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Created October 21, 2016 17:08
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local PLUGIN = PLUGIN
local playerMeta = FindMetaTable("Player")
PLUGIN.name = "Bad Air"
PLUGIN.author = "Black Tea"
PLUGIN.desc = "Bad Air just like Metro. DrunkyBlur by Spy."
PLUGIN.deadZones = PLUGIN.deadZones or {}
PLUGIN.gasList = {} -- No Leave/Join/CharChange shit.
PLUGIN.gasDamage = 15
PLUGIN.maxGas = 100
PLUGIN.gasAmount = 10
PLUGIN.restoreAmount = 3
PLUGIN.thinkTime = 1
PLUGIN.damageTime = 3
-- to mod filter health amount, go to mask item file.
if (SERVER) then
function PLUGIN:LoadData()
self.deadZones = nut.util.ReadTable("gasvectors")
end
function PLUGIN:SaveData()
nut.util.WriteTable("gasvectors", self.deadZones)
end
function PLUGIN:CanThroughBadAir(client)
return false -- If this is true, The server will not think your breath status.
end
function PLUGIN:GetGasAmount(client, amount)
if client:HasPartModel( "part_mask") then
for k, v in pairs(client:GetItemsByClass("part_mask")) do
local data = v.data
if data.Equipped then
if data.Filter and data.Filter > 0 then
data.Filter = math.Clamp(data.Filter - 1, 0, math.huge)
return 0
end
end
end
end
return amount
end
function PLUGIN:GetRestoreAmount(client, amount)
-- Add some perks/mask/item effects here.
return amount
end
local damagetime = RealTime()
function PLUGIN:OnBreathBadAir(client, damaged)
if (damaged) then
if damagetime < RealTime() then
damagetime = RealTime() + self.damageTime
client:TakeDamage(self.gasDamage)
client:EmitSound( Format( "ambient/voices/cough%d.wav", math.random( 1, 4 ) ) )
end
else
if self.gasList[client:SteamID()][client.character.index] > self.maxGas*.5 then
if damagetime < RealTime() then
damagetime = RealTime() + self.damageTime
client:EmitSound( Format( "ambient/voices/cough%d.wav", math.random( 1, 4 ) ) )
end
end
end
end
function PLUGIN:DoPlayerDeath( client )
self.gasList[client:SteamID()][client.character.index] = 0
netstream.Start(client, "nut_SyncBadAir", self.gasList[client:SteamID()][client.character.index])
end
function PLUGIN:PlayerLoadedChar(client)
self.gasList[client:SteamID()] = self.gasList[client:SteamID()] or {}
self.gasList[client:SteamID()][client.character.index] = self.gasList[client:SteamID()][client.character.index] or 0
netstream.Start(client, "nut_SyncBadAir", self.gasList[client:SteamID()][client.character.index])
end
local thinktime = RealTime()
function PLUGIN:Think()
if (thinktime < RealTime()) then
thinktime = RealTime() + self.thinkTime
for k, client in pairs(player.GetAll()) do
local pos = client:GetPos() + client:OBBCenter() -- preventing fuckering around.
local damaged = false
if (!client.character) then
continue
end
if (nut.schema.Call("CanThroughBadAir", client) == true) then
continue
end
for _, vec in pairs(self.deadZones) do
if (!vec[1] or !vec[2]) then
continue
end
if (pos:WithinAABox(vec[1], vec[2])) then
local gasamount = self.gasAmount
gasamount = nut.schema.Call("GetGasAmount", client, gasamount)
self.gasList[client:SteamID()] = self.gasList[client:SteamID()] or {}
self.gasList[client:SteamID()][client.character.index] = self.gasList[client:SteamID()][client.character.index] or 0
self.gasList[client:SteamID()][client.character.index] = math.Clamp( self.gasList[client:SteamID()][client.character.index] + gasamount, 0, self.maxGas)
netstream.Start(client, "nut_SyncBadAir", self.gasList[client:SteamID()][client.character.index])
if (gasamount > 0) then
if (self.maxGas <= self.gasList[client:SteamID()][client.character.index]) then -- replace 0 to player gas amount
nut.schema.Call("OnBreathBadAir", client, true)
else
nut.schema.Call("OnBreathBadAir", client, false)
end
break
end
end
end
if (!damaged) then
local restoreamount = self.restoreAmount
restoreamount = nut.schema.Call("GetRestoreAmount", client, restoreamount)
self.gasList[client:SteamID()] = self.gasList[client:SteamID()] or {}
self.gasList[client:SteamID()][client.character.index] = self.gasList[client:SteamID()][client.character.index] or 0
self.gasList[client:SteamID()][client.character.index] = math.Clamp( self.gasList[client:SteamID()][client.character.index] - restoreamount, 0, self.maxGas)
netstream.Start(client, "nut_SyncBadAir", self.gasList[client:SteamID()][client.character.index])
end
end
end
end
else
local badair = 0
netstream.Hook("nut_SyncBadAir", function(data)
badair = data
end)
PLUGIN.deltaBlur = SCHEMA.deltaBlur or 0
function PLUGIN:RenderScreenspaceEffects()
local blur = badair/self.maxGas
self.deltaBlur = math.Approach(self.deltaBlur, blur, FrameTime() * 0.25)
if (self.deltaBlur > 0) then
DrawMotionBlur(0.1, self.deltaBlur, 0.01)
end
end
end
local function vecabs( v1, v2 )
local fv1, fv2 = Vector( 0, 0, 0 ), Vector(0, 0, 0)
for i = 1,3 do
if v1[i] > v2[i] then
fv1[i] = v2[i]
fv2[i] = v1[i]
else
fv1[i] = v1[i]
fv2[i] = v2[i]
end
end
return fv1, fv2
end
nut.command.Register({
adminOnly = true,
onRun = function(client, arguments)
if (!client:GetNutVar("badairMin")) then
client:SetNutVar("badairMin", client:GetPos())
nut.util.Notify( "Run the command again at a different position to set a maximum point.", client )
else
local vector1, vector2 = vecabs( client:GetNutVar("badairMin"), client:GetPos() )
table.insert(PLUGIN.deadZones, {vector1, vector2})
nut.util.WriteTable("gasvectors", PLUGIN.deadZones)
client:SetNutVar("badairMin", nil)
nut.util.Notify("Added new bad-air area.", client)
end
end
}, "badairadd")
nut.command.Register({
adminOnly = true,
onRun = function(client, arguments)
local pos = client:GetPos() + client:OBBCenter()
for k, vec in pairs(PLUGIN.deadZones) do
if (pos:WithinAABox(vec[1], vec[2])) then
table.remove(PLUGIN.deadZones, k)
nut.util.WriteTable("gasvectors", PLUGIN.deadZones)
nut.util.Notify("You've removed bad-air area.", client)
return
end
end
print('Debug-Dead Zones')
PrintTable(PLUGIN.deadZones)
nut.util.Notify("To remove bad-air area, You have to be in bad-air area.", client)
end
}, "badairremove")
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