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Created August 11, 2015 01:05
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Open Broadcaster Software v0.653b log file uploaded at 2015-08-10, 21:05:30 (local time). The log file was approximately 5 minutes old at the time it was uploaded.
20:59:58: Open Broadcaster Software v0.653b - 64bit ( ^ω^)
20:59:58: -------------------------------
20:59:58: CPU Name: Intel(R) Xeon(R) CPU X5667 @ 3.07GHz
20:59:58: CPU Speed: 3059MHz
20:59:58: Physical Memory: 98301MB Total, 89943MB Free
20:59:58: stepping id: 2, model 44, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 16, total cores 8
20:59:58: monitor 1: pos={0, 0}, size={1920, 1080}
20:59:58: Windows Version: 6.2 Build 9200
20:59:58: Aero is Enabled
20:59:58: -------------------------------
20:59:58: OBS Modules:
20:59:58: Base Address Module
20:59:58: 0000000083F60000 OBS.exe
20:59:58: 0000000024120000 OBSApi.dll
20:59:58: 000000003C900000 DShowPlugin.dll
20:59:58: 00000000380A0000 GraphicsCapture.dll
20:59:58: 000000003CAE0000 NoiseGate.dll
20:59:58: 0000000038070000 PSVPlugin.dll
20:59:58: 0000000038040000 scenesw.dll
20:59:58: ------------------------------------------
20:59:58: Adapter 1
20:59:58: Video Adapter: AMD Radeon R9 200 Series
20:59:58: Video Adapter Dedicated Video Memory: 4273680384
20:59:58: Video Adapter Shared System Memory: 4293699584
20:59:58: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
20:59:58: =====Stream Start: 2015-08-10, 20:59:58===============================================
20:59:58: Multithreaded optimizations: On
20:59:58: Base resolution: 1920x1080
20:59:58: Output resolution: 1920x1080
20:59:58: ------------------------------------------
20:59:58: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
20:59:58: ------------------------------------------
20:59:58: Audio Format: 48000 Hz
20:59:58: ------------------------------------------
20:59:58: Audio Channels: 2 Ch
20:59:58: Playback device Default
20:59:58: ------------------------------------------
20:59:58: Using desktop audio input: 1 - PanasonicTV0 (AMD High Definition Audio Device)
20:59:58: Global Audio time adjust: 0
20:59:58: ------------------------------------------
20:59:58: Using auxilary audio input: Headset Microphone (Microsoft LifeChat LX-3000)
20:59:58: Mic time offset: 0
20:59:58: ------------------------------------------
20:59:58: Audio Encoding: AAC
20:59:58: bitrate: 128
20:59:58: Using graphics capture
20:59:58: Scene buffering time set to 700
20:59:58: Successfully loaded ObsVCEAMF.dll
20:59:58: ObsVCEAMF.dll initialized successfully
20:59:58: VCE encoding with AMF.
20:59:58: Successfully loaded ObsVCEAMF.dll
20:59:58: ObsVCEAMF.dll initialized successfully
20:59:58: Possible support for AMD VCE.
20:59:58: Build date Jul 25 2015 16:06:20
20:59:58: DX11: List of adapters:
20:59:58: Index 0: Device ID: 67B1 [AMD Radeon R9 200 Series]
20:59:58: Skipping non-AMD vendor: 1414
20:59:58: No adapter nr 2. End enumeration.
20:59:58: AMF DX11 : Using device 0: Device ID: 67B1 [AMD Radeon R9 200 Series]
20:59:58: InitDX11() created HW DX11.1 device
20:59:58: Capabilities:
20:59:58: Accel type: HARDWARE
20:59:58: Max bitrate: 100000000
20:59:58: Levels: 10 11 12 13 20 21 22 30 31 32 40 41 42 50 51
20:59:58: Profiles: 66 77 100
20:59:58: Input mem types:
20:59:58: HOST, native: 0
20:59:58: OPENGL, native: 0
20:59:58: OPENCL, native: 0
20:59:58: DX11, native: 1
20:59:58: Width min/max: 64/1920
20:59:58: Height min/max: 64/1920
20:59:58: Rate control method:
20:59:58: CBR (1)
20:59:58: FrameRate = <rate>60/1
20:59:58: GOPSize = 120
20:59:58: IDRPeriod = 120
20:59:58: PeakBitrate = 50000000
20:59:58: TargetBitrate = 50000000
20:59:58: VBVBufferSize = 50000000
20:59:58: QualityPreset = 1
20:59:58: Profile = 100
20:59:58: ProfileLevel = 42
20:59:58: MinQP = 18
20:59:58: MaxQP = 41
20:59:58: BPicturesPattern = 0
20:59:58: CABACEnable = <bool>1
21:00:00: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
21:00:00: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
21:00:01: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
21:00:01: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
21:00:02: Failed to submit input buffer multiple times already. VCE is probably too slow for current settings.
21:00:02: FlushBufferedVideo: Flushing 28 packets over 450 ms
21:00:03: Total frames encoded: 195, total frames duplicated: 131 (67.18%)
21:00:03: Number of frames skipped due to encoder lag: 120 (61.54%)
21:00:03: Total frames rendered: 88, number of late frames: 8 (9.09%) (it's okay for some frames to be late)
21:00:03:
21:00:03: Profiler time results:
21:00:03:
21:00:03: ==============================================================
21:00:03: video thread frame - [100%] [avg time: 10.123 ms] [children: 92.6%] [unaccounted: 7.43%]
21:00:03: | scene->Preprocess - [0%] [avg time: 0 ms]
21:00:03: | GPU download and conversion - [92.6%] [avg time: 9.371 ms] [children: 208%] [unaccounted: -115%]
21:00:03: | | flush - [0.622%] [avg time: 0.063 ms]
21:00:03: | | Conversion - [207%] [avg time: 20.993 ms]
21:00:03: encoder thread frame - [100%] [avg time: 17.604 ms] [children: 0.352%] [unaccounted: 99.6%]
21:00:03: | sending stuff out - [0.352%] [avg time: 0.062 ms]
21:00:03: ==============================================================
21:00:03:
21:00:03:
21:00:03: Profiler CPU results:
21:00:03:
21:00:03: ==============================================================
21:00:03: video thread frame - [cpu time: avg 0.177 ms, total 15.625 ms] [avg calls per frame: 1]
21:00:03: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:00:03: | GPU download and conversion - [cpu time: avg 0.177 ms, total 15.625 ms] [avg calls per frame: 1]
21:00:03: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:00:03: | | Conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
21:00:03: encoder thread frame - [cpu time: avg 1.684 ms, total 281.25 ms] [avg calls per frame: 1]
21:00:03: | sending stuff out - [cpu time: avg 0.093 ms, total 15.625 ms] [avg calls per frame: 1]
21:00:03: ==============================================================
21:00:03:
21:00:03: =====Stream End: 2015-08-10, 21:00:03=================================================
21:01:24: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
21:01:24: Failed loading CUDA dll
21:01:24: VCE encoding with AMF.
21:04:53: VCE encoding with AMF.
21:05:01: =====Stream Start: 2015-08-10, 21:05:01===============================================
21:05:01: Multithreaded optimizations: On
21:05:01: Base resolution: 1920x1080
21:05:01: Output resolution: 1920x1080
21:05:01: ------------------------------------------
21:05:01: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
21:05:01: ------------------------------------------
21:05:01: Audio Format: 48000 Hz
21:05:01: ------------------------------------------
21:05:01: Audio Channels: 2 Ch
21:05:01: Playback device Default
21:05:01: ------------------------------------------
21:05:01: Using desktop audio input: 1 - PanasonicTV0 (AMD High Definition Audio Device)
21:05:01: Global Audio time adjust: 0
21:05:01: ------------------------------------------
21:05:01: Using auxilary audio input: Headset Microphone (Microsoft LifeChat LX-3000)
21:05:01: Mic time offset: 0
21:05:01: ------------------------------------------
21:05:01: Audio Encoding: AAC
21:05:01: bitrate: 128
21:05:01: Using graphics capture
21:05:01: Scene buffering time set to 700
21:05:01: VCE encoding with AMF.
21:05:01: Successfully loaded ObsVCEAMF.dll
21:05:01: ObsVCEAMF.dll initialized successfully
21:05:01: Build date Jul 25 2015 16:06:20
21:05:01: DX11: List of adapters:
21:05:01: Index 0: Device ID: 67B1 [AMD Radeon R9 200 Series]
21:05:01: Skipping non-AMD vendor: 1414
21:05:01: No adapter nr 2. End enumeration.
21:05:01: AMF DX11 : Using device 0: Device ID: 67B1 [AMD Radeon R9 200 Series]
21:05:01: InitDX11() created HW DX11.1 device
21:05:01: Capabilities:
21:05:01: Accel type: HARDWARE
21:05:01: Max bitrate: 100000000
21:05:01: Levels: 10 11 12 13 20 21 22 30 31 32 40 41 42 50 51
21:05:01: Profiles: 66 77 100
21:05:01: Input mem types:
21:05:01: HOST, native: 0
21:05:01: OPENGL, native: 0
21:05:01: OPENCL, native: 0
21:05:01: DX11, native: 1
21:05:01: Width min/max: 64/1920
21:05:01: Height min/max: 64/1920
21:05:01: Rate control method:
21:05:01: CBR (1)
21:05:01: FrameRate = <rate>30/1
21:05:01: GOPSize = 120
21:05:01: IDRPeriod = 60
21:05:01: PeakBitrate = 50000000
21:05:01: TargetBitrate = 50000000
21:05:01: VBVBufferSize = 50000000
21:05:01: QualityPreset = 1
21:05:01: Profile = 100
21:05:01: ProfileLevel = 41
21:05:01: MinQP = 18
21:05:01: MaxQP = 41
21:05:01: BPicturesPattern = 0
21:05:01: CABACEnable = <bool>1
21:05:07: FlushBufferedVideo: Flushing 22 packets over 700 ms
21:05:08: Total frames encoded: 164, total frames duplicated: 0 (0.00%)
21:05:08: Total frames rendered: 168, number of late frames: 1 (0.60%) (it's okay for some frames to be late)
21:05:08:
21:05:08: Profiler time results:
21:05:08:
21:05:08: ==============================================================
21:05:08: video thread frame - [100%] [avg time: 0.848 ms] [children: 28.3%] [unaccounted: 71.7%]
21:05:08: | scene->Preprocess - [0.118%] [avg time: 0.001 ms]
21:05:08: | GPU download and conversion - [28.2%] [avg time: 0.239 ms] [children: 28.3%] [unaccounted: -0.118%]
21:05:08: | | flush - [12.4%] [avg time: 0.105 ms]
21:05:08: | | CopyResource - [2.24%] [avg time: 0.019 ms]
21:05:08: | | conversion to 4:2:0 - [13.7%] [avg time: 0.116 ms]
21:05:08: Convert444Threads - [100%] [avg time: 0.858 ms] [children: 99.7%] [unaccounted: 0.35%]
21:05:08: | Convert444toNV12 - [99.7%] [avg time: 0.855 ms]
21:05:08: encoder thread frame - [100%] [avg time: 0.302 ms] [children: 52%] [unaccounted: 48%]
21:05:08: | sending stuff out - [52%] [avg time: 0.157 ms]
21:05:08: ==============================================================
21:05:08:
21:05:08:
21:05:08: Profiler CPU results:
21:05:08:
21:05:08: ==============================================================
21:05:08: video thread frame - [cpu time: avg 0.651 ms, total 109.375 ms] [avg calls per frame: 1]
21:05:08: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:05:08: | GPU download and conversion - [cpu time: avg 0.186 ms, total 31.25 ms] [avg calls per frame: 1]
21:05:08: | | flush - [cpu time: avg 0.186 ms, total 31.25 ms] [avg calls per frame: 1]
21:05:08: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:05:08: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:05:08: Convert444Threads - [cpu time: avg 0.91 ms, total 781.25 ms] [avg calls per frame: 6]
21:05:08: | Convert444toNV12 - [cpu time: avg 0.892 ms, total 765.625 ms] [avg calls per frame: 6]
21:05:08: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:05:08: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:05:08: ==============================================================
21:05:08:
21:05:08: =====Stream End: 2015-08-10, 21:05:08=================================================
21:05:17: Terminating 0x3768
21:05:17: Terminating 0x610
Last game capture log:
2015-08-09, 15:52:21: we're booting up:
15:52:21: CaptureThread: attached to process Submerged-Win64-Shipping.exe
15:52:21: D3D9 Present
15:52:21: DXGI Present
15:52:21: GL Present
15:52:21: DirectDraw capture: Windows 8 not supported yet
15:52:21: (half life scientist) everything.. seems to be in order
15:52:21: DXGI: Found D3D 11
15:52:21: setting up d3d11 data
15:52:21: ---------------------- Cleared D3D11 Capture ----------------------
15:52:21: found dxgi format (dx11) of: 24, size: {1920, 1080}, multisampled: false
15:52:21: DoD3D11Hook: success
15:52:21: successfully capturing d3d11 frames via GPU
15:52:25: DirectDraw capture: Windows 8 not supported yet
Last Game Capture Log:
2015-08-09, 15:52:21: we're booting up:
15:52:21: CaptureThread: attached to process Submerged-Win64-Shipping.exe
15:52:21: D3D9 Present
15:52:21: DXGI Present
15:52:21: GL Present
15:52:21: DirectDraw capture: Windows 8 not supported yet
15:52:21: (half life scientist) everything.. seems to be in order
15:52:21: DXGI: Found D3D 11
15:52:21: setting up d3d11 data
15:52:21: ---------------------- Cleared D3D11 Capture ----------------------
15:52:21: found dxgi format (dx11) of: 24, size: {1920, 1080}, multisampled: false
15:52:21: DoD3D11Hook: success
15:52:21: successfully capturing d3d11 frames via GPU
15:52:25: DirectDraw capture: Windows 8 not supported yet
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