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<sound_notifications.xml> | |
<gun_reloaded> | |
<fx> | |
<wwsound> gun_reloaded </wwsound> | |
<sound> /GUI/notifications_FX/gun_reloaded </sound> | |
<playRules> 0 </playRules> | |
</fx> | |
</gun_reloaded> | |
<target_captured> | |
<voice> | |
<wwsound> vo_target_captured </wwsound> | |
<sound> /ingame_voice/notifications_VO/target_captured </sound> | |
<playRules> 2 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
</voice> | |
</target_captured> | |
<target_lost> | |
<voice> | |
<wwsound> vo_target_lost </wwsound> | |
<sound> /ingame_voice/notifications_VO/target_lost </sound> | |
<playRules> 2 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
</voice> | |
</target_lost> | |
<target_unlocked> | |
<voice> | |
<wwsound> vo_target_unlocked </wwsound> | |
<sound> /ingame_voice/notifications_VO/target_unlocked </sound> | |
<playRules> 2 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
</voice> | |
</target_unlocked> | |
<enemy_hp_damaged_by_projectile_by_player> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_by_player </sound> | |
<wwsound> vo_enemy_hp_damaged_by_projectile_by_player </wwsound> | |
<playRules> 2 </playRules> | |
</voice> | |
</enemy_hp_damaged_by_projectile_by_player> | |
<enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player </sound> | |
<wwsound> vo_enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player </wwsound> | |
<playRules> 2 </playRules> | |
</voice> | |
</enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player> | |
<enemy_hp_damaged_by_projectile_and_gun_damaged_by_player> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_and_gun_damaged_by_player </sound> | |
<wwsound> vo_enemy_hp_damaged_by_projectile_and_gun_damaged_by_player </wwsound> | |
<playRules> 2 </playRules> | |
</voice> | |
</enemy_hp_damaged_by_projectile_and_gun_damaged_by_player> | |
<enemy_hp_damaged_by_explosion_at_direct_hit_by_player> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/enemy_hp_damaged_by_explosion_at_direct_hit_by_player </sound> | |
<wwsound> vo_enemy_hp_damaged_by_explosion_at_direct_hit_by_player </wwsound> | |
<playRules> 2 </playRules> | |
</voice> | |
</enemy_hp_damaged_by_explosion_at_direct_hit_by_player> | |
<enemy_no_hp_damage_at_attempt_by_player> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/armor_not_pierced_by_player </sound> | |
<wwsound> vo_armor_not_pierced_by_player </wwsound> | |
<playRules> 2 </playRules> | |
</voice> | |
</enemy_no_hp_damage_at_attempt_by_player> | |
<enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player </sound> | |
<wwsound> vo_enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player </wwsound> | |
<playRules> 2 </playRules> | |
</voice> | |
</enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player> | |
<enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player </sound> | |
<wwsound> vo_enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player </wwsound> | |
<playRules> 2 </playRules> | |
</voice> | |
</enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player> | |
<enemy_no_hp_damage_at_no_attempt_by_player> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/enemy_no_hp_damage_at_no_attempt_by_player </sound> | |
<wwsound> vo_armor_not_pierced_by_player </wwsound> | |
<playRules> 2 </playRules> | |
</voice> | |
</enemy_no_hp_damage_at_no_attempt_by_player> | |
<enemy_no_piercing_by_player> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/armor_not_pierced_by_player </sound> | |
<wwsound> vo_armor_not_pierced_by_player </wwsound> | |
<playRules> 2 </playRules> | |
</voice> | |
</enemy_no_piercing_by_player> | |
<enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player </sound> | |
<wwsound> vo_enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player </wwsound> | |
<playRules> 2 </playRules> | |
</voice> | |
</enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player> | |
<enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player </sound> | |
<wwsound> vo_enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player </wwsound> | |
<playRules> 2 </playRules> | |
</voice> | |
</enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player> | |
<enemy_ricochet_by_player> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/armor_ricochet_by_player </sound> | |
<wwsound> vo_armor_ricochet_by_player </wwsound> | |
<playRules> 2 </playRules> | |
</voice> | |
</enemy_ricochet_by_player> | |
<enemy_hp_damaged_by_near_explosion_by_player> | |
<voice> | |
<wwsound> vo_damage_by_near_explosion_by_player </wwsound> | |
<sound> /ingame_voice/notifications_VO/damage_by_near_explosion_by_player </sound> | |
<playRules> 2 </playRules> | |
</voice> | |
</enemy_hp_damaged_by_near_explosion_by_player> | |
<enemy_no_hp_damage_by_near_explosion_by_player> | |
<voice> | |
<wwsound> vo_damage_by_near_explosion_by_player </wwsound> | |
<sound> /ingame_voice/notifications_VO/damage_by_near_explosion_by_player </sound> | |
<playRules> 2 </playRules> | |
</voice> | |
</enemy_no_hp_damage_by_near_explosion_by_player> | |
<enemy_fire_started_by_player> | |
<voice> | |
<wwsound> vo_enemy_fire_started_by_player </wwsound> | |
<sound> /ingame_voice/notifications_VO/enemy_fire_started_by_player </sound> | |
<playRules> 3 </playRules> | |
</voice> | |
</enemy_fire_started_by_player> | |
<damage_by_near_explosion_by_enemy> | |
<voice> | |
<wwsound> vo_damage_by_near_explosion_by_enemy </wwsound> | |
<sound> /ingame_voice/notifications_VO/damage_by_near_explosion_by_enemy </sound> | |
<playRules> 2 </playRules> | |
</voice> | |
</damage_by_near_explosion_by_enemy> | |
<enemy_killed_by_player> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/enemy_killed_by_player </sound> | |
<wwsound> vo_enemy_killed_by_player </wwsound> | |
<playRules> 1 </playRules> | |
</voice> | |
</enemy_killed_by_player> | |
<enemy_killed> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/enemy_killed </sound> | |
<wwsound> vo_enemy_killed </wwsound> | |
<playRules> 1 </playRules> | |
</voice> | |
</enemy_killed> | |
<enemy_sighted> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/enemy_sighted </sound> | |
<wwsound> vo_enemy_sighted </wwsound> | |
<playRules> 2 </playRules> | |
<minTimeBetweenEvents> 2 </minTimeBetweenEvents> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
</voice> | |
</enemy_sighted> | |
<enemies_sighted> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/enemies_sighted </sound> | |
<wwsound> vo_enemies_sighted </wwsound> | |
<playRules> 2 </playRules> | |
<minTimeBetweenEvents> 2 </minTimeBetweenEvents> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
</voice> | |
</enemies_sighted> | |
<enemy_sighted_for_team> | |
<fx> | |
<sound> /GUI/notifications_FX/enemy_sighted_for_team </sound> | |
<wwsound> enemy_sighted_for_team </wwsound> | |
<playRules> 2 </playRules> | |
<shouldBindToPlayer> False </shouldBindToPlayer> | |
</fx> | |
</enemy_sighted_for_team> | |
<ally_killed> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/ally_killed </sound> | |
<wwsound> vo_ally_killed_by_player </wwsound> | |
<playRules> 1 </playRules> | |
</voice> | |
</ally_killed> | |
<ally_killed_by_player> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/ally_killed_by_player </sound> | |
<wwsound> vo_ally_killed_by_player </wwsound> | |
<playRules> 1 </playRules> | |
</voice> | |
</ally_killed_by_player> | |
<vehicle_destroyed> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/vehicle_destroyed </sound> | |
<wwsound> vo_vehicle_destroyed </wwsound> | |
<playRules> 1 </playRules> | |
</voice> | |
</vehicle_destroyed> | |
<crew_deactivated> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/crew_deactivated </sound> | |
<wwsound> vo_crew_deactivated </wwsound> | |
<playRules> 1 </playRules> | |
</voice> | |
</crew_deactivated> | |
<engine_damaged> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/engine_damaged </sound> | |
<wwsound> vo_engine_damaged </wwsound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</engine_damaged> | |
<engine_destroyed> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/engine_destroyed </sound> | |
<wwsound> vo_engine_destroyed </wwsound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</engine_destroyed> | |
<engine_functional> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/engine_functional </sound> | |
<wwsound> vo_engine_functional </wwsound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</engine_functional> | |
<ammo_bay_damaged> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/ammo_bay_damaged </sound> | |
<wwsound> vo_ammo_bay_damaged </wwsound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</ammo_bay_damaged> | |
<fuel_tank_damaged> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/fuel_tank_damaged </sound> | |
<wwsound> vo_fuel_tank_damaged </wwsound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</fuel_tank_damaged> | |
<radio_damaged> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/radio_damaged </sound> | |
<wwsound> vo_radio_damaged </wwsound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</radio_damaged> | |
<track_damaged> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/track_damaged </sound> | |
<wwsound> vo_track_damaged </wwsound> | |
<playRules> 3 </playRules> | |
<minTimeBetweenEvents> 1.0 </minTimeBetweenEvents> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</track_damaged> | |
<track_destroyed> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/track_destroyed </sound> | |
<wwsound> vo_track_destroyed </wwsound> | |
<playRules> 3 </playRules> | |
<minTimeBetweenEvents> 1.0 </minTimeBetweenEvents> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</track_destroyed> | |
<track_functional> | |
<fx> | |
<sound> /tanks/tank_repair/track_functional </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</fx> | |
<voice> | |
<wwsound> vo_track_functional </wwsound> | |
<sound> /ingame_voice/notifications_VO/track_functional </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</track_functional> | |
<track_functional_can_move> | |
<fx> | |
<sound> /tanks/tank_repair/track_functional </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</fx> | |
<voice> | |
<wwsound> vo_track_functional_can_move </wwsound> | |
<sound> /ingame_voice/notifications_VO/track_functional_can_move </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</track_functional_can_move> | |
<gun_damaged> | |
<voice> | |
<wwsound> vo_gun_damaged </wwsound> | |
<sound> /ingame_voice/notifications_VO/gun_damaged </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</gun_damaged> | |
<gun_destroyed> | |
<voice> | |
<wwsound> vo_gun_destroyed </wwsound> | |
<sound> /ingame_voice/notifications_VO/gun_destroyed </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</gun_destroyed> | |
<gun_functional> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/gun_functional </sound> | |
<wwsound> vo_gun_functional </wwsound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</gun_functional> | |
<turret_rotator_damaged> | |
<voice> | |
<wwsound> vo_turret_rotator_damaged </wwsound> | |
<sound> /ingame_voice/notifications_VO/turret_rotator_damaged </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</turret_rotator_damaged> | |
<turret_rotator_destroyed> | |
<voice> | |
<wwsound> vo_turret_rotator_destroyed </wwsound> | |
<sound> /ingame_voice/notifications_VO/turret_rotator_destroyed </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</turret_rotator_destroyed> | |
<turret_rotator_functional> | |
<voice> | |
<wwsound> vo_turret_rotator_functional </wwsound> | |
<sound> /ingame_voice/notifications_VO/turret_rotator_functional </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</turret_rotator_functional> | |
<surveying_devices_damaged> | |
<voice> | |
<wwsound> vo_surveying_devices_damaged </wwsound> | |
<sound> /ingame_voice/notifications_VO/surveying_devices_damaged </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</surveying_devices_damaged> | |
<surveying_devices_destroyed> | |
<voice> | |
<sound> /ingame_voice/notifications_VO/surveying_devices_destroyed </sound> | |
<wwsound> vo_surveying_devices_destroyed </wwsound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</surveying_devices_destroyed> | |
<surveying_devices_functional> | |
<voice> | |
<wwsound> vo_surveying_devices_functional </wwsound> | |
<sound> /ingame_voice/notifications_VO/surveying_devices_functional </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</surveying_devices_functional> | |
<commander_killed> | |
<voice> | |
<wwsound> vo_commander_killed </wwsound> | |
<sound> /ingame_voice/notifications_VO/commander_killed </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</commander_killed> | |
<driver_killed> | |
<voice> | |
<wwsound> vo_driver_killed </wwsound> | |
<sound> /ingame_voice/notifications_VO/driver_killed </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</driver_killed> | |
<radioman_killed> | |
<voice> | |
<wwsound> vo_radioman_killed </wwsound> | |
<sound> /ingame_voice/notifications_VO/radioman_killed </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</radioman_killed> | |
<gunner_killed> | |
<voice> | |
<wwsound> vo_gunner_killed </wwsound> | |
<sound> /ingame_voice/notifications_VO/gunner_killed </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</gunner_killed> | |
<loader_killed> | |
<voice> | |
<wwsound> vo_loader_killed </wwsound> | |
<sound> /ingame_voice/notifications_VO/loader_killed </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</loader_killed> | |
<fire_started> | |
<voice> | |
<wwsound> vo_fire_started </wwsound> | |
<sound> /ingame_voice/notifications_VO/fire_started </sound> | |
<timeout> 10 </timeout> | |
<playRules> 2 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
</voice> | |
</fire_started> | |
<fire_stopped> | |
<voice> | |
<wwsound> vo_fire_stopped </wwsound> | |
<sound> /ingame_voice/notifications_VO/fire_stopped </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
</voice> | |
</fire_stopped> | |
<attack> | |
<voice> | |
<wwsound> vo_chat_shotcuts_attack </wwsound> | |
<sound> /ingame_voice/chat_shotcuts/attack </sound> | |
<playRules> 3 </playRules> | |
</voice> | |
</attack> | |
<back_to_base> | |
<voice> | |
<wwsound> vo_chat_shotcuts_back_to_base </wwsound> | |
<sound> /ingame_voice/chat_shotcuts/to_the_base </sound> | |
<playRules> 3 </playRules> | |
</voice> | |
</back_to_base> | |
<follow_me> | |
<voice> | |
<sound> /ingame_voice/chat_shotcuts/follow_me </sound> | |
<wwsound> vo_chat_shotcuts_follow_me </wwsound> | |
<playRules> 3 </playRules> | |
</voice> | |
</follow_me> | |
<help_me> | |
<voice> | |
<wwsound> vo_chat_shotcuts_help_me </wwsound> | |
<sound> /ingame_voice/chat_shotcuts/need_help </sound> | |
<playRules> 3 </playRules> | |
</voice> | |
</help_me> | |
<attack_the_enemy> | |
<voice> | |
<wwsound> vo_chat_shotcuts_attack_the_enemy </wwsound> | |
<sound> /ingame_voice/chat_shotcuts/attacking_the_enemy </sound> | |
<playRules> 3 </playRules> | |
</voice> | |
</attack_the_enemy> | |
<positive> | |
<voice> | |
<wwsound> vo_chat_shotcuts_positive </wwsound> | |
<sound> /ingame_voice/chat_shotcuts/yes </sound> | |
<playRules> 3 </playRules> | |
</voice> | |
</positive> | |
<negative> | |
<voice> | |
<wwsound> vo_chat_shotcuts_negative </wwsound> | |
<sound> /ingame_voice/chat_shotcuts/no </sound> | |
<playRules> 3 </playRules> | |
</voice> | |
</negative> | |
<chat_shortcut_common_fx> | |
<voice> | |
<wwsound> minimap_attention </wwsound> | |
<sound> /GUI/notifications_FX/minimap_attention </sound> | |
<playRules> 0 </playRules> | |
</voice> | |
</chat_shortcut_common_fx> | |
<start_battle> | |
<voice> | |
<wwsound> vo_start_battle </wwsound> | |
<sound> /ingame_voice/notifications_VO/start_battle </sound> | |
<playRules> 0 </playRules> | |
</voice> | |
</start_battle> | |
<sight_convergence> | |
<fx> | |
<wwsound> sight_convergence </wwsound> | |
<sound> /GUI/notifications_FX/sight_convergence </sound> | |
<playRules> 0 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
</fx> | |
</sight_convergence> | |
<gun_intuition> | |
<fx> | |
<wwsound> gun_intuition </wwsound> | |
<sound> /GUI/notifications_FX/gun_intuition </sound> | |
<playRules> 0 </playRules> | |
</fx> | |
</gun_intuition> | |
<observed_by_enemy> | |
<fx> | |
<wwsound> sixthsense </wwsound> | |
<sound></sound> | |
<playRules> 0 </playRules> | |
</fx> | |
</observed_by_enemy> | |
<show_ribbon> | |
<voice> | |
<wwsound> lbe_appear </wwsound> | |
<sound> /GUI/notifications_FX/lbe_appear </sound> | |
<playRules> 0 </playRules> | |
</voice> | |
</show_ribbon> | |
<hide_ribbon> | |
<voice> | |
<wwsound> lbe_disappear </wwsound> | |
<sound> /GUI/notifications_FX/lbe_disappear </sound> | |
<playRules> 0 </playRules> | |
</voice> | |
</hide_ribbon> | |
<increment_ribbon_counter> | |
<voice> | |
<wwsound> lbe_counter </wwsound> | |
<sound> /GUI/notifications_FX/lbe_counter </sound> | |
<playRules> 0 </playRules> | |
</voice> | |
</increment_ribbon_counter> | |
<dyn_squad_platoon_joined> | |
<voice> | |
<wwsound> vo_dp_platoon_joined </wwsound> | |
<sound> /ingame_voice/notifications_VO/dp_platoon_joined </sound> | |
<playRules> 3 </playRules> | |
<minTimeBetweenEvents> 20 </minTimeBetweenEvents> | |
</voice> | |
</dyn_squad_platoon_joined> | |
<dyn_squad_platoon_created> | |
<voice> | |
<wwsound> vo_dp_platoon_created </wwsound> | |
<sound> /ingame_voice/notifications_VO/dp_platoon_created </sound> | |
<playRules> 3 </playRules> | |
<minTimeBetweenEvents> 20 </minTimeBetweenEvents> | |
</voice> | |
</dyn_squad_platoon_created> | |
<dyn_squad_platoon_dismissed> | |
<voice> | |
<wwsound> vo_dp_platoon_dismissed </wwsound> | |
<sound> /ingame_voice/notifications_VO/dp_platoon_dismissed </sound> | |
<playRules> 3 </playRules> | |
<minTimeBetweenEvents> 20 </minTimeBetweenEvents> | |
</voice> | |
</dyn_squad_platoon_dismissed> | |
<dyn_squad_been_excluded_platoon> | |
<voice> | |
<wwsound> vo_dp_been_excluded_platoon </wwsound> | |
<sound> /ingame_voice/notifications_VO/dp_been_excluded_platoon </sound> | |
<playRules> 3 </playRules> | |
<minTimeBetweenEvents> 20 </minTimeBetweenEvents> | |
</voice> | |
</dyn_squad_been_excluded_platoon> | |
<dyn_squad_left_platoon> | |
<voice> | |
<wwsound> vo_dp_left_platoon </wwsound> | |
<sound> /ingame_voice/notifications_VO/dp_left_platoon </sound> | |
<playRules> 3 </playRules> | |
<minTimeBetweenEvents> 20 </minTimeBetweenEvents> | |
</voice> | |
</dyn_squad_left_platoon> | |
<dyn_squad_assistance_been_requested> | |
<voice> | |
<wwsound> vo_dp_assistance_been_requested </wwsound> | |
<sound> /ingame_voice/notifications_VO/dp_assistance_been_requested </sound> | |
<playRules> 3 </playRules> | |
<minTimeBetweenEvents> 20 </minTimeBetweenEvents> | |
</voice> | |
</dyn_squad_assistance_been_requested> | |
<dyn_squad_player_joined_platoon> | |
<voice> | |
<wwsound> vo_dp_player_joined_platoon </wwsound> | |
<sound> /ingame_voice/notifications_VO/dp_player_joined_platoon </sound> | |
<playRules> 3 </playRules> | |
<minTimeBetweenEvents> 20 </minTimeBetweenEvents> | |
</voice> | |
</dyn_squad_player_joined_platoon> | |
<point_repair> | |
<fx> | |
<wwsound> point_repair </wwsound> | |
<sound> /GUI/fallout/point_repair </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</fx> | |
<voice> | |
<wwsound> vo_flt_repair </wwsound> | |
<sound> /ingame_voice/notifications_VO/flt_repair </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</point_repair> | |
<consumed_flag> | |
<fx> | |
<wwsound> delivery_flag </wwsound> | |
<sound> /GUI/fallout/delivery_flag </sound> | |
<playRules> 1 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</fx> | |
</consumed_flag> | |
<take_flag> | |
<fx> | |
<wwsound> capture_flag </wwsound> | |
<sound> /GUI/fallout/capture_flag </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</fx> | |
<voice> | |
<wwsound> vo_flt_take_flag </wwsound> | |
<sound> /ingame_voice/notifications_VO/flt_take_flag </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</take_flag> | |
<deliver_flag> | |
<fx> | |
<wwsound> delivery_flag </wwsound> | |
<sound> /GUI/fallout/delivery_flag </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</fx> | |
<voice> | |
<wwsound> vo_flt_deliver_flag </wwsound> | |
<sound> /ingame_voice/notifications_VO/flt_deliver_flag </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</deliver_flag> | |
<enemy_take_flag> | |
<voice> | |
<wwsound> vo_flt_enemy_take_flag </wwsound> | |
<sound> /ingame_voice/notifications_VO/flt_enemy_take_flag </sound> | |
<playRules> 3 </playRules> | |
<timeout> 9 </timeout> | |
</voice> | |
</enemy_take_flag> | |
<ally_take_flag> | |
<voice> | |
<wwsound> vo_flt_ally_flag </wwsound> | |
<sound> /ingame_voice/notifications_VO/flt_ally_flag </sound> | |
<playRules> 3 </playRules> | |
<timeout> 9 </timeout> | |
</voice> | |
</ally_take_flag> | |
<ally_drop_flag> | |
<voice> | |
<wwsound> vo_flt_drop_flag </wwsound> | |
<sound> /ingame_voice/notifications_VO/flt_drop_flag </sound> | |
<playRules> 3 </playRules> | |
<timeout> 9 </timeout> | |
</voice> | |
</ally_drop_flag> | |
<ally_deliver_flag> | |
<voice> | |
<wwsound> vo_flt_ally_captured </wwsound> | |
<sound> /ingame_voice/notifications_VO/flt_ally_captured </sound> | |
<playRules> 3 </playRules> | |
<timeout> 9 </timeout> | |
</voice> | |
</ally_deliver_flag> | |
<respawn> | |
<voice> | |
<wwsound> vo_flt_ready_for_action </wwsound> | |
<sound> /ingame_voice/notifications_VO/flt_ready_for_action </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</respawn> | |
<combat_reserve> | |
<voice> | |
<wwsound> vo_flt_combat_reserve </wwsound> | |
<sound> /ingame_voice/notifications_VO/flt_combat_reserve </sound> | |
<playRules> 3 </playRules> | |
<shouldBindToPlayer> True </shouldBindToPlayer> | |
<timeout> 9 </timeout> | |
</voice> | |
</combat_reserve> | |
</sound_notifications.xml> |
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