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Created May 20, 2015 16:08
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package fr.ah26.futura.common;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
public class TileEntityXFurnace extends TileEntity
{
private ItemStack[] contents = new ItemStack[4];
private int workingTime = 0;
private int workingTimeNeeded = 200;
@Override
public void writeToNBT(NBTTagCompound compound)
{
super.writeToNBT(compound);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < this.contents.length; ++i)
{
if (this.contents[i] != null)
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.setByte("Slot", (byte)i);
this.contents[i].writeToNBT(nbttagcompound1);
nbttaglist.appendTag(nbttagcompound1);
}
}
compound.setTag("Items", nbttaglist);
compound.setShort("workingTime", (short)this.workingTime);
compound.setShort("workingTimeNeeded", (short)this.workingTimeNeeded);
}
public void readFromNBT(NBTTagCompound compound)
{
super.readFromNBT(compound);
NBTTagList nbttaglist = compound.getTagList("Items", 10);
this.contents = new ItemStack[this.getSizeInventory()];
for (int i = 0; i < nbttaglist.tagCount(); ++i) //Encore une fois pour les slots
{
NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
int j = nbttagcompound1.getByte("Slot") & 255;
if (j >= 0 && j < this.contents.length)
{
this.contents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
}
}
this.workingTime = compound.getShort("workingTime"); //On lit nos valeurs
this.workingTimeNeeded = compound.getShort("workingTimeNeeded");
}
public int getSizeInventory()
{
return this.contents.length;
}
public ItemStack getStackInSlot(int slotIndex)
{
return this.contents[slotIndex];
}
public ItemStack decrStackSize(int slotIndex, int amount) {
if (this.contents[slotIndex] != null)
{
ItemStack itemstack;
if (this.contents[slotIndex].stackSize <= amount)
{
itemstack = this.contents[slotIndex];
this.contents[slotIndex] = null;
this.markDirty();
return itemstack;
}
else
{
itemstack = this.contents[slotIndex].splitStack(amount);
if (this.contents[slotIndex].stackSize == 0)
{
this.contents[slotIndex] = null;
}
this.markDirty();
return itemstack;
}
}
else
{
return null;
}
}
public ItemStack getStackInSlotOnClosing(int slotIndex) {
if (this.contents[slotIndex] != null)
{
ItemStack itemstack = this.contents[slotIndex];
this.contents[slotIndex] = null;
return itemstack;
}
else
{
return null;
}
}
public void setInventorySlotContents(int slotIndex, ItemStack stack) {
this.contents[slotIndex] = stack;
if (stack != null && stack.stackSize > this.getInventoryStackLimit())
{
stack.stackSize = this.getInventoryStackLimit();
}
this.markDirty();
}
public String getInventoryName() { //J'ai décider qu'on ne pouvait pas mettre de nom custom
return "tile.XFurnace";
}
public boolean hasCustomInventoryName() {
return false;
}
public int getInventoryStackLimit() {
return 64;
}
public boolean isUseableByPlayer(EntityPlayer player) {
return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
}
public void openInventory() {
}
public void closeInventory() {
}
public boolean isItemValidForSlot(int slot, ItemStack stack) {
return slot == 3 ? false : true;
}
public boolean isBurning()
{
return this.workingTime > 0;
}
private boolean canSmelt()
{
if (this.contents[0] == null || this.contents[1] == null || this.contents[2] == null) //Si les trois premiers slots sont vides
{
return false; //On ne peut pas lancer le processus
}
else
{
ItemStack itemstack = XFurnaceRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //Il y a une erreur ici, c'est normal, on y vient après (c'est pour les recettes)
if (itemstack == null) return false; //rapport avec les recettes
if (this.contents[3] == null) return true; //vérifications du slot d'output
if (!this.contents[3].isItemEqual(itemstack)) return false; //ici aussi
int result = contents[3].stackSize + itemstack.stackSize;
return result <= getInventoryStackLimit() && result <= this.contents[3].getMaxStackSize(); //Et là aussi décidément
}
}
public void updateEntity() //Méthode exécutée à chaque tick
{
if(this.isBurning() && this.canSmelt()) //Si on "cuit" et que notre recette et toujours bonne, on continue
{
++this.workingTime; //incrémentation
}
if(this.canSmelt() && !this.isBurning()) //Si la recette est bonne mais qu'elle n'est toujours pas lancée, on la lance
{
this.workingTime = 1; //La méthode isBurning() renverra true maintenant (1>0)
}
if(this.canSmelt() && this.workingTime == this.workingTimeNeeded) //Si on est arrivé au bout du temps de cuisson et que la recette est toujours bonne
{
this.smeltItem(); //on "cuit" les items
this.workingTime = 0; //et on réinitialise le temps de cuisson
}
if(!this.canSmelt()) //Si la recette la recette n'est plus bonne
{
this.workingTime= 0; //le temps de cuisson est de 0
}
}
public void smeltItem()
{
if (this.canSmelt())
{
ItemStack itemstack = XFurnaceRecipes.smelting().getSmeltingResult(new ItemStack[]{this.contents[0], this.contents[1], this.contents[2]}); //On récupère l'output de la recette
if (this.contents[3] == null) //Si il y a rien dans le slot d'output
{
this.contents[3] = itemstack.copy(); //On met directement l'ItemStack
}
else if (this.contents[3].getItem() == itemstack.getItem()) //Et si l'item que l'on veut est le même que celui qu'il y a déjà
{
this.contents[3].stackSize += itemstack.stackSize; // Alors ont incrémente l'ItemStack
}
--this.contents[0].stackSize; //On décrémente les slots d'input
--this.contents[1].stackSize;
--this.contents[2].stackSize;
if (this.contents[0].stackSize <= 0) //Si les slots sont vides, on remet à null le slot
{
this.contents[0] = null;
}
if (this.contents[1].stackSize <= 0)
{
this.contents[1] = null;
}
if (this.contents[2].stackSize <= 0)
{
this.contents[2] = null;
}
}
}
}
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