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September 7, 2017 05:36
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SC2 Test Document Cheats
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Ally Changes all alliance states between the selected players. | |
By default, if you just type Ally, then all players share | |
all alliance states with you. | |
AllianceDefeat Changes the Defeat alliance state between the selected | |
players. By default, if you just type AllianceDefeat, | |
all players will share defeat with you. | |
AllianceControl Changes the Control alliance state between the selected | |
players. By default, if you just type AllianceControl, | |
then all players share control with you. | |
AllianceGiveHelp Changes the GiveHelp alliance state between the selected | |
players. By default, if you just type AllianceGiveHelp, | |
all players will respond to calls for help from your units. | |
AlliancePassive Changes the Passive alliance state between the selected | |
players. Players that you are not passive with will be | |
considered hostile for attacking purposes. | |
AlliancePushable Changes the Pushable alliance state between the selected | |
players. This controls whether a player’s units will move | |
through another player’s units, pushing them out of the way. | |
AllianceSeekHelp Changes the SeekHelp alliance state between the selected | |
players. Controls whether a player’s units call for help to | |
the specified target player. The target player can choose | |
to respond or not, depending on its GiveHelp alliance setting. | |
AllianceSpend Changes the Spend alliance state between the selected players. | |
Players that you are sharing resources with are allowed to | |
spend your money to purchase things. | |
AllianceTrade Changes the Trade alliance state between the selected players. | |
Players that you are trading with can be sent resources. | |
AllianceVision Changes the Vision alliance state between the selected players. | |
BehaviorAdd Adds the requested behavior to the selected units. | |
BehaviorDuration Sets the duration of the requested behavior. | |
BehaviorRemove Removes the requested behavior from the selected units. | |
Charges Toggles spell charge validation. | |
Cooldown Toggles spell cooldown validation. | |
Creep Adds creep at the cursor position given the requested radius. | |
DamageDealt Multiplies the amount of damage dealt by a player's units | |
by the specified value. By default, this will multiply the | |
damage dealt by 10 for the cheating player. | |
DamageTaken Multiplies the amount of damage taken by a player's units | |
by the specified value. By default, this will reduce all | |
damage taken to 0 for the cheating player. | |
DeathAll Kills all units on the map. | |
DeathExcept Kills all units on the map except the selected units. | |
DeathSide Kills all units owned by the selected player. | |
DeathUnit Kills the selected units. The type of death can be specified | |
as a parameter. | |
Defeat Ends the game in defeat for the selected player. | |
DestroyPersistent Destroys all persistent effects within the specified radius | |
of the cursor. | |
Effect Executes the requested effect from the selected units. | |
FastBuild Toggles fast building, research, and training times. | |
FastHeal Toggles fast healing times. | |
Fidget Forces selected units to perform the specified fidget type. | |
Food Toggles food usage validation. | |
Free Toggles resource cost validation and expenditure. | |
God Turns on god mode for the selected player. Units owned by | |
players that are in god mode will deal amplified damage, | |
and take no damage. | |
Loot Drops a type of loot for the specified player. | |
MakeUnit Creates N units for the specified player. Units will be | |
created around the cursor position, or in the center of | |
the map if the cursor position is invalid. | |
Minerals Adds the specified amount of minerals to the selected player. | |
Move Moves the selected units to the cursor position. | |
NoDefeat Disables defeat conditions. | |
NoVictory Disables victory conditions. | |
Order Orders the selected units to use an ability. | |
Owner Changes ownership for the selected units to the selected player. | |
ResourceCustom Adds the specified amount of a custom resource to the selected player. | |
SetAll Sets the life, shields, and energy of the selected units to | |
the specified value. By default, this will set these values | |
to the maximum amount. | |
SetEnergy Sets the energy of the selected units to the specified value. | |
SetLife Sets the life of the selected units to the specified value. | |
SetShields Sets the shields of the selected units to the specified value. | |
SetResource Sets the harvestable resources contained by the selected units | |
to the specified value. | |
ShowMap Toggles fog of war display and validation. | |
TechTree Toggles tech tree dependency validation. | |
Terrazine Adds the specified amount of terrazine to the specified player. | |
Tie Marks all undecided players with the tie result. | |
TimeOfDay Sets the time of day to the specified time. | |
TimeOfDayRate Sets the rate that the time of day changes to the specified value. | |
TrigDebug Opens the trigger debug window. | |
TrigRun Runs the specified trigger. | |
Uncreep Removes creep at the cursor position given the requested radius. | |
Undecided Marks the selected player's result as undecided. | |
Upgrade Applies the selected upgrade to the selected player. | |
Vespene Adds the specified amount of vespene gas to the specified player. | |
Victory Ends the game in defeat for all players that don't share the | |
defeat alliance state with the selected player. | |
XP Adds a relative amount of XP to the selected units. This can | |
be used to change veterancy levels. |
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