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Created August 28, 2016 23:05
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wavy thing
// by davey aka @beesandbombs
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3);
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 8;
int numFrames = 100;
float shutterAngle = .5;
boolean recording = false;
void setup_() {
size(640, 600, P3D);
smooth(8);
ortho();
rectMode(CENTER);
fill(32);
noStroke();
}
float x, y, tt;
int N = 7;
float l = 22;
color c3 = #82bbb5, c2 = #3f5484, c1 = #e7e5b0;
void column(float h) {
fill(c1);
pushMatrix();
translate(0, 0, l/2);
rect(0, 0, l, h);
popMatrix();
pushMatrix();
translate(0, 0, -l/2);
rect(0, 0, l, h);
popMatrix();
fill(c2);
pushMatrix();
rotateY(HALF_PI);
translate(0, 0, l/2);
rect(0, 0, l, h);
popMatrix();
pushMatrix();
rotateY(-HALF_PI);
translate(0, 0, l/2);
rect(0, 0, l, h);
popMatrix();
fill(c3);
pushMatrix();
translate(0, h/2, 0);
rotateX(HALF_PI);
rect(0, 0, l, l);
popMatrix();
pushMatrix();
translate(0, -h/2, 0);
rotateX(HALF_PI);
rect(0, 0, l, l);
popMatrix();
}
void draw_() {
background(250);
pushMatrix();
translate(width/2, height/2);
rotateX(-atan(sqrt(.5)));
rotateY(QUARTER_PI);
for (int i=-N; i<=N; i++) {
for (int j=-N; j<=N; j++) {
pushMatrix();
translate(i*l*.99, 0, j*l*.99);
column(map(cos(TWO_PI*t - .064*sq(dist(i,j,0,0))),1,-1,80,280));
popMatrix();
}
}
popMatrix();
}
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