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Created July 14, 2014 15:42
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* Calculate an inSampleSize for use in a {@link BitmapFactory.Options} object when decoding
* bitmaps using the decode* methods from {@link BitmapFactory}. This implementation calculates
* the closest inSampleSize that will result in the final decoded bitmap having a width and
* height equal to or larger than the requested width and height. This implementation does not
* ensure a power of 2 is returned for inSampleSize which can be faster when decoding but
* results in a larger bitmap which isn't as useful for caching purposes.
* @param options An options object with out* params already populated (run through a decode*
* method with inJustDecodeBounds==true
* @param reqWidth The requested width of the resulting bitmap
* @param reqHeight The requested height of the resulting bitmap
* @return The value to be used for inSampleSize
public static int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
// Calculate ratios of height and width to requested height and width
final int heightRatio = Math.round((float) height / (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
// Choose the smallest ratio as inSampleSize value, this will guarantee a final image
// with both dimensions larger than or equal to the requested height and width.
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
// This offers some additional logic in case the image has a strange
// aspect ratio. For example, a panorama may have a much larger
// width than height. In these cases the total pixels might still
// end up being too large to fit comfortably in memory, so we should
// be more aggressive with sample down the image (=larger inSampleSize).
final float totalPixels = width * height;
// Anything more than 2x the requested pixels we'll sample down further
final float totalReqPixelsCap = reqWidth * reqHeight * 2;
while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) {
return inSampleSize;
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