Created
May 22, 2014 14:54
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jokers
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/* | |
/////Tweaked j0k3r5 / Original work done by Matt L / and to anyone else that is involved that Ive forgotten//// | |
////www.j0k3r5.com//// | |
If modified and released give credits where due, thank you. | |
*/ | |
fnc_debug = { | |
j0k3r5_stats = true; | |
while {j0k3r5_stats} do | |
{ | |
_logo = "Stats\stats_logo.paa"; | |
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); | |
_nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750]; | |
_textCity = "Wilderness"; | |
if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)}; | |
if (player == vehicle player) then | |
{ | |
_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); | |
} | |
else | |
{ | |
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); | |
}; | |
_timeleft= _combattimeout-time; | |
_kills = player getVariable["zombieKills",0]; | |
_killsH = player getVariable["humanKills",0]; | |
_killsB = player getVariable["banditKills",0]; | |
_humanity = player getVariable["humanity",0]; | |
_headShots = player getVariable["headShots",0]; | |
_zombies = count entities "zZombie_Base"; | |
_zombiesA = {alive _x} count entities "zZombie_Base"; | |
hintSilent parseText format | |
[ | |
" | |
<br/> | |
<t size='1' font='Bitstream'align='center'>Read the rules at</t><br/> | |
<t size='1' font='Bitstream'align='center'>www.nitrousclan.com</t> | |
<br/> | |
<br/> | |
<t size='1' font='Bitstream'align='left'>Blood:</t><t size='1' font='Bitstream'align='right'color='#FF0000'>%1</t><br/> | |
<t size='1' font='Bitstream'align='left'>Humanity:</t><t size='1' font='Bitstream'align='right'color='#FF0000'>%2</t><br/> | |
<t size='1' font='Bitstream'align='left'>Headshots:</t><t size='1' font='Bitstream'align='right'color='#FF0000'>%6</t><br/> | |
<t size='1' font='Bitstream'align='left'>Carebears Killed:</t><t size='1' font='Bitstream'align='right'color='#FF0000'>%3</t><br/> | |
<t size='1' font='Bitstream'align='left'>Assholes Killed:</t><t size='1' font='Bitstream'align='right'color='#FF0000'>%4</t><br/> | |
<t size='1' font='Bitstream'align='left'>Zombies Killed:</t><t size='1' font='Bitstream'align='right'color='#FF0000'>%5</t><br/> | |
<t size='1' font='Bitstream'align='left'>FPS: </t><t size='1' font='Bitstream'align='right'color='#FF0000'>%14</t><br/> | |
<t size='1' font='Bitstream'align='left'>Survived:</t><t size='1' font='Bitstream'align='right'color='#FF0000'>%7 Dayz</t> | |
<br/> | |
<br/> | |
<t size='1' font='Bitstream'align='center'color='#FFFF00'>Restart in %8 minutes!</t> | |
<br/> | |
<t size='1' font='Bitstream' align='center'>Use F10 to Toggle</t> | |
<br/> | |
", | |
r_player_blood, //1 | |
round _humanity, //2 | |
_killsH, //3 | |
_killsB, //4 | |
_kills, //5 | |
_headShots, //6 | |
(dayz_Survived), //7 | |
(240-(round(serverTime/60))), //8 change the 180 to suit your server mins for restarts | |
_pic, //9 | |
_logo, //10 | |
_textCity, //11 | |
count entities "zZombie_Base", //12 | |
{alive _x} count entities "zZombie_Base", //13 | |
diag_fps //14 | |
]; | |
sleep 5; | |
}; | |
}; | |
[] spawn fnc_debug; |
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