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Created November 24, 2017 20:53
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using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class OptionsController : MonoBehaviour {
public Slider volumeSlider;
public Slider difficultySlider;
public Slider survivalSlider;
public LevelManager levelManager;
private MusicManager musicManager;
// Use this for initialization
void Start () {
musicManager = GameObject.FindObjectOfType<MusicManager> ();
volumeSlider.value = PlayPrefsManager.GetMasterVolume();
difficultySlider.value = PlayPrefsManager.GetDifficulty ();
survivalSlider.value = PlayPrefsManager.GetSurvivalMode ();
}
// Update is called once per frame
void Update () {
musicManager.ChangeVolume (volumeSlider.value);
}
public void ApplyAndExit (){
// saving the volume and difficulty to the PlayerPrefs
PlayPrefsManager.SetMasterVolume (volumeSlider.value);
PlayPrefsManager.SetDifficulty (difficultySlider.value);
PlayPrefsManager.SetSurvivalMode (survivalSlider.value);
levelManager.LoadLevel ("01a Start");
}
public void SetDefaults(){
volumeSlider.value = 0.5f;
difficultySlider.value = 2f;
survivalSlider.value = 0f;
}
}
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