Skip to content

Instantly share code, notes, and snippets.

/jetpack.java Secret

Created Mar 28, 2016
Embed
What would you like to do?
package com.koopamillion.item;
import com.koopamillion.Main.JetpackMessage;
import com.koopamillion.Main.MainRegistry;
import com.koopamillion.lib.RefStrings;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class jetpack extends ItemArmor{
public jetpack(ArmorMaterial p_i45325_1_, int p_i45325_2_, int p_i45325_3_) {
super(p_i45325_1_, p_i45325_2_, p_i45325_3_);
}
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type){
if(stack.getItem() == Mitems.jetpack) {
return RefStrings.MODID + ":textures/model/armor/jetpack.png";
}else{
return null;
}
}
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack stack){
if(stack.getItem() == Mitems.jetpack && MainRegistry.proxy.keyBindJump()){
JetpackMessage.sendToServer(new JetpackMessage(1));
/*int yaw = (int)player.rotationYaw;
if (yaw<0)
yaw+=360;
yaw+=22;
yaw%=360;
int facing = yaw/45; // 360degrees divided by 45 == 8 zones
if(facing == 0){
player.motionZ = 0.5;
}
if(facing == 1){
player.motionZ = 0.5;
player.motionX = -0.5;
}
if(facing == 2){
player.motionX = -0.5;
}
if(facing == 3){
player.motionX = -0.5;
player.motionZ = -0.5;
}
if(facing == 4){
player.motionZ = -0.5;
}
if(facing == 5){
player.motionZ = -0.5;
player.motionX = 0.5;
}
if(facing == 6){
player.motionX = 0.5;
}
if(facing == 7){
player.motionZ = 0.5;
player.motionX = 0.5;
}
world.spawnParticle("flame", player.posX + 0.2, player.posY - 0.6, player.posZ - 0.2, 0, -0.3, 0);
world.spawnParticle("flame", player.posX - 0.2, player.posY - 0.6, player.posZ - 0.2, 0, -0.3, 0);
world.spawnParticle("largesmoke", player.posX + 0.2, player.posY - 0.6, player.posZ - 0.2, 0, -0.3, 0);
world.spawnParticle("largesmoke", player.posX - 0.2, player.posY - 0.6, player.posZ - 0.2, 0, -0.3, 0);
world.spawnParticle("lava", player.posX + 0.2, player.posY - 0.6, player.posZ - 0.2, 0, -0.3, 0);
world.spawnParticle("lava", player.posX - 0.2, player.posY - 0.6, player.posZ - 0.2, 0, -0.3, 0);
player.motionY = 0.5;*/
Mitems.jetpack.setDamage(stack, Mitems.jetpack.getDamage(stack) + 1);
}
if(stack.getItemDamage() >= 720){
player.setCurrentItemOrArmor(3, new ItemStack(Mitems.jetpackDead));
}
if(stack.getItem() == Mitems.jetpack){
player.fallDistance = 0F;
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment