Created
February 17, 2017 05:50
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Changes to make the hero do not learn free spells and all sprite spells are displayed correctly in the Mage Guild.
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Trigger(MAP_START, "", "give_spells"); | |
Trigger(TOWN_LOADED, "Sorrow's End", "check_library"); | |
startMap = 0; | |
mapVariables = {"startMap"}; | |
function give_spells() | |
if startMap == 0 then | |
startMap = 1; | |
p = GetPlayer(0); | |
h = GetHero(p, 0); | |
GrantSpell(h, SPELL_METEOR_SHOWER); | |
SetPrimarySkill(h, PRIMARY_SKILL_KNOWLEDGE, 10); | |
SetSpellpoints(h, 100); | |
SetSecondarySkill(h, SECONDARY_SKILL_LEADERSHIP, 1); | |
SetSecondarySkill(h, SECONDARY_SKILL_WISDOM, 3); | |
p2 = GetPlayer(1); | |
h2 = GetHero(p2, 0); | |
GrantArmy(h2, CREATURE_BONE_DRAGON, 10); | |
end | |
end; | |
function check_library() | |
t = GetCurrentTown(); | |
if HasVisitingHero(t) then | |
h = GetVisitingHero(t); | |
if HasArtifact(h, ARTIFACT_MAGES_RING_OF_POWER) then | |
TakeArtifact(h, ARTIFACT_MAGES_RING_OF_POWER); | |
MessageBox("The Mage's Ring fits easily in the keyhole of the sealed library door. Inside lie shelves packed with tomes."); | |
SetGuildSpell(t, 4, 0, SPELL_DIMENSION_DOOR); | |
SetGuildSpell(t, 4, 1, SPELL_SUMMON_WATER_ELEMENTAL); | |
SetGuildSpell(t, 4, 2, SPELL_SUMMON_EARTH_ELEMENTAL); | |
SetGuildSpell(t, 4, 3, SPELL_RESURRECT_TRUE); | |
BuildInCurrentTown(BUILDING_MAGE_GUILD); | |
BuildInCurrentTown(BUILDING_MAGE_GUILD); | |
BuildInCurrentTown(BUILDING_MAGE_GUILD); | |
BuildInCurrentTown(BUILDING_MAGE_GUILD); | |
BuildInCurrentTown(BUILDING_MAGE_GUILD); | |
SetNumGuildSpells(t, 0, 4); | |
SetNumGuildSpells(t, 1, 4); | |
SetNumGuildSpells(t, 2, 4); | |
SetNumGuildSpells(t, 3, 4); | |
SetNumGuildSpells(t, 4, 4); | |
end; | |
end; | |
end; |
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