Created
August 13, 2014 20:30
-
-
Save anonymous/d23ffb8dfd3124659c46 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- building a simple SpellActivationOverlay replacement | |
-- using text strings. | |
-- obble & Lyn | |
-- spell database ----------------------------------------------------------------------- | |
local spellList = { | |
[44544] = { | |
Show = true, | |
Name = "Fingers of Frost", | |
Text = "•", | |
Size = 34, | |
Colour = { 0/255, 231/255, 217/255 }, -- light blue | |
Tier = 1, | |
}, | |
[57761] = { | |
Show = true, | |
Name = "Brain Freeze", | |
Text = "*", | |
Size = 32, | |
Colour = { 255/255, 120/255, 0/255 }, -- orange | |
Tier = 2, | |
}, | |
} | |
-- create frames & strings -------------------------------------------------------------- | |
local frame = CreateFrame("Frame", nil, UIParent) | |
frame:SetPoint("CENTER", 0, -60) | |
frame:SetSize(150, 13) | |
frame:Hide() | |
local Bar = CreateFrame("Frame", nil, frame) | |
Bar:SetAllPoints() | |
-- implement --------------------------------------------------------------------------- | |
frame:RegisterEvent("PLAYER_ENTERING_WORLD") | |
frame:RegisterEvent("UNIT_AURA") | |
frame:SetScript("OnEvent", function(self, event, ...) | |
if (event=="PLAYER_ENTERING_WORLD") then | |
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") | |
else | |
local _, event, _, source, _, _, _, _, _, _, _, spell, _, _, _, amount = ... | |
if(not PlayerGUID) then | |
PlayerGUID = UnitGUID("player") | |
end | |
if(source==PlayerGUID and spellList[spell]) then | |
-- debug | |
-- print("OK") | |
if (event=="SPELL_AURA_REMOVED") then | |
self:Hide() | |
elseif (event=="SPELL_AURA_APPLIED" or event=="SPELL_AURA_REFRESH") then | |
-- debug | |
-- print(spellList[spell].Show) | |
if spellList[spell].Show==true then | |
local _, _, _, stacks = UnitBuff("player", spellList[spell].Name) | |
local string = Bar:CreateFontString(nil, "ARTWORK") | |
string:SetJustifyH("CENTER") | |
string:SetFont(STANDARD_TEXT_FONT, spellList[spell].Size, "OUTLINE") | |
string:SetShadowOffset(0, -0) | |
-- debug | |
print(stacks) | |
for i = 1, stacks do | |
string:SetText(spellList[spell].Text) | |
end | |
string:ClearAllPoints() | |
if (spellList[spell].Tier==1) then | |
string:SetPoint("CENTER", Bar, 0, -40) | |
elseif (spellList[spell].Tier==2) then | |
string:SetPoint("CENTER", Bar, 0, -80) | |
end | |
string:SetTextColor(unpack(spellList[spell].Colour)) | |
end | |
self:Show() | |
end | |
end | |
end | |
end) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment