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<sound_notifications.xml>
<gun_reloaded>
<fx>
<wwsound> gun_reloaded </wwsound>
<sound> /GUI/notifications_FX/gun_reloaded </sound>
<playRules> 0 </playRules>
</fx>
</gun_reloaded>
<target_captured>
<voice>
<wwsound> vo_target_captured </wwsound>
<sound> /ingame_voice/notifications_VO/target_captured </sound>
<playRules> 2 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</target_captured>
<target_lost>
<voice>
<wwsound> vo_target_lost </wwsound>
<sound> /ingame_voice/notifications_VO/target_lost </sound>
<playRules> 2 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</target_lost>
<target_unlocked>
<voice>
<wwsound> vo_target_unlocked </wwsound>
<sound> /ingame_voice/notifications_VO/target_unlocked </sound>
<playRules> 2 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</target_unlocked>
<enemy_hp_damaged_by_projectile_by_player>
<voice>
<sound> /ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_by_player </sound>
<wwsound> vo_enemy_hp_damaged_by_projectile_by_player </wwsound>
<playRules> 2 </playRules>
</voice>
</enemy_hp_damaged_by_projectile_by_player>
<enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player>
<voice>
<sound> /ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player </sound>
<wwsound> vo_enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player </wwsound>
<playRules> 2 </playRules>
</voice>
</enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player>
<enemy_hp_damaged_by_projectile_and_gun_damaged_by_player>
<voice>
<sound> /ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_and_gun_damaged_by_player </sound>
<wwsound> vo_enemy_hp_damaged_by_projectile_and_gun_damaged_by_player </wwsound>
<playRules> 2 </playRules>
</voice>
</enemy_hp_damaged_by_projectile_and_gun_damaged_by_player>
<enemy_hp_damaged_by_explosion_at_direct_hit_by_player>
<voice>
<sound> /ingame_voice/notifications_VO/enemy_hp_damaged_by_explosion_at_direct_hit_by_player </sound>
<wwsound> vo_enemy_hp_damaged_by_explosion_at_direct_hit_by_player </wwsound>
<playRules> 2 </playRules>
</voice>
</enemy_hp_damaged_by_explosion_at_direct_hit_by_player>
<enemy_no_hp_damage_at_attempt_by_player>
<voice>
<sound> /ingame_voice/notifications_VO/armor_not_pierced_by_player </sound>
<wwsound> vo_armor_not_pierced_by_player </wwsound>
<playRules> 2 </playRules>
</voice>
</enemy_no_hp_damage_at_attempt_by_player>
<enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player>
<voice>
<sound> /ingame_voice/notifications_VO/enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player </sound>
<wwsound> vo_enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player </wwsound>
<playRules> 2 </playRules>
</voice>
</enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player>
<enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player>
<voice>
<sound> /ingame_voice/notifications_VO/enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player </sound>
<wwsound> vo_enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player </wwsound>
<playRules> 2 </playRules>
</voice>
</enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player>
<enemy_no_hp_damage_at_no_attempt_by_player>
<voice>
<sound> /ingame_voice/notifications_VO/enemy_no_hp_damage_at_no_attempt_by_player </sound>
<wwsound> vo_armor_not_pierced_by_player </wwsound>
<playRules> 2 </playRules>
</voice>
</enemy_no_hp_damage_at_no_attempt_by_player>
<enemy_no_piercing_by_player>
<voice>
<sound> /ingame_voice/notifications_VO/armor_not_pierced_by_player </sound>
<wwsound> vo_armor_not_pierced_by_player </wwsound>
<playRules> 2 </playRules>
</voice>
</enemy_no_piercing_by_player>
<enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player>
<voice>
<sound> /ingame_voice/notifications_VO/enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player </sound>
<wwsound> vo_enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player </wwsound>
<playRules> 2 </playRules>
</voice>
</enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player>
<enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player>
<voice>
<sound> /ingame_voice/notifications_VO/enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player </sound>
<wwsound> vo_enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player </wwsound>
<playRules> 2 </playRules>
</voice>
</enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player>
<enemy_ricochet_by_player>
<voice>
<sound> /ingame_voice/notifications_VO/armor_ricochet_by_player </sound>
<wwsound> vo_armor_ricochet_by_player </wwsound>
<playRules> 2 </playRules>
</voice>
</enemy_ricochet_by_player>
<enemy_hp_damaged_by_near_explosion_by_player>
<voice>
<wwsound> vo_damage_by_near_explosion_by_player </wwsound>
<sound> /ingame_voice/notifications_VO/damage_by_near_explosion_by_player </sound>
<playRules> 2 </playRules>
</voice>
</enemy_hp_damaged_by_near_explosion_by_player>
<enemy_no_hp_damage_by_near_explosion_by_player>
<voice>
<wwsound> vo_damage_by_near_explosion_by_player </wwsound>
<sound> /ingame_voice/notifications_VO/damage_by_near_explosion_by_player </sound>
<playRules> 2 </playRules>
</voice>
</enemy_no_hp_damage_by_near_explosion_by_player>
<enemy_fire_started_by_player>
<voice>
<wwsound> vo_enemy_fire_started_by_player </wwsound>
<sound> /ingame_voice/notifications_VO/enemy_fire_started_by_player </sound>
<playRules> 3 </playRules>
</voice>
</enemy_fire_started_by_player>
<damage_by_near_explosion_by_enemy>
<voice>
<wwsound> vo_damage_by_near_explosion_by_enemy </wwsound>
<sound> /ingame_voice/notifications_VO/damage_by_near_explosion_by_enemy </sound>
<playRules> 2 </playRules>
</voice>
</damage_by_near_explosion_by_enemy>
<enemy_killed_by_player>
<voice>
<sound> /ingame_voice/notifications_VO/enemy_killed_by_player </sound>
<wwsound> vo_enemy_killed_by_player </wwsound>
<playRules> 1 </playRules>
</voice>
</enemy_killed_by_player>
<enemy_killed>
<voice>
<sound> /ingame_voice/notifications_VO/enemy_killed </sound>
<wwsound> vo_enemy_killed </wwsound>
<playRules> 1 </playRules>
</voice>
</enemy_killed>
<enemy_sighted>
<voice>
<sound> /ingame_voice/notifications_VO/enemy_sighted </sound>
<wwsound> vo_enemy_sighted </wwsound>
<playRules> 2 </playRules>
<minTimeBetweenEvents> 2 </minTimeBetweenEvents>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</enemy_sighted>
<enemies_sighted>
<voice>
<sound> /ingame_voice/notifications_VO/enemies_sighted </sound>
<wwsound> vo_enemies_sighted </wwsound>
<playRules> 2 </playRules>
<minTimeBetweenEvents> 2 </minTimeBetweenEvents>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</enemies_sighted>
<enemy_sighted_for_team>
<fx>
<sound> /GUI/notifications_FX/enemy_sighted_for_team </sound>
<wwsound> enemy_sighted_for_team </wwsound>
<playRules> 2 </playRules>
<shouldBindToPlayer> False </shouldBindToPlayer>
</fx>
</enemy_sighted_for_team>
<ally_killed>
<voice>
<sound> /ingame_voice/notifications_VO/ally_killed </sound>
<wwsound> vo_ally_killed_by_player </wwsound>
<playRules> 1 </playRules>
</voice>
</ally_killed>
<ally_killed_by_player>
<voice>
<sound> /ingame_voice/notifications_VO/ally_killed_by_player </sound>
<wwsound> vo_ally_killed_by_player </wwsound>
<playRules> 1 </playRules>
</voice>
</ally_killed_by_player>
<vehicle_destroyed>
<voice>
<sound> /ingame_voice/notifications_VO/vehicle_destroyed </sound>
<wwsound> vo_vehicle_destroyed </wwsound>
<playRules> 1 </playRules>
</voice>
</vehicle_destroyed>
<crew_deactivated>
<voice>
<sound> /ingame_voice/notifications_VO/crew_deactivated </sound>
<wwsound> vo_crew_deactivated </wwsound>
<playRules> 1 </playRules>
</voice>
</crew_deactivated>
<engine_damaged>
<voice>
<sound> /ingame_voice/notifications_VO/engine_damaged </sound>
<wwsound> vo_engine_damaged </wwsound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</engine_damaged>
<engine_destroyed>
<voice>
<sound> /ingame_voice/notifications_VO/engine_destroyed </sound>
<wwsound> vo_engine_destroyed </wwsound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</engine_destroyed>
<engine_functional>
<voice>
<sound> /ingame_voice/notifications_VO/engine_functional </sound>
<wwsound> vo_engine_functional </wwsound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</engine_functional>
<ammo_bay_damaged>
<voice>
<sound> /ingame_voice/notifications_VO/ammo_bay_damaged </sound>
<wwsound> vo_ammo_bay_damaged </wwsound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</ammo_bay_damaged>
<fuel_tank_damaged>
<voice>
<sound> /ingame_voice/notifications_VO/fuel_tank_damaged </sound>
<wwsound> vo_fuel_tank_damaged </wwsound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</fuel_tank_damaged>
<radio_damaged>
<voice>
<sound> /ingame_voice/notifications_VO/radio_damaged </sound>
<wwsound> vo_radio_damaged </wwsound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</radio_damaged>
<track_damaged>
<voice>
<sound> /ingame_voice/notifications_VO/track_damaged </sound>
<wwsound> vo_track_damaged </wwsound>
<playRules> 3 </playRules>
<minTimeBetweenEvents> 1.0 </minTimeBetweenEvents>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</track_damaged>
<track_destroyed>
<voice>
<sound> /ingame_voice/notifications_VO/track_destroyed </sound>
<wwsound> vo_track_destroyed </wwsound>
<playRules> 3 </playRules>
<minTimeBetweenEvents> 1.0 </minTimeBetweenEvents>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</track_destroyed>
<track_functional>
<fx>
<sound> /tanks/tank_repair/track_functional </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</fx>
<voice>
<wwsound> vo_track_functional </wwsound>
<sound> /ingame_voice/notifications_VO/track_functional </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</track_functional>
<track_functional_can_move>
<fx>
<sound> /tanks/tank_repair/track_functional </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</fx>
<voice>
<wwsound> vo_track_functional_can_move </wwsound>
<sound> /ingame_voice/notifications_VO/track_functional_can_move </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</track_functional_can_move>
<gun_damaged>
<voice>
<wwsound> vo_gun_damaged </wwsound>
<sound> /ingame_voice/notifications_VO/gun_damaged </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</gun_damaged>
<gun_destroyed>
<voice>
<wwsound> vo_gun_destroyed </wwsound>
<sound> /ingame_voice/notifications_VO/gun_destroyed </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</gun_destroyed>
<gun_functional>
<voice>
<sound> /ingame_voice/notifications_VO/gun_functional </sound>
<wwsound> vo_gun_functional </wwsound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</gun_functional>
<turret_rotator_damaged>
<voice>
<wwsound> vo_turret_rotator_damaged </wwsound>
<sound> /ingame_voice/notifications_VO/turret_rotator_damaged </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</turret_rotator_damaged>
<turret_rotator_destroyed>
<voice>
<wwsound> vo_turret_rotator_destroyed </wwsound>
<sound> /ingame_voice/notifications_VO/turret_rotator_destroyed </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</turret_rotator_destroyed>
<turret_rotator_functional>
<voice>
<wwsound> vo_turret_rotator_functional </wwsound>
<sound> /ingame_voice/notifications_VO/turret_rotator_functional </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</turret_rotator_functional>
<surveying_devices_damaged>
<voice>
<wwsound> vo_surveying_devices_damaged </wwsound>
<sound> /ingame_voice/notifications_VO/surveying_devices_damaged </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</surveying_devices_damaged>
<surveying_devices_destroyed>
<voice>
<sound> /ingame_voice/notifications_VO/surveying_devices_destroyed </sound>
<wwsound> vo_surveying_devices_destroyed </wwsound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</surveying_devices_destroyed>
<surveying_devices_functional>
<voice>
<wwsound> vo_surveying_devices_functional </wwsound>
<sound> /ingame_voice/notifications_VO/surveying_devices_functional </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</surveying_devices_functional>
<commander_killed>
<voice>
<wwsound> vo_commander_killed </wwsound>
<sound> /ingame_voice/notifications_VO/commander_killed </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</commander_killed>
<driver_killed>
<voice>
<wwsound> vo_driver_killed </wwsound>
<sound> /ingame_voice/notifications_VO/driver_killed </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</driver_killed>
<radioman_killed>
<voice>
<wwsound> vo_radioman_killed </wwsound>
<sound> /ingame_voice/notifications_VO/radioman_killed </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</radioman_killed>
<gunner_killed>
<voice>
<wwsound> vo_gunner_killed </wwsound>
<sound> /ingame_voice/notifications_VO/gunner_killed </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</gunner_killed>
<loader_killed>
<voice>
<wwsound> vo_loader_killed </wwsound>
<sound> /ingame_voice/notifications_VO/loader_killed </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</loader_killed>
<fire_started>
<voice>
<wwsound> vo_fire_started </wwsound>
<sound> /ingame_voice/notifications_VO/fire_started </sound>
<timeout> 10 </timeout>
<playRules> 2 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</fire_started>
<fire_stopped>
<voice>
<wwsound> vo_fire_stopped </wwsound>
<sound> /ingame_voice/notifications_VO/fire_stopped </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</fire_stopped>
<attack>
<voice>
<wwsound> vo_chat_shotcuts_attack </wwsound>
<sound> /ingame_voice/chat_shotcuts/attack </sound>
<playRules> 3 </playRules>
</voice>
</attack>
<back_to_base>
<voice>
<wwsound> vo_chat_shotcuts_back_to_base </wwsound>
<sound> /ingame_voice/chat_shotcuts/to_the_base </sound>
<playRules> 3 </playRules>
</voice>
</back_to_base>
<follow_me>
<voice>
<sound> /ingame_voice/chat_shotcuts/follow_me </sound>
<wwsound> vo_chat_shotcuts_follow_me </wwsound>
<playRules> 3 </playRules>
</voice>
</follow_me>
<help_me>
<voice>
<wwsound> vo_chat_shotcuts_help_me </wwsound>
<sound> /ingame_voice/chat_shotcuts/need_help </sound>
<playRules> 3 </playRules>
</voice>
</help_me>
<attack_the_enemy>
<voice>
<wwsound> vo_chat_shotcuts_attack_the_enemy </wwsound>
<sound> /ingame_voice/chat_shotcuts/attacking_the_enemy </sound>
<playRules> 3 </playRules>
</voice>
</attack_the_enemy>
<positive>
<voice>
<wwsound> vo_chat_shotcuts_positive </wwsound>
<sound> /ingame_voice/chat_shotcuts/yes </sound>
<playRules> 3 </playRules>
</voice>
</positive>
<negative>
<voice>
<wwsound> vo_chat_shotcuts_negative </wwsound>
<sound> /ingame_voice/chat_shotcuts/no </sound>
<playRules> 3 </playRules>
</voice>
</negative>
<chat_shortcut_common_fx>
<voice>
<wwsound> minimap_attention </wwsound>
<sound> /GUI/notifications_FX/minimap_attention </sound>
<playRules> 0 </playRules>
</voice>
</chat_shortcut_common_fx>
<start_battle>
<voice>
<wwsound> vo_start_battle </wwsound>
<sound> /ingame_voice/notifications_VO/start_battle </sound>
<playRules> 0 </playRules>
</voice>
</start_battle>
<sight_convergence>
<fx>
<wwsound> sight_convergence </wwsound>
<sound> /GUI/notifications_FX/sight_convergence </sound>
<playRules> 0 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</fx>
</sight_convergence>
<gun_intuition>
<fx>
<wwsound> gun_intuition </wwsound>
<sound> /GUI/notifications_FX/gun_intuition </sound>
<playRules> 0 </playRules>
</fx>
</gun_intuition>
<observed_by_enemy>
<fx>
<wwsound> sixthsense </wwsound>
<sound></sound>
<playRules> 0 </playRules>
</fx>
</observed_by_enemy>
<show_ribbon>
<voice>
<wwsound> lbe_appear </wwsound>
<sound> /GUI/notifications_FX/lbe_appear </sound>
<playRules> 0 </playRules>
</voice>
</show_ribbon>
<hide_ribbon>
<voice>
<wwsound> lbe_disappear </wwsound>
<sound> /GUI/notifications_FX/lbe_disappear </sound>
<playRules> 0 </playRules>
</voice>
</hide_ribbon>
<increment_ribbon_counter>
<voice>
<wwsound> lbe_counter </wwsound>
<sound> /GUI/notifications_FX/lbe_counter </sound>
<playRules> 0 </playRules>
</voice>
</increment_ribbon_counter>
<dyn_squad_platoon_joined>
<voice>
<wwsound> vo_dp_platoon_joined </wwsound>
<sound> /ingame_voice/notifications_VO/dp_platoon_joined </sound>
<playRules> 3 </playRules>
<minTimeBetweenEvents> 20 </minTimeBetweenEvents>
</voice>
</dyn_squad_platoon_joined>
<dyn_squad_platoon_created>
<voice>
<wwsound> vo_dp_platoon_created </wwsound>
<sound> /ingame_voice/notifications_VO/dp_platoon_created </sound>
<playRules> 3 </playRules>
<minTimeBetweenEvents> 20 </minTimeBetweenEvents>
</voice>
</dyn_squad_platoon_created>
<dyn_squad_platoon_dismissed>
<voice>
<wwsound> vo_dp_platoon_dismissed </wwsound>
<sound> /ingame_voice/notifications_VO/dp_platoon_dismissed </sound>
<playRules> 3 </playRules>
<minTimeBetweenEvents> 20 </minTimeBetweenEvents>
</voice>
</dyn_squad_platoon_dismissed>
<dyn_squad_been_excluded_platoon>
<voice>
<wwsound> vo_dp_been_excluded_platoon </wwsound>
<sound> /ingame_voice/notifications_VO/dp_been_excluded_platoon </sound>
<playRules> 3 </playRules>
<minTimeBetweenEvents> 20 </minTimeBetweenEvents>
</voice>
</dyn_squad_been_excluded_platoon>
<dyn_squad_left_platoon>
<voice>
<wwsound> vo_dp_left_platoon </wwsound>
<sound> /ingame_voice/notifications_VO/dp_left_platoon </sound>
<playRules> 3 </playRules>
<minTimeBetweenEvents> 20 </minTimeBetweenEvents>
</voice>
</dyn_squad_left_platoon>
<dyn_squad_assistance_been_requested>
<voice>
<wwsound> vo_dp_assistance_been_requested </wwsound>
<sound> /ingame_voice/notifications_VO/dp_assistance_been_requested </sound>
<playRules> 3 </playRules>
<minTimeBetweenEvents> 20 </minTimeBetweenEvents>
</voice>
</dyn_squad_assistance_been_requested>
<dyn_squad_player_joined_platoon>
<voice>
<wwsound> vo_dp_player_joined_platoon </wwsound>
<sound> /ingame_voice/notifications_VO/dp_player_joined_platoon </sound>
<playRules> 3 </playRules>
<minTimeBetweenEvents> 20 </minTimeBetweenEvents>
</voice>
</dyn_squad_player_joined_platoon>
<point_repair>
<fx>
<wwsound> point_repair </wwsound>
<sound> /GUI/fallout/point_repair </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</fx>
<voice>
<wwsound> vo_flt_repair </wwsound>
<sound> /ingame_voice/notifications_VO/flt_repair </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</point_repair>
<consumed_flag>
<fx>
<wwsound> delivery_flag </wwsound>
<sound> /GUI/fallout/delivery_flag </sound>
<playRules> 1 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</fx>
</consumed_flag>
<take_flag>
<fx>
<wwsound> capture_flag </wwsound>
<sound> /GUI/fallout/capture_flag </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</fx>
<voice>
<wwsound> vo_flt_take_flag </wwsound>
<sound> /ingame_voice/notifications_VO/flt_take_flag </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</take_flag>
<deliver_flag>
<fx>
<wwsound> delivery_flag </wwsound>
<sound> /GUI/fallout/delivery_flag </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</fx>
<voice>
<wwsound> vo_flt_deliver_flag </wwsound>
<sound> /ingame_voice/notifications_VO/flt_deliver_flag </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</deliver_flag>
<enemy_take_flag>
<voice>
<wwsound> vo_flt_enemy_take_flag </wwsound>
<sound> /ingame_voice/notifications_VO/flt_enemy_take_flag </sound>
<playRules> 3 </playRules>
<timeout> 9 </timeout>
</voice>
</enemy_take_flag>
<ally_take_flag>
<voice>
<wwsound> vo_flt_ally_flag </wwsound>
<sound> /ingame_voice/notifications_VO/flt_ally_flag </sound>
<playRules> 3 </playRules>
<timeout> 9 </timeout>
</voice>
</ally_take_flag>
<ally_drop_flag>
<voice>
<wwsound> vo_flt_drop_flag </wwsound>
<sound> /ingame_voice/notifications_VO/flt_drop_flag </sound>
<playRules> 3 </playRules>
<timeout> 9 </timeout>
</voice>
</ally_drop_flag>
<ally_deliver_flag>
<voice>
<wwsound> vo_flt_ally_captured </wwsound>
<sound> /ingame_voice/notifications_VO/flt_ally_captured </sound>
<playRules> 3 </playRules>
<timeout> 9 </timeout>
</voice>
</ally_deliver_flag>
<respawn>
<voice>
<wwsound> vo_flt_ready_for_action </wwsound>
<sound> /ingame_voice/notifications_VO/flt_ready_for_action </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</respawn>
<combat_reserve>
<voice>
<wwsound> vo_flt_combat_reserve </wwsound>
<sound> /ingame_voice/notifications_VO/flt_combat_reserve </sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
<timeout> 9 </timeout>
</voice>
</combat_reserve>
</sound_notifications.xml>
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