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Open Broadcaster Software v0.625b log file uploaded at 2014-06-29, 23:32:45 (local time). The log file was approximately 54 minutes old at the time it was uploaded.
22:38:30: Server Ping plugin strings not found, dynamically loading 24 strings
22:38:41: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
22:38:41: -------------------------------
22:38:41: CPU Name: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz
22:38:41: CPU Speed: 4622MHz
22:38:41: Physical Memory: 4095MB Total, 4095MB Free
22:38:41: stepping id: 7, model 45, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
22:38:41: monitor 1: pos={0, 0}, size={1680, 1050}
22:38:41: monitor 2: pos={-1920, 0}, size={1920, 1080}
22:38:41: Windows Version: 6.2 Build 9200
22:38:41: Aero is Enabled
22:38:41: -------------------------------
22:38:41: OBS Modules:
22:38:41: Base Address Module
22:38:41: 00970000 OBS.exe
22:38:41: 77230000 OBSApi.dll
22:38:41: 771F0000 DShowPlugin.dll
22:38:41: 771C0000 GraphicsCapture.dll
22:38:41: 77190000 NoiseGate.dll
22:38:41: 50260000 PSVPlugin.dll
22:38:41: 77170000 ServerPingPlugin.dll
22:38:41: ------------------------------------------
22:38:41: Adapter 1
22:38:41: Video Adapter: AMD Radeon HD 7900 Series
22:38:41: Video Adapter Dedicated Video Memory: 3194105856
22:38:41: Video Adapter Shared System Memory: 1100795904
22:38:41: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
22:38:41: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
22:38:41: =====Stream Start: 2014-06-29, 22:38:41===============================================
22:38:41: Multithreaded optimizations: On
22:38:41: Base resolution: 1280x720
22:38:41: Output resolution: 1280x720
22:38:41: ------------------------------------------
22:38:41: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
22:38:41: ------------------------------------------
22:38:41: Audio Format: 48000 Hz
22:38:41: ------------------------------------------
22:38:41: Audio Channels: 2 Ch
22:38:41: Playback device Default
22:38:41: ------------------------------------------
22:38:41: Using desktop audio input: Speakers (Realtek High Definition Audio)
22:38:41: Global Audio time adjust: 0
22:38:41: ------------------------------------------
22:38:41: Using auxilary audio input: Microphone (Realtek High Definition Audio)
22:38:41: Mic time offset: 0
22:38:41: ------------------------------------------
22:38:41: Audio Encoding: AAC
22:38:41: bitrate: 128
22:38:41: Using text output
22:38:41: Using text output
22:38:41: Using text output
22:38:41: Using bitmap image
22:38:41: Using bitmap image
22:38:41: Scene buffering time set to 400
22:38:41: ------------------------------------------
22:38:41: Video Encoding: x264
22:38:41: fps: 30
22:38:41: width: 1280, height: 720
22:38:41: preset: veryfast
22:38:41: profile: main
22:38:41: keyint: 60
22:38:41: CBR: yes
22:38:41: CFR: yes
22:38:41: max bitrate: 3500
22:38:41: buffer size: 3500
22:38:41: ------------------------------------------
22:38:42: Audio timestamp for device 'Microphone (Realtek High Definition Audio)' was behind target timestamp by 159533606
22:38:43: Using RTMP service: Twitch / Justin.tv
22:38:43: Server selection: rtmp://live-lhr.justin.tv/app
22:38:43: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
22:38:44: Completed handshake with rtmp://live-lhr.justin.tv/app in 786 ms.
22:38:44: SO_SNDBUF was at 65536
22:38:45: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 463872)
22:38:47: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 463872)
22:38:53: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:38:53: New Scene
22:38:53: Using graphics capture
22:38:53: Using anti-cheat hooking for game capture
22:38:53: Trying to hook process: csgo.exe
22:38:53: PERFORMANCE WARNING: Scene change took 587 ms, maybe some sources should be global sources?
22:38:56: SharedTexCapture hooked
22:38:57: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 463872)
22:39:30: GraphicsCaptureSource::NewCapture: eliminating old capture
22:39:30: SharedTexCapture hooked
22:39:41: GraphicsCaptureSource::NewCapture: eliminating old capture
22:39:41: SharedTexCapture hooked
22:39:44: GraphicsCaptureSource::NewCapture: eliminating old capture
22:39:44: SharedTexCapture hooked
22:39:53: GraphicsCaptureSource::NewCapture: eliminating old capture
22:39:53: SharedTexCapture hooked
22:40:09: GraphicsCaptureSource::NewCapture: eliminating old capture
22:40:09: SharedTexCapture hooked
22:40:33: RTMPPublisher::SocketLoop: Stalled for 3227 ms to write 461902 bytes (buffer: 0 / 463872), unstable connection?
22:47:53: GraphicsCaptureSource::NewCapture: eliminating old capture
22:47:53: SharedTexCapture hooked
22:49:48: GraphicsCaptureSource::NewCapture: eliminating old capture
22:49:48: SharedTexCapture hooked
22:50:44: GraphicsCaptureSource::NewCapture: eliminating old capture
22:50:44: SharedTexCapture hooked
22:51:30: GraphicsCaptureSource::NewCapture: eliminating old capture
22:51:30: SharedTexCapture hooked
22:51:43: GraphicsCaptureSource::NewCapture: eliminating old capture
22:51:43: SharedTexCapture hooked
22:52:32: GraphicsCaptureSource::NewCapture: eliminating old capture
22:52:32: SharedTexCapture hooked
22:55:25: GraphicsCaptureSource::NewCapture: eliminating old capture
22:55:25: SharedTexCapture hooked
22:55:39: GraphicsCaptureSource::NewCapture: eliminating old capture
22:55:39: SharedTexCapture hooked
23:06:23: GraphicsCaptureSource::NewCapture: eliminating old capture
23:06:23: SharedTexCapture hooked
23:07:20: GraphicsCaptureSource::NewCapture: eliminating old capture
23:07:20: SharedTexCapture hooked
23:07:32: GraphicsCaptureSource::NewCapture: eliminating old capture
23:07:32: SharedTexCapture hooked
23:09:12: GraphicsCaptureSource::NewCapture: eliminating old capture
23:09:12: SharedTexCapture hooked
23:10:05: GraphicsCaptureSource::NewCapture: eliminating old capture
23:10:05: SharedTexCapture hooked
23:10:40: GraphicsCaptureSource::NewCapture: eliminating old capture
23:10:40: SharedTexCapture hooked
23:12:12: GraphicsCaptureSource::NewCapture: eliminating old capture
23:12:12: SharedTexCapture hooked
23:22:31: GraphicsCaptureSource::NewCapture: eliminating old capture
23:22:31: SharedTexCapture hooked
23:27:08: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:27:08: New Scene
23:27:08: Using text output
23:27:08: Using text output
23:27:08: Using text output
23:27:08: Using bitmap image
23:27:08: Using bitmap image
23:29:46: RTMPPublisher::SocketLoop: Stalled for 3619 ms to write 461378 bytes (buffer: 0 / 463872), unstable connection?
23:29:50: RTMPPublisher::SocketLoop: Stalled for 2522 ms to write 463230 bytes (buffer: 0 / 463872), unstable connection?
23:29:55: RTMPPublisher::SocketLoop: Stalled for 4266 ms to write 460036 bytes (buffer: 0 / 463872), unstable connection?
23:29:59: RTMPPublisher::SocketLoop: Stalled for 4217 ms to write 463043 bytes (buffer: 0 / 463872), unstable connection?
23:30:04: RTMPPublisher::SocketLoop: Stalled for 4185 ms to write 463089 bytes (buffer: 0 / 463872), unstable connection?
23:30:05: RTMPPublisher::SocketLoop: Stalled for 1595 ms to write 461862 bytes (buffer: 0 / 463872), unstable connection?
23:30:19: RTMPPublisher::SocketLoop: Stalled for 3757 ms to write 462845 bytes (buffer: 0 / 463872), unstable connection?
23:30:23: RTMPPublisher::SocketLoop: Stalled for 3095 ms to write 462675 bytes (buffer: 0 / 463872), unstable connection?
23:30:25: RTMPPublisher::SocketLoop: Stalled for 2420 ms to write 463552 bytes (buffer: 0 / 463872), unstable connection?
23:30:29: RTMPPublisher::SocketLoop: Stalled for 3484 ms to write 460568 bytes (buffer: 0 / 463872), unstable connection?
23:30:32: RTMPPublisher::SocketLoop: Stalled for 3347 ms to write 461402 bytes (buffer: 0 / 463872), unstable connection?
23:30:35: RTMPPublisher::SocketLoop: Stalled for 2634 ms to write 462722 bytes (buffer: 0 / 463872), unstable connection?
23:30:37: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
23:30:37: Failed loading CUDA dll
23:30:38: RTMPPublisher::SocketLoop: Stalled for 2407 ms to write 461544 bytes (buffer: 0 / 463872), unstable connection?
23:30:42: RTMPPublisher::SocketLoop: Stalled for 1884 ms to write 463566 bytes (buffer: 0 / 463872), unstable connection?
23:30:44: RTMPPublisher::SocketLoop: Stalled for 2173 ms to write 463415 bytes (buffer: 0 / 463872), unstable connection?
23:30:47: RTMPPublisher::SocketLoop: Stalled for 1603 ms to write 463830 bytes (buffer: 0 / 463872), unstable connection?
23:30:51: RTMPPublisher::SocketLoop: Stalled for 3717 ms to write 462687 bytes (buffer: 0 / 463872), unstable connection?
23:30:53: RTMPPublisher::SocketLoop: Stalled for 1902 ms to write 461750 bytes (buffer: 0 / 463872), unstable connection?
23:30:55: RTMPPublisher::SocketLoop: Stalled for 1687 ms to write 462562 bytes (buffer: 0 / 463872), unstable connection?
23:30:57: RTMPPublisher::SocketLoop: Stalled for 1991 ms to write 462660 bytes (buffer: 0 / 463872), unstable connection?
23:31:01: RTMPPublisher::SocketLoop: Stalled for 1571 ms to write 463170 bytes (buffer: 0 / 463872), unstable connection?
23:31:04: RTMPPublisher::SocketLoop: Stalled for 2528 ms to write 461786 bytes (buffer: 0 / 463872), unstable connection?
23:31:05: RTMPPublisher::SocketLoop: Stalled for 1644 ms to write 461171 bytes (buffer: 0 / 463872), unstable connection?
23:31:09: RTMPPublisher::SocketLoop: Stalled for 1652 ms to write 461199 bytes (buffer: 0 / 463872), unstable connection?
23:31:11: Total frames encoded: 94470, total frames duplicated: 651 (0.69%)
23:31:11: Total frames rendered: 94120, number of late frames: 110 (0.12%) (it's okay for some frames to be late)
23:31:11: RTMPPublisher::SocketLoop: Graceful loop exit
Last Game Capture Log:
2014-06-29, 22:38:53: we're booting up:
22:38:53: CaptureThread: attached to process csgo.exe
22:38:53: D3D9 Present
22:38:53: GL Present
22:38:53: (half life scientist) everything.. seems to be in order
22:38:56: D3D9EndScene called
22:38:56: D3DPRESENT_PARAMETERS {
22:38:56: BackBufferWidth: 1680
22:38:56: BackBufferHeight: 1050
22:38:56: BackBufferFormat: D3DFMT_A8R8G8B8
22:38:56: BackBufferCount: 1
22:38:56: MultiSampleType: D3DMULTISAMPLE_NONE
22:38:56: MultiSampleQuality: 0
22:38:56: SwapEffect: D3DSWAPEFFECT_DISCARD
22:38:56: hDeviceWindow: 36834168
22:38:56: Windowed: false
22:38:56: EnableAutoDepthStencil: true
22:38:56: AutoDepthStencilFormat: D3DFMT_D24S8
22:38:56: Flags: None
22:38:56: FullScreen_RefreshRateInHz: 60
22:38:56: PresentationInterval: 2147483648
22:38:56: };
22:38:56: successfully set up d3d9 hooks
22:38:56: D3D9Present called
22:38:56: DoD3D9GPUHook: success
22:38:56: D3DSURFACE_DESC {
22:38:56: Format: D3DFMT_A8R8G8B8
22:38:56: Type: D3DRTYPE_SURFACE
22:38:56: Usage: D3DUSAGE_RENDERTARGET
22:38:56: Pool: D3DPOOL_DEFAULT
22:38:56: MultiSampleType: D3DMULTISAMPLE_NONE
22:38:56: MultiSampleQuality: 0
22:38:56: Width: 1680
22:38:56: Height: 1050
22:38:56: };
22:38:56: successfully capturing d3d9 frames via GPU
22:39:28: D3D9Reset called
22:39:28: ---------------------- Cleared D3D9 Capture ----------------------
22:39:28: successfully set up d3d9 hooks
22:39:30: D3D9EndScene called
22:39:30: D3D9Present called
22:39:30: DoD3D9GPUHook: success
22:39:30: D3DSURFACE_DESC {
22:39:30: Format: D3DFMT_A8R8G8B8
22:39:30: Type: D3DRTYPE_SURFACE
22:39:30: Usage: D3DUSAGE_RENDERTARGET
22:39:30: Pool: D3DPOOL_DEFAULT
22:39:30: MultiSampleType: D3DMULTISAMPLE_NONE
22:39:30: MultiSampleQuality: 0
22:39:30: Width: 1680
22:39:30: Height: 1050
22:39:30: };
22:39:30: successfully capturing d3d9 frames via GPU
22:39:40: D3D9Reset called
22:39:40: ---------------------- Cleared D3D9 Capture ----------------------
22:39:40: successfully set up d3d9 hooks
22:39:41: D3D9EndScene called
22:39:41: D3D9Present called
22:39:41: DoD3D9GPUHook: success
22:39:41: D3DSURFACE_DESC {
22:39:41: Format: D3DFMT_A8R8G8B8
22:39:41: Type: D3DRTYPE_SURFACE
22:39:41: Usage: D3DUSAGE_RENDERTARGET
22:39:41: Pool: D3DPOOL_DEFAULT
22:39:41: MultiSampleType: D3DMULTISAMPLE_NONE
22:39:41: MultiSampleQuality: 0
22:39:41: Width: 1680
22:39:41: Height: 1050
22:39:41: };
22:39:41: successfully capturing d3d9 frames via GPU
22:39:43: D3D9Reset called
22:39:43: ---------------------- Cleared D3D9 Capture ----------------------
22:39:43: successfully set up d3d9 hooks
22:39:44: D3D9EndScene called
22:39:44: D3D9Present called
22:39:44: DoD3D9GPUHook: success
22:39:44: D3DSURFACE_DESC {
22:39:44: Format: D3DFMT_A8R8G8B8
22:39:44: Type: D3DRTYPE_SURFACE
22:39:44: Usage: D3DUSAGE_RENDERTARGET
22:39:44: Pool: D3DPOOL_DEFAULT
22:39:44: MultiSampleType: D3DMULTISAMPLE_NONE
22:39:44: MultiSampleQuality: 0
22:39:44: Width: 1680
22:39:44: Height: 1050
22:39:44: };
22:39:44: successfully capturing d3d9 frames via GPU
22:39:51: D3D9Reset called
22:39:51: ---------------------- Cleared D3D9 Capture ----------------------
22:39:52: successfully set up d3d9 hooks
22:39:53: D3D9EndScene called
22:39:53: D3D9Present called
22:39:53: DoD3D9GPUHook: success
22:39:53: D3DSURFACE_DESC {
22:39:53: Format: D3DFMT_A8R8G8B8
22:39:53: Type: D3DRTYPE_SURFACE
22:39:53: Usage: D3DUSAGE_RENDERTARGET
22:39:53: Pool: D3DPOOL_DEFAULT
22:39:53: MultiSampleType: D3DMULTISAMPLE_NONE
22:39:53: MultiSampleQuality: 0
22:39:53: Width: 1680
22:39:53: Height: 1050
22:39:53: };
22:39:53: successfully capturing d3d9 frames via GPU
22:40:07: D3D9Reset called
22:40:07: ---------------------- Cleared D3D9 Capture ----------------------
22:40:08: successfully set up d3d9 hooks
22:40:09: D3D9EndScene called
22:40:09: D3D9Present called
22:40:09: DoD3D9GPUHook: success
22:40:09: D3DSURFACE_DESC {
22:40:09: Format: D3DFMT_A8R8G8B8
22:40:09: Type: D3DRTYPE_SURFACE
22:40:09: Usage: D3DUSAGE_RENDERTARGET
22:40:09: Pool: D3DPOOL_DEFAULT
22:40:09: MultiSampleType: D3DMULTISAMPLE_NONE
22:40:09: MultiSampleQuality: 0
22:40:09: Width: 1680
22:40:09: Height: 1050
22:40:09: };
22:40:09: successfully capturing d3d9 frames via GPU
22:47:52: D3D9Reset called
22:47:52: ---------------------- Cleared D3D9 Capture ----------------------
22:47:52: successfully set up d3d9 hooks
22:47:53: D3D9EndScene called
22:47:53: D3D9Present called
22:47:53: DoD3D9GPUHook: success
22:47:53: D3DSURFACE_DESC {
22:47:53: Format: D3DFMT_A8R8G8B8
22:47:53: Type: D3DRTYPE_SURFACE
22:47:53: Usage: D3DUSAGE_RENDERTARGET
22:47:53: Pool: D3DPOOL_DEFAULT
22:47:53: MultiSampleType: D3DMULTISAMPLE_NONE
22:47:53: MultiSampleQuality: 0
22:47:53: Width: 1680
22:47:53: Height: 1050
22:47:53: };
22:47:53: successfully capturing d3d9 frames via GPU
22:49:46: D3D9Reset called
22:49:46: ---------------------- Cleared D3D9 Capture ----------------------
22:49:47: successfully set up d3d9 hooks
22:49:48: D3D9EndScene called
22:49:48: D3D9Present called
22:49:48: DoD3D9GPUHook: success
22:49:48: D3DSURFACE_DESC {
22:49:48: Format: D3DFMT_A8R8G8B8
22:49:48: Type: D3DRTYPE_SURFACE
22:49:48: Usage: D3DUSAGE_RENDERTARGET
22:49:48: Pool: D3DPOOL_DEFAULT
22:49:48: MultiSampleType: D3DMULTISAMPLE_NONE
22:49:48: MultiSampleQuality: 0
22:49:48: Width: 1680
22:49:48: Height: 1050
22:49:48: };
22:49:48: successfully capturing d3d9 frames via GPU
22:50:42: D3D9Reset called
22:50:42: ---------------------- Cleared D3D9 Capture ----------------------
22:50:42: successfully set up d3d9 hooks
22:50:44: D3D9EndScene called
22:50:44: D3D9Present called
22:50:44: DoD3D9GPUHook: success
22:50:44: D3DSURFACE_DESC {
22:50:44: Format: D3DFMT_A8R8G8B8
22:50:44: Type: D3DRTYPE_SURFACE
22:50:44: Usage: D3DUSAGE_RENDERTARGET
22:50:44: Pool: D3DPOOL_DEFAULT
22:50:44: MultiSampleType: D3DMULTISAMPLE_NONE
22:50:44: MultiSampleQuality: 0
22:50:44: Width: 1680
22:50:44: Height: 1050
22:50:44: };
22:50:44: successfully capturing d3d9 frames via GPU
22:51:29: D3D9Reset called
22:51:29: ---------------------- Cleared D3D9 Capture ----------------------
22:51:29: successfully set up d3d9 hooks
22:51:30: D3D9EndScene called
22:51:30: D3D9Present called
22:51:30: DoD3D9GPUHook: success
22:51:30: D3DSURFACE_DESC {
22:51:30: Format: D3DFMT_A8R8G8B8
22:51:30: Type: D3DRTYPE_SURFACE
22:51:30: Usage: D3DUSAGE_RENDERTARGET
22:51:30: Pool: D3DPOOL_DEFAULT
22:51:30: MultiSampleType: D3DMULTISAMPLE_NONE
22:51:30: MultiSampleQuality: 0
22:51:30: Width: 1680
22:51:30: Height: 1050
22:51:30: };
22:51:30: successfully capturing d3d9 frames via GPU
22:51:41: D3D9Reset called
22:51:41: ---------------------- Cleared D3D9 Capture ----------------------
22:51:42: successfully set up d3d9 hooks
22:51:43: D3D9EndScene called
22:51:43: D3D9Present called
22:51:43: DoD3D9GPUHook: success
22:51:43: D3DSURFACE_DESC {
22:51:43: Format: D3DFMT_A8R8G8B8
22:51:43: Type: D3DRTYPE_SURFACE
22:51:43: Usage: D3DUSAGE_RENDERTARGET
22:51:43: Pool: D3DPOOL_DEFAULT
22:51:43: MultiSampleType: D3DMULTISAMPLE_NONE
22:51:43: MultiSampleQuality: 0
22:51:43: Width: 1680
22:51:43: Height: 1050
22:51:43: };
22:51:43: successfully capturing d3d9 frames via GPU
22:52:30: D3D9Reset called
22:52:30: ---------------------- Cleared D3D9 Capture ----------------------
22:52:31: successfully set up d3d9 hooks
22:52:32: D3D9EndScene called
22:52:32: D3D9Present called
22:52:32: DoD3D9GPUHook: success
22:52:32: D3DSURFACE_DESC {
22:52:32: Format: D3DFMT_A8R8G8B8
22:52:32: Type: D3DRTYPE_SURFACE
22:52:32: Usage: D3DUSAGE_RENDERTARGET
22:52:32: Pool: D3DPOOL_DEFAULT
22:52:32: MultiSampleType: D3DMULTISAMPLE_NONE
22:52:32: MultiSampleQuality: 0
22:52:32: Width: 1680
22:52:32: Height: 1050
22:52:32: };
22:52:32: successfully capturing d3d9 frames via GPU
22:55:24: D3D9Reset called
22:55:24: ---------------------- Cleared D3D9 Capture ----------------------
22:55:24: successfully set up d3d9 hooks
22:55:25: D3D9EndScene called
22:55:25: D3D9Present called
22:55:25: DoD3D9GPUHook: success
22:55:25: D3DSURFACE_DESC {
22:55:25: Format: D3DFMT_A8R8G8B8
22:55:25: Type: D3DRTYPE_SURFACE
22:55:25: Usage: D3DUSAGE_RENDERTARGET
22:55:25: Pool: D3DPOOL_DEFAULT
22:55:25: MultiSampleType: D3DMULTISAMPLE_NONE
22:55:25: MultiSampleQuality: 0
22:55:25: Width: 1680
22:55:25: Height: 1050
22:55:25: };
22:55:25: successfully capturing d3d9 frames via GPU
22:55:37: D3D9Reset called
22:55:37: ---------------------- Cleared D3D9 Capture ----------------------
22:55:37: successfully set up d3d9 hooks
22:55:38: D3D9EndScene called
22:55:38: D3D9Present called
22:55:38: DoD3D9GPUHook: success
22:55:39: D3DSURFACE_DESC {
22:55:39: Format: D3DFMT_A8R8G8B8
22:55:39: Type: D3DRTYPE_SURFACE
22:55:39: Usage: D3DUSAGE_RENDERTARGET
22:55:39: Pool: D3DPOOL_DEFAULT
22:55:39: MultiSampleType: D3DMULTISAMPLE_NONE
22:55:39: MultiSampleQuality: 0
22:55:39: Width: 1680
22:55:39: Height: 1050
22:55:39: };
22:55:39: successfully capturing d3d9 frames via GPU
23:06:22: D3D9Reset called
23:06:22: ---------------------- Cleared D3D9 Capture ----------------------
23:06:22: successfully set up d3d9 hooks
23:06:23: D3D9EndScene called
23:06:23: D3D9Present called
23:06:23: DoD3D9GPUHook: success
23:06:23: D3DSURFACE_DESC {
23:06:23: Format: D3DFMT_A8R8G8B8
23:06:23: Type: D3DRTYPE_SURFACE
23:06:23: Usage: D3DUSAGE_RENDERTARGET
23:06:23: Pool: D3DPOOL_DEFAULT
23:06:23: MultiSampleType: D3DMULTISAMPLE_NONE
23:06:23: MultiSampleQuality: 0
23:06:23: Width: 1680
23:06:23: Height: 1050
23:06:23: };
23:06:23: successfully capturing d3d9 frames via GPU
23:07:19: D3D9Reset called
23:07:19: ---------------------- Cleared D3D9 Capture ----------------------
23:07:19: successfully set up d3d9 hooks
23:07:20: D3D9EndScene called
23:07:20: D3D9Present called
23:07:20: DoD3D9GPUHook: success
23:07:20: D3DSURFACE_DESC {
23:07:20: Format: D3DFMT_A8R8G8B8
23:07:20: Type: D3DRTYPE_SURFACE
23:07:20: Usage: D3DUSAGE_RENDERTARGET
23:07:20: Pool: D3DPOOL_DEFAULT
23:07:20: MultiSampleType: D3DMULTISAMPLE_NONE
23:07:20: MultiSampleQuality: 0
23:07:20: Width: 1680
23:07:20: Height: 1050
23:07:20: };
23:07:20: successfully capturing d3d9 frames via GPU
23:07:31: D3D9Reset called
23:07:31: ---------------------- Cleared D3D9 Capture ----------------------
23:07:31: successfully set up d3d9 hooks
23:07:32: D3D9EndScene called
23:07:32: D3D9Present called
23:07:32: DoD3D9GPUHook: success
23:07:32: D3DSURFACE_DESC {
23:07:32: Format: D3DFMT_A8R8G8B8
23:07:32: Type: D3DRTYPE_SURFACE
23:07:32: Usage: D3DUSAGE_RENDERTARGET
23:07:32: Pool: D3DPOOL_DEFAULT
23:07:32: MultiSampleType: D3DMULTISAMPLE_NONE
23:07:32: MultiSampleQuality: 0
23:07:32: Width: 1680
23:07:32: Height: 1050
23:07:32: };
23:07:32: successfully capturing d3d9 frames via GPU
23:09:11: D3D9Reset called
23:09:11: ---------------------- Cleared D3D9 Capture ----------------------
23:09:11: successfully set up d3d9 hooks
23:09:12: D3D9EndScene called
23:09:12: D3D9Present called
23:09:12: DoD3D9GPUHook: success
23:09:12: D3DSURFACE_DESC {
23:09:12: Format: D3DFMT_A8R8G8B8
23:09:12: Type: D3DRTYPE_SURFACE
23:09:12: Usage: D3DUSAGE_RENDERTARGET
23:09:12: Pool: D3DPOOL_DEFAULT
23:09:12: MultiSampleType: D3DMULTISAMPLE_NONE
23:09:12: MultiSampleQuality: 0
23:09:12: Width: 1680
23:09:12: Height: 1050
23:09:12: };
23:09:12: successfully capturing d3d9 frames via GPU
23:10:04: D3D9Reset called
23:10:04: ---------------------- Cleared D3D9 Capture ----------------------
23:10:04: successfully set up d3d9 hooks
23:10:05: D3D9EndScene called
23:10:05: D3D9Present called
23:10:05: DoD3D9GPUHook: success
23:10:05: D3DSURFACE_DESC {
23:10:05: Format: D3DFMT_A8R8G8B8
23:10:05: Type: D3DRTYPE_SURFACE
23:10:05: Usage: D3DUSAGE_RENDERTARGET
23:10:05: Pool: D3DPOOL_DEFAULT
23:10:05: MultiSampleType: D3DMULTISAMPLE_NONE
23:10:05: MultiSampleQuality: 0
23:10:05: Width: 1680
23:10:05: Height: 1050
23:10:05: };
23:10:05: successfully capturing d3d9 frames via GPU
23:10:38: D3D9Reset called
23:10:38: ---------------------- Cleared D3D9 Capture ----------------------
23:10:39: successfully set up d3d9 hooks
23:10:40: D3D9EndScene called
23:10:40: D3D9Present called
23:10:40: DoD3D9GPUHook: success
23:10:40: D3DSURFACE_DESC {
23:10:40: Format: D3DFMT_A8R8G8B8
23:10:40: Type: D3DRTYPE_SURFACE
23:10:40: Usage: D3DUSAGE_RENDERTARGET
23:10:40: Pool: D3DPOOL_DEFAULT
23:10:40: MultiSampleType: D3DMULTISAMPLE_NONE
23:10:40: MultiSampleQuality: 0
23:10:40: Width: 1680
23:10:40: Height: 1050
23:10:40: };
23:10:40: successfully capturing d3d9 frames via GPU
23:12:11: D3D9Reset called
23:12:11: ---------------------- Cleared D3D9 Capture ----------------------
23:12:11: successfully set up d3d9 hooks
23:12:12: D3D9EndScene called
23:12:12: D3D9Present called
23:12:12: DoD3D9GPUHook: success
23:12:12: D3DSURFACE_DESC {
23:12:12: Format: D3DFMT_A8R8G8B8
23:12:12: Type: D3DRTYPE_SURFACE
23:12:12: Usage: D3DUSAGE_RENDERTARGET
23:12:12: Pool: D3DPOOL_DEFAULT
23:12:12: MultiSampleType: D3DMULTISAMPLE_NONE
23:12:12: MultiSampleQuality: 0
23:12:12: Width: 1680
23:12:12: Height: 1050
23:12:12: };
23:12:12: successfully capturing d3d9 frames via GPU
23:22:30: D3D9Reset called
23:22:30: ---------------------- Cleared D3D9 Capture ----------------------
23:22:30: successfully set up d3d9 hooks
23:22:31: D3D9EndScene called
23:22:31: D3D9Present called
23:22:31: DoD3D9GPUHook: success
23:22:31: D3DSURFACE_DESC {
23:22:31: Format: D3DFMT_A8R8G8B8
23:22:31: Type: D3DRTYPE_SURFACE
23:22:31: Usage: D3DUSAGE_RENDERTARGET
23:22:31: Pool: D3DPOOL_DEFAULT
23:22:31: MultiSampleType: D3DMULTISAMPLE_NONE
23:22:31: MultiSampleQuality: 0
23:22:31: Width: 1680
23:22:31: Height: 1050
23:22:31: };
23:22:31: successfully capturing d3d9 frames via GPU
23:28:44: ---------------------- Cleared D3D9 Capture ----------------------
23:28:44: received restart event, capturing
23:28:44: DoD3D9GPUHook: success
23:28:44: D3D9Reset called
23:28:44: ---------------------- Cleared D3D9 Capture ----------------------
23:28:44: successfully set up d3d9 hooks
23:28:45: D3D9EndScene called
23:28:45: D3D9Present called
23:28:45: DoD3D9GPUHook: success
23:29:31: D3D9Reset called
23:29:31: ---------------------- Cleared D3D9 Capture ----------------------
23:29:31: successfully set up d3d9 hooks
23:29:31: D3D9EndScene called
23:29:31: D3D9Present called
23:29:31: DoD3D9GPUHook: success
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