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Created July 22, 2015 16:38
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CLOUDS_SETTINGS
{
GUI_KEYCODE = N
}
CLOUD_LAYER_PACK
{
volume = True
CLOUD_LAYER
{
SAVED
{
body = Kerbin
altitude = 10500
volume = True
color
{
r = 1
g = 1
b = 1
a = 2
}
main_texture
{
file = BoulderCo/Clouds/Textures/kerbin1
scale = 1
offset
{
x = 0.3052678
y = 0
}
speed
{
x = -5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 8
offset
{
x = 0.3052678
y = 0
}
speed
{
x = 0.0001
y = 0
}
}
scaled_shader_floats
{
falloffPower = 4
falloffScale = 3.5
detailDistance = 0.0001
minimumLight = 0.5
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 4
falloffScale = 3.5
detailDistance = 0
minimumLight = 0.5
fadeDistance = 5
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Kerbin
altitude = 7500
volume = True
color
{
r = 1
g = 1
b = 1
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/duna1
scale = 1
offset
{
x = 0.3052678
y = 0
}
speed
{
x = -2.5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 8
offset
{
x = 0.3052678
y = 0
}
speed
{
x = 0.0001
y = 0
}
}
scaled_shader_floats
{
falloffPower = 4
falloffScale = 3.5
detailDistance = 0.0001
minimumLight = 0.5
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 4
falloffScale = 3.5
detailDistance = 0
minimumLight = 0.5
fadeDistance = 5
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Duna
altitude = 10000
volume = True
color
{
r = 1
g = 1
b = 1
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/duna1
scale = 1
offset
{
x = 0.3063397
y = 0
}
speed
{
x = -3E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 8
offset
{
x = 0.3063397
y = 0
}
speed
{
x = 0.0001
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 2
detailDistance = 0.0001
minimumLight = 0.5
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 2
falloffScale = 2
detailDistance = 0
minimumLight = 0.5
fadeDistance = 5
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Laythe
altitude = 6250
volume = True
color
{
r = 6
g = 12
b = 22.5
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/duna1
scale = 1
offset
{
x = 0.002109109
y = 0
}
speed
{
x = -1E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 8
offset
{
x = 0.002109109
y = 0
}
speed
{
x = 5E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0.0001
minimumLight = 0
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0
minimumLight = 0
fadeDistance = 5
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Duna
altitude = 7500
volume = True
color
{
r = 1
g = 1
b = 1
a = 2
}
main_texture
{
file = BoulderCo/Clouds/Textures/kerbin1
scale = 1
offset
{
x = 0.3063397
y = 0
}
speed
{
x = -6E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 8
offset
{
x = 0.3063397
y = 0
}
speed
{
x = 0.0001
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 2.5
detailDistance = 0.0001
minimumLight = 0.5
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 2
falloffScale = 2.5
detailDistance = 0
minimumLight = 0.5
fadeDistance = 5
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Laythe
altitude = 9250
volume = True
color
{
r = 6
g = 12
b = 22.5
a = 2
}
main_texture
{
file = BoulderCo/Clouds/Textures/kerbin1
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = -2E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 8
offset
{
x = 0
y = 0
}
speed
{
x = 5E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0.0001
minimumLight = 0
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0
minimumLight = 0
fadeDistance = 5
rimDistance = 0.0001
}
}
}
}
CLOUDS_SETTINGS
{
GUI_KEYCODE = N
}
CLOUD_LAYER_PACK
CLOUD_LAYER_PACK
{
volume = True
CLOUD_LAYER
{
SAVED
{
body = Skelton
altitude = 10500
volume = True
color
{
r = 1
g = 1
b = 1
a = 2
}
main_texture
{
file = BoulderCo/Clouds/Textures/kerbin1
scale = 1
offset
{
x = 0.3052678
y = 0
}
speed
{
x = -5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 8
offset
{
x = 0.3052678
y = 0
}
speed
{
x = 5E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 4
falloffScale = 3.5
detailDistance = 0.0001
minimumLight = 0.5
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 4
falloffScale = 3.5
detailDistance = 0
minimumLight = 0.5
fadeDistance = 5
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Skelton
altitude = 7500
volume = True
color
{
r = 1
g = 1
b = 1
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/duna1
scale = 1
offset
{
x = 0.3052678
y = 0
}
speed
{
x = -2.5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 8
offset
{
x = 0.3052678
y = 0
}
speed
{
x = 5E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 4
falloffScale = 3.5
detailDistance = 0.0001
minimumLight = 0.5
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 4
falloffScale = 3.5
detailDistance = 0
minimumLight = 0.5
fadeDistance = 5
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Erin
altitude = 10500
volume = True
color
{
r = 1
g = 1
b = 1
a = 2
}
main_texture
{
file = BoulderCo/Clouds/Textures/kerbin1
scale = 1
offset
{
x = 0.3052678
y = 0
}
speed
{
x = -5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 8
offset
{
x = 0.3052678
y = 0
}
speed
{
x = 5E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 4
falloffScale = 3.5
detailDistance = 0.0001
minimumLight = 0.5
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 4
falloffScale = 3.5
detailDistance = 0
minimumLight = 0.5
fadeDistance = 5
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Erin
altitude = 7500
volume = True
color
{
r = 1
g = 1
b = 1
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/duna1
scale = 1
offset
{
x = 0.3052678
y = 0
}
speed
{
x = -2.5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 8
offset
{
x = 0.3052678
y = 0
}
speed
{
x = 5E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 4
falloffScale = 3.5
detailDistance = 0.0001
minimumLight = 0.5
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 4
falloffScale = 3.5
detailDistance = 0
minimumLight = 0.5
fadeDistance = 5
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Sentar
altitude = 70000
volume = False
color
{
r = 0.13
g = 0.21
b = 0.5
a = 0.5
}
main_texture
{
file = BoulderCo/Clouds/Textures/joolLayers1
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = -0.005
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 4
offset
{
x = 0
y = 0
}
speed
{
x = 0.0005
y = 0
}
}
scaled_shader_floats
{
falloffPower = 12
falloffScale = 5.5
detailDistance = 0.00065
minimumLight = 0.9
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 12
falloffScale = 5.5
detailDistance = 0.0001
minimumLight = 0.9
fadeDistance = 5
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Sentar
altitude = 65000
volume = False
color
{
r = 0.13
g = 0.15
b = 0.5
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/joolLayers2
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = -0.001
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 6
offset
{
x = 0
y = 0
}
speed
{
x = 0.0001
y = 0
}
}
scaled_shader_floats
{
falloffPower = 6
falloffScale = 5.5
detailDistance = 0.0008
minimumLight = 0.8
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 6
falloffScale = 5.5
detailDistance = 0.0001
minimumLight = 0.8
fadeDistance = 5
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Sentar
altitude = 60000
volume = False
color
{
r = 1
g = 1
b = 1
a = 0.5
}
main_texture
{
file = BoulderCo/Clouds/Textures/cirrus
scale = 1
offset
{
x = 0.004218218
y = 0
}
speed
{
x = -0.0005
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 8
offset
{
x = 0
y = 0
}
speed
{
x = 0.0001
y = 0
}
}
scaled_shader_floats
{
falloffPower = 10
falloffScale = 6
detailDistance = 0.0007
minimumLight = 0.7
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 10
falloffScale = 6
detailDistance = 0.0001
minimumLight = 0.7
fadeDistance = 5
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Sentar
altitude = 55000
volume = False
color
{
r = 1
g = 1
b = 1
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/kerbin1
scale = 1
offset
{
x = 0.01370921
y = 0
}
speed
{
x = -0.0001
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 12
offset
{
x = 0.01370921
y = 0
}
speed
{
x = 0.0001
y = 0
}
}
scaled_shader_floats
{
falloffPower = 6
falloffScale = 6
detailDistance = 1E-05
minimumLight = 0.6
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 6
falloffScale = 6
detailDistance = 0.0001
minimumLight = 0.6
fadeDistance = 5
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Sentar
altitude = 50000
volume = False
color
{
r = 1
g = 1
b = 1
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/jool1
scale = 1
offset
{
x = 0.001054554
y = 0
}
speed
{
x = -5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 12
offset
{
x = 0.001054554
y = 0
}
speed
{
x = 0.0001
y = 0
}
}
scaled_shader_floats
{
falloffPower = 12
falloffScale = 6
detailDistance = 5E-05
minimumLight = 0.5
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 12
falloffScale = 6
detailDistance = 0.0001
minimumLight = 0.5
fadeDistance = 5
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Sentar
altitude = 45000
volume = False
color
{
r = 0.13
g = 0.21
b = 0.5
a = 0.5
}
main_texture
{
file = BoulderCo/Clouds/Textures/altostratus
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 0.0001
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 8
offset
{
x = 0
y = 0
}
speed
{
x = 0.0001
y = 0
}
}
scaled_shader_floats
{
falloffPower = 12
falloffScale = 7
detailDistance = 0.0006
minimumLight = 0.5
fadeDistance = 5
rimDistance = 1
}
shader_floats
{
falloffPower = 12
falloffScale = 7
detailDistance = 0.0001
minimumLight = 0.5
fadeDistance = 5
rimDistance = 0.0001
}
}
}
}
CLOUD_LAYER_PACK
{
CLOUD_LAYER
{
SAVED
{
body = Erin
altitude = 10000
volume = False
color
{
r = 0.3
g = 0.55
b = 1
a = 0.3
}
main_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 0
y = 0
}
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Skelton
altitude = 25000
volume = False
color
{
r = 0.5
g = 0.29
b = 0.25
a = 0.8
}
main_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 0
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 0.005
offset
{
x = 0
y = 0
}
speed
{
x = 1E-06
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0
minimumLight = 0.5
fadeDistance = 200
rimDistance = 1
}
shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0
minimumLight = 0.5
fadeDistance = 200
rimDistance = 0.0001
}
}
}
}
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