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Created February 17, 2018 18:36
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/*
==============================================================================
This is an automatically generated GUI class created by the Projucer!
Be careful when adding custom code to these files, as only the code within
the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
and re-saved.
Created with Projucer version: 5.2.0
------------------------------------------------------------------------------
The Projucer is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright (c) 2015 - ROLI Ltd.
==============================================================================
*/
#pragma once
//[Headers] -- You can add your own extra header files here --
#include "PluginProcessor.h"
//[/Headers]
//==============================================================================
/**
//[Comments]
An auto-generated component, created by the Introjucer.
Describe your class and how it works here!
//[/Comments]
*/
class Speaker_GodsCabAudioProcessorEditor : public AudioProcessorEditor,
public Button::Listener,
public Slider::Listener,
public Label::Listener
{
public:
//==============================================================================
Speaker_GodsCabAudioProcessorEditor (Speaker_GodsCabAudioProcessor* ownerFilter);
~Speaker_GodsCabAudioProcessorEditor();
//==============================================================================
//[UserMethods] -- You can add your own custom methods in this section.
//[/UserMethods]
void paint (Graphics& g) override;
void resized() override;
void buttonClicked (Button* buttonThatWasClicked) override;
void sliderValueChanged (Slider* sliderThatWasMoved) override;
void labelTextChanged (Label* labelThatHasChanged) override;
// Binary resources:
static const char* background_image_jpg;
static const int background_image_jpgSize;
static const char* vignette_png;
static const int vignette_pngSize;
private:
//[UserVariables] -- You can add your own custom variables in this section.
//[/UserVariables]
//==============================================================================
ScopedPointer<Label> label__IRs_not_found_Fs;
ScopedPointer<GroupComponent> groupComponent;
ScopedPointer<ToggleButton> Mic1Button1;
ScopedPointer<ToggleButton> Mic1Button3;
ScopedPointer<ToggleButton> Mic1Button5;
ScopedPointer<ToggleButton> Mic1Button7;
ScopedPointer<ToggleButton> Mic1Button8;
ScopedPointer<Slider> slider_position1;
ScopedPointer<Slider> slider_presence1;
ScopedPointer<Label> label_position1;
ScopedPointer<Label> label_distance1;
ScopedPointer<Label> label_presence1;
ScopedPointer<ToggleButton> Mic2Button1;
ScopedPointer<ToggleButton> Mic2Button3;
ScopedPointer<ToggleButton> Mic2Button5;
ScopedPointer<ToggleButton> Mic2Button7;
ScopedPointer<ToggleButton> Mic2Button8;
ScopedPointer<Slider> slider_position2;
ScopedPointer<Slider> slider_presence2;
ScopedPointer<Label> label_position2;
ScopedPointer<Label> label_distance2;
ScopedPointer<Label> label_presence2;
ScopedPointer<Slider> slider_balance;
ScopedPointer<Label> label_balance;
ScopedPointer<ToggleButton> TSButton1;
ScopedPointer<ToggleButton> TSButton2;
ScopedPointer<Slider> slider_balance_room;
ScopedPointer<Label> label_balance2;
ScopedPointer<ToggleButton> TSRoomButton3;
ScopedPointer<ToggleButton> RoomTypeButton1;
ScopedPointer<ToggleButton> RoomTypeButton2;
ScopedPointer<ToggleButton> RoomTypeButton3;
ScopedPointer<ToggleButton> RoomTypeButton4;
ScopedPointer<Slider> slider_presence_room;
ScopedPointer<Label> label_presence_room;
ScopedPointer<TextButton> Mic1ActivateButton;
ScopedPointer<TextButton> Mic2ActivateButton;
ScopedPointer<TextButton> RoomActivateButton;
ScopedPointer<Label> label_microphone1;
ScopedPointer<Label> label_microphone2;
ScopedPointer<Label> label_microphone4;
ScopedPointer<Label> label__room_nt5;
ScopedPointer<Label> label__room_u87;
ScopedPointer<TextButton> BypassActivateButton;
ScopedPointer<TextButton> MuteActivateButton;
ScopedPointer<TextButton> EcoModeButton2;
ScopedPointer<TextButton> SoloButton1;
ScopedPointer<TextButton> SoloButton2;
ScopedPointer<TextButton> SoloRoomButton;
ScopedPointer<Label> label__IRs_not_found;
ScopedPointer<TextButton> HideRoomSectionButton;
ScopedPointer<Label> label5;
ScopedPointer<TextButton> HideSetsButton;
ScopedPointer<Label> label;
ScopedPointer<Label> label2;
ScopedPointer<Label> label3;
ScopedPointer<Label> label4;
ScopedPointer<ToggleButton> Set0Button;
ScopedPointer<ToggleButton> Set1Button;
ScopedPointer<ToggleButton> Set2Button;
ScopedPointer<ToggleButton> Set3Button;
Image cachedImage_background_image_jpg_1;
Image cachedImage_vignette_png_2;
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Speaker_GodsCabAudioProcessorEditor)
};
//[EndFile] You can add extra defines here...
//[/EndFile]
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