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[15:09:13]Server : 3434.401367 : Warning - JetpackMarine:GetJetpack() was called after the JetpackMarine was destroyed
[15:09:13]Server : 3434.401367 : Call stack:
CallStack [C]:-1
GetJetpack lua/JetpackMarine.lua:171
f1 lua/JetpackMarine.lua:466
ProcessMoveOnModel [string "JetpackMarine_ProcessMoveOnModel2"]:15
UpdateAnimationInputs lua/Player.lua:1369
OnProcessMove lua/Player.lua:1453
f1 lua/mvm/Marine.lua:375
[string "JetpackMarine_OnProcessMove25"]:15
Network variable 'heatAmount' of class 'Minigun' has value 1.005075 which is outside the range 0.000000 to 1.000000
[Server] Script Error #19: lua/Weapons/Marine/Flame.lua:136: attempt to call method 'GetModelOrigin' (a nil value)
Call stack:
#1: Detonate lua/Weapons/Marine/Flame.lua:136
self = Flame-1574 {locationId=6, teamNumber=1, techId=1 }
targetHit = nil
player = MarineSpectator-927 {activeWeaponId=-1, alive=false, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=2.5, clientIndex=40, collisionRep=0, commanderLoginTime=0, communicationStatus=1, countingDown=false, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=2.5, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followMoveEnabled=true, followedTargetId=-1, followingTransition=true, fov=90, freeLookMoveEnabled=false, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=0, health=100, healthIgnored=false, imposedTargetId=23, isMoveBlocked=false, isUsing=false, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=6, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=0, moveButtonPressed=false, moveTransition=false, overheadMoveEnabled=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=29, playerSkill=336, previousTeamNumber=0, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=1, resetMouse=0, resources=41.199752807617, runningBodyYaw=0, secondaryAttackLastFrame=false, selectedId=3771, slowAmount=0, specMode=3, standingBodyYaw=3.4651238918304, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=1, teamResources=21, techId=1, timeLastHealed=0, timeLastMenu=0, timeOfLastUse=1838.5350341797, timeOfLastWeaponSwitch=0, timeUntilPlayerCollisionsIgnored=0, timeUntilResourceBlock=0, transitionDuration=0.30000001192093, transitionStart=1916.9270019531, tweeningFunction=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2754, viewPitch=0.061839547008276, viewRoll=0, viewYaw=2.6445274353027, weaponsWeight=0 }
ents = {1=Welder-1097 {alive=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, collisionRep=0, deployed=false, health=400, healthIgnored=false, isHolstered=true, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=3, loopingSoundEntId=1035, maxArmor=0, maxHealth=400, modelIndex=199, physicsGroup=16, physicsGroupFilterMask=524400, physicsType=3, primaryAttacking=false, secondaryAttacking=false, sighted=false, syncHealth=false, teamNumber=1, techId=160, timeLastHealed=0, visibleClient=true, weaponWorldState=true, welding=false }, 2=Marine-3881 {activeWeaponId=-1, alive=false, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.10000000149012, animationGraphIndex=41, animationGraphNode=78, animationSequence2=75, animationSequence=9, animationSpeed2=1, animationSpeed=1, animationStart2=1898.8040771484, animationStart=1914.0064697266, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0.45144128799438, bodyYawRun=1.0023458003998, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=40, collisionRep=0, commanderLoginTime=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, detected=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=1912.9418945313, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isOnFire=false, isPulsed=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=14, lastTakenDamageOrigin=cdata, lastTakenDamageTime=1913.8944091797, lastTargetId=575, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=134, layer1AnimationSequence2=104, layer1AnimationSequence=-1, layer1AnimationSpeed2=3, layer1AnimationSpeed=1, layer1AnimationStart2=1897.3934326172, layer1AnimationStart=1908.8856201172, locationId=6, maxArmor=50, maxHealth=100, mode=1, modeTime=-1, modelIndex=67, moveButtonPressed=true, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=5, physicsGroupFilterMask=0, physicsType=2, playerLevel=29, playerSkill=336, poisoned=false, previousTeamNumber=0, primaryAttackLastFrame=t..., 3=Scan-74 {alive=true, armor=0, health=100, healthIgnored=false, isPulsed=false, locationId=6, maxArmor=0, maxHealth=5, sighted=false, syncHealth=false, teamNumber=1, techId=180, timeCreated=1907.6048583984, timeLastHealed=0, visibleClient=true } }
(for generator) = function
(for state) = {1=Welder-1097 {alive=true, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, armor=0, collisionRep=0, deployed=false, health=400, healthIgnored=false, isHolstered=true, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=3, loopingSoundEntId=1035, maxArmor=0, maxHealth=400, modelIndex=199, physicsGroup=16, physicsGroupFilterMask=524400, physicsType=3, primaryAttacking=false, secondaryAttacking=false, sighted=false, syncHealth=false, teamNumber=1, techId=160, timeLastHealed=0, visibleClient=true, weaponWorldState=true, welding=false }, 2=Marine-3881 {activeWeaponId=-1, alive=false, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.10000000149012, animationGraphIndex=41, animationGraphNode=78, animationSequence2=75, animationSequence=9, animationSpeed2=1, animationSpeed=1, animationStart2=1898.8040771484, animationStart=1914.0064697266, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0.45144128799438, bodyYawRun=1.0023458003998, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=40, collisionRep=0, commanderLoginTime=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, desiredSprinting=false, detected=false, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=true, giveDamageTime=1912.9418945313, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, isCorroded=false, isMale=true, isMoveBlocked=false, isOnEntity=false, isOnFire=false, isPulsed=false, isUsing=false, jumpHandled=false, jumping=false, lastOrderType=15, lastSpitDirection=cdata, lastTakenDamageAmount=14, lastTakenDamageOrigin=cdata, lastTakenDamageTime=1913.8944091797, lastTargetId=575, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=134, layer1AnimationSequence2=104, layer1AnimationSequence=-1, layer1AnimationSpeed2=3, layer1AnimationSpeed=1, layer1AnimationStart2=1897.3934326172, layer1AnimationStart=1908.8856201172, locationId=6, maxArmor=50, maxHealth=100, mode=1, modeTime=-1, modelIndex=67, moveButtonPressed=true, moveTransition=false, nanoShielded=false, onGround=true, onLadder=false, parasited=false, physicsGroup=5, physicsGroupFilterMask=0, physicsType=2, playerLevel=29, playerSkill=336, poisoned=false, previousTeamNumber=0, primaryAttackLastFrame=t..., 3=Scan-74 {alive=true, armor=0, health=100, healthIgnored=false, isPulsed=false, locationId=6, maxArmor=0, maxHealth=5, sighted=false, syncHealth=false, teamNumber=1, techId=180, timeCreated=1907.6048583984, timeLastHealed=0, visibleClient=true } }
(for control) = 3
index = 3
ent = Scan-74 {alive=true, armor=0, health=100, healthIgnored=false, isPulsed=false, locationId=6, maxArmor=0, maxHealth=5, sighted=false, syncHealth=false, teamNumber=1, techId=180, timeCreated=1907.6048583984, timeLastHealed=0, visibleClient=true }
#2: lua/Weapons/Marine/Flame.lua:44
self = Flame-1574 {locationId=6, teamNumber=1, techId=1 }
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