Created
June 29, 2016 09:50
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torus twist, by dave @beesandbombs
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3); | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 4; | |
int numFrames = 200; | |
float shutterAngle = .5; | |
boolean recording = false; | |
void setup_() { | |
size(540, 500, P3D); | |
rectMode(CENTER); | |
fill(32); | |
noStroke(); | |
sphereDetail(10); | |
smooth(8); | |
} | |
float sr = 4; | |
float x, y, tt; | |
int N = 64, M = 12; | |
float R = 120, r = 72; | |
float rr = 70; | |
float th1, th2, ph1, ph2; | |
void tVert(float ph, float th) { | |
vertex((R+rr*cos(th))*cos(ph), rr*sin(th), (R+rr*cos(th))*sin(ph)); | |
} | |
void draw_() { | |
background(250); | |
pushMatrix(); | |
translate(width/2, height/2 - 30); | |
rotateX(-.9); | |
noStroke(); | |
for (int a=0; a<N; a++) { | |
tt = t + (a+4*t)/float(N); | |
tt %= 1; | |
tt = constrain(1.4*tt,0,1); | |
pushMatrix(); | |
rotateY(TWO_PI*(a+4*t)/N); | |
translate(R, 0, 0); | |
for (int i=0; i<M; i++) { | |
fill(32); | |
pushMatrix(); | |
rotate(TWO_PI*(i+.5*a + 2*ease(tt,4))/M); | |
translate(r, 0, 0); | |
sphere(sr); | |
popMatrix(); | |
} | |
popMatrix(); | |
fill(250); | |
beginShape(QUADS); | |
for (int i=0; i<50; i++) { | |
for (int j=0; j<20; j++) { | |
th1 = map(i, 0, 50, 0, TWO_PI); | |
th2 = map(i+1, 0, 50, 0, TWO_PI); | |
ph1 = map(j, 0, 20, 0, TWO_PI); | |
ph2 = map(j+1, 0, 20, 0, TWO_PI); | |
tVert(th1, ph1); | |
tVert(th2, ph1); | |
tVert(th2, ph2); | |
tVert(th1, ph2); | |
} | |
} | |
endShape(); | |
} | |
popMatrix(); | |
} |
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