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SC2 Test Document Cheats
Ally Changes all alliance states between the selected players.
By default, if you just type Ally, then all players share
all alliance states with you.
AllianceDefeat Changes the Defeat alliance state between the selected
players. By default, if you just type AllianceDefeat,
all players will share defeat with you.
AllianceControl Changes the Control alliance state between the selected
players. By default, if you just type AllianceControl,
then all players share control with you.
AllianceGiveHelp Changes the GiveHelp alliance state between the selected
players. By default, if you just type AllianceGiveHelp,
all players will respond to calls for help from your units.
AlliancePassive Changes the Passive alliance state between the selected
players. Players that you are not passive with will be
considered hostile for attacking purposes.
AlliancePushable Changes the Pushable alliance state between the selected
players. This controls whether a player’s units will move
through another player’s units, pushing them out of the way.
AllianceSeekHelp Changes the SeekHelp alliance state between the selected
players. Controls whether a player’s units call for help to
the specified target player. The target player can choose
to respond or not, depending on its GiveHelp alliance setting.
AllianceSpend Changes the Spend alliance state between the selected players.
Players that you are sharing resources with are allowed to
spend your money to purchase things.
AllianceTrade Changes the Trade alliance state between the selected players.
Players that you are trading with can be sent resources.
AllianceVision Changes the Vision alliance state between the selected players.
BehaviorAdd Adds the requested behavior to the selected units.
BehaviorDuration Sets the duration of the requested behavior.
BehaviorRemove Removes the requested behavior from the selected units.
Charges Toggles spell charge validation.
Cooldown Toggles spell cooldown validation.
Creep Adds creep at the cursor position given the requested radius.
DamageDealt Multiplies the amount of damage dealt by a player's units
by the specified value. By default, this will multiply the
damage dealt by 10 for the cheating player.
DamageTaken Multiplies the amount of damage taken by a player's units
by the specified value. By default, this will reduce all
damage taken to 0 for the cheating player.
DeathAll Kills all units on the map.
DeathExcept Kills all units on the map except the selected units.
DeathSide Kills all units owned by the selected player.
DeathUnit Kills the selected units. The type of death can be specified
as a parameter.
Defeat Ends the game in defeat for the selected player.
DestroyPersistent Destroys all persistent effects within the specified radius
of the cursor.
Effect Executes the requested effect from the selected units.
FastBuild Toggles fast building, research, and training times.
FastHeal Toggles fast healing times.
Fidget Forces selected units to perform the specified fidget type.
Food Toggles food usage validation.
Free Toggles resource cost validation and expenditure.
God Turns on god mode for the selected player. Units owned by
players that are in god mode will deal amplified damage,
and take no damage.
Loot Drops a type of loot for the specified player.
MakeUnit Creates N units for the specified player. Units will be
created around the cursor position, or in the center of
the map if the cursor position is invalid.
Minerals Adds the specified amount of minerals to the selected player.
Move Moves the selected units to the cursor position.
NoDefeat Disables defeat conditions.
NoVictory Disables victory conditions.
Order Orders the selected units to use an ability.
Owner Changes ownership for the selected units to the selected player.
ResourceCustom Adds the specified amount of a custom resource to the selected player.
SetAll Sets the life, shields, and energy of the selected units to
the specified value. By default, this will set these values
to the maximum amount.
SetEnergy Sets the energy of the selected units to the specified value.
SetLife Sets the life of the selected units to the specified value.
SetShields Sets the shields of the selected units to the specified value.
SetResource Sets the harvestable resources contained by the selected units
to the specified value.
ShowMap Toggles fog of war display and validation.
TechTree Toggles tech tree dependency validation.
Terrazine Adds the specified amount of terrazine to the specified player.
Tie Marks all undecided players with the tie result.
TimeOfDay Sets the time of day to the specified time.
TimeOfDayRate Sets the rate that the time of day changes to the specified value.
TrigDebug Opens the trigger debug window.
TrigRun Runs the specified trigger.
Uncreep Removes creep at the cursor position given the requested radius.
Undecided Marks the selected player's result as undecided.
Upgrade Applies the selected upgrade to the selected player.
Vespene Adds the specified amount of vespene gas to the specified player.
Victory Ends the game in defeat for all players that don't share the
defeat alliance state with the selected player.
XP Adds a relative amount of XP to the selected units. This can
be used to change veterancy levels.
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