916 ms (FindLiveObjects: 0.540422 ms CreateObjectMapping: 0.042633 ms MarkObjects: 2.387886 ms DeleteObjects: 0.015000 ms) | |
0 WHISPERING Drawing Rm Cerebral LongREV2 | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>) | |
0x0A20179A (Mono JIT Code) [MenuScreenBackgroundMusic.cs:15] MenuScreenBackgroundMusic:PlayNextClip () | |
0x0A201777 (Mono JIT Code) [BackgroundMusic.cs:26] BackgroundMusic:Start () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1048B929 (UnityPlayer) | |
0x1048B992 (UnityPlayer) | |
0x1048A71D (UnityPlayer) | |
0x1006E267 (UnityPlayer) | |
0x1026DAB2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Unloading 4 Unused Serialized files (Serialized files now loaded: 0) | |
UnloadTime: 3.688216 ms | |
System memory in use before: 47.9 MB. | |
System memory in use after: 45.4 MB. | |
Unloading 451 unused Assets to reduce memory usage. Loaded Objects now: 2373. | |
Total: 14.973138 ms (FindLiveObjects: 0.908336 ms CreateObjectMapping: 0.153560 ms MarkObjects: 12.295106 ms DeleteObjects: 1.614161 ms) | |
5 Drawing Room Full | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>) | |
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip () | |
0x0A201777 (Mono JIT Code) [BackgroundMusic.cs:26] BackgroundMusic:Start () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1048B929 (UnityPlayer) | |
0x1048B992 (UnityPlayer) | |
0x1048A71D (UnityPlayer) | |
0x1006E267 (UnityPlayer) | |
0x1026DAB2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
OnSelect() | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A23A2F3 (Mono JIT Code) [TMP_InputField.cs:2282] TMPro.TMP_InputField:OnSelect (UnityEngine.EventSystems.BaseEventData) | |
0x0A2139DF (Mono JIT Code) [ExecuteEvents.cs:106] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.ISelectHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1BE580 (Mono JIT Code) [EventSystem.cs:127] UnityEngine.EventSystems.EventSystem:SetSelectedGameObject (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData) | |
0x0A23A018 (Mono JIT Code) [TMP_InputField.cs:935] TMPro.TMP_InputField:OnPointerDown (UnityEngine.EventSystems.PointerEventData) | |
0x0A213828 (Mono JIT Code) [ExecuteEvents.cs:36] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerDownHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DC9C1 (Mono JIT Code) [StandaloneInputModule.cs:503] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
StringPosition:15 StringSelectPosition:0 | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A23B0AD (Mono JIT Code) [TMP_InputField.cs:1946] TMPro.TMP_InputField:GenerateHightlight (UnityEngine.UI.VertexHelper,UnityEngine.Vector2) | |
0x0A235015 (Mono JIT Code) [TMP_InputField.cs:1843] TMPro.TMP_InputField:OnFillVBO (UnityEngine.Mesh) | |
0x0A2340F2 (Mono JIT Code) [TMP_InputField.cs:1773] TMPro.TMP_InputField:UpdateGeometry () | |
0x0A233ED7 (Mono JIT Code) [TMP_InputField.cs:1730] TMPro.TMP_InputField:Rebuild (UnityEngine.UI.CanvasUpdate) | |
0x0A1BEBEC (Mono JIT Code) [CanvasUpdateRegistry.cs:150] UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () | |
0x0A2026A1 (Mono JIT Code) (wrapper delegate-invoke) UnityEngine.Canvas/WillRenderCanvases:invoke_void__this__ () | |
0x0A1ACB10 (Mono JIT Code) UnityEngine.Canvas:SendWillRenderCanvases () | |
0x0A1A0263 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x106F4ACA (UnityPlayer) | |
0x106EECEF (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
OnDeselect() | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A23F7EB (Mono JIT Code) [TMP_InputField.cs:2337] TMPro.TMP_InputField:OnDeselect (UnityEngine.EventSystems.BaseEventData) | |
0x0A2175B7 (Mono JIT Code) [ExecuteEvents.cs:113] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDeselectHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1BE558 (Mono JIT Code) [EventSystem.cs:125] UnityEngine.EventSystems.EventSystem:SetSelectedGameObject (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DF664 (Mono JIT Code) [PointerInputModule.cs:325] UnityEngine.EventSystems.PointerInputModule:DeselectIfSelectionChanged (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DC9A9 (Mono JIT Code) [StandaloneInputModule.cs:498] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_introjob (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> workintrojob says: Found additional recipe introdream to execute - adding it to executiion listand looking for more | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_funds (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_funds (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_health (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> introdream says: Found additional recipe bequestcountdown to execute - adding it to executiion listand looking for more | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_funds (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_passion (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> workhealth says: Dice result 55, against chance 30 for alternative recipe workhealthinjury; will try to execute next alternative recipe | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A25385C (Mono JIT Code) [RecipeConductor.cs:187] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_health (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
9 Witch and Sister Intense | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>) | |
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip () | |
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> bequestcountdown says: Found additional recipe bequestarrives to execute - adding it to executiion listand looking for more | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> bequestcountdown says: needs is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_funds (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_contentment (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_passion (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_contentment (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_bequestintro (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of bequestintro - Approach obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> workhealth says: Dice result 66, against chance 30 for alternative recipe workhealthinjury; will try to execute next alternative recipe | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A25385C (Mono JIT Code) [RecipeConductor.cs:187] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for sickness | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for pleasantday | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for suspicion | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for starvation | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_mapbookdealer (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_passion (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_contentment (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_contentment (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_contentment (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_passion (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_contactintro (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_notionenlightenment (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> studymapbookdealer says: Found additional recipe openexplore to execute - adding it to executiion listand looking for more | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
3 Door in Eye 2REV3 (longer) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>) | |
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip () | |
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of locationbookdealer - Cost obj Card_health (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_contactintro (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for sickness | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for pleasantday | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for suspicion | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for starvation | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> paint says: couldn't satisfy requirements for paintmansus | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> paint says: reached the bottom of the execution list: returning paintsuccess; | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of locationbookdealer - Cost obj Card_glimmering (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_health (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> studycontactintro says: Found additional recipe findacquaintanceopentalk to execute - adding it to executiion listand looking for more | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_textbookreason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> explorereason says: reached the bottom of the execution list: returning explorefindscholarpatron; | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_notionpower (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_bechetready (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> xtrigger aspect commissiongiven caused bechetready to transform into bechet | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2548CD (Mono JIT Code) [SituationEffectExecutor.cs:95] Assets.Logic.SituationEffectExecutor:RunXTriggers (Assets.Core.Interfaces.IElementStacksManager,Assets.Core.AspectsDictionary) | |
0x0A2545F5 (Mono JIT Code) [SituationEffectExecutor.cs:22] Assets.Logic.SituationEffectExecutor:RunEffects (Assets.Core.Interfaces.ISituationEffectCommand,Assets.Core.Interfaces.IElementStacksManager,Assets.Core.Interfaces.IGameEntityStorage) | |
0x0A25413E (Mono JIT Code) [SituationController.cs:301] Assets.TabletopUi.SituationController:SituationExecutingRecipe (Assets.Core.Interfaces.ISituationEffectCommand) | |
0x0A25355A (Mono JIT Code) [Situation.cs:154] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for sickness | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for pleasantday | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: Found additional recipe suspicion to execute - adding it to executiion listand looking for more | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for starvation | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into ongoing obj Card_funds (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_commissionarticlegrail (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
2 Sun in Rags 5 New End | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>) | |
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip () | |
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of commissionarticlegrail - Work obj Card_glimmering (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of commissionarticlegrail - Patron obj Card_erudition (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_textbookreason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of textbookreason - Insight obj Card_glimmering (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of textbookreason - Understanding obj Card_erudition (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of textbookreason - Insight obj Card_passion (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of textbookreason - Insight obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> workhealth says: Dice result 52, against chance 30 for alternative recipe workhealthinjury; will try to execute next alternative recipe | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A25385C (Mono JIT Code) [RecipeConductor.cs:187] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> suspicion says: Couldn't satisfy requirements for suspiciongrabreputation so won't link to it. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A25673A (Mono JIT Code) [RecipeConductor.cs:75] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> suspicion says: suspiciontrycreatehunter is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_mystique (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_treatiseonunderplaces (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_glimmering (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_health (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_gloverandgloverjuniorjob (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into ongoing obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into ongoing obj Card_glimmering (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into ongoing obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
4 Circular Theme Escher REV1 | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>) | |
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip () | |
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into ongoing obj Card_erudition (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into ongoing obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> suspiciontrycreatehunter says: reached the bottom of the execution list: returning suspicioncreatehunter; | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> speaktosomeone says: Dice result 71, against chance 70 for alternative recipe inspiremystique; will try to execute next alternative recipe | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A25385C (Mono JIT Code) [RecipeConductor.cs:187] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> speaktosomeone says: reached the bottom of the execution list: returning inspirenotoriety; | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_mystique (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_mystique (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_investigator1 (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for sickness | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: Found additional recipe pleasantday to execute - adding it to executiion listand looking for more | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for suspicion | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for starvation | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_erudition (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_erudition (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_bechet (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_passion (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_locksmithsdream1 (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_locksmithsdream1 (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
1 Thunderskin 2 Full Moth | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>) | |
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip () | |
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_fragmentknock (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_fragmentknock (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> gloverandgloverjuniorwork says: couldn't satisfy requirements for gloverandglover_diligence | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_notionenlightenment (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_glimmering (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_gloverandgloverjuniorjob (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> studyknocklore says: couldn't satisfy requirements for studyresearchtick | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_fragmentknock (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_fragmentknock (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_fragmentknock (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> speaktosomeone says: Dice result 100, against chance 70 for alternative recipe inspiremystique; will try to execute next alternative recipe | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A25385C (Mono JIT Code) [RecipeConductor.cs:187] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> speaktosomeone says: reached the bottom of the execution list: returning inspirenotoriety; | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for sickness | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for pleasantday | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for suspicion | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for starvation | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_notoriety (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_notionenlightenment (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> gloverandgloverjuniorwork says: couldn't satisfy requirements for gloverandglover_diligence | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> explorepassion says: reached the bottom of the execution list: returning explorefindscholarpatron; | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
1 Thunderskin 2 Full Moth | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>) | |
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip () | |
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_gloverandgloverjuniorjob (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into ongoing obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into ongoing obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> studyknocklore says: couldn't satisfy requirements for studyresearchtick | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_fragmentknock (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_locksmithsdream1 (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_passion (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> gloverandglover_diligence says: reached the bottom of the execution list: returning gloverandgloverjunior_diligence_promotion; | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A2539E9 (Mono JIT Code) [RecipeConductor.cs:216] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> gloverandgloverjuniorwork says: reached the bottom of the execution list: returning gloverandgloverjunior_diligence_promotion; | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_gloverandgloverjob (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of gloverandgloverjob - Diligence obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: Found additional recipe sickness to execute - adding it to executiion listand looking for more | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for pleasantday | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for suspicion | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for starvation | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> speakpublicly says: reached the bottom of the execution list: returning inspiremystique; | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> explorepassion says: reached the bottom of the execution list: returning explorefindscholarpatron; | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_janningsready (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_fragmentlantern (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> sickness says: couldn't satisfy requirements for deathofthebody | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for sickness | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for pleasantday | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for suspicion | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for starvation | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_affliction (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
8 Thunderskin #1 L Spare | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>) | |
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip () | |
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> speaktosomeone says: Dice result 75, against chance 70 for alternative recipe inspiremystique; will try to execute next alternative recipe | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A25385C (Mono JIT Code) [RecipeConductor.cs:187] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> speaktosomeone says: reached the bottom of the execution list: returning inspirenotoriety; | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> gloverandgloverwork says: couldn't satisfy requirements for gloverandglover_diligence_promotion | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of gloverandgloverjob - Diligence obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for sickness | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for pleasantday | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: Found additional recipe suspicion to execute - adding it to executiion listand looking for more | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for starvation | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_funds (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_textbookreason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> suspicion says: suspiciongrabreputation is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_notoriety (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> suspiciongrabreputation says: suspiciongrabevidence is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_locationbookdealer (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of locationbookdealer - Cost obj Card_funds (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> studylanternlore says: couldn't satisfy requirements for studyresearchtick | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for sickness | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: Found additional recipe pleasantday to execute - adding it to executiion listand looking for more | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for suspicion | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for starvation | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> suspiciongrabevidence says: couldn't satisfy requirements for suspicionpretrial | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> suspiciongrabevidence says: couldn't satisfy requirements for suspicionpromoteevidence | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> suspiciongrabevidence says: reached the bottom of the execution list: returning suspicioncreateevidence; | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_locksmithsdream2 (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> gloverandgloverwork says: couldn't satisfy requirements for gloverandglover_diligence_promotion | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_janningsready (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
9 Witch and Sister Intense | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A201814 (Mono JIT Code) [BackgroundMusic.cs:52] BackgroundMusic:PlayClip (int,System.Collections.Generic.IEnumerable`1<UnityEngine.AudioClip>) | |
0x0A228999 (Mono JIT Code) [BackgroundMusic.cs:44] BackgroundMusic:PlayNextClip () | |
0x0A20249F (Mono JIT Code) [BackgroundMusic.cs:33] BackgroundMusic:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_passion (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into ongoing obj Card_contentment (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into ongoing obj Card_fragmentlantern (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into ongoing obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into ongoing obj Card_notoriety (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into ongoing obj Card_contentment (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> xtrigger aspect commissiongiven caused janningsready to transform into jannings | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2548CD (Mono JIT Code) [SituationEffectExecutor.cs:95] Assets.Logic.SituationEffectExecutor:RunXTriggers (Assets.Core.Interfaces.IElementStacksManager,Assets.Core.AspectsDictionary) | |
0x0A2545F5 (Mono JIT Code) [SituationEffectExecutor.cs:22] Assets.Logic.SituationEffectExecutor:RunEffects (Assets.Core.Interfaces.ISituationEffectCommand,Assets.Core.Interfaces.IElementStacksManager,Assets.Core.Interfaces.IGameEntityStorage) | |
0x0A25413E (Mono JIT Code) [SituationController.cs:301] Assets.TabletopUi.SituationController:SituationExecutingRecipe (Assets.Core.Interfaces.ISituationEffectCommand) | |
0x0A25355A (Mono JIT Code) [Situation.cs:154] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_funds (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_textbookreason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for sickness | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for pleasantday | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for suspicion | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for starvation | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_dorothy_a (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_commissionarticleedge (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of commissionarticleedge - Patron obj Card_jannings (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
StackOverflowException: The requested operation caused a stack overflow. | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
at Assets.TabletopUi.SituationController.StartingSlotsUpdated () [0x00122] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationController.cs:184 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.RemoveAnyChildSlotsWithEmptyParent () [0x000e0] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:74 | |
at Assets.TabletopUi.SlotsContainers.StartingSlotsContainer.Reset () [0x00014] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Slots\StartingSlotsContainer.cs:33 | |
at Assets.CS.TabletopUI.SituationWindow.SetUnstarted () [0x00007] in C:\Users\alexi\Documents\csunity\Assets\TabletopUi\Scripts\Situation\SituationWindow.cs:126 | |
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) | |
UnityEngine.DebugLogHandler:LogException(Exception, Object) | |
UnityEngine.Logger:LogException(Exception, Object) | |
UnityEngine.Debug:LogException(Exception) | |
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433) | |
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212) | |
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294) | |
(Filename: C:/Users/alexi/Documents/csunity/Assets/TabletopUi/Scripts/Slots/StartingSlotsContainer.cs Line: 74) | |
>>>>> paint says: reached the bottom of the execution list: returning paintmansus; | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
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0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A253AD6 (Mono JIT Code) [RecipeConductor.cs:223] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
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0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into Primary recipe slot - primary obj Card_gloverandgloverjob (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A242735 (Mono JIT Code) [SituationController.cs:138] Assets.TabletopUi.SituationController:PushDraggedStackIntoStartingSlots (Assets.Core.Interfaces.IElementStack) | |
0x0A24128D (Mono JIT Code) [ElementStackToken.cs:630] Assets.CS.TabletopUI.ElementStackToken:InteractWithTokenDroppedOn (Assets.CS.TabletopUI.SituationToken) | |
0x0A2411FE (Mono JIT Code) [SituationToken.cs:221] Assets.CS.TabletopUI.SituationToken:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Dropping into childslot of gloverandgloverjob - Diligence obj Card_reason (Assets.CS.TabletopUI.ElementStackToken) | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A242847 (Mono JIT Code) [RecipeSlot.cs:178] Assets.CS.TabletopUI.RecipeSlot:OnDrop (UnityEngine.EventSystems.PointerEventData) | |
0x0A239008 (Mono JIT Code) [ExecuteEvents.cs:85] UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IDropHandler,UnityEngine.EventSystems.BaseEventData) | |
0x0A1DDC16 (Mono JIT Code) [ExecuteEvents.cs:261] UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DF86D (Mono JIT Code) [ExecuteEvents.cs:286] UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>) | |
0x0A1DCC4E (Mono JIT Code) [StandaloneInputModule.cs:558] UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) | |
0x0A1D8690 (Mono JIT Code) [StandaloneInputModule.cs:453] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) | |
0x0A1D85C3 (Mono JIT Code) [StandaloneInputModule.cs:433] UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () | |
0x0A1D7D4B (Mono JIT Code) [StandaloneInputModule.cs:212] UnityEngine.EventSystems.StandaloneInputModule:Process () | |
0x0A1BD409 (Mono JIT Code) [EventSystem.cs:294] UnityEngine.EventSystems.EventSystem:Update () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x10489F36 (UnityPlayer) | |
0x1048A082 (UnityPlayer) | |
0x1048D4E7 (UnityPlayer) | |
0x1006E0D1 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: Found additional recipe sickness to execute - adding it to executiion listand looking for more | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2539D5 (Mono JIT Code) [RecipeConductor.cs:209] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for pleasantday | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for suspicion | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: couldn't satisfy requirements for starvation | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A2538F3 (Mono JIT Code) [RecipeConductor.cs:198] Assets.Core.RecipeConductor:GetActualRecipesToExecute (Recipe) | |
0x0A25342B (Mono JIT Code) [Situation.cs:145] Assets.Core.Entities.Situation:RequireExecution (Assets.Core.IRecipeConductor) | |
0x0A229EA4 (Mono JIT Code) [Situation.cs:111] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> needs says: discardseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> discardseason says: drawseason is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026DCBB (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
>>>>> drawseason says: needs is a suitable linked recipe! Executing it next. | |
0x1096B978 (UnityPlayer) | |
0x1096EB90 (UnityPlayer) | |
0x104F8A19 (UnityPlayer) | |
0x101D172E (UnityPlayer) | |
0x101D19C1 (UnityPlayer) | |
0x10503480 (UnityPlayer) | |
0x0A202455 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) | |
0x0A2023F6 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) | |
0x0A202299 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) | |
0x0A202159 (Mono JIT Code) UnityEngine.Debug:Log (object) | |
0x0A1F5D36 (Mono JIT Code) [NoonUtility.cs:75] Noon.NoonUtility:Log (string,int) | |
0x0A256991 (Mono JIT Code) [RecipeConductor.cs:92] Assets.Core.RecipeConductor:GetLinkedRecipe (Recipe) | |
0x0A2564EC (Mono JIT Code) [Situation.cs:161] Assets.Core.Entities.Situation:End (Assets.Core.IRecipeConductor) | |
0x0A229E69 (Mono JIT Code) [Situation.cs:108] Assets.Core.Entities.Situation:Continue (Assets.Core.IRecipeConductor,single) | |
0x0A229018 (Mono JIT Code) [SituationController.cs:223] Assets.TabletopUi.SituationController:ExecuteHeartbeat (single) | |
0x0A228E1D (Mono JIT Code) [Heart.cs:101] Heart:AdvanceTime (single) | |
0x0A228CC4 (Mono JIT Code) [Heart.cs:72] Heart:Beat () | |
0x0A1A9EF1 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) | |
0x09822236 (mono) mono_set_defaults | |
0x0978DCA5 (mono) mono_runtime_invoke | |
0x104A4C1F (UnityPlayer) | |
0x1049EB11 (UnityPlayer) | |
0x1049EBAF (UnityPlayer) | |
0x1048A007 (UnityPlayer) | |
0x10489F7C (UnityPlayer) | |
0x104966F8 (UnityPlayer) | |
0x1006E2E8 (UnityPlayer) | |
0x1026EAF2 (UnityPlayer) | |
0x10984BFE (UnityPlayer) | |
0x10984D45 (UnityPlayer) UnityMain | |
0x012B1275 (cultistsimulator) | |
0x012B1437 (cultistsimulator) | |
0x77108654 (KERNEL32) BaseThreadInitThunk | |
0x77D84A77 (ntdll) RtlGetAppContainerNamedObjectPath | |
0x77D84A47 (ntdll) RtlGetAppContainerNamedObjectPath | |
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
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