Skip to content

Instantly share code, notes, and snippets.

/player.log Secret

Created July 17, 2016 01:24
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save anonymous/b7490f3bae1bfba87982c0364721dab8 to your computer and use it in GitHub Desktop.
Save anonymous/b7490f3bae1bfba87982c0364721dab8 to your computer and use it in GitHub Desktop.
Selecting FBConfig
GLX_FBCONFIG_ID=263
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_STEREO=0
GLX_CONFIG_CAVEAT=NONE
Desktop is 1280 x 1024 @ 60 Hz
Initialize engine version: 5.3.5f1 (0054d4ddb170)
GfxDevice: creating device client; threaded=1
GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_NV_copy_image GLX_ARB_get_proc_address
Setting maxVSyncInterval to 4
Renderer: GeForce GTX 460/PCIe/SSE2
Vendor: NVIDIA Corporation
Version: 4.5.0 NVIDIA 352.55
GLES: 0
GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no
_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vo
te GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisam
ple GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL
_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_
texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer
_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_
multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
OPENGL LOG: Creating OpenGL 4.5 graphics device
AudioManager: Using ALSA: default
Begin MonoManager ReloadAssembly
Platform assembly: /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
Loading /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/INIFileParser.dll (this message is harmless)
Loading /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/INIFileParser.dll into Unity Child Domain
Platform assembly: /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/FullSerializer.dll (this message is harmless)
Loading /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/FullSerializer.dll into Unity Child Domain
Platform assembly: /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/AudioSynthesis.dll (this message is harmless)
Loading /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/AudioSynthesis.dll into Unity Child Domain
Platform assembly: /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/mcs.dll (this message is harmless)
Loading /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/mcs.dll into Unity Child Domain
Platform assembly: /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
Loading /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.053 seconds
Platform assembly: /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/Managed/System.dll (this message is harmless)
-------- Shader compilation failed
#version 150
#extension GL_ARB_explicit_attrib_location : require
#extension GL_ARB_shader_bit_encoding : enable
uniform vec3 _WorldSpaceCameraPos;
uniform vec4 _WorldSpaceLightPos0;
uniform vec4 unity_SHAr;
uniform vec4 unity_SHAg;
uniform vec4 unity_SHAb;
uniform vec4 unity_FogColor;
uniform vec4 unity_ColorSpaceLuminance;
uniform vec4 _LightColor0;
uniform int _MaxIndex;
uniform float _AtlasSize;
uniform float _GutterSize;
uniform int _FarTerrainTilesetDim;
uniform int _FarTerrainTilemapDim;
uniform float _WaterHeightTransformed;
uniform int _TerrainDistance;
uniform int _PlayerPosX;
uniform int _PlayerPosY;
uniform int _TextureSetSeasonCode;
uniform float _BlendStart;
uniform float _BlendEnd;
uniform int _FogMode;
uniform int _FogFromSkyTex;
uniform float _FogDensity;
uniform float _FogStartDistance;
uniform float _FogEndDistance;
uniform sampler2D _FarTerrainTilemapTex;
uniform sampler2D _TileAtlasTexWoodland;
uniform sampler2D _TileAtlasTexDesert;
uniform sampler2D _TileAtlasTexSwamp;
uniform sampler2D _TileAtlasTexMountain;
uniform sampler2D _SkyTex;
in vec2 vs_TEXCOORD0;
in vec3 vs_TEXCOORD1;
in vec3 vs_TEXCOORD2;
in vec4 vs_TEXCOORD3;
in vec3 vs_TEXCOORD4;
layout(location = 0) out vec4 SV_Target0;
vec3 u_xlat0;
bvec2 u_xlatb0;
vec4 u_xlat1;
bvec4 u_xlatb1;
vec4 u_xlat2;
lowp vec4 u_xlat10_2;
int u_xlati2;
uint u_xlatu2;
bool u_xlatb2;
vec4 u_xlat3;
lowp vec4 u_xlat10_3;
vec4 u_xlat4;
vec3 u_xlat5;
vec3 u_xlat6;
lowp vec4 u_xlat10_6;
uvec3 u_xlatu6;
vec3 u_xlat7;
lowp vec4 u_xlat10_7;
vec3 u_xlat8;
lowp vec4 u_xlat10_8;
vec2 u_xlat9;
vec3 u_xlat10;
mediump float u_xlat16_10;
vec3 u_xlat11;
int u_xlati11;
bool u_xlatb11;
float u_xlat12;
vec2 u_xlat20;
uvec2 u_xlatu20;
vec2 u_xlat21;
int u_xlati21;
vec2 u_xlat23;
vec2 u_xlat24;
vec2 u_xlat26;
float u_xlat30;
int u_xlati30;
bool u_xlatb30;
float u_xlat31;
int u_xlati31;
bool u_xlatb31;
float u_xlat34;
void main()
{
u_xlat0.x = float(_FarTerrainTilemapDim);
u_xlat10.xy = u_xlat0.xx * vs_TEXCOORD0.xy;
u_xlati30 = int(u_xlat10.x);
u_xlat1.x = (-vs_TEXCOORD0.y) * u_xlat0.x + 499.0;
u_xlati11 = int(u_xlat1.x);
u_xlati30 = u_xlati30 + 1;
u_xlati30 = u_xlati30 + (-_PlayerPosX);
u_xlati30 = max((-u_xlati30), u_xlati30);
u_xlati21 = _TerrainDistance + 1;
u_xlatb30 = u_xlati21>=u_xlati30;
u_xlati11 = u_xlati11 + 1;
u_xlati11 = u_xlati11 + (-_PlayerPosY);
u_xlati11 = max((-u_xlati11), u_xlati11);
u_xlatb11 = u_xlati21>=u_xlati11;
u_xlatb30 = u_xlatb30 && u_xlatb11;
if((int(u_xlatb30) * int(0xffffffffu))!=0){discard;}
u_xlat11.xy = vs_TEXCOORD2.xz + (-_WorldSpaceCameraPos.xz);
u_xlat30 = dot(u_xlat11.xy, u_xlat11.xy);
u_xlat30 = sqrt(u_xlat30);
u_xlatb30 = _BlendEnd<u_xlat30;
if((int(u_xlatb30) * int(0xffffffffu))!=0){discard;}
u_xlat10_2 = texture(_FarTerrainTilemapTex, vs_TEXCOORD0.xy);
u_xlat30 = float(_MaxIndex);
u_xlat2.xzw = vec3(u_xlat30) * u_xlat10_2.xzw;
u_xlati30 = int(u_xlat2.x);
u_xlati31 = int((u_xlati30==223) ? 0xFFFFFFFFu : uint(0u));
u_xlati2 = int((vs_TEXCOORD2.y<_WaterHeightTransformed) ? 0xFFFFFFFFu : uint(0u));
u_xlati31 = int(uint(u_xlati31) | uint(u_xlati2));
u_xlat2.x = u_xlat0.x / _GutterSize;
u_xlat3.xy = u_xlat2.xx * vs_TEXCOORD0.xy;
u_xlat23.xy = dFdx(u_xlat3.xy);
u_xlat3.xy = dFdy(u_xlat3.xy);
if(u_xlati31 != 0) {
u_xlat31 = max(abs(u_xlat11.y), abs(u_xlat11.x));
u_xlat31 = u_xlat31 * 0.00100000005;
u_xlat31 = floor(u_xlat31);
u_xlatu2 = 0u / uint(_FarTerrainTilesetDim);
u_xlat4.x = uintBitsToFloat(0u % uint(_FarTerrainTilesetDim));
u_xlat4.x = float(floatBitsToUint(u_xlat4).x);
u_xlat4.y = float(u_xlatu2);
u_xlat2.x = float(_FarTerrainTilesetDim);
u_xlat4.xy = u_xlat4.xy / u_xlat2.xx;
u_xlat31 = u_xlat31 * 0.075000003;
u_xlat31 = max(u_xlat31, 1.0);
u_xlat24.xy = u_xlat10.xy / vec2(u_xlat31);
u_xlat24.xy = u_xlat24.xy * vec2(3.5, 3.5);
u_xlat24.xy = fract(u_xlat24.xy);
u_xlat24.xy = u_xlat24.xy / vec2(_GutterSize);
u_xlat31 = _GutterSize / _AtlasSize;
u_xlat24.xy = vec2(u_xlat31) + u_xlat24.xy;
u_xlat4.xy = u_xlat24.xy + u_xlat4.xy;
u_xlat4 = textureGrad(_TileAtlasTexWoodland, u_xlat4.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
} else {
u_xlat31 = dot(vs_TEXCOORD1.xyz, vs_TEXCOORD1.xyz);
u_xlat31 = inversesqrt(u_xlat31);
u_xlat31 = u_xlat31 * vs_TEXCOORD1.y;
u_xlat2.x = -abs(u_xlat31) + 1.0;
u_xlat2.x = sqrt(u_xlat2.x);
u_xlat4.w = abs(u_xlat31) * -0.0187292993 + 0.0742610022;
u_xlat34 = u_xlat4.w * abs(u_xlat31) + -0.212114394;
u_xlat34 = u_xlat34 * abs(u_xlat31) + 1.57072878;
u_xlat5.x = u_xlat2.x * u_xlat34;
u_xlat5.x = u_xlat5.x * -2.0 + 3.14159274;
u_xlatb31 = u_xlat31<(-u_xlat31);
u_xlat31 = u_xlatb31 ? u_xlat5.x : float(0.0);
u_xlat31 = u_xlat34 * u_xlat2.x + u_xlat31;
u_xlatb2 = u_xlat31<0.218166664;
u_xlat5.y = u_xlat31 * 4.58365154;
u_xlat34 = u_xlat31 + -0.218166664;
u_xlat34 = u_xlat34 * 2.79490948;
u_xlat6.z = min(u_xlat34, 1.0);
u_xlat5.x = (-u_xlat31) * 4.58365154 + 1.0;
u_xlat5.z = 0.0;
u_xlat6.x = 0.0;
u_xlat6.y = (-u_xlat6.z) + 1.0;
u_xlat5.xyz = (bool(u_xlatb2)) ? u_xlat5.xyz : u_xlat6.xyz;
u_xlatu6.xyz = uvec3(equal(ivec4(u_xlati30), ivec4(224, 225, 229, 0)).xyz) * 0xFFFFFFFFu;
u_xlati31 = int(u_xlatu6.y | u_xlatu6.x);
u_xlati31 = int(u_xlatu6.z | uint(u_xlati31));
if(u_xlati31 != 0) {
u_xlat31 = max(abs(u_xlat11.y), abs(u_xlat11.x));
u_xlat31 = u_xlat31 * 0.00100000005;
u_xlat31 = floor(u_xlat31);
u_xlatu2 = 8u / uint(_FarTerrainTilesetDim);
u_xlatu6.x = 8u % uint(_FarTerrainTilesetDim);
u_xlat6.x = float(u_xlatu6.x);
u_xlat6.y = float(u_xlatu2);
u_xlat2.x = float(_FarTerrainTilesetDim);
u_xlat6.xy = u_xlat6.xy / u_xlat2.xx;
u_xlat31 = u_xlat31 * 0.075000003;
u_xlat31 = max(u_xlat31, 1.0);
u_xlat26.xy = u_xlat10.xy / vec2(u_xlat31);
u_xlat26.xy = u_xlat26.xy * vec2(3.5, 3.5);
u_xlat26.xy = fract(u_xlat26.xy);
u_xlat26.xy = u_xlat26.xy / vec2(_GutterSize);
u_xlat31 = _GutterSize / _AtlasSize;
u_xlat26.xy = vec2(u_xlat31) + u_xlat26.xy;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_7 = textureGrad(_TileAtlasTexDesert, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu6.x = 4u / uint(_FarTerrainTilesetDim);
u_xlat8.x = uintBitsToFloat(4u % uint(_FarTerrainTilesetDim));
u_xlat8.x = float(floatBitsToUint(u_xlat8).x);
u_xlat8.y = float(u_xlatu6.x);
u_xlat6.xy = u_xlat8.xy / u_xlat2.xx;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_8 = textureGrad(_TileAtlasTexDesert, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu6.x = 12u / uint(_FarTerrainTilesetDim);
u_xlat9.x = uintBitsToFloat(12u % uint(_FarTerrainTilesetDim));
u_xlat9.x = float(floatBitsToUint(u_xlat9).x);
u_xlat9.y = float(u_xlatu6.x);
u_xlat6.xy = u_xlat9.xy / u_xlat2.xx;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_6 = textureGrad(_TileAtlasTexDesert, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlat8.xyz = u_xlat5.yyy * u_xlat10_8.xyz;
u_xlat7.xyz = u_xlat10_7.xyz * u_xlat5.xxx + u_xlat8.xyz;
u_xlat4.xyz = u_xlat10_6.xyz * u_xlat5.zzz + u_xlat7.xyz;
} else {
u_xlatu6.xy = uvec2(equal(ivec4(u_xlati30), ivec4(227, 228, 0, 0)).xy) * 0xFFFFFFFFu;
u_xlati31 = int(u_xlatu6.y | u_xlatu6.x);
if(u_xlati31 != 0) {
u_xlat31 = max(abs(u_xlat11.y), abs(u_xlat11.x));
u_xlat31 = u_xlat31 * 0.00100000005;
u_xlat31 = floor(u_xlat31);
u_xlatu2 = 8u / uint(_FarTerrainTilesetDim);
u_xlatu6.x = 8u % uint(_FarTerrainTilesetDim);
u_xlat6.x = float(u_xlatu6.x);
u_xlat6.y = float(u_xlatu2);
u_xlat2.x = float(_FarTerrainTilesetDim);
u_xlat6.xy = u_xlat6.xy / u_xlat2.xx;
u_xlat31 = u_xlat31 * 0.075000003;
u_xlat31 = max(u_xlat31, 1.0);
u_xlat26.xy = u_xlat10.xy / vec2(u_xlat31);
u_xlat26.xy = u_xlat26.xy * vec2(3.5, 3.5);
u_xlat26.xy = fract(u_xlat26.xy);
u_xlat26.xy = u_xlat26.xy / vec2(_GutterSize);
u_xlat31 = _GutterSize / _AtlasSize;
u_xlat26.xy = vec2(u_xlat31) + u_xlat26.xy;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_7 = textureGrad(_TileAtlasTexSwamp, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu6.x = 4u / uint(_FarTerrainTilesetDim);
u_xlat8.x = uintBitsToFloat(4u % uint(_FarTerrainTilesetDim));
u_xlat8.x = float(floatBitsToUint(u_xlat8).x);
u_xlat8.y = float(u_xlatu6.x);
u_xlat6.xy = u_xlat8.xy / u_xlat2.xx;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_8 = textureGrad(_TileAtlasTexSwamp, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu6.x = 12u / uint(_FarTerrainTilesetDim);
u_xlat9.x = uintBitsToFloat(12u % uint(_FarTerrainTilesetDim));
u_xlat9.x = float(floatBitsToUint(u_xlat9).x);
u_xlat9.y = float(u_xlatu6.x);
u_xlat6.xy = u_xlat9.xy / u_xlat2.xx;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_6 = textureGrad(_TileAtlasTexSwamp, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlat8.xyz = u_xlat5.yyy * u_xlat10_8.xyz;
u_xlat7.xyz = u_xlat10_7.xyz * u_xlat5.xxx + u_xlat8.xyz;
u_xlat4.xyz = u_xlat10_6.xyz * u_xlat5.zzz + u_xlat7.xyz;
} else {
u_xlatu6.xy = uvec2(equal(ivec4(u_xlati30), ivec4(226, 230, 0, 0)).xy) * 0xFFFFFFFFu;
u_xlati31 = int(u_xlatu6.y | u_xlatu6.x);
if(u_xlati31 != 0) {
u_xlat31 = max(abs(u_xlat11.y), abs(u_xlat11.x));
u_xlat31 = u_xlat31 * 0.00100000005;
u_xlat31 = floor(u_xlat31);
u_xlatu2 = 8u / uint(_FarTerrainTilesetDim);
u_xlatu6.x = 8u % uint(_FarTerrainTilesetDim);
u_xlat6.x = float(u_xlatu6.x);
u_xlat6.y = float(u_xlatu2);
u_xlat2.x = float(_FarTerrainTilesetDim);
u_xlat6.xy = u_xlat6.xy / u_xlat2.xx;
u_xlat31 = u_xlat31 * 0.075000003;
u_xlat31 = max(u_xlat31, 1.0);
u_xlat26.xy = u_xlat10.xy / vec2(u_xlat31);
u_xlat26.xy = u_xlat26.xy * vec2(3.5, 3.5);
u_xlat26.xy = fract(u_xlat26.xy);
u_xlat26.xy = u_xlat26.xy / vec2(_GutterSize);
u_xlat31 = _GutterSize / _AtlasSize;
u_xlat26.xy = vec2(u_xlat31) + u_xlat26.xy;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_7 = textureGrad(_TileAtlasTexMountain, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu6.x = 4u / uint(_FarTerrainTilesetDim);
u_xlat8.x = uintBitsToFloat(4u % uint(_FarTerrainTilesetDim));
u_xlat8.x = float(floatBitsToUint(u_xlat8).x);
u_xlat8.y = float(u_xlatu6.x);
u_xlat6.xy = u_xlat8.xy / u_xlat2.xx;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_8 = textureGrad(_TileAtlasTexMountain, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu6.x = 12u / uint(_FarTerrainTilesetDim);
u_xlat9.x = uintBitsToFloat(12u % uint(_FarTerrainTilesetDim));
u_xlat9.x = float(floatBitsToUint(u_xlat9).x);
u_xlat9.y = float(u_xlatu6.x);
u_xlat6.xy = u_xlat9.xy / u_xlat2.xx;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_6 = textureGrad(_TileAtlasTexMountain, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlat8.xyz = u_xlat5.yyy * u_xlat10_8.xyz;
u_xlat7.xyz = u_xlat10_7.xyz * u_xlat5.xxx + u_xlat8.xyz;
u_xlat4.xyz = u_xlat10_6.xyz * u_xlat5.zzz + u_xlat7.xyz;
} else {
u_xlatu6.xyz = uvec3(equal(ivec4(u_xlati30), ivec4(231, 232, 233, 0)).xyz) * 0xFFFFFFFFu;
u_xlati30 = int(u_xlatu6.y | u_xlatu6.x);
u_xlati30 = int(u_xlatu6.z | uint(u_xlati30));
if(u_xlati30 != 0) {
u_xlat30 = max(abs(u_xlat11.y), abs(u_xlat11.x));
u_xlat30 = u_xlat30 * 0.00100000005;
u_xlat30 = floor(u_xlat30);
u_xlatu2 = 8u / uint(_FarTerrainTilesetDim);
u_xlatu6.x = 8u % uint(_FarTerrainTilesetDim);
u_xlat6.x = float(u_xlatu6.x);
u_xlat6.y = float(u_xlatu2);
u_xlat11.x = float(_FarTerrainTilesetDim);
u_xlat21.xy = u_xlat6.xy / u_xlat11.xx;
u_xlat30 = u_xlat30 * 0.075000003;
u_xlat30 = max(u_xlat30, 1.0);
u_xlat20.xy = u_xlat10.xy / vec2(u_xlat30);
u_xlat20.xy = u_xlat20.xy * vec2(3.5, 3.5);
u_xlat20.xy = fract(u_xlat20.xy);
u_xlat20.xy = u_xlat20.xy / vec2(_GutterSize);
u_xlat2.x = _GutterSize / _AtlasSize;
u_xlat20.xy = u_xlat20.xy + u_xlat2.xx;
u_xlat21.xy = u_xlat20.xy + u_xlat21.xy;
u_xlat10_6 = textureGrad(_TileAtlasTexWoodland, u_xlat21.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu2 = 4u / uint(_FarTerrainTilesetDim);
u_xlat10_7.x = uintBitsToFloat(4u % uint(_FarTerrainTilesetDim));
u_xlat7.x = float(ERROR missing components in GetBitcastOp()(u_xlat10_7).x);
u_xlat7.y = float(u_xlatu2);
u_xlat21.xy = u_xlat7.xy / u_xlat11.xx;
u_xlat21.xy = u_xlat20.xy + u_xlat21.xy;
u_xlat10_7 = textureGrad(_TileAtlasTexWoodland, u_xlat21.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu2 = 12u / uint(_FarTerrainTilesetDim);
u_xlat8.x = uintBitsToFloat(12u % uint(_FarTerrainTilesetDim));
u_xlat8.x = float(floatBitsToUint(u_xlat8).x);
u_xlat8.y = float(u_xlatu2);
u_xlat11.xy = u_xlat8.xy / u_xlat11.xx;
u_xlat20.xy = u_xlat20.xy + u_xlat11.xy;
u_xlat10_3 = textureGrad(_TileAtlasTexWoodland, u_xlat20.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlat11.xyz = u_xlat5.yyy * u_xlat10_7.xyz;
u_xlat11.xyz = u_xlat10_6.xyz * u_xlat5.xxx + u_xlat11.xyz;
u_xlat4.xyz = u_xlat10_3.xyz * u_xlat5.zzz + u_xlat11.xyz;
} else {
u_xlat4.x = float(0.0);
u_xlat4.y = float(0.0);
u_xlat4.z = float(0.0);
//ENDIF
}
//ENDIF
}
//ENDIF
}
//ENDIF
}
//ENDIF
}
u_xlatu20.xy = uvec2(u_xlat2.zw);
u_xlat20.xy = vec2(u_xlatu20.xy);
u_xlat3 = (-u_xlat20.xxyy) + vec4(2.0, 16.0, 2.0, 16.0);
u_xlat11.x = vs_TEXCOORD0.x * u_xlat0.x + -0.5;
u_xlat10.x = trunc(u_xlat10.x);
u_xlat10.x = (-u_xlat10.x) + u_xlat11.x;
u_xlat0.x = (-vs_TEXCOORD0.y) * u_xlat0.x + 498.5;
u_xlat1.x = trunc(u_xlat1.x);
u_xlat0.x = u_xlat0.x + (-u_xlat1.x);
u_xlatb1.x = _TextureSetSeasonCode==1;
u_xlat1.xyz = (u_xlatb1.x) ? vec3(0.959999979, 0.980000019, 0.939999998) : vec3(0.100000001, 0.140000001, 0.0399999991);
u_xlat1.xyz = (int(_TextureSetSeasonCode) != 0) ? u_xlat1.xyz : vec3(0.125, 0.165000007, 0.0610000007);
u_xlat0.y = (-u_xlat3.x) * 0.015625 + u_xlat10.x;
u_xlat20.xy = u_xlat20.xy / u_xlat3.yw;
u_xlat0.x = (-u_xlat3.z) * 0.015625 + u_xlat0.x;
u_xlatb0.xy = lessThan(abs(u_xlat0.xyxx), u_xlat20.yxyy).xy;
u_xlatb0.x = u_xlatb0.x && u_xlatb0.y;
u_xlat16_10 = (-u_xlat10_2.y) + 1.0;
u_xlat1.xyz = u_xlat1.xyz * u_xlat10_2.yyy;
u_xlat10.xyz = vec3(u_xlat16_10) * u_xlat4.xyz + u_xlat1.xyz;
u_xlat1.xyz = u_xlat10.xyz * vec3(0.600000024, 0.600000024, 0.600000024);
u_xlat1.xyz = u_xlat4.xyz * vec3(0.400000006, 0.400000006, 0.400000006) + u_xlat1.xyz;
u_xlat1.xyz = min(u_xlat1.xyz, vec3(1.0, 1.0, 1.0));
u_xlat10.xyz = u_xlat10.xyz * vec3(0.699999988, 0.699999988, 0.699999988);
u_xlat10.xyz = u_xlat4.xyz * vec3(0.300000012, 0.300000012, 0.300000012) + u_xlat10.xyz;
u_xlat10.xyz = min(u_xlat10.xyz, vec3(1.0, 1.0, 1.0));
u_xlat10.xyz = u_xlat10.xyz * vec3(0.899999976, 0.899999976, 0.899999976);
u_xlat0.xyz = (u_xlatb0.x) ? u_xlat1.xyz : u_xlat10.xyz;
u_xlat1.xyz = vs_TEXCOORD1.xyz;
u_xlat1.w = 1.0;
u_xlat2.x = dot(unity_SHAr, u_xlat1);
u_xlat2.y = dot(unity_SHAg, u_xlat1);
u_xlat2.z = dot(unity_SHAb, u_xlat1);
u_xlat1.xyz = u_xlat2.xyz + vs_TEXCOORD4.xyz;
u_xlat1.xyz = max(u_xlat1.xyz, vec3(0.0, 0.0, 0.0));
u_xlatb30 = unity_ColorSpaceLuminance.w==0.0;
u_xlat2.xyz = log2(u_xlat1.xyz);
u_xlat2.xyz = u_xlat2.xyz * vec3(0.416666657, 0.416666657, 0.416666657);
u_xlat2.xyz = exp2(u_xlat2.xyz);
u_xlat2.xyz = u_xlat2.xyz * vec3(1.05499995, 1.05499995, 1.05499995) + vec3(-0.0549999997, -0.0549999997, -0.0549999997);
u_xlat2.xyz = max(u_xlat2.xyz, vec3(0.0, 0.0, 0.0));
u_xlat1.xyz = (bool(u_xlatb30)) ? u_xlat2.xyz : u_xlat1.xyz;
u_xlat30 = dot(vs_TEXCOORD1.xyz, _WorldSpaceLightPos0.xyz);
u_xlat30 = max(u_xlat30, 0.0);
u_xlat2.xyz = u_xlat0.xyz * _LightColor0.xyz;
u_xlat0.xyz = u_xlat0.xyz * u_xlat1.xyz;
u_xlat0.xyz = u_xlat2.xyz * vec3(u_xlat30) + u_xlat0.xyz;
u_xlat1.xy = vs_TEXCOORD2.xz + (-_WorldSpaceCameraPos.xz);
u_xlat30 = dot(u_xlat1.xy, u_xlat1.xy);
u_xlat30 = sqrt(u_xlat30);
u_xlatb1 = equal(ivec4(_FogMode, _FogMode, _FogMode, _FogFromSkyTex), ivec4(1, 2, 3, 1));
u_xlat2.x = (-u_xlat30) + _FogEndDistance;
u_xlat12 = (-_FogStartDistance) + _FogEndDistance;
u_xlat12 = u_xlat12 + 1.0;
u_xlat2.x = u_xlat2.x / u_xlat12;
u_xlat2.x = clamp(u_xlat2.x, 0.0, 1.0);
u_xlat1.x = (u_xlatb1.x) ? u_xlat2.x : 1.0;
u_xlat2.x = u_xlat30 * _FogDensity;
u_xlat12 = exp2((-u_xlat2.x));
u_xlat1.x = (u_xlatb1.y) ? u_xlat12 : u_xlat1.x;
u_xlat11.x = u_xlat2.x * (-u_xlat2.x);
u_xlat11.x = exp2(u_xlat11.x);
u_xlat1.x = (u_xlatb1.z) ? u_xlat11.x : u_xlat1.x;
u_xlat11.x = (-_BlendStart) + _BlendEnd;
u_xlat11.x = u_xlat11.x + 1.0;
u_xlat30 = (-u_xlat30) + _BlendEnd;
SV_Target0.w = u_xlat30 / u_xlat11.x;
SV_Target0.w = clamp(SV_Target0.w, 0.0, 1.0);
if(u_xlatb1.w){
u_xlat11.xy = vs_TEXCOORD3.xy / vs_TEXCOORD3.ww;
u_xlat30 = (-u_xlat1.x) + 1.0;
u_xlat10_2 = texture(_SkyTex, u_xlat11.xy);
u_xlat11.xyz = vec3(u_xlat30) * u_xlat10_2.xyz;
SV_Target0.xyz = u_xlat1.xxx * u_xlat0.xyz + u_xlat11.xyz;
} else {
u_xlat30 = (-u_xlat1.x) + 1.0;
u_xlat11.xyz = vec3(u_xlat30) * unity_FogColor.xyz;
SV_Target0.xyz = u_xlat1.xxx * u_xlat0.xyz + u_xlat11.xyz;
//ENDIF
}
return;
}
-------- failed compiling:
fragment evaluation shader
Note: Creation of internal variant of shader 'Daggerfall/IncreasedTerrainTilemap' failed.
-------- Shader compilation failed
#version 150
#extension GL_ARB_explicit_attrib_location : require
#extension GL_ARB_shader_bit_encoding : enable
uniform vec3 _WorldSpaceCameraPos;
uniform vec4 _WorldSpaceLightPos0;
uniform vec4 unity_SHAr;
uniform vec4 unity_SHAg;
uniform vec4 unity_SHAb;
uniform vec4 unity_FogColor;
uniform vec4 unity_ColorSpaceLuminance;
uniform vec4 _LightColor0;
uniform int _MaxIndex;
uniform float _AtlasSize;
uniform float _GutterSize;
uniform int _FarTerrainTilesetDim;
uniform int _FarTerrainTilemapDim;
uniform float _WaterHeightTransformed;
uniform int _TerrainDistance;
uniform int _PlayerPosX;
uniform int _PlayerPosY;
uniform int _TextureSetSeasonCode;
uniform float _BlendStart;
uniform float _BlendEnd;
uniform int _FogMode;
uniform int _FogFromSkyTex;
uniform float _FogDensity;
uniform float _FogStartDistance;
uniform float _FogEndDistance;
uniform sampler2D _FarTerrainTilemapTex;
uniform sampler2D _TileAtlasTexWoodland;
uniform sampler2D _TileAtlasTexDesert;
uniform sampler2D _TileAtlasTexSwamp;
uniform sampler2D _TileAtlasTexMountain;
uniform sampler2D _SkyTex;
in vec2 vs_TEXCOORD0;
in vec3 vs_TEXCOORD1;
in vec3 vs_TEXCOORD2;
in vec4 vs_TEXCOORD3;
in vec3 vs_TEXCOORD4;
layout(location = 0) out vec4 SV_Target0;
vec3 u_xlat0;
bvec2 u_xlatb0;
vec4 u_xlat1;
bvec4 u_xlatb1;
vec4 u_xlat2;
lowp vec4 u_xlat10_2;
int u_xlati2;
uint u_xlatu2;
bool u_xlatb2;
vec4 u_xlat3;
lowp vec4 u_xlat10_3;
vec4 u_xlat4;
vec3 u_xlat5;
vec3 u_xlat6;
lowp vec4 u_xlat10_6;
uvec3 u_xlatu6;
vec3 u_xlat7;
lowp vec4 u_xlat10_7;
vec3 u_xlat8;
lowp vec4 u_xlat10_8;
vec2 u_xlat9;
vec3 u_xlat10;
mediump float u_xlat16_10;
vec3 u_xlat11;
int u_xlati11;
bool u_xlatb11;
float u_xlat12;
vec2 u_xlat20;
uvec2 u_xlatu20;
vec2 u_xlat21;
int u_xlati21;
vec2 u_xlat23;
vec2 u_xlat24;
vec2 u_xlat26;
float u_xlat30;
int u_xlati30;
bool u_xlatb30;
float u_xlat31;
int u_xlati31;
bool u_xlatb31;
float u_xlat34;
void main()
{
u_xlat0.x = float(_FarTerrainTilemapDim);
u_xlat10.xy = u_xlat0.xx * vs_TEXCOORD0.xy;
u_xlati30 = int(u_xlat10.x);
u_xlat1.x = (-vs_TEXCOORD0.y) * u_xlat0.x + 499.0;
u_xlati11 = int(u_xlat1.x);
u_xlati30 = u_xlati30 + 1;
u_xlati30 = u_xlati30 + (-_PlayerPosX);
u_xlati30 = max((-u_xlati30), u_xlati30);
u_xlati21 = _TerrainDistance + 1;
u_xlatb30 = u_xlati21>=u_xlati30;
u_xlati11 = u_xlati11 + 1;
u_xlati11 = u_xlati11 + (-_PlayerPosY);
u_xlati11 = max((-u_xlati11), u_xlati11);
u_xlatb11 = u_xlati21>=u_xlati11;
u_xlatb30 = u_xlatb30 && u_xlatb11;
if((int(u_xlatb30) * int(0xffffffffu))!=0){discard;}
u_xlat11.xy = vs_TEXCOORD2.xz + (-_WorldSpaceCameraPos.xz);
u_xlat30 = dot(u_xlat11.xy, u_xlat11.xy);
u_xlat30 = sqrt(u_xlat30);
u_xlatb30 = _BlendEnd<u_xlat30;
if((int(u_xlatb30) * int(0xffffffffu))!=0){discard;}
u_xlat10_2 = texture(_FarTerrainTilemapTex, vs_TEXCOORD0.xy);
u_xlat30 = float(_MaxIndex);
u_xlat2.xzw = vec3(u_xlat30) * u_xlat10_2.xzw;
u_xlati30 = int(u_xlat2.x);
u_xlati31 = int((u_xlati30==223) ? 0xFFFFFFFFu : uint(0u));
u_xlati2 = int((vs_TEXCOORD2.y<_WaterHeightTransformed) ? 0xFFFFFFFFu : uint(0u));
u_xlati31 = int(uint(u_xlati31) | uint(u_xlati2));
u_xlat2.x = u_xlat0.x / _GutterSize;
u_xlat3.xy = u_xlat2.xx * vs_TEXCOORD0.xy;
u_xlat23.xy = dFdx(u_xlat3.xy);
u_xlat3.xy = dFdy(u_xlat3.xy);
if(u_xlati31 != 0) {
u_xlat31 = max(abs(u_xlat11.y), abs(u_xlat11.x));
u_xlat31 = u_xlat31 * 0.00100000005;
u_xlat31 = floor(u_xlat31);
u_xlatu2 = 0u / uint(_FarTerrainTilesetDim);
u_xlat4.x = uintBitsToFloat(0u % uint(_FarTerrainTilesetDim));
u_xlat4.x = float(floatBitsToUint(u_xlat4).x);
u_xlat4.y = float(u_xlatu2);
u_xlat2.x = float(_FarTerrainTilesetDim);
u_xlat4.xy = u_xlat4.xy / u_xlat2.xx;
u_xlat31 = u_xlat31 * 0.075000003;
u_xlat31 = max(u_xlat31, 1.0);
u_xlat24.xy = u_xlat10.xy / vec2(u_xlat31);
u_xlat24.xy = u_xlat24.xy * vec2(3.5, 3.5);
u_xlat24.xy = fract(u_xlat24.xy);
u_xlat24.xy = u_xlat24.xy / vec2(_GutterSize);
u_xlat31 = _GutterSize / _AtlasSize;
u_xlat24.xy = vec2(u_xlat31) + u_xlat24.xy;
u_xlat4.xy = u_xlat24.xy + u_xlat4.xy;
u_xlat4 = textureGrad(_TileAtlasTexWoodland, u_xlat4.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
} else {
u_xlat31 = dot(vs_TEXCOORD1.xyz, vs_TEXCOORD1.xyz);
u_xlat31 = inversesqrt(u_xlat31);
u_xlat31 = u_xlat31 * vs_TEXCOORD1.y;
u_xlat2.x = -abs(u_xlat31) + 1.0;
u_xlat2.x = sqrt(u_xlat2.x);
u_xlat4.w = abs(u_xlat31) * -0.0187292993 + 0.0742610022;
u_xlat34 = u_xlat4.w * abs(u_xlat31) + -0.212114394;
u_xlat34 = u_xlat34 * abs(u_xlat31) + 1.57072878;
u_xlat5.x = u_xlat2.x * u_xlat34;
u_xlat5.x = u_xlat5.x * -2.0 + 3.14159274;
u_xlatb31 = u_xlat31<(-u_xlat31);
u_xlat31 = u_xlatb31 ? u_xlat5.x : float(0.0);
u_xlat31 = u_xlat34 * u_xlat2.x + u_xlat31;
u_xlatb2 = u_xlat31<0.218166664;
u_xlat5.y = u_xlat31 * 4.58365154;
u_xlat34 = u_xlat31 + -0.218166664;
u_xlat34 = u_xlat34 * 2.79490948;
u_xlat6.z = min(u_xlat34, 1.0);
u_xlat5.x = (-u_xlat31) * 4.58365154 + 1.0;
u_xlat5.z = 0.0;
u_xlat6.x = 0.0;
u_xlat6.y = (-u_xlat6.z) + 1.0;
u_xlat5.xyz = (bool(u_xlatb2)) ? u_xlat5.xyz : u_xlat6.xyz;
u_xlatu6.xyz = uvec3(equal(ivec4(u_xlati30), ivec4(224, 225, 229, 0)).xyz) * 0xFFFFFFFFu;
u_xlati31 = int(u_xlatu6.y | u_xlatu6.x);
u_xlati31 = int(u_xlatu6.z | uint(u_xlati31));
if(u_xlati31 != 0) {
u_xlat31 = max(abs(u_xlat11.y), abs(u_xlat11.x));
u_xlat31 = u_xlat31 * 0.00100000005;
u_xlat31 = floor(u_xlat31);
u_xlatu2 = 8u / uint(_FarTerrainTilesetDim);
u_xlatu6.x = 8u % uint(_FarTerrainTilesetDim);
u_xlat6.x = float(u_xlatu6.x);
u_xlat6.y = float(u_xlatu2);
u_xlat2.x = float(_FarTerrainTilesetDim);
u_xlat6.xy = u_xlat6.xy / u_xlat2.xx;
u_xlat31 = u_xlat31 * 0.075000003;
u_xlat31 = max(u_xlat31, 1.0);
u_xlat26.xy = u_xlat10.xy / vec2(u_xlat31);
u_xlat26.xy = u_xlat26.xy * vec2(3.5, 3.5);
u_xlat26.xy = fract(u_xlat26.xy);
u_xlat26.xy = u_xlat26.xy / vec2(_GutterSize);
u_xlat31 = _GutterSize / _AtlasSize;
u_xlat26.xy = vec2(u_xlat31) + u_xlat26.xy;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_7 = textureGrad(_TileAtlasTexDesert, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu6.x = 4u / uint(_FarTerrainTilesetDim);
u_xlat8.x = uintBitsToFloat(4u % uint(_FarTerrainTilesetDim));
u_xlat8.x = float(floatBitsToUint(u_xlat8).x);
u_xlat8.y = float(u_xlatu6.x);
u_xlat6.xy = u_xlat8.xy / u_xlat2.xx;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_8 = textureGrad(_TileAtlasTexDesert, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu6.x = 12u / uint(_FarTerrainTilesetDim);
u_xlat9.x = uintBitsToFloat(12u % uint(_FarTerrainTilesetDim));
u_xlat9.x = float(floatBitsToUint(u_xlat9).x);
u_xlat9.y = float(u_xlatu6.x);
u_xlat6.xy = u_xlat9.xy / u_xlat2.xx;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_6 = textureGrad(_TileAtlasTexDesert, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlat8.xyz = u_xlat5.yyy * u_xlat10_8.xyz;
u_xlat7.xyz = u_xlat10_7.xyz * u_xlat5.xxx + u_xlat8.xyz;
u_xlat4.xyz = u_xlat10_6.xyz * u_xlat5.zzz + u_xlat7.xyz;
} else {
u_xlatu6.xy = uvec2(equal(ivec4(u_xlati30), ivec4(227, 228, 0, 0)).xy) * 0xFFFFFFFFu;
u_xlati31 = int(u_xlatu6.y | u_xlatu6.x);
if(u_xlati31 != 0) {
u_xlat31 = max(abs(u_xlat11.y), abs(u_xlat11.x));
u_xlat31 = u_xlat31 * 0.00100000005;
u_xlat31 = floor(u_xlat31);
u_xlatu2 = 8u / uint(_FarTerrainTilesetDim);
u_xlatu6.x = 8u % uint(_FarTerrainTilesetDim);
u_xlat6.x = float(u_xlatu6.x);
u_xlat6.y = float(u_xlatu2);
u_xlat2.x = float(_FarTerrainTilesetDim);
u_xlat6.xy = u_xlat6.xy / u_xlat2.xx;
u_xlat31 = u_xlat31 * 0.075000003;
u_xlat31 = max(u_xlat31, 1.0);
u_xlat26.xy = u_xlat10.xy / vec2(u_xlat31);
u_xlat26.xy = u_xlat26.xy * vec2(3.5, 3.5);
u_xlat26.xy = fract(u_xlat26.xy);
u_xlat26.xy = u_xlat26.xy / vec2(_GutterSize);
u_xlat31 = _GutterSize / _AtlasSize;
u_xlat26.xy = vec2(u_xlat31) + u_xlat26.xy;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_7 = textureGrad(_TileAtlasTexSwamp, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu6.x = 4u / uint(_FarTerrainTilesetDim);
u_xlat8.x = uintBitsToFloat(4u % uint(_FarTerrainTilesetDim));
u_xlat8.x = float(floatBitsToUint(u_xlat8).x);
u_xlat8.y = float(u_xlatu6.x);
u_xlat6.xy = u_xlat8.xy / u_xlat2.xx;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_8 = textureGrad(_TileAtlasTexSwamp, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu6.x = 12u / uint(_FarTerrainTilesetDim);
u_xlat9.x = uintBitsToFloat(12u % uint(_FarTerrainTilesetDim));
u_xlat9.x = float(floatBitsToUint(u_xlat9).x);
u_xlat9.y = float(u_xlatu6.x);
u_xlat6.xy = u_xlat9.xy / u_xlat2.xx;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_6 = textureGrad(_TileAtlasTexSwamp, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlat8.xyz = u_xlat5.yyy * u_xlat10_8.xyz;
u_xlat7.xyz = u_xlat10_7.xyz * u_xlat5.xxx + u_xlat8.xyz;
u_xlat4.xyz = u_xlat10_6.xyz * u_xlat5.zzz + u_xlat7.xyz;
} else {
u_xlatu6.xy = uvec2(equal(ivec4(u_xlati30), ivec4(226, 230, 0, 0)).xy) * 0xFFFFFFFFu;
u_xlati31 = int(u_xlatu6.y | u_xlatu6.x);
if(u_xlati31 != 0) {
u_xlat31 = max(abs(u_xlat11.y), abs(u_xlat11.x));
u_xlat31 = u_xlat31 * 0.00100000005;
u_xlat31 = floor(u_xlat31);
u_xlatu2 = 8u / uint(_FarTerrainTilesetDim);
u_xlatu6.x = 8u % uint(_FarTerrainTilesetDim);
u_xlat6.x = float(u_xlatu6.x);
u_xlat6.y = float(u_xlatu2);
u_xlat2.x = float(_FarTerrainTilesetDim);
u_xlat6.xy = u_xlat6.xy / u_xlat2.xx;
u_xlat31 = u_xlat31 * 0.075000003;
u_xlat31 = max(u_xlat31, 1.0);
u_xlat26.xy = u_xlat10.xy / vec2(u_xlat31);
u_xlat26.xy = u_xlat26.xy * vec2(3.5, 3.5);
u_xlat26.xy = fract(u_xlat26.xy);
u_xlat26.xy = u_xlat26.xy / vec2(_GutterSize);
u_xlat31 = _GutterSize / _AtlasSize;
u_xlat26.xy = vec2(u_xlat31) + u_xlat26.xy;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_7 = textureGrad(_TileAtlasTexMountain, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu6.x = 4u / uint(_FarTerrainTilesetDim);
u_xlat8.x = uintBitsToFloat(4u % uint(_FarTerrainTilesetDim));
u_xlat8.x = float(floatBitsToUint(u_xlat8).x);
u_xlat8.y = float(u_xlatu6.x);
u_xlat6.xy = u_xlat8.xy / u_xlat2.xx;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_8 = textureGrad(_TileAtlasTexMountain, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu6.x = 12u / uint(_FarTerrainTilesetDim);
u_xlat9.x = uintBitsToFloat(12u % uint(_FarTerrainTilesetDim));
u_xlat9.x = float(floatBitsToUint(u_xlat9).x);
u_xlat9.y = float(u_xlatu6.x);
u_xlat6.xy = u_xlat9.xy / u_xlat2.xx;
u_xlat6.xy = u_xlat26.xy + u_xlat6.xy;
u_xlat10_6 = textureGrad(_TileAtlasTexMountain, u_xlat6.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlat8.xyz = u_xlat5.yyy * u_xlat10_8.xyz;
u_xlat7.xyz = u_xlat10_7.xyz * u_xlat5.xxx + u_xlat8.xyz;
u_xlat4.xyz = u_xlat10_6.xyz * u_xlat5.zzz + u_xlat7.xyz;
} else {
u_xlatu6.xyz = uvec3(equal(ivec4(u_xlati30), ivec4(231, 232, 233, 0)).xyz) * 0xFFFFFFFFu;
u_xlati30 = int(u_xlatu6.y | u_xlatu6.x);
u_xlati30 = int(u_xlatu6.z | uint(u_xlati30));
if(u_xlati30 != 0) {
u_xlat30 = max(abs(u_xlat11.y), abs(u_xlat11.x));
u_xlat30 = u_xlat30 * 0.00100000005;
u_xlat30 = floor(u_xlat30);
u_xlatu2 = 8u / uint(_FarTerrainTilesetDim);
u_xlatu6.x = 8u % uint(_FarTerrainTilesetDim);
u_xlat6.x = float(u_xlatu6.x);
u_xlat6.y = float(u_xlatu2);
u_xlat11.x = float(_FarTerrainTilesetDim);
u_xlat21.xy = u_xlat6.xy / u_xlat11.xx;
u_xlat30 = u_xlat30 * 0.075000003;
u_xlat30 = max(u_xlat30, 1.0);
u_xlat20.xy = u_xlat10.xy / vec2(u_xlat30);
u_xlat20.xy = u_xlat20.xy * vec2(3.5, 3.5);
u_xlat20.xy = fract(u_xlat20.xy);
u_xlat20.xy = u_xlat20.xy / vec2(_GutterSize);
u_xlat2.x = _GutterSize / _AtlasSize;
u_xlat20.xy = u_xlat20.xy + u_xlat2.xx;
u_xlat21.xy = u_xlat20.xy + u_xlat21.xy;
u_xlat10_6 = textureGrad(_TileAtlasTexWoodland, u_xlat21.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu2 = 4u / uint(_FarTerrainTilesetDim);
u_xlat10_7.x = uintBitsToFloat(4u % uint(_FarTerrainTilesetDim));
u_xlat7.x = float(ERROR missing components in GetBitcastOp()(u_xlat10_7).x);
u_xlat7.y = float(u_xlatu2);
u_xlat21.xy = u_xlat7.xy / u_xlat11.xx;
u_xlat21.xy = u_xlat20.xy + u_xlat21.xy;
u_xlat10_7 = textureGrad(_TileAtlasTexWoodland, u_xlat21.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlatu2 = 12u / uint(_FarTerrainTilesetDim);
u_xlat8.x = uintBitsToFloat(12u % uint(_FarTerrainTilesetDim));
u_xlat8.x = float(floatBitsToUint(u_xlat8).x);
u_xlat8.y = float(u_xlatu2);
u_xlat11.xy = u_xlat8.xy / u_xlat11.xx;
u_xlat20.xy = u_xlat20.xy + u_xlat11.xy;
u_xlat10_3 = textureGrad(_TileAtlasTexWoodland, u_xlat20.xy, vec4(u_xlat23.xyxx).xy, vec4(u_xlat3.xyxx).xy);
u_xlat11.xyz = u_xlat5.yyy * u_xlat10_7.xyz;
u_xlat11.xyz = u_xlat10_6.xyz * u_xlat5.xxx + u_xlat11.xyz;
u_xlat4.xyz = u_xlat10_3.xyz * u_xlat5.zzz + u_xlat11.xyz;
} else {
u_xlat4.x = float(0.0);
u_xlat4.y = float(0.0);
u_xlat4.z = float(0.0);
//ENDIF
}
//ENDIF
}
//ENDIF
}
//ENDIF
}
//ENDIF
}
u_xlatu20.xy = uvec2(u_xlat2.zw);
u_xlat20.xy = vec2(u_xlatu20.xy);
u_xlat3 = (-u_xlat20.xxyy) + vec4(2.0, 16.0, 2.0, 16.0);
u_xlat11.x = vs_TEXCOORD0.x * u_xlat0.x + -0.5;
u_xlat10.x = trunc(u_xlat10.x);
u_xlat10.x = (-u_xlat10.x) + u_xlat11.x;
u_xlat0.x = (-vs_TEXCOORD0.y) * u_xlat0.x + 498.5;
u_xlat1.x = trunc(u_xlat1.x);
u_xlat0.x = u_xlat0.x + (-u_xlat1.x);
u_xlatb1.x = _TextureSetSeasonCode==1;
u_xlat1.xyz = (u_xlatb1.x) ? vec3(0.959999979, 0.980000019, 0.939999998) : vec3(0.100000001, 0.140000001, 0.0399999991);
u_xlat1.xyz = (int(_TextureSetSeasonCode) != 0) ? u_xlat1.xyz : vec3(0.125, 0.165000007, 0.0610000007);
u_xlat0.y = (-u_xlat3.x) * 0.015625 + u_xlat10.x;
u_xlat20.xy = u_xlat20.xy / u_xlat3.yw;
u_xlat0.x = (-u_xlat3.z) * 0.015625 + u_xlat0.x;
u_xlatb0.xy = lessThan(abs(u_xlat0.xyxx), u_xlat20.yxyy).xy;
u_xlatb0.x = u_xlatb0.x && u_xlatb0.y;
u_xlat16_10 = (-u_xlat10_2.y) + 1.0;
u_xlat1.xyz = u_xlat1.xyz * u_xlat10_2.yyy;
u_xlat10.xyz = vec3(u_xlat16_10) * u_xlat4.xyz + u_xlat1.xyz;
u_xlat1.xyz = u_xlat10.xyz * vec3(0.600000024, 0.600000024, 0.600000024);
u_xlat1.xyz = u_xlat4.xyz * vec3(0.400000006, 0.400000006, 0.400000006) + u_xlat1.xyz;
u_xlat1.xyz = min(u_xlat1.xyz, vec3(1.0, 1.0, 1.0));
u_xlat10.xyz = u_xlat10.xyz * vec3(0.699999988, 0.699999988, 0.699999988);
u_xlat10.xyz = u_xlat4.xyz * vec3(0.300000012, 0.300000012, 0.300000012) + u_xlat10.xyz;
u_xlat10.xyz = min(u_xlat10.xyz, vec3(1.0, 1.0, 1.0));
u_xlat10.xyz = u_xlat10.xyz * vec3(0.899999976, 0.899999976, 0.899999976);
u_xlat0.xyz = (u_xlatb0.x) ? u_xlat1.xyz : u_xlat10.xyz;
u_xlat1.xyz = vs_TEXCOORD1.xyz;
u_xlat1.w = 1.0;
u_xlat2.x = dot(unity_SHAr, u_xlat1);
u_xlat2.y = dot(unity_SHAg, u_xlat1);
u_xlat2.z = dot(unity_SHAb, u_xlat1);
u_xlat1.xyz = u_xlat2.xyz + vs_TEXCOORD4.xyz;
u_xlat1.xyz = max(u_xlat1.xyz, vec3(0.0, 0.0, 0.0));
u_xlatb30 = unity_ColorSpaceLuminance.w==0.0;
u_xlat2.xyz = log2(u_xlat1.xyz);
u_xlat2.xyz = u_xlat2.xyz * vec3(0.416666657, 0.416666657, 0.416666657);
u_xlat2.xyz = exp2(u_xlat2.xyz);
u_xlat2.xyz = u_xlat2.xyz * vec3(1.05499995, 1.05499995, 1.05499995) + vec3(-0.0549999997, -0.0549999997, -0.0549999997);
u_xlat2.xyz = max(u_xlat2.xyz, vec3(0.0, 0.0, 0.0));
u_xlat1.xyz = (bool(u_xlatb30)) ? u_xlat2.xyz : u_xlat1.xyz;
u_xlat30 = dot(vs_TEXCOORD1.xyz, _WorldSpaceLightPos0.xyz);
u_xlat30 = max(u_xlat30, 0.0);
u_xlat2.xyz = u_xlat0.xyz * _LightColor0.xyz;
u_xlat0.xyz = u_xlat0.xyz * u_xlat1.xyz;
u_xlat0.xyz = u_xlat2.xyz * vec3(u_xlat30) + u_xlat0.xyz;
u_xlat1.xy = vs_TEXCOORD2.xz + (-_WorldSpaceCameraPos.xz);
u_xlat30 = dot(u_xlat1.xy, u_xlat1.xy);
u_xlat30 = sqrt(u_xlat30);
u_xlatb1 = equal(ivec4(_FogMode, _FogMode, _FogMode, _FogFromSkyTex), ivec4(1, 2, 3, 1));
u_xlat2.x = (-u_xlat30) + _FogEndDistance;
u_xlat12 = (-_FogStartDistance) + _FogEndDistance;
u_xlat12 = u_xlat12 + 1.0;
u_xlat2.x = u_xlat2.x / u_xlat12;
u_xlat2.x = clamp(u_xlat2.x, 0.0, 1.0);
u_xlat1.x = (u_xlatb1.x) ? u_xlat2.x : 1.0;
u_xlat2.x = u_xlat30 * _FogDensity;
u_xlat12 = exp2((-u_xlat2.x));
u_xlat1.x = (u_xlatb1.y) ? u_xlat12 : u_xlat1.x;
u_xlat11.x = u_xlat2.x * (-u_xlat2.x);
u_xlat11.x = exp2(u_xlat11.x);
u_xlat1.x = (u_xlatb1.z) ? u_xlat11.x : u_xlat1.x;
u_xlat11.x = (-_BlendStart) + _BlendEnd;
u_xlat11.x = u_xlat11.x + 1.0;
u_xlat30 = (-u_xlat30) + _BlendEnd;
SV_Target0.w = u_xlat30 / u_xlat11.x;
SV_Target0.w = clamp(SV_Target0.w, 0.0, 1.0);
if(u_xlatb1.w){
u_xlat11.xy = vs_TEXCOORD3.xy / vs_TEXCOORD3.ww;
u_xlat30 = (-u_xlat1.x) + 1.0;
u_xlat10_2 = texture(_SkyTex, u_xlat11.xy);
u_xlat11.xyz = vec3(u_xlat30) * u_xlat10_2.xyz;
SV_Target0.xyz = u_xlat1.xxx * u_xlat0.xyz + u_xlat11.xyz;
} else {
u_xlat30 = (-u_xlat1.x) + 1.0;
u_xlat11.xyz = vec3(u_xlat30) * unity_FogColor.xyz;
SV_Target0.xyz = u_xlat1.xxx * u_xlat0.xyz + u_xlat11.xyz;
//ENDIF
}
return;
}
-------- failed compiling:
fragment evaluation shader
Note: Creation of internal variant of shader 'Daggerfall/IncreasedTerrainTilemap' failed.
Default vsync count 1
requesting resize 1024 x 600
resizing window to 1024 x 600
Desktop is 1280 x 1024 @ 60 Hz
Using libudev for joystick management
Importing game controller configs
UnloadTime: 0.808000 ms
DFTFU 1.5.5: Using 'settings.ini' at path '/home/joe/.config/unity3d/Daggerfall Workshop/Daggerfall Unity/settings.ini'
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Trying Daggerfall path /home/joe/DaggerfallGameFiles/arena2
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Testing arena2 path at '/home/joe/DaggerfallGameFiles/arena2'.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Found valid arena2 path at '/home/joe/DaggerfallGameFiles/arena2'.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: PersistentDataPath | /home/joe/.config/unity3d/Daggerfall Workshop/Daggerfall Unity
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: MyDaggerfallPath | /home/joe/DaggerfallGameFiles
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: MyDaggerfallUnitySavePath | /home/joe
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ResolutionWidth | 1024
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ResolutionHeight | 600
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: VSync | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Fullscreen | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: FieldOfView | 65
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: MainFilterMode | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: QualityLevel | 5
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: UseLegacyDeferred | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: PlayerNudity | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ShowOptionsAtStart | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: GUIFilterMode | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: VideoFilterMode | 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Crosshair | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: SwapHealthAndFatigueColors | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: DimAlphaStrength | 0.5
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: FreeScaling | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: EnableToolTips | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ToolTipDelayInSeconds | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ToolTipBackgroundColor | RGBA(64, 64, 64, 210)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ToolTipTextColor | RGBA(230, 230, 200, 255)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: InvertMouseVertical | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: MouseLookSmoothing | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: MouseLookSensitivity | 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: HeadBobbing | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Handedness | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: WeaponSwingThreshold | 0.8
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: WeaponSwingTriggerCount | 3
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: StartCellX | 109
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: StartCellY | 158
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: StartInDungeon | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: LypyL_GameConsole | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: LypyL_EnhancedSky | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Nystul_IncreasedTerrainDistance | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Nystul_RealtimeReflections | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: UncannyValley_RealGrass | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: UncannyValley_BirdsInDaggerfall | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: CommandLine | /home/joe/daggerfallunity-project-test/sdfsdfsd.x86_64
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: CurrentDirectory | /home/joe/daggerfallunity-project-test
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ExitCode | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: HasShutdownStarted | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: EmbeddingHostName | Unity
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: SocketSecurityEnabled | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: UnityWebSecurityEnabled | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: NewLine |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: OSVersion | Unix 3.10.17.0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: SystemDirectory |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: TickCount | 1945496790
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: UserInteractive | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Version | 2.0.50727.1433
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: WorkingSet | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ProcessorCount | 8
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: InvariantCulture |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: CurrentCulture | en-GB
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: CurrentUICulture | en-GB
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: CultureTypes | AllCultures
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: IetfLanguageTag | en-GB
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: KeyboardLayoutId | 2057
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: LCID | 2057
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Name | en-GB
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: NativeName | English (United Kingdom)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Calendar | System.Globalization.GregorianCalendar
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: OptionalCalendars | System.Globalization.Calendar[]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Parent | en
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: TextInfo | TextInfo - 2057
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ThreeLetterISOLanguageName | eng
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ThreeLetterWindowsLanguageName | ENG
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: TwoLetterISOLanguageName | en
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: UseUserOverride | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: CompareInfo | CompareInfo - 2057
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: IsNeutralCulture | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: NumberFormat | System.Globalization.NumberFormatInfo
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: DateTimeFormat | System.Globalization.DateTimeFormatInfo
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: DisplayName | English (United Kingdom)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: EnglishName | English (United Kingdom)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: InstalledUICulture | en-GB
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: IsReadOnly | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: operatingSystem | Linux 3.10 unknown 64bit
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: processorType | AMD FX(tm)-8350 Eight-Core Processor
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: processorFrequency | 4000
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: processorCount | 8
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: systemMemorySize | 7926
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsMemorySize | 1024
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsDeviceName | GeForce GTX 460/PCIe/SSE2
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsDeviceVendor | NVIDIA Corporation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsDeviceID | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsDeviceVendorID | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsDeviceType | OpenGLCore
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsDeviceVersion | OpenGL 4.5.0 NVIDIA 352.55
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsShaderLevel | 50
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsPixelFillrate | -1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsVertexPrograms | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsMultiThreaded | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsShadows | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsRawShadowDepthSampling | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsRenderTextures | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsRenderToCubemap | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsImageEffects | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supports3DTextures | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsComputeShaders | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsInstancing | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsSparseTextures | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportedRenderTargetCount | 8
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsStencil | 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: npotSupport | Full
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: deviceModel | PC
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsAccelerometer | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsGyroscope | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsLocationService | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsVibration | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: deviceType | Desktop
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: maxTextureSize | 16384
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Setting up content readers with arena2 path '/home/joe/DaggerfallGameFiles/arena2'.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
invalid mod directory: /home/joe/daggerfallunity-project-test/sdfsdfsd_Data/StreamingAssets
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.538000 ms
DFTFU 1.5.5: Trying Daggerfall path /home/joe/DaggerfallGameFiles/arena2
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Testing arena2 path at '/home/joe/DaggerfallGameFiles/arena2'.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Found valid arena2 path at '/home/joe/DaggerfallGameFiles/arena2'.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: PersistentDataPath | /home/joe/.config/unity3d/Daggerfall Workshop/Daggerfall Unity
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: MyDaggerfallPath | /home/joe/DaggerfallGameFiles
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: MyDaggerfallUnitySavePath | /home/joe
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ResolutionWidth | 1024
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ResolutionHeight | 600
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: VSync | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Fullscreen | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: FieldOfView | 65
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: MainFilterMode | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: QualityLevel | 5
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: UseLegacyDeferred | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: PlayerNudity | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ShowOptionsAtStart | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: GUIFilterMode | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: VideoFilterMode | 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Crosshair | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: SwapHealthAndFatigueColors | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: DimAlphaStrength | 0.5
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: FreeScaling | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: EnableToolTips | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ToolTipDelayInSeconds | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ToolTipBackgroundColor | RGBA(64, 64, 64, 210)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ToolTipTextColor | RGBA(230, 230, 200, 255)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: InvertMouseVertical | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: MouseLookSmoothing | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: MouseLookSensitivity | 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: HeadBobbing | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Handedness | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: WeaponSwingThreshold | 0.8
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: WeaponSwingTriggerCount | 3
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: StartCellX | 109
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: StartCellY | 158
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: StartInDungeon | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: LypyL_GameConsole | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: LypyL_EnhancedSky | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Nystul_IncreasedTerrainDistance | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Nystul_RealtimeReflections | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: UncannyValley_RealGrass | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: UncannyValley_BirdsInDaggerfall | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: CommandLine | /home/joe/daggerfallunity-project-test/sdfsdfsd.x86_64
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: CurrentDirectory | /home/joe/daggerfallunity-project-test
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ExitCode | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: HasShutdownStarted | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: EmbeddingHostName | Unity
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: SocketSecurityEnabled | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: UnityWebSecurityEnabled | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: NewLine |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: OSVersion | Unix 3.10.17.0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: SystemDirectory |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: TickCount | 1945499152
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: UserInteractive | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Version | 2.0.50727.1433
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: WorkingSet | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ProcessorCount | 8
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: InvariantCulture |
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: CurrentCulture | en-GB
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: CurrentUICulture | en-GB
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: CultureTypes | AllCultures
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: IetfLanguageTag | en-GB
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: KeyboardLayoutId | 2057
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: LCID | 2057
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Name | en-GB
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: NativeName | English (United Kingdom)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Calendar | System.Globalization.GregorianCalendar
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: OptionalCalendars | System.Globalization.Calendar[]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Parent | en
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: TextInfo | TextInfo - 2057
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ThreeLetterISOLanguageName | eng
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: ThreeLetterWindowsLanguageName | ENG
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: TwoLetterISOLanguageName | en
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: UseUserOverride | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: CompareInfo | CompareInfo - 2057
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: IsNeutralCulture | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: NumberFormat | System.Globalization.NumberFormatInfo
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: DateTimeFormat | System.Globalization.DateTimeFormatInfo
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: DisplayName | English (United Kingdom)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: EnglishName | English (United Kingdom)
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: InstalledUICulture | en-GB
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: IsReadOnly | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: operatingSystem | Linux 3.10 unknown 64bit
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: processorType | AMD FX(tm)-8350 Eight-Core Processor
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: processorFrequency | 4000
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: processorCount | 8
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: systemMemorySize | 7926
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsMemorySize | 1024
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsDeviceName | GeForce GTX 460/PCIe/SSE2
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsDeviceVendor | NVIDIA Corporation
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsDeviceID | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsDeviceVendorID | 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsDeviceType | OpenGLCore
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsDeviceVersion | OpenGL 4.5.0 NVIDIA 352.55
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsShaderLevel | 50
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsPixelFillrate | -1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsVertexPrograms | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: graphicsMultiThreaded | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsShadows | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsRawShadowDepthSampling | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsRenderTextures | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsRenderToCubemap | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsImageEffects | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supports3DTextures | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsComputeShaders | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsInstancing | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsSparseTextures | True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportedRenderTargetCount | 8
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsStencil | 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: npotSupport | Full
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: deviceModel | PC
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsAccelerometer | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsGyroscope | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsLocationService | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: supportsVibration | False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: deviceType | Desktop
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: maxTextureSize | 16384
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Setting up content readers with arena2 path '/home/joe/DaggerfallGameFiles/arena2'.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
scene index = 1
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
StateManager changing state...previous state: None new state: Start
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
ModManager - init finished. Mod Count: 0
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: GameManager ready.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Unloading 270 unused Assets to reduce memory usage. Loaded Objects now: 1007.
Total: 9.138000 ms (FindLiveObjects: 0.184000 ms CreateObjectMapping: 0.034000 ms MarkObjects: 6.874000 ms DeleteObjects: 2.046000 ms)
DFTFU 1.5.5: GameManager ready.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Welcome to Daggerfall Unity 0.2.11
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
BuildQueue found job already in progress - stopping
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
HUD pushed to stack.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
requesting resize 1024 x 600
Releasing render texture that is set as Camera.targetTexture!
(Filename: Line: 2945)
resizing window to 1024 x 600
Desktop is 1280 x 1024 @ 60 Hz
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 1167.
Total: 73.719002 ms (FindLiveObjects: 0.076000 ms CreateObjectMapping: 0.027000 ms MarkObjects: 73.564003 ms DeleteObjects: 0.050000 ms)
DFTFU 1.5.5: Could not lazy open save index 0.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Could not lazy open save index 1.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Could not lazy open save index 2.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Could not lazy open save index 3.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Could not lazy open save index 4.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
DFTFU 1.5.5: Could not lazy open save index 5.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1171.
Total: 72.985001 ms (FindLiveObjects: 0.080000 ms CreateObjectMapping: 0.026000 ms MarkObjects: 72.851997 ms DeleteObjects: 0.026000 ms)
Setting up 2 worker threads for Enlighten.
Thread -> id: 7f87349bd700 -> priority: 1
Thread -> id: 7f87351be700 -> priority: 1
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment