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June 3, 2014 21:36
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import bpy | |
import bmesh | |
import mathutils | |
from mathutils import Vector, Matrix | |
from bpy.props import BoolProperty, FloatProperty, FloatVectorProperty | |
from node_s import * | |
from util import * | |
import sv_bmesh_utils | |
from sv_bmesh_utils import bmesh_from_pydata | |
def get_lathed_geometry(node, verts, edges, cent, axis, dvec, space, angle, steps): | |
steps = max(steps, 0) | |
bm = bmesh_from_pydata(verts, edges, []) | |
geom = bm.verts[:] + bm.edges[:] | |
bmesh.ops.spin(bm, | |
geom=geom, cent=cent, axis=axis, dvec=dvec, angle=angle, | |
space=space, steps=steps, use_duplicate=use_duplicate) | |
if node.remove_doubles: | |
bmesh.ops.remove_doubles(bm, verts=bm.verts[:], dist=node.dist) | |
v = [v.co[:] for v in bm.verts] | |
p = [[i.index for i in p.verts] for p in bm.faces[:]] | |
bm.free() | |
return v, p | |
class SvLatheNode(Node, SverchCustomTreeNode): | |
bl_idname = 'SvLatheNode' | |
bl_label = 'Sv Lathe Node' | |
bl_icon = 'OUTLINER_OB_EMPTY' | |
remove_doubles = BoolProperty( | |
name='merge', description='Remove doubles, merge', | |
default=False, | |
update=updateNode) | |
dist = FloatProperty(name="merge distance", default=0.0001, update=updateNode) | |
angle = FloatProperty(name="angle", default=1.0, update=updateNode) | |
steps = IntProperty(name="steps", default=20, update=updateNode) | |
cent = FloatVectorProperty(name='cent', subtype='XYZ', size=3, update=updateNode) | |
dvec = FloatVectorProperty(name='dvec', subtype='XYZ', size=3, update=updateNode) | |
axis = FloatVectorProperty( | |
name='axis', subtype='XYZ', size=3, update=updateNode, default=(0, 0, 1)) | |
def init(self, context): | |
# so many inputs!! | |
self.inputs.new('VerticesSocket', 'Verts', 'Verts') | |
self.inputs.new('StringsSocket', 'Edges', 'Edges') | |
self.inputs.new('MatrixSocket', 'Matrix', 'Matrix') | |
# these have default props | |
self.inputs.new('VerticesSocket', 'cent', 'cent').prop_name = 'cent' | |
self.inputs.new('VerticesSocket', 'axis', 'axis').prop_name = 'axis' | |
self.inputs.new('VerticesSocket', 'dvec', 'dvecs').prop_name = 'dvec' | |
self.inputs.new('StringsSocket', 'Angle', 'Angle').prop_name = 'angle' | |
self.inputs.new('StringsSocket', 'Steps', 'Steps').prop_name = 'steps' | |
# outputs, sparse! | |
self.outputs.new('VerticesSocket', 'Verts', 'Verts') | |
self.outputs.new('StringsSocket', 'Poly', 'Poly') | |
def draw_buttons(self, context, layout): | |
row = layout.row(align=True) | |
split = row.split() | |
col1 = split.column() | |
col1.prop(self, "remove_doubles", text="merge") | |
def get_corrected_data(self, socket_name, socket_type): | |
inputs = self.inputs | |
socket = inputs[socket_name].links[0].from_socket | |
if isinstance(socket, socket_type): | |
socket_in = SvGetSocketAnyType(self, inputs[socket_name]) | |
return dataCorrect(socket_in) | |
else: | |
return [] | |
def get_geometry_from_sockets(self): | |
inputs = self.inputs | |
mverts, medges, mmatrix = [], [], [] | |
mverts = self.get_corrected_data('vertices', VerticesSocket) | |
# could be looped, yielded.. | |
if 'matrix' in inputs and inputs['matrix'].links: | |
mmatrix = self.get_corrected_data('matrix', MatrixSocket) | |
if 'edges' in inputs and inputs['edges'].links: | |
medges = self.get_corrected_data('edges', StringsSocket) | |
if 'faces' in inputs and inputs['faces'].links: | |
mfaces = self.get_corrected_data('faces', StringsSocket) | |
return mverts, medges, mmatrix | |
def get_structure(self, stype, sindex): | |
if not stype: | |
return [] | |
try: | |
j = stype[sindex] | |
except IndexError: | |
j = [] | |
finally: | |
return j | |
def update(self): | |
if ('vertices' in self.inputs): | |
if not self.inputs['vertices'].links: | |
return | |
else: | |
return | |
mverts, *mrest = self.get_geometry_from_sockets() | |
def get_edges_faces_matrices(obj_index): | |
for geom in mrest: | |
yield self.get_structure(geom, obj_index) | |
# # matrices need to define count of objects. paradigma | |
# maxlen = max(len(mverts), len(mrest[0]), len(mrest[1]), len(mrest[2])) | |
# fullList(mverts, maxlen) | |
# if mrest[0]: | |
# fullList(mrest[0], maxlen) | |
# if mrest[1]: | |
# fullList(mrest[1], maxlen) | |
# if mrest[2]: | |
# fullList(mrest[2], maxlen) | |
''' | |
defaults: | |
verts: (never none), | |
edges: [] | |
cent: Vector() | |
axis: Vector((0, 0, 1)) | |
dvec: Vector() | |
space: Matrix() | |
angle: 2.0 | |
steps: 20 | |
''' | |
# verts_out, edges_out = [], [] | |
# for idx, Verts in enumerate(mverts): | |
# if not Verts: | |
# continue | |
# data = get_edges_faces_matrices(idx) | |
# Verts, *data) | |
# operator_data = verts, edges, cent, axis, dvec, space, angle, steps | |
# v, p = get_lathed_geometry(self, *operator_data): | |
def update_socket(self, context): | |
self.update() | |
def register(): | |
bpy.utils.register_class(SvLatheNode) | |
def unregister(): | |
bpy.utils.unregister_class(SvLatheNode) |
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