Created
June 17, 2017 11:54
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using UnityEngine; | |
using System.Collections; | |
public class NUmberWizards : MonoBehaviour { | |
int max; | |
int min; | |
int guess; | |
// Use this for initialization | |
void Start () { | |
StartGame(); | |
} | |
void StartGame() { | |
max = 1000; | |
min = 1; | |
guess = 500; | |
print("========================"); | |
print("Welcome to Number Wizard"); | |
print("1"); | |
print("The highest number you can pick is " + max); | |
print("The lowest number you can pick is " + min); | |
print("Is the number higher or lower than " + guess + " ?"); | |
print("Up = higher,down = lower,return = equal"); | |
max = max + 1; | |
} | |
// Update is called once per frame | |
void Update () { | |
if (Input.GetKeyDown(KeyCode.UpArrow)) | |
{ | |
min = guess; | |
NextGuess(); | |
} else if (Input.GetKeyDown(KeyCode.DownArrow)) | |
{ | |
max = guess; | |
NextGuess(); | |
} else if (Input.GetKeyDown(KeyCode.Return)) | |
{ | |
print("I won"); | |
StartGame(); | |
} | |
} | |
void NextGuess() { | |
guess = (max + min) / 2; | |
print("higher or lower than" + guess); | |
print("Up = higher,down = lower,return = equal"); | |
} | |
} |
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