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Created June 27, 2014 17:32
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Open Broadcaster Software v0.625b log file uploaded at 2014-06-27, 20:32:22 (local time). The log file was approximately 1 day and 21 hours old at the time it was uploaded.
23:20:45: Server Ping plugin strings not found, dynamically loading 24 strings
23:20:50: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
23:20:50: -------------------------------
23:20:50: CPU Name: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz
23:20:50: CPU Speed: 4622MHz
23:20:50: Physical Memory: 4095MB Total, 4095MB Free
23:20:50: stepping id: 7, model 45, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
23:20:50: monitor 1: pos={0, 0}, size={1680, 1050}
23:20:50: monitor 2: pos={-1920, 0}, size={1920, 1080}
23:20:50: Windows Version: 6.2 Build 9200
23:20:50: Aero is Enabled
23:20:50: -------------------------------
23:20:50: OBS Modules:
23:20:50: Base Address Module
23:20:50: 00280000 OBS.exe
23:20:50: 52690000 OBSApi.dll
23:20:50: 633B0000 DShowPlugin.dll
23:20:50: 665C0000 GraphicsCapture.dll
23:20:50: 63B50000 NoiseGate.dll
23:20:50: 69590000 PSVPlugin.dll
23:20:50: 681D0000 ServerPingPlugin.dll
23:20:50: ------------------------------------------
23:20:50: Adapter 1
23:20:50: Video Adapter: AMD Radeon HD 7900 Series
23:20:50: Video Adapter Dedicated Video Memory: 3194105856
23:20:50: Video Adapter Shared System Memory: 1100795904
23:20:50: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
23:20:50: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
23:20:50: =====Stream Start: 2014-06-25, 23:20:50===============================================
23:20:50: Multithreaded optimizations: On
23:20:50: Base resolution: 1280x720
23:20:50: Output resolution: 1280x720
23:20:50: ------------------------------------------
23:20:50: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
23:20:51: ------------------------------------------
23:20:51: Audio Format: 48000 Hz
23:20:51: ------------------------------------------
23:20:51: Audio Channels: 2 Ch
23:20:51: Playback device Default
23:20:51: ------------------------------------------
23:20:51: Using desktop audio input: Speakers (Realtek High Definition Audio)
23:20:51: Global Audio time adjust: 0
23:20:51: ------------------------------------------
23:20:51: Using auxilary audio input: Microphone (Realtek High Definition Audio)
23:20:51: Mic time offset: 0
23:20:51: ------------------------------------------
23:20:51: Audio Encoding: AAC
23:20:51: bitrate: 128
23:20:51: Using bitmap image
23:20:51: Using bitmap image
23:20:51: Scene buffering time set to 700
23:20:51: x264: MB rate (432000) > level limit (245760)
23:20:51: ------------------------------------------
23:20:51: Video Encoding: x264
23:20:51: fps: 120
23:20:51: width: 1280, height: 720
23:20:51: preset: veryfast
23:20:51: profile: main
23:20:51: keyint: 240
23:20:51: CBR: yes
23:20:51: CFR: yes
23:20:51: max bitrate: 3500
23:20:51: buffer size: 3500
23:20:51: ------------------------------------------
23:20:52: Using RTMP service: Twitch / Justin.tv
23:20:52: Server selection: rtmp://live-arn.justin.tv/app
23:20:52: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
23:20:53: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:20:53: New Scene
23:20:53: Using graphics capture
23:20:53: Using anti-cheat hooking for game capture
23:20:53: Trying to hook process: csgo.exe
23:20:53: Completed handshake with rtmp://live-arn.justin.tv/app in 991 ms.
23:20:54: SO_SNDBUF was at 65536
23:20:55: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 463872)
23:20:56: SharedTexCapture hooked
23:20:57: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 39966 / 463872)
23:20:57: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 463872)
23:21:09: GraphicsCaptureSource::NewCapture: eliminating old capture
23:21:09: SharedTexCapture hooked
23:25:00: GraphicsCaptureSource::NewCapture: eliminating old capture
23:25:00: SharedTexCapture hooked
23:27:15: GraphicsCaptureSource::NewCapture: eliminating old capture
23:27:15: SharedTexCapture hooked
23:27:25: GraphicsCaptureSource::NewCapture: eliminating old capture
23:27:25: SharedTexCapture hooked
23:27:37: GraphicsCaptureSource::NewCapture: eliminating old capture
23:27:37: SharedTexCapture hooked
23:29:17: GraphicsCaptureSource::NewCapture: eliminating old capture
23:29:17: SharedTexCapture hooked
23:29:59: GraphicsCaptureSource::NewCapture: eliminating old capture
23:29:59: SharedTexCapture hooked
23:30:33: GraphicsCaptureSource::NewCapture: eliminating old capture
23:30:33: SharedTexCapture hooked
23:33:10: GraphicsCaptureSource::NewCapture: eliminating old capture
23:33:10: SharedTexCapture hooked
23:33:53: GraphicsCaptureSource::NewCapture: eliminating old capture
23:33:53: SharedTexCapture hooked
23:35:07: GraphicsCaptureSource::NewCapture: eliminating old capture
23:35:07: SharedTexCapture hooked
23:39:16: GraphicsCaptureSource::NewCapture: eliminating old capture
23:39:16: SharedTexCapture hooked
23:40:43: GraphicsCaptureSource::NewCapture: eliminating old capture
23:40:43: SharedTexCapture hooked
23:49:22: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:49:22: New Scene
23:49:22: Using bitmap image
23:49:22: Using bitmap image
23:49:32: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:49:32: New Scene
23:49:32: Using graphics capture
23:49:32: Using anti-cheat hooking for game capture
23:49:32: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:49:32: New Scene
23:49:32: Using graphics capture
23:49:32: Using anti-cheat hooking for game capture
23:49:32: Trying to hook process: csgo.exe
23:49:37: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:49:37: New Scene
23:49:37: Using bitmap image
23:49:38: Using bitmap image
23:50:05: Using bitmap image
23:52:11: Total frames encoded: 225563, total frames duplicated: 1215 (0.54%)
23:52:11: Total frames rendered: 224638, number of late frames: 110 (0.05%) (it's okay for some frames to be late)
23:52:11: RTMPPublisher::SocketLoop: Graceful loop exit
23:52:11: Average send payload: 5509 bytes, average send interval: 12 ms
23:52:11: Number of times waited to send: 0, Waited for a total of 0 bytes
23:52:11: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
23:52:11: Number of bytes sent: 854998905
23:52:11:
23:52:11: Profiler time results:
23:52:11:
23:52:11: ==============================================================
23:52:11: video thread frame - [100%] [avg time: 0.583 ms] [children: 20.1%] [unaccounted: 79.9%]
23:52:11: | scene->Preprocess - [0.343%] [avg time: 0.002 ms]
23:52:11: | GPU download and conversion - [19.7%] [avg time: 0.115 ms] [children: 17.3%] [unaccounted: 2.4%]
23:52:11: | | flush - [15.1%] [avg time: 0.088 ms]
23:52:11: | | CopyResource - [1.72%] [avg time: 0.01 ms]
23:52:11: | | conversion to 4:2:0 - [0.515%] [avg time: 0.003 ms]
23:52:11: Convert444Threads - [100%] [avg time: 0.307 ms] [children: 98.4%] [unaccounted: 1.63%]
23:52:11: | Convert444toNV12 - [98.4%] [avg time: 0.302 ms]
23:52:11: encoder thread frame - [100%] [avg time: 0.857 ms] [children: 2.33%] [unaccounted: 97.7%]
23:52:11: | sending stuff out - [2.33%] [avg time: 0.02 ms]
23:52:11: ==============================================================
23:52:11:
23:52:11:
23:52:11: Profiler CPU results:
23:52:11:
23:52:11: ==============================================================
23:52:11: video thread frame - [cpu time: avg 0.033 ms, total 7484.38 ms] [avg calls per frame: 1]
23:52:11: | scene->Preprocess - [cpu time: avg 0 ms, total 31.25 ms] [avg calls per frame: 1]
23:52:11: | GPU download and conversion - [cpu time: avg 0.011 ms, total 2515.63 ms] [avg calls per frame: 1]
23:52:11: | | flush - [cpu time: avg 0.008 ms, total 1828.13 ms] [avg calls per frame: 1]
23:52:11: | | CopyResource - [cpu time: avg 0.001 ms, total 250 ms] [avg calls per frame: 1]
23:52:11: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 109.375 ms] [avg calls per frame: 1]
23:52:11: Convert444Threads - [cpu time: avg 0.078 ms, total 35375 ms] [avg calls per frame: 2]
23:52:11: | Convert444toNV12 - [cpu time: avg 0.076 ms, total 34578.1 ms] [avg calls per frame: 2]
23:52:11: encoder thread frame - [cpu time: avg 0.099 ms, total 22328.1 ms] [avg calls per frame: 1]
23:52:11: | sending stuff out - [cpu time: avg 0.01 ms, total 2453.13 ms] [avg calls per frame: 1]
23:52:11: ==============================================================
23:52:11:
23:52:11: =====Stream End: 2014-06-25, 23:52:11=================================================
23:52:12: Server Ping plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2014-06-25, 23:20:53: we're booting up:
23:20:53: CaptureThread: attached to process csgo.exe
23:20:53: D3D9 Present
23:20:53: GL Present
23:20:53: (half life scientist) everything.. seems to be in order
23:20:56: D3D9EndScene called
23:20:56: D3DPRESENT_PARAMETERS {
23:20:56: BackBufferWidth: 1680
23:20:56: BackBufferHeight: 1050
23:20:56: BackBufferFormat: D3DFMT_A8R8G8B8
23:20:56: BackBufferCount: 1
23:20:56: MultiSampleType: D3DMULTISAMPLE_NONE
23:20:56: MultiSampleQuality: 0
23:20:56: SwapEffect: D3DSWAPEFFECT_DISCARD
23:20:56: hDeviceWindow: 524442
23:20:56: Windowed: false
23:20:56: EnableAutoDepthStencil: true
23:20:56: AutoDepthStencilFormat: D3DFMT_D24S8
23:20:56: Flags: None
23:20:56: FullScreen_RefreshRateInHz: 120
23:20:56: PresentationInterval: 2147483648
23:20:56: };
23:20:56: successfully set up d3d9 hooks
23:20:56: D3D9Present called
23:20:56: DoD3D9GPUHook: success
23:20:56: D3DSURFACE_DESC {
23:20:56: Format: D3DFMT_A8R8G8B8
23:20:56: Type: D3DRTYPE_SURFACE
23:20:56: Usage: D3DUSAGE_RENDERTARGET
23:20:56: Pool: D3DPOOL_DEFAULT
23:20:56: MultiSampleType: D3DMULTISAMPLE_NONE
23:20:56: MultiSampleQuality: 0
23:20:56: Width: 1680
23:20:56: Height: 1050
23:20:56: };
23:20:56: successfully capturing d3d9 frames via GPU
23:21:07: D3D9Reset called
23:21:07: ---------------------- Cleared D3D9 Capture ----------------------
23:21:07: successfully set up d3d9 hooks
23:21:09: D3D9EndScene called
23:21:09: D3D9Present called
23:21:09: DoD3D9GPUHook: success
23:21:09: D3DSURFACE_DESC {
23:21:09: Format: D3DFMT_A8R8G8B8
23:21:09: Type: D3DRTYPE_SURFACE
23:21:09: Usage: D3DUSAGE_RENDERTARGET
23:21:09: Pool: D3DPOOL_DEFAULT
23:21:09: MultiSampleType: D3DMULTISAMPLE_NONE
23:21:09: MultiSampleQuality: 0
23:21:09: Width: 1680
23:21:09: Height: 1050
23:21:09: };
23:21:09: successfully capturing d3d9 frames via GPU
23:24:58: D3D9Reset called
23:24:58: ---------------------- Cleared D3D9 Capture ----------------------
23:24:58: successfully set up d3d9 hooks
23:25:00: D3D9EndScene called
23:25:00: D3D9Present called
23:25:00: DoD3D9GPUHook: success
23:25:00: D3DSURFACE_DESC {
23:25:00: Format: D3DFMT_A8R8G8B8
23:25:00: Type: D3DRTYPE_SURFACE
23:25:00: Usage: D3DUSAGE_RENDERTARGET
23:25:00: Pool: D3DPOOL_DEFAULT
23:25:00: MultiSampleType: D3DMULTISAMPLE_NONE
23:25:00: MultiSampleQuality: 0
23:25:00: Width: 1680
23:25:00: Height: 1050
23:25:00: };
23:25:00: successfully capturing d3d9 frames via GPU
23:27:13: D3D9Reset called
23:27:13: ---------------------- Cleared D3D9 Capture ----------------------
23:27:13: successfully set up d3d9 hooks
23:27:15: D3D9EndScene called
23:27:15: D3D9Present called
23:27:15: DoD3D9GPUHook: success
23:27:15: D3DSURFACE_DESC {
23:27:15: Format: D3DFMT_A8R8G8B8
23:27:15: Type: D3DRTYPE_SURFACE
23:27:15: Usage: D3DUSAGE_RENDERTARGET
23:27:15: Pool: D3DPOOL_DEFAULT
23:27:15: MultiSampleType: D3DMULTISAMPLE_NONE
23:27:15: MultiSampleQuality: 0
23:27:15: Width: 1680
23:27:15: Height: 1050
23:27:15: };
23:27:15: successfully capturing d3d9 frames via GPU
23:27:22: D3D9Reset called
23:27:22: ---------------------- Cleared D3D9 Capture ----------------------
23:27:23: successfully set up d3d9 hooks
23:27:25: D3D9EndScene called
23:27:25: D3D9Present called
23:27:25: DoD3D9GPUHook: success
23:27:25: D3DSURFACE_DESC {
23:27:25: Format: D3DFMT_A8R8G8B8
23:27:25: Type: D3DRTYPE_SURFACE
23:27:25: Usage: D3DUSAGE_RENDERTARGET
23:27:25: Pool: D3DPOOL_DEFAULT
23:27:25: MultiSampleType: D3DMULTISAMPLE_NONE
23:27:25: MultiSampleQuality: 0
23:27:25: Width: 1680
23:27:25: Height: 1050
23:27:25: };
23:27:25: successfully capturing d3d9 frames via GPU
23:27:34: D3D9Reset called
23:27:34: ---------------------- Cleared D3D9 Capture ----------------------
23:27:35: successfully set up d3d9 hooks
23:27:37: D3D9EndScene called
23:27:37: D3D9Present called
23:27:37: DoD3D9GPUHook: success
23:27:37: D3DSURFACE_DESC {
23:27:37: Format: D3DFMT_A8R8G8B8
23:27:37: Type: D3DRTYPE_SURFACE
23:27:37: Usage: D3DUSAGE_RENDERTARGET
23:27:37: Pool: D3DPOOL_DEFAULT
23:27:37: MultiSampleType: D3DMULTISAMPLE_NONE
23:27:37: MultiSampleQuality: 0
23:27:37: Width: 1680
23:27:37: Height: 1050
23:27:37: };
23:27:37: successfully capturing d3d9 frames via GPU
23:29:15: D3D9Reset called
23:29:15: ---------------------- Cleared D3D9 Capture ----------------------
23:29:15: successfully set up d3d9 hooks
23:29:17: D3D9EndScene called
23:29:17: D3D9Present called
23:29:17: DoD3D9GPUHook: success
23:29:17: D3DSURFACE_DESC {
23:29:17: Format: D3DFMT_A8R8G8B8
23:29:17: Type: D3DRTYPE_SURFACE
23:29:17: Usage: D3DUSAGE_RENDERTARGET
23:29:17: Pool: D3DPOOL_DEFAULT
23:29:17: MultiSampleType: D3DMULTISAMPLE_NONE
23:29:17: MultiSampleQuality: 0
23:29:17: Width: 1680
23:29:17: Height: 1050
23:29:17: };
23:29:17: successfully capturing d3d9 frames via GPU
23:29:57: D3D9Reset called
23:29:57: ---------------------- Cleared D3D9 Capture ----------------------
23:29:57: successfully set up d3d9 hooks
23:29:59: D3D9EndScene called
23:29:59: D3D9Present called
23:29:59: DoD3D9GPUHook: success
23:29:59: D3DSURFACE_DESC {
23:29:59: Format: D3DFMT_A8R8G8B8
23:29:59: Type: D3DRTYPE_SURFACE
23:29:59: Usage: D3DUSAGE_RENDERTARGET
23:29:59: Pool: D3DPOOL_DEFAULT
23:29:59: MultiSampleType: D3DMULTISAMPLE_NONE
23:29:59: MultiSampleQuality: 0
23:29:59: Width: 1680
23:29:59: Height: 1050
23:29:59: };
23:29:59: successfully capturing d3d9 frames via GPU
23:30:31: D3D9Reset called
23:30:31: ---------------------- Cleared D3D9 Capture ----------------------
23:30:31: successfully set up d3d9 hooks
23:30:33: D3D9EndScene called
23:30:33: D3D9Present called
23:30:33: DoD3D9GPUHook: success
23:30:33: D3DSURFACE_DESC {
23:30:33: Format: D3DFMT_A8R8G8B8
23:30:33: Type: D3DRTYPE_SURFACE
23:30:33: Usage: D3DUSAGE_RENDERTARGET
23:30:33: Pool: D3DPOOL_DEFAULT
23:30:33: MultiSampleType: D3DMULTISAMPLE_NONE
23:30:33: MultiSampleQuality: 0
23:30:33: Width: 1680
23:30:33: Height: 1050
23:30:33: };
23:30:33: successfully capturing d3d9 frames via GPU
23:33:07: D3D9Reset called
23:33:07: ---------------------- Cleared D3D9 Capture ----------------------
23:33:08: successfully set up d3d9 hooks
23:33:10: D3D9EndScene called
23:33:10: D3D9Present called
23:33:10: DoD3D9GPUHook: success
23:33:10: D3DSURFACE_DESC {
23:33:10: Format: D3DFMT_A8R8G8B8
23:33:10: Type: D3DRTYPE_SURFACE
23:33:10: Usage: D3DUSAGE_RENDERTARGET
23:33:10: Pool: D3DPOOL_DEFAULT
23:33:10: MultiSampleType: D3DMULTISAMPLE_NONE
23:33:10: MultiSampleQuality: 0
23:33:10: Width: 1680
23:33:10: Height: 1050
23:33:10: };
23:33:10: successfully capturing d3d9 frames via GPU
23:33:51: D3D9Reset called
23:33:51: ---------------------- Cleared D3D9 Capture ----------------------
23:33:51: successfully set up d3d9 hooks
23:33:53: D3D9EndScene called
23:33:53: D3D9Present called
23:33:53: DoD3D9GPUHook: success
23:33:53: D3DSURFACE_DESC {
23:33:53: Format: D3DFMT_A8R8G8B8
23:33:53: Type: D3DRTYPE_SURFACE
23:33:53: Usage: D3DUSAGE_RENDERTARGET
23:33:53: Pool: D3DPOOL_DEFAULT
23:33:53: MultiSampleType: D3DMULTISAMPLE_NONE
23:33:53: MultiSampleQuality: 0
23:33:53: Width: 1680
23:33:53: Height: 1050
23:33:53: };
23:33:53: successfully capturing d3d9 frames via GPU
23:35:04: D3D9Reset called
23:35:04: ---------------------- Cleared D3D9 Capture ----------------------
23:35:05: successfully set up d3d9 hooks
23:35:07: D3D9EndScene called
23:35:07: D3D9Present called
23:35:07: DoD3D9GPUHook: success
23:35:07: D3DSURFACE_DESC {
23:35:07: Format: D3DFMT_A8R8G8B8
23:35:07: Type: D3DRTYPE_SURFACE
23:35:07: Usage: D3DUSAGE_RENDERTARGET
23:35:07: Pool: D3DPOOL_DEFAULT
23:35:07: MultiSampleType: D3DMULTISAMPLE_NONE
23:35:07: MultiSampleQuality: 0
23:35:07: Width: 1680
23:35:07: Height: 1050
23:35:07: };
23:35:07: successfully capturing d3d9 frames via GPU
23:39:14: D3D9Reset called
23:39:14: ---------------------- Cleared D3D9 Capture ----------------------
23:39:14: successfully set up d3d9 hooks
23:39:16: D3D9EndScene called
23:39:16: D3D9Present called
23:39:16: DoD3D9GPUHook: success
23:39:16: D3DSURFACE_DESC {
23:39:16: Format: D3DFMT_A8R8G8B8
23:39:16: Type: D3DRTYPE_SURFACE
23:39:16: Usage: D3DUSAGE_RENDERTARGET
23:39:16: Pool: D3DPOOL_DEFAULT
23:39:16: MultiSampleType: D3DMULTISAMPLE_NONE
23:39:16: MultiSampleQuality: 0
23:39:16: Width: 1680
23:39:16: Height: 1050
23:39:16: };
23:39:16: successfully capturing d3d9 frames via GPU
23:40:41: D3D9Reset called
23:40:41: ---------------------- Cleared D3D9 Capture ----------------------
23:40:41: successfully set up d3d9 hooks
23:40:43: D3D9EndScene called
23:40:43: D3D9Present called
23:40:43: DoD3D9GPUHook: success
23:40:43: D3DSURFACE_DESC {
23:40:43: Format: D3DFMT_A8R8G8B8
23:40:43: Type: D3DRTYPE_SURFACE
23:40:43: Usage: D3DUSAGE_RENDERTARGET
23:40:43: Pool: D3DPOOL_DEFAULT
23:40:43: MultiSampleType: D3DMULTISAMPLE_NONE
23:40:43: MultiSampleQuality: 0
23:40:43: Width: 1680
23:40:43: Height: 1050
23:40:43: };
23:40:43: successfully capturing d3d9 frames via GPU
Last Game Capture Log:
2014-06-27, 18:22:36: we're booting up:
18:22:36: CaptureThread: attached to process csgo.exe
18:22:36: D3D9 Present
18:22:36: GL Present
18:22:36: (half life scientist) everything.. seems to be in order
18:22:40: D3D9EndScene called
18:22:40: D3DPRESENT_PARAMETERS {
18:22:40: BackBufferWidth: 1680
18:22:40: BackBufferHeight: 1050
18:22:40: BackBufferFormat: D3DFMT_A8R8G8B8
18:22:40: BackBufferCount: 1
18:22:40: MultiSampleType: D3DMULTISAMPLE_NONE
18:22:40: MultiSampleQuality: 0
18:22:40: SwapEffect: D3DSWAPEFFECT_DISCARD
18:22:40: hDeviceWindow: 14944434
18:22:40: Windowed: false
18:22:40: EnableAutoDepthStencil: true
18:22:40: AutoDepthStencilFormat: D3DFMT_D24S8
18:22:40: Flags: None
18:22:40: FullScreen_RefreshRateInHz: 60
18:22:40: PresentationInterval: 2147483648
18:22:40: };
18:22:40: successfully set up d3d9 hooks
18:22:40: D3D9Present called
18:22:40: DoD3D9GPUHook: success
18:22:40: D3DSURFACE_DESC {
18:22:40: Format: D3DFMT_A8R8G8B8
18:22:40: Type: D3DRTYPE_SURFACE
18:22:40: Usage: D3DUSAGE_RENDERTARGET
18:22:40: Pool: D3DPOOL_DEFAULT
18:22:40: MultiSampleType: D3DMULTISAMPLE_NONE
18:22:40: MultiSampleQuality: 0
18:22:40: Width: 1680
18:22:40: Height: 1050
18:22:40: };
18:22:40: successfully capturing d3d9 frames via GPU
18:23:16: D3D9Reset called
18:23:16: ---------------------- Cleared D3D9 Capture ----------------------
18:23:16: successfully set up d3d9 hooks
18:23:18: D3D9EndScene called
18:23:18: D3D9Present called
18:23:18: DoD3D9GPUHook: success
18:23:18: D3DSURFACE_DESC {
18:23:18: Format: D3DFMT_A8R8G8B8
18:23:18: Type: D3DRTYPE_SURFACE
18:23:18: Usage: D3DUSAGE_RENDERTARGET
18:23:18: Pool: D3DPOOL_DEFAULT
18:23:18: MultiSampleType: D3DMULTISAMPLE_NONE
18:23:18: MultiSampleQuality: 0
18:23:18: Width: 1680
18:23:18: Height: 1050
18:23:18: };
18:23:18: successfully capturing d3d9 frames via GPU
18:32:10: D3D9Reset called
18:32:10: ---------------------- Cleared D3D9 Capture ----------------------
18:32:10: successfully set up d3d9 hooks
18:32:13: D3D9EndScene called
18:32:13: D3D9Present called
18:32:13: DoD3D9GPUHook: success
18:32:13: D3DSURFACE_DESC {
18:32:13: Format: D3DFMT_A8R8G8B8
18:32:13: Type: D3DRTYPE_SURFACE
18:32:13: Usage: D3DUSAGE_RENDERTARGET
18:32:13: Pool: D3DPOOL_DEFAULT
18:32:13: MultiSampleType: D3DMULTISAMPLE_NONE
18:32:13: MultiSampleQuality: 0
18:32:13: Width: 1680
18:32:13: Height: 1050
18:32:13: };
18:32:13: successfully capturing d3d9 frames via GPU
18:54:37: D3D9Reset called
18:54:37: ---------------------- Cleared D3D9 Capture ----------------------
18:54:37: successfully set up d3d9 hooks
18:54:39: D3D9EndScene called
18:54:39: D3D9Present called
18:54:39: DoD3D9GPUHook: success
18:54:39: D3DSURFACE_DESC {
18:54:39: Format: D3DFMT_A8R8G8B8
18:54:39: Type: D3DRTYPE_SURFACE
18:54:39: Usage: D3DUSAGE_RENDERTARGET
18:54:39: Pool: D3DPOOL_DEFAULT
18:54:39: MultiSampleType: D3DMULTISAMPLE_NONE
18:54:39: MultiSampleQuality: 0
18:54:39: Width: 1680
18:54:39: Height: 1050
18:54:39: };
18:54:39: successfully capturing d3d9 frames via GPU
18:56:12: D3D9Reset called
18:56:12: ---------------------- Cleared D3D9 Capture ----------------------
18:56:12: successfully set up d3d9 hooks
18:56:14: D3D9EndScene called
18:56:14: D3D9Present called
18:56:14: DoD3D9GPUHook: success
18:56:14: D3DSURFACE_DESC {
18:56:14: Format: D3DFMT_A8R8G8B8
18:56:14: Type: D3DRTYPE_SURFACE
18:56:14: Usage: D3DUSAGE_RENDERTARGET
18:56:14: Pool: D3DPOOL_DEFAULT
18:56:14: MultiSampleType: D3DMULTISAMPLE_NONE
18:56:14: MultiSampleQuality: 0
18:56:14: Width: 1680
18:56:14: Height: 1050
18:56:14: };
18:56:14: successfully capturing d3d9 frames via GPU
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