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Created June 29, 2016 09:50
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torus twist, by dave @beesandbombs
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3);
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 200;
float shutterAngle = .5;
boolean recording = false;
void setup_() {
size(540, 500, P3D);
rectMode(CENTER);
fill(32);
noStroke();
sphereDetail(10);
smooth(8);
}
float sr = 4;
float x, y, tt;
int N = 64, M = 12;
float R = 120, r = 72;
float rr = 70;
float th1, th2, ph1, ph2;
void tVert(float ph, float th) {
vertex((R+rr*cos(th))*cos(ph), rr*sin(th), (R+rr*cos(th))*sin(ph));
}
void draw_() {
background(250);
pushMatrix();
translate(width/2, height/2 - 30);
rotateX(-.9);
noStroke();
for (int a=0; a<N; a++) {
tt = t + (a+4*t)/float(N);
tt %= 1;
tt = constrain(1.4*tt,0,1);
pushMatrix();
rotateY(TWO_PI*(a+4*t)/N);
translate(R, 0, 0);
for (int i=0; i<M; i++) {
fill(32);
pushMatrix();
rotate(TWO_PI*(i+.5*a + 2*ease(tt,4))/M);
translate(r, 0, 0);
sphere(sr);
popMatrix();
}
popMatrix();
fill(250);
beginShape(QUADS);
for (int i=0; i<50; i++) {
for (int j=0; j<20; j++) {
th1 = map(i, 0, 50, 0, TWO_PI);
th2 = map(i+1, 0, 50, 0, TWO_PI);
ph1 = map(j, 0, 20, 0, TWO_PI);
ph2 = map(j+1, 0, 20, 0, TWO_PI);
tVert(th1, ph1);
tVert(th2, ph1);
tVert(th2, ph2);
tVert(th1, ph2);
}
}
endShape();
}
popMatrix();
}
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