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anonymous /2015-07-07-1619-13.log Secret
Created Jul 7, 2015

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Open Broadcaster Software v0.651b log file uploaded at 2015-07-07, 17:13:12 (local time). The log file was approximately 53 minutes old at the time it was uploaded.
16:19:25: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
16:19:25: -------------------------------
16:19:25: CPU Name: Intel(R) Pentium(R) CPU G620 @ 2.60GHz
16:19:25: CPU Speed: 2594MHz
16:19:25: Physical Memory: 4069MB Total, 2248MB Free
16:19:25: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 2, total cores 2
16:19:25: monitor 1: pos={0, 0}, size={1280, 1024}
16:19:25: Windows Version: 6.1 Build 7601 S
16:19:25: Aero is Disabled
16:19:25: -------------------------------
16:19:25: OBS Modules:
16:19:25: Base Address Module
16:19:25: 01020000 OBS.exe
16:19:25: 63540000 OBSApi.dll
16:19:25: 72160000 DShowPlugin.dll
16:19:25: 72130000 GraphicsCapture.dll
16:19:25: 72100000 NoiseGate.dll
16:19:25: 720E0000 PSVPlugin.dll
16:19:25: 720C0000 scenesw.dll
16:19:25: ------------------------------------------
16:19:25: Adapter 1
16:19:25: Video Adapter: AMD Radeon HD 6800 Series
16:19:25: Video Adapter Dedicated Video Memory: 1061466112
16:19:25: Video Adapter Shared System Memory: 1865084928
16:19:25: Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
16:19:25: =====Stream Start: 2015-07-07, 16:19:25===============================================
16:19:25: Multithreaded optimizations: On
16:19:25: Base resolution: 1280x1024
16:19:25: Output resolution: 1280x1024
16:19:25: ------------------------------------------
16:19:25: Loading up D3D10 on AMD Radeon HD 6800 Series (Adapter 1)...
16:19:25: ------------------------------------------
16:19:25: Audio Format: 48000 Hz
16:19:25: ------------------------------------------
16:19:25: Audio Channels: 2 Ch
16:19:25: Playback device Default
16:19:25: ------------------------------------------
16:19:25: Using desktop audio input: Haut-parleurs (VIA High Definition Audio)
16:19:25: Global Audio time adjust: 0
16:19:25: ------------------------------------------
16:19:25: Using auxilary audio input: Microphone (VIA High Definition Audio)
16:19:25: Mic time offset: 0
16:19:25: ------------------------------------------
16:19:25: Audio Encoding: AAC
16:19:25: bitrate: 128
16:19:25: Using Monitor Capture
16:19:25: Scene buffering time set to 700
16:19:25: ------------------------------------------
16:19:25: Video Encoding: x264
16:19:25: fps: 30
16:19:25: width: 1280, height: 1024
16:19:25: preset: veryfast
16:19:25: profile: high
16:19:25: keyint: 250
16:19:25: CBR: yes
16:19:25: CFR: yes
16:19:25: max bitrate: 1000
16:19:25: buffer size: 1000
16:19:25: ------------------------------------------
16:20:22: FlushBufferedVideo: Flushing 6 packets over 167 ms
16:20:22: Total frames encoded: 1668, total frames duplicated: 95 (5.70%)
16:20:22: Number of frames skipped due to encoder lag: 1 (0.06%)
16:20:22: Total frames rendered: 1663, number of late frames: 12 (0.72%) (it's okay for some frames to be late)
16:20:22:
16:20:22: Profiler time results:
16:20:22:
16:20:22: ==============================================================
16:20:22: video thread frame - [100%] [avg time: 7.471 ms] [children: 91.7%] [unaccounted: 8.26%]
16:20:22: | scene->Preprocess - [78.4%] [avg time: 5.854 ms]
16:20:22: | GPU download and conversion - [13.4%] [avg time: 1 ms] [children: 12.8%] [unaccounted: 0.535%]
16:20:22: | | flush - [11.5%] [avg time: 0.862 ms]
16:20:22: | | CopyResource - [0.589%] [avg time: 0.044 ms]
16:20:22: | | conversion to 4:2:0 - [0.723%] [avg time: 0.054 ms]
16:20:22: Convert444Thread - [100%] [avg time: 1.689 ms] [children: 99.1%] [unaccounted: 0.888%]
16:20:22: | Convert444toNV12 - [99.1%] [avg time: 1.674 ms]
16:20:22: encoder thread frame - [100%] [avg time: 2.88 ms] [children: 0.208%] [unaccounted: 99.8%]
16:20:22: | sending stuff out - [0.208%] [avg time: 0.006 ms]
16:20:22: ==============================================================
16:20:22:
16:20:22:
16:20:22: Profiler CPU results:
16:20:22:
16:20:22: ==============================================================
16:20:22: video thread frame - [cpu time: avg 4.24 ms, total 7051.25 ms] [avg calls per frame: 1]
16:20:22: | scene->Preprocess - [cpu time: avg 3.574 ms, total 5943.64 ms] [avg calls per frame: 1]
16:20:22: | GPU download and conversion - [cpu time: avg 0.375 ms, total 624.006 ms] [avg calls per frame: 1]
16:20:22: | | flush - [cpu time: avg 0.356 ms, total 592.805 ms] [avg calls per frame: 1]
16:20:22: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:20:22: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:20:22: Convert444Thread - [cpu time: avg 1.722 ms, total 2823.62 ms] [avg calls per frame: 1]
16:20:22: | Convert444toNV12 - [cpu time: avg 1.713 ms, total 2808.02 ms] [avg calls per frame: 1]
16:20:22: encoder thread frame - [cpu time: avg 1.201 ms, total 1996.81 ms] [avg calls per frame: 1]
16:20:22: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:20:22: ==============================================================
16:20:22:
16:20:22: =====Stream End: 2015-07-07, 16:20:22=================================================
16:20:47: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
16:20:47: Failed loading CUDA dll
16:21:01: =====Stream Start: 2015-07-07, 16:21:01===============================================
16:21:01: Multithreaded optimizations: On
16:21:01: Base resolution: 1280x1024
16:21:01: Output resolution: 1280x1024
16:21:01: ------------------------------------------
16:21:01: Loading up D3D10 on AMD Radeon HD 6800 Series (Adapter 1)...
16:21:01: ------------------------------------------
16:21:01: Audio Format: 48000 Hz
16:21:01: ------------------------------------------
16:21:01: Audio Channels: 2 Ch
16:21:01: Playback device Default
16:21:01: ------------------------------------------
16:21:01: Using desktop audio input: Haut-parleurs (VIA High Definition Audio)
16:21:01: Global Audio time adjust: 0
16:21:01: ------------------------------------------
16:21:01: Using auxilary audio input: Microphone (VIA High Definition Audio)
16:21:01: Mic time offset: 0
16:21:01: ------------------------------------------
16:21:01: Audio Encoding: AAC
16:21:01: bitrate: 128
16:21:01: Using Monitor Capture
16:21:01: Scene buffering time set to 700
16:21:01: ------------------------------------------
16:21:01: Video Encoding: x264
16:21:01: fps: 30
16:21:01: width: 1280, height: 1024
16:21:01: preset: veryfast
16:21:01: profile: high
16:21:01: keyint: 250
16:21:01: CBR: yes
16:21:01: CFR: yes
16:21:01: max bitrate: 1000
16:21:01: buffer size: 1000
16:21:01: ------------------------------------------
16:21:02: Audio timestamp for device 'Microphone (VIA High Definition Audio)' was behind target timestamp by 12454822
16:21:14: FlushBufferedVideo: Flushing 5 packets over 134 ms
16:21:14: Total frames encoded: 359, total frames duplicated: 5 (1.39%)
16:21:14: Total frames rendered: 378, number of late frames: 2 (0.53%) (it's okay for some frames to be late)
16:21:14:
16:21:14: Profiler time results:
16:21:14:
16:21:14: ==============================================================
16:21:14: video thread frame - [100%] [avg time: 5.121 ms] [children: 98.9%] [unaccounted: 1.05%]
16:21:14: | scene->Preprocess - [84.8%] [avg time: 4.341 ms]
16:21:14: | GPU download and conversion - [14.2%] [avg time: 0.726 ms] [children: 13.5%] [unaccounted: 0.644%]
16:21:14: | | flush - [13.2%] [avg time: 0.677 ms]
16:21:14: | | CopyResource - [0.273%] [avg time: 0.014 ms]
16:21:14: | | conversion to 4:2:0 - [0.0391%] [avg time: 0.002 ms]
16:21:14: Convert444Thread - [100%] [avg time: 1.778 ms] [children: 99.3%] [unaccounted: 0.731%]
16:21:14: | Convert444toNV12 - [99.3%] [avg time: 1.765 ms]
16:21:14: encoder thread frame - [100%] [avg time: 2.098 ms] [children: 5.58%] [unaccounted: 94.4%]
16:21:14: | sending stuff out - [5.58%] [avg time: 0.117 ms]
16:21:14: ==============================================================
16:21:14:
16:21:14:
16:21:14: Profiler CPU results:
16:21:14:
16:21:14: ==============================================================
16:21:14: video thread frame - [cpu time: avg 3.631 ms, total 1372.81 ms] [avg calls per frame: 1]
16:21:14: | scene->Preprocess - [cpu time: avg 3.219 ms, total 1216.81 ms] [avg calls per frame: 1]
16:21:14: | GPU download and conversion - [cpu time: avg 0.247 ms, total 93.6 ms] [avg calls per frame: 1]
16:21:14: | | flush - [cpu time: avg 0.206 ms, total 78 ms] [avg calls per frame: 1]
16:21:14: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:21:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:21:14: Convert444Thread - [cpu time: avg 1.767 ms, total 624.004 ms] [avg calls per frame: 1]
16:21:14: | Convert444toNV12 - [cpu time: avg 1.767 ms, total 624.004 ms] [avg calls per frame: 1]
16:21:14: encoder thread frame - [cpu time: avg 1.189 ms, total 421.202 ms] [avg calls per frame: 1]
16:21:14: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:21:14: ==============================================================
16:21:14:
16:21:14: =====Stream End: 2015-07-07, 16:21:14=================================================
16:22:51: Settings::Video: Enabling Aero
16:22:55: =====Stream Start: 2015-07-07, 16:22:55===============================================
16:22:55: Multithreaded optimizations: On
16:22:55: Base resolution: 1280x1024
16:22:55: Output resolution: 1280x1024
16:22:55: ------------------------------------------
16:22:55: Loading up D3D10 on AMD Radeon HD 6800 Series (Adapter 1)...
16:22:55: ------------------------------------------
16:22:55: Audio Format: 48000 Hz
16:22:55: ------------------------------------------
16:22:55: Audio Channels: 2 Ch
16:22:55: Playback device Default
16:22:55: ------------------------------------------
16:22:55: Using desktop audio input: Haut-parleurs (VIA High Definition Audio)
16:22:55: Global Audio time adjust: 0
16:22:55: ------------------------------------------
16:22:55: Using auxilary audio input: Microphone (VIA High Definition Audio)
16:22:55: Mic time offset: 0
16:22:55: ------------------------------------------
16:22:55: Audio Encoding: AAC
16:22:55: bitrate: 128
16:22:55: Using Monitor Capture
16:22:55: Scene buffering time set to 700
16:22:55: ------------------------------------------
16:22:55: Video Encoding: x264
16:22:55: fps: 30
16:22:55: width: 1280, height: 1024
16:22:55: preset: veryfast
16:22:55: profile: high
16:22:55: keyint: 250
16:22:55: CBR: yes
16:22:55: CFR: yes
16:22:55: max bitrate: 1000
16:22:55: buffer size: 1000
16:22:55: ------------------------------------------
16:23:36: FlushBufferedVideo: Flushing 3 packets over 67 ms
16:23:36: Total frames encoded: 1221, total frames duplicated: 323 (26.45%)
16:23:36: Total frames rendered: 923, number of late frames: 322 (34.89%) (it's okay for some frames to be late)
16:23:36:
16:23:36: Profiler time results:
16:23:36:
16:23:36: ==============================================================
16:23:36: video thread frame - [100%] [avg time: 44.972 ms] [children: 98.6%] [unaccounted: 1.43%]
16:23:36: | scene->Preprocess - [97.9%] [avg time: 44.019 ms]
16:23:36: | GPU download and conversion - [0.687%] [avg time: 0.309 ms] [children: 0.567%] [unaccounted: 0.12%]
16:23:36: | | flush - [0.405%] [avg time: 0.182 ms]
16:23:36: | | CopyResource - [0.0267%] [avg time: 0.012 ms]
16:23:36: | | conversion to 4:2:0 - [0.136%] [avg time: 0.061 ms]
16:23:36: Convert444Thread - [100%] [avg time: 1.892 ms] [children: 99.2%] [unaccounted: 0.793%]
16:23:36: | Convert444toNV12 - [99.2%] [avg time: 1.877 ms]
16:23:36: encoder thread frame - [100%] [avg time: 2.704 ms] [children: 0.333%] [unaccounted: 99.7%]
16:23:36: | sending stuff out - [0.333%] [avg time: 0.009 ms]
16:23:36: ==============================================================
16:23:36:
16:23:36:
16:23:36: Profiler CPU results:
16:23:36:
16:23:36: ==============================================================
16:23:36: video thread frame - [cpu time: avg 5.881 ms, total 5428.83 ms] [avg calls per frame: 1]
16:23:36: | scene->Preprocess - [cpu time: avg 5.459 ms, total 5038.83 ms] [avg calls per frame: 1]
16:23:36: | GPU download and conversion - [cpu time: avg 0.118 ms, total 109.203 ms] [avg calls per frame: 1]
16:23:36: | | flush - [cpu time: avg 0.033 ms, total 31.2 ms] [avg calls per frame: 1]
16:23:36: | | CopyResource - [cpu time: avg 0.017 ms, total 15.601 ms] [avg calls per frame: 1]
16:23:36: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:23:36: Convert444Thread - [cpu time: avg 1.429 ms, total 1294.81 ms] [avg calls per frame: 1]
16:23:36: | Convert444toNV12 - [cpu time: avg 1.429 ms, total 1294.81 ms] [avg calls per frame: 1]
16:23:36: encoder thread frame - [cpu time: avg 1.69 ms, total 2059.21 ms] [avg calls per frame: 1]
16:23:36: | sending stuff out - [cpu time: avg 0.012 ms, total 15.6 ms] [avg calls per frame: 1]
16:23:36: ==============================================================
16:23:36:
16:23:36: =====Stream End: 2015-07-07, 16:23:36=================================================
16:23:41: =====Stream Start: 2015-07-07, 16:23:41===============================================
16:23:41: Multithreaded optimizations: On
16:23:41: Base resolution: 1280x1024
16:23:41: Output resolution: 1280x1024
16:23:41: ------------------------------------------
16:23:41: Loading up D3D10 on AMD Radeon HD 6800 Series (Adapter 1)...
16:23:41: ------------------------------------------
16:23:41: Audio Format: 48000 Hz
16:23:41: ------------------------------------------
16:23:41: Audio Channels: 2 Ch
16:23:41: Playback device Default
16:23:41: ------------------------------------------
16:23:41: Using desktop audio input: Haut-parleurs (VIA High Definition Audio)
16:23:41: Global Audio time adjust: 0
16:23:41: ------------------------------------------
16:23:41: Using auxilary audio input: Microphone (VIA High Definition Audio)
16:23:41: Mic time offset: 0
16:23:41: ------------------------------------------
16:23:41: Audio Encoding: AAC
16:23:41: bitrate: 128
16:23:41: Using Monitor Capture
16:23:41: Scene buffering time set to 700
16:23:41: ------------------------------------------
16:23:41: Video Encoding: x264
16:23:41: fps: 30
16:23:41: width: 1280, height: 1024
16:23:41: preset: veryfast
16:23:41: profile: high
16:23:41: keyint: 250
16:23:41: CBR: yes
16:23:41: CFR: yes
16:23:41: max bitrate: 1000
16:23:41: buffer size: 1000
16:23:41: ------------------------------------------
16:23:44: FlushBufferedVideo: Flushing 2 packets over 33 ms
16:23:44: Total frames encoded: 53, total frames duplicated: 5 (9.43%)
16:23:44: Total frames rendered: 66, number of late frames: 14 (21.21%) (it's okay for some frames to be late)
16:23:44:
16:23:44: Profiler time results:
16:23:44:
16:23:44: ==============================================================
16:23:44: video thread frame - [100%] [avg time: 39.352 ms] [children: 98.9%] [unaccounted: 1.11%]
16:23:44: | scene->Preprocess - [97.8%] [avg time: 38.503 ms]
16:23:44: | GPU download and conversion - [1.05%] [avg time: 0.414 ms] [children: 1.1%] [unaccounted: -0.0508%]
16:23:44: | | flush - [0.732%] [avg time: 0.288 ms]
16:23:44: | | CopyResource - [0.028%] [avg time: 0.011 ms]
16:23:44: | | conversion to 4:2:0 - [0.343%] [avg time: 0.135 ms]
16:23:44: Convert444Thread - [100%] [avg time: 2.19 ms] [children: 99.2%] [unaccounted: 0.822%]
16:23:44: | Convert444toNV12 - [99.2%] [avg time: 2.172 ms]
16:23:44: encoder thread frame - [100%] [avg time: 2.104 ms] [children: 0.523%] [unaccounted: 99.5%]
16:23:44: | sending stuff out - [0.523%] [avg time: 0.011 ms]
16:23:44: ==============================================================
16:23:44:
16:23:44:
16:23:44: Profiler CPU results:
16:23:44:
16:23:44: ==============================================================
16:23:44: video thread frame - [cpu time: avg 5.909 ms, total 390.002 ms] [avg calls per frame: 1]
16:23:44: | scene->Preprocess - [cpu time: avg 5.909 ms, total 390.002 ms] [avg calls per frame: 1]
16:23:44: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:23:44: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:23:44: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:23:44: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:23:44: Convert444Thread - [cpu time: avg 2.275 ms, total 109.2 ms] [avg calls per frame: 1]
16:23:44: | Convert444toNV12 - [cpu time: avg 2.275 ms, total 109.2 ms] [avg calls per frame: 1]
16:23:44: encoder thread frame - [cpu time: avg 1.835 ms, total 93.6 ms] [avg calls per frame: 1]
16:23:44: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:23:44: ==============================================================
16:23:44:
16:23:44: =====Stream End: 2015-07-07, 16:23:44=================================================
16:24:36: =====Stream Start: 2015-07-07, 16:24:36===============================================
16:24:36: Multithreaded optimizations: On
16:24:36: Base resolution: 1280x1024
16:24:36: Output resolution: 1280x1024
16:24:36: ------------------------------------------
16:24:36: Loading up D3D10 on AMD Radeon HD 6800 Series (Adapter 1)...
16:24:36: ------------------------------------------
16:24:36: Audio Format: 48000 Hz
16:24:36: ------------------------------------------
16:24:36: Audio Channels: 2 Ch
16:24:36: Playback device Default
16:24:36: ------------------------------------------
16:24:36: Using desktop audio input: Haut-parleurs (VIA High Definition Audio)
16:24:36: Global Audio time adjust: 0
16:24:36: ------------------------------------------
16:24:36: Using auxilary audio input: Microphone (VIA High Definition Audio)
16:24:36: Mic time offset: 0
16:24:36: ------------------------------------------
16:24:36: Audio Encoding: AAC
16:24:36: bitrate: 128
16:24:36: Using Monitor Capture
16:24:36: Scene buffering time set to 700
16:24:36: ------------------------------------------
16:24:36: Video Encoding: x264
16:24:36: fps: 30
16:24:36: width: 1280, height: 1024
16:24:36: preset: veryfast
16:24:36: profile: high
16:24:36: keyint: 250
16:24:36: CBR: yes
16:24:36: CFR: yes
16:24:36: max bitrate: 1000
16:24:36: buffer size: 1000
16:24:36: ------------------------------------------
16:24:50: Using text output
16:25:29: FlushBufferedVideo: Flushing 3 packets over 67 ms
16:25:29: Total frames encoded: 1561, total frames duplicated: 474 (30.37%)
16:25:29: Total frames rendered: 1105, number of late frames: 482 (43.62%) (it's okay for some frames to be late)
16:25:29:
16:25:29: Profiler time results:
16:25:29:
16:25:29: ==============================================================
16:25:29: video thread frame - [100%] [avg time: 47.876 ms] [children: 98.7%] [unaccounted: 1.34%]
16:25:29: | scene->Preprocess - [98.2%] [avg time: 47.025 ms]
16:25:29: | GPU download and conversion - [0.437%] [avg time: 0.209 ms] [children: 0.397%] [unaccounted: 0.0397%]
16:25:29: | | flush - [0.246%] [avg time: 0.118 ms]
16:25:29: | | CopyResource - [0.0251%] [avg time: 0.012 ms]
16:25:29: | | conversion to 4:2:0 - [0.125%] [avg time: 0.06 ms]
16:25:29: Convert444Thread - [100%] [avg time: 1.637 ms] [children: 99.2%] [unaccounted: 0.794%]
16:25:29: | Convert444toNV12 - [99.2%] [avg time: 1.624 ms]
16:25:29: encoder thread frame - [100%] [avg time: 2.302 ms] [children: 0.261%] [unaccounted: 99.7%]
16:25:29: | sending stuff out - [0.261%] [avg time: 0.006 ms]
16:25:29: ==============================================================
16:25:29:
16:25:29:
16:25:29: Profiler CPU results:
16:25:29:
16:25:29: ==============================================================
16:25:29: video thread frame - [cpu time: avg 5.449 ms, total 6021.64 ms] [avg calls per frame: 1]
16:25:29: | scene->Preprocess - [cpu time: avg 5.223 ms, total 5772.04 ms] [avg calls per frame: 1]
16:25:29: | GPU download and conversion - [cpu time: avg 0.028 ms, total 31.2 ms] [avg calls per frame: 1]
16:25:29: | | flush - [cpu time: avg 0.014 ms, total 15.6 ms] [avg calls per frame: 1]
16:25:29: | | CopyResource - [cpu time: avg 0.014 ms, total 15.6 ms] [avg calls per frame: 1]
16:25:29: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:25:29: Convert444Thread - [cpu time: avg 1.491 ms, total 1622.41 ms] [avg calls per frame: 1]
16:25:29: | Convert444toNV12 - [cpu time: avg 1.491 ms, total 1622.41 ms] [avg calls per frame: 1]
16:25:29: encoder thread frame - [cpu time: avg 1.602 ms, total 2496.02 ms] [avg calls per frame: 1]
16:25:29: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:25:29: ==============================================================
16:25:29:
16:25:29: =====Stream End: 2015-07-07, 16:25:29=================================================
16:25:40: =====Stream Start: 2015-07-07, 16:25:40===============================================
16:25:40: Multithreaded optimizations: On
16:25:40: Base resolution: 1280x1024
16:25:40: Output resolution: 1280x1024
16:25:40: ------------------------------------------
16:25:40: Loading up D3D10 on AMD Radeon HD 6800 Series (Adapter 1)...
16:25:40: ------------------------------------------
16:25:40: Audio Format: 48000 Hz
16:25:40: ------------------------------------------
16:25:40: Audio Channels: 2 Ch
16:25:40: Playback device Default
16:25:40: ------------------------------------------
16:25:40: Using desktop audio input: Haut-parleurs (VIA High Definition Audio)
16:25:40: Global Audio time adjust: 0
16:25:40: ------------------------------------------
16:25:40: Using auxilary audio input: Microphone (VIA High Definition Audio)
16:25:40: Mic time offset: 0
16:25:40: ------------------------------------------
16:25:40: Audio Encoding: AAC
16:25:40: bitrate: 128
16:25:40: Using text output
16:25:40: Using Monitor Capture
16:25:40: Scene buffering time set to 700
16:25:40: ------------------------------------------
16:25:40: Video Encoding: x264
16:25:40: fps: 30
16:25:40: width: 1280, height: 1024
16:25:40: preset: veryfast
16:25:40: profile: high
16:25:40: keyint: 250
16:25:40: CBR: yes
16:25:40: CFR: yes
16:25:40: max bitrate: 1000
16:25:40: buffer size: 1000
16:25:40: ------------------------------------------
16:25:43: Using text output
16:27:01: Using Monitor Capture
16:27:02: Using text output
16:27:03: Using Monitor Capture
16:27:06: Using Monitor Capture
16:27:07: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:27:07: New Scene
16:27:07: Using graphics capture
16:27:07: Using text output
16:27:09: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:27:09: New Scene
16:27:09: Using text output
16:27:09: Using Monitor Capture
16:27:10: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:27:10: New Scene
16:27:10: Using graphics capture
16:27:10: Using text output
16:27:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:27:11: New Scene
16:27:11: Using text output
16:27:11: Using Monitor Capture
16:27:17: FlushBufferedVideo: Flushing 3 packets over 67 ms
16:27:17: Total frames encoded: 2875, total frames duplicated: 873 (30.37%)
16:27:17: Total frames rendered: 2037, number of late frames: 862 (42.32%) (it's okay for some frames to be late)
16:27:17:
16:27:17: Profiler time results:
16:27:17:
16:27:17: ==============================================================
16:27:17: video thread frame - [100%] [avg time: 44.272 ms] [children: 98.3%] [unaccounted: 1.69%]
16:27:17: | scene->Preprocess - [97.7%] [avg time: 43.274 ms]
16:27:17: | GPU download and conversion - [0.562%] [avg time: 0.249 ms] [children: 0.486%] [unaccounted: 0.0768%]
16:27:17: | | flush - [0.273%] [avg time: 0.121 ms]
16:27:17: | | CopyResource - [0.0294%] [avg time: 0.013 ms]
16:27:17: | | conversion to 4:2:0 - [0.183%] [avg time: 0.081 ms]
16:27:17: Convert444Thread - [100%] [avg time: 1.595 ms] [children: 99.1%] [unaccounted: 0.94%]
16:27:17: | Convert444toNV12 - [99.1%] [avg time: 1.58 ms]
16:27:17: encoder thread frame - [100%] [avg time: 2.353 ms] [children: 0.382%] [unaccounted: 99.6%]
16:27:17: | sending stuff out - [0.382%] [avg time: 0.009 ms]
16:27:17: ==============================================================
16:27:17:
16:27:17:
16:27:17: Profiler CPU results:
16:27:17:
16:27:17: ==============================================================
16:27:17: video thread frame - [cpu time: avg 5.33 ms, total 10857.7 ms] [avg calls per frame: 1]
16:27:17: | scene->Preprocess - [cpu time: avg 5.054 ms, total 10296.1 ms] [avg calls per frame: 1]
16:27:17: | GPU download and conversion - [cpu time: avg 0.022 ms, total 46.8 ms] [avg calls per frame: 1]
16:27:17: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:27:17: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:27:17: | | conversion to 4:2:0 - [cpu time: avg 0.007 ms, total 15.6 ms] [avg calls per frame: 1]
16:27:17: Convert444Thread - [cpu time: avg 1.428 ms, total 2886.02 ms] [avg calls per frame: 1]
16:27:17: | Convert444toNV12 - [cpu time: avg 1.42 ms, total 2870.42 ms] [avg calls per frame: 1]
16:27:17: encoder thread frame - [cpu time: avg 1.428 ms, total 4102.83 ms] [avg calls per frame: 1]
16:27:17: | sending stuff out - [cpu time: avg 0.005 ms, total 15.6 ms] [avg calls per frame: 1]
16:27:17: ==============================================================
16:27:17:
16:27:17: =====Stream End: 2015-07-07, 16:27:17=================================================
16:28:05: =====Stream Start: 2015-07-07, 16:28:05===============================================
16:28:05: Multithreaded optimizations: On
16:28:05: Base resolution: 1280x1024
16:28:05: Output resolution: 1280x1024
16:28:05: ------------------------------------------
16:28:05: Loading up D3D10 on AMD Radeon HD 6800 Series (Adapter 1)...
16:28:05: ------------------------------------------
16:28:05: Audio Format: 48000 Hz
16:28:05: ------------------------------------------
16:28:05: Audio Channels: 2 Ch
16:28:05: Playback device Default
16:28:05: ------------------------------------------
16:28:05: Using desktop audio input: Haut-parleurs (VIA High Definition Audio)
16:28:05: Global Audio time adjust: 0
16:28:05: ------------------------------------------
16:28:05: Using auxilary audio input: Microphone (VIA High Definition Audio)
16:28:05: Mic time offset: 0
16:28:05: ------------------------------------------
16:28:05: Audio Encoding: AAC
16:28:05: bitrate: 128
16:28:05: Using Window Capture
16:28:05: Using Window Capture
16:28:05: Scene buffering time set to 700
16:28:05: ------------------------------------------
16:28:05: Video Encoding: x264
16:28:05: fps: 30
16:28:05: width: 1280, height: 1024
16:28:05: preset: veryfast
16:28:05: profile: high
16:28:05: keyint: 250
16:28:05: CBR: yes
16:28:05: CFR: yes
16:28:05: max bitrate: 1000
16:28:05: buffer size: 1000
16:28:05: ------------------------------------------
16:28:10: Using Window Capture
16:28:11: Using Window Capture
16:28:23: FlushBufferedVideo: Flushing 6 packets over 167 ms
16:28:23: Total frames encoded: 514, total frames duplicated: 0 (0.00%)
16:28:23: Total frames rendered: 534, number of late frames: 1 (0.19%) (it's okay for some frames to be late)
16:28:23:
16:28:23: Profiler time results:
16:28:23:
16:28:23: ==============================================================
16:28:23: video thread frame - [100%] [avg time: 1.626 ms] [children: 73.3%] [unaccounted: 26.7%]
16:28:23: | scene->Preprocess - [51%] [avg time: 0.829 ms]
16:28:23: | GPU download and conversion - [22.3%] [avg time: 0.363 ms] [children: 20.5%] [unaccounted: 1.78%]
16:28:23: | | flush - [12.5%] [avg time: 0.204 ms]
16:28:23: | | CopyResource - [0.677%] [avg time: 0.011 ms]
16:28:23: | | conversion to 4:2:0 - [7.32%] [avg time: 0.119 ms]
16:28:23: Convert444Thread - [100%] [avg time: 1.549 ms] [children: 99.3%] [unaccounted: 0.71%]
16:28:23: | Convert444toNV12 - [99.3%] [avg time: 1.538 ms]
16:28:23: encoder thread frame - [100%] [avg time: 1.94 ms] [children: 0.309%] [unaccounted: 99.7%]
16:28:23: | sending stuff out - [0.309%] [avg time: 0.006 ms]
16:28:23: ==============================================================
16:28:23:
16:28:23:
16:28:23: Profiler CPU results:
16:28:23:
16:28:23: ==============================================================
16:28:23: video thread frame - [cpu time: avg 0.408 ms, total 218.401 ms] [avg calls per frame: 1]
16:28:23: | scene->Preprocess - [cpu time: avg 0.029 ms, total 15.6 ms] [avg calls per frame: 1]
16:28:23: | GPU download and conversion - [cpu time: avg 0.029 ms, total 15.6 ms] [avg calls per frame: 1]
16:28:23: | | flush - [cpu time: avg 0.029 ms, total 15.6 ms] [avg calls per frame: 1]
16:28:23: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:28:23: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:28:23: Convert444Thread - [cpu time: avg 1.317 ms, total 670.804 ms] [avg calls per frame: 1]
16:28:23: | Convert444toNV12 - [cpu time: avg 1.317 ms, total 670.804 ms] [avg calls per frame: 1]
16:28:23: encoder thread frame - [cpu time: avg 1.105 ms, total 561.603 ms] [avg calls per frame: 1]
16:28:23: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:28:23: ==============================================================
16:28:23:
16:28:23: =====Stream End: 2015-07-07, 16:28:23=================================================
16:28:35: =====Stream Start: 2015-07-07, 16:28:35===============================================
16:28:35: Multithreaded optimizations: On
16:28:35: Base resolution: 1280x1024
16:28:35: Output resolution: 1280x1024
16:28:35: ------------------------------------------
16:28:35: Loading up D3D10 on AMD Radeon HD 6800 Series (Adapter 1)...
16:28:35: ------------------------------------------
16:28:35: Audio Format: 48000 Hz
16:28:35: ------------------------------------------
16:28:35: Audio Channels: 2 Ch
16:28:35: Playback device Default
16:28:35: ------------------------------------------
16:28:35: Using desktop audio input: Haut-parleurs (VIA High Definition Audio)
16:28:35: Global Audio time adjust: 0
16:28:35: ------------------------------------------
16:28:35: Using auxilary audio input: Microphone (VIA High Definition Audio)
16:28:35: Mic time offset: 0
16:28:35: ------------------------------------------
16:28:35: Audio Encoding: AAC
16:28:35: bitrate: 128
16:28:35: Using graphics capture
16:28:35: Scene buffering time set to 700
16:28:35: ------------------------------------------
16:28:35: Video Encoding: x264
16:28:35: fps: 30
16:28:35: width: 1280, height: 1024
16:28:35: preset: veryfast
16:28:35: profile: high
16:28:35: keyint: 250
16:28:35: CBR: yes
16:28:35: CFR: yes
16:28:35: max bitrate: 1000
16:28:35: buffer size: 1000
16:28:35: ------------------------------------------
16:28:36: Audio timestamp for device 'Microphone (VIA High Definition Audio)' was behind target timestamp by 12908998
16:28:36: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:28:36: New Scene
16:28:36: Using Monitor Capture
16:28:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:28:38: New Scene
16:28:38: Using graphics capture
16:28:47: Trying to hook process: WorldOfTanks.exe
16:28:50: SharedTexCapture hooked
16:29:02: GraphicsCaptureSource::NewCapture: eliminating old capture
16:29:02: SharedTexCapture hooked
16:29:07: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:29:07: New Scene
16:29:07: Using Monitor Capture
16:29:10: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:29:10: New Scene
16:29:10: Using graphics capture
16:29:11: Trying to hook process: WorldOfTanks.exe
16:29:11: SharedTexCapture hooked
16:29:17: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:29:17: New Scene
16:29:17: Using Monitor Capture
16:29:18: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:29:18: New Scene
16:29:18: Using graphics capture
16:29:18: Trying to hook process: WorldOfTanks.exe
16:29:21: SharedTexCapture hooked
16:29:22: GraphicsCaptureSource::NewCapture: eliminating old capture
16:29:22: SharedTexCapture hooked
16:29:24: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:29:24: New Scene
16:29:24: Using Monitor Capture
16:29:26: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:29:26: New Scene
16:29:26: Using graphics capture
16:29:26: Trying to hook process: WorldOfTanks.exe
16:29:26: SharedTexCapture hooked
16:29:28: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:29:28: New Scene
16:29:28: Using Monitor Capture
16:29:30: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:29:30: New Scene
16:29:30: Using graphics capture
16:29:30: Trying to hook process: WorldOfTanks.exe
16:29:30: SharedTexCapture hooked
16:29:32: Capture window 0x00160656 invalid or changing, terminating capture
16:29:33: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:29:33: New Scene
16:29:33: Using Monitor Capture
16:29:35: FlushBufferedVideo: Flushing 6 packets over 167 ms
16:29:35: Total frames encoded: 1780, total frames duplicated: 133 (7.47%)
16:29:35: Number of frames skipped due to encoder lag: 3 (0.17%)
16:29:35: Total frames rendered: 1707, number of late frames: 96 (5.62%) (it's okay for some frames to be late)
16:29:35:
16:29:35: Profiler time results:
16:29:35:
16:29:35: ==============================================================
16:29:35: video thread frame - [100%] [avg time: 7.345 ms] [children: 91.5%] [unaccounted: 8.45%]
16:29:35: | scene->Preprocess - [86.7%] [avg time: 6.368 ms]
16:29:35: | GPU download and conversion - [4.85%] [avg time: 0.356 ms] [children: 4.07%] [unaccounted: 0.776%]
16:29:35: | | flush - [1.7%] [avg time: 0.125 ms]
16:29:35: | | CopyResource - [1.33%] [avg time: 0.098 ms]
16:29:35: | | conversion to 4:2:0 - [1.03%] [avg time: 0.076 ms]
16:29:35: Convert444Thread - [100%] [avg time: 1.805 ms] [children: 99.3%] [unaccounted: 0.72%]
16:29:35: | Convert444toNV12 - [99.3%] [avg time: 1.792 ms]
16:29:35: encoder thread frame - [100%] [avg time: 3.46 ms] [children: 0.173%] [unaccounted: 99.8%]
16:29:35: | sending stuff out - [0.173%] [avg time: 0.006 ms]
16:29:35: ==============================================================
16:29:35:
16:29:35:
16:29:35: Profiler CPU results:
16:29:35:
16:29:35: ==============================================================
16:29:35: video thread frame - [cpu time: avg 0.95 ms, total 1622.41 ms] [avg calls per frame: 1]
16:29:35: | scene->Preprocess - [cpu time: avg 0.813 ms, total 1388.41 ms] [avg calls per frame: 1]
16:29:35: | GPU download and conversion - [cpu time: avg 0.027 ms, total 46.801 ms] [avg calls per frame: 1]
16:29:35: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:29:35: | | CopyResource - [cpu time: avg 0.018 ms, total 31.201 ms] [avg calls per frame: 1]
16:29:35: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:29:35: Convert444Thread - [cpu time: avg 1.771 ms, total 2979.62 ms] [avg calls per frame: 1]
16:29:35: | Convert444toNV12 - [cpu time: avg 1.762 ms, total 2964.02 ms] [avg calls per frame: 1]
16:29:35: encoder thread frame - [cpu time: avg 1.319 ms, total 2340.02 ms] [avg calls per frame: 1]
16:29:35: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:29:35: ==============================================================
16:29:35:
16:29:35: =====Stream End: 2015-07-07, 16:29:35=================================================
16:29:39: Terminating 0xd78
16:29:39: Terminating 0x9fc
Last game capture log:
2015-07-07, 16:28:47: we're booting up:
16:28:47: CaptureThread: attached to process worldoftanks.exe
16:28:47: D3D9 Present
16:28:47: (half life scientist) everything.. seems to be in order
16:28:50: D3D9EndScene called
16:28:50: D3DPRESENT_PARAMETERS {
16:28:50: BackBufferWidth: 1280
16:28:50: BackBufferHeight: 962
16:28:50: BackBufferFormat: D3DFMT_A8R8G8B8
16:28:50: BackBufferCount: 2
16:28:50: MultiSampleType: D3DMULTISAMPLE_NONE
16:28:50: MultiSampleQuality: 0
16:28:50: SwapEffect: D3DSWAPEFFECT_DISCARD
16:28:50: hDeviceWindow: 1443414
16:28:50: Windowed: true
16:28:50: EnableAutoDepthStencil: true
16:28:50: AutoDepthStencilFormat: D3DFMT_D24S8
16:28:50: Flags: None
16:28:50: FullScreen_RefreshRateInHz: 0
16:28:50: PresentationInterval: 1
16:28:50: };
16:28:50: successfully set up d3d9 hooks
16:28:50: D3D9PresentEx called
16:28:50: DoD3D9GPUHook: success - d3d9ex
16:28:50: D3DSURFACE_DESC {
16:28:50: Format: D3DFMT_A8R8G8B8
16:28:50: Type: D3DRTYPE_SURFACE
16:28:50: Usage: D3DUSAGE_RENDERTARGET
16:28:50: Pool: D3DPOOL_DEFAULT
16:28:50: MultiSampleType: D3DMULTISAMPLE_NONE
16:28:50: MultiSampleQuality: 0
16:28:50: Width: 1280
16:28:50: Height: 962
16:28:50: };
16:28:50: successfully capturing d3d9 frames via GPU
16:28:59: D3D9Reset called
16:28:59: ---------------------- Cleared D3D9 Capture ----------------------
16:28:59: successfully set up d3d9 hooks
16:29:01: D3D9Reset called
16:29:01: ---------------------- Cleared D3D9 Capture ----------------------
16:29:02: successfully set up d3d9 hooks
16:29:02: D3D9EndScene called
16:29:02: D3D9PresentEx called
16:29:02: DoD3D9GPUHook: success - d3d9ex
16:29:02: D3DSURFACE_DESC {
16:29:02: Format: D3DFMT_A8R8G8B8
16:29:02: Type: D3DRTYPE_SURFACE
16:29:02: Usage: D3DUSAGE_RENDERTARGET
16:29:02: Pool: D3DPOOL_DEFAULT
16:29:02: MultiSampleType: D3DMULTISAMPLE_NONE
16:29:02: MultiSampleQuality: 0
16:29:02: Width: 1280
16:29:02: Height: 962
16:29:02: };
16:29:02: successfully capturing d3d9 frames via GPU
16:29:08: ---------------------- Cleared D3D9 Capture ----------------------
16:29:08: received restart event, capturing
16:29:08: DoD3D9GPUHook: success - d3d9ex
16:29:08: D3D9EndScene called
16:29:08: D3D9PresentEx called
16:29:11: D3DSURFACE_DESC {
16:29:11: Format: D3DFMT_A8R8G8B8
16:29:11: Type: D3DRTYPE_SURFACE
16:29:11: Usage: D3DUSAGE_RENDERTARGET
16:29:11: Pool: D3DPOOL_DEFAULT
16:29:11: MultiSampleType: D3DMULTISAMPLE_NONE
16:29:11: MultiSampleQuality: 0
16:29:11: Width: 1280
16:29:11: Height: 962
16:29:11: };
16:29:11: successfully capturing d3d9 frames via GPU
16:29:21: D3D9Reset called
16:29:21: ---------------------- Cleared D3D9 Capture ----------------------
16:29:21: successfully set up d3d9 hooks
16:29:21: D3D9EndScene called
16:29:21: D3D9PresentEx called
16:29:21: ---------------------- Cleared D3D9 Capture ----------------------
16:29:21: received restart event, capturing
16:29:21: DoD3D9GPUHook: success - d3d9ex
16:29:21: D3D9EndScene called
16:29:21: D3D9PresentEx called
16:29:21: D3DSURFACE_DESC {
16:29:21: Format: D3DFMT_A8R8G8B8
16:29:21: Type: D3DRTYPE_SURFACE
16:29:21: Usage: D3DUSAGE_RENDERTARGET
16:29:21: Pool: D3DPOOL_DEFAULT
16:29:21: MultiSampleType: D3DMULTISAMPLE_NONE
16:29:21: MultiSampleQuality: 0
16:29:21: Width: 1280
16:29:21: Height: 962
16:29:21: };
16:29:21: successfully capturing d3d9 frames via GPU
16:29:21: D3D9Reset called
16:29:21: ---------------------- Cleared D3D9 Capture ----------------------
16:29:21: D3DPRESENT_PARAMETERS {
16:29:21: BackBufferWidth: 1024
16:29:21: BackBufferHeight: 768
16:29:21: BackBufferFormat: D3DFMT_A8R8G8B8
16:29:21: BackBufferCount: 2
16:29:21: MultiSampleType: D3DMULTISAMPLE_NONE
16:29:21: MultiSampleQuality: 0
16:29:21: SwapEffect: D3DSWAPEFFECT_DISCARD
16:29:21: hDeviceWindow: 1443414
16:29:21: Windowed: true
16:29:21: EnableAutoDepthStencil: true
16:29:21: AutoDepthStencilFormat: D3DFMT_D24S8
16:29:21: Flags: None
16:29:21: FullScreen_RefreshRateInHz: 0
16:29:21: PresentationInterval: 1
16:29:21: };
16:29:21: successfully set up d3d9 hooks
16:29:22: D3D9EndScene called
16:29:22: D3D9PresentEx called
16:29:22: DoD3D9GPUHook: success - d3d9ex
16:29:22: D3DSURFACE_DESC {
16:29:22: Format: D3DFMT_A8R8G8B8
16:29:22: Type: D3DRTYPE_SURFACE
16:29:22: Usage: D3DUSAGE_RENDERTARGET
16:29:22: Pool: D3DPOOL_DEFAULT
16:29:22: MultiSampleType: D3DMULTISAMPLE_NONE
16:29:22: MultiSampleQuality: 0
16:29:22: Width: 1024
16:29:22: Height: 768
16:29:22: };
16:29:22: successfully capturing d3d9 frames via GPU
16:29:24: ---------------------- Cleared D3D9 Capture ----------------------
16:29:24: received restart event, capturing
16:29:24: DoD3D9GPUHook: success - d3d9ex
16:29:24: D3D9EndScene called
16:29:24: D3D9PresentEx called
16:29:26: D3DSURFACE_DESC {
16:29:26: Format: D3DFMT_A8R8G8B8
16:29:26: Type: D3DRTYPE_SURFACE
16:29:26: Usage: D3DUSAGE_RENDERTARGET
16:29:26: Pool: D3DPOOL_DEFAULT
16:29:26: MultiSampleType: D3DMULTISAMPLE_NONE
16:29:26: MultiSampleQuality: 0
16:29:26: Width: 1024
16:29:26: Height: 768
16:29:26: };
16:29:26: successfully capturing d3d9 frames via GPU
16:29:28: ---------------------- Cleared D3D9 Capture ----------------------
16:29:28: received restart event, capturing
16:29:28: DoD3D9GPUHook: success - d3d9ex
16:29:28: D3D9EndScene called
16:29:28: D3D9PresentEx called
16:29:30: D3DSURFACE_DESC {
16:29:30: Format: D3DFMT_A8R8G8B8
16:29:30: Type: D3DRTYPE_SURFACE
16:29:30: Usage: D3DUSAGE_RENDERTARGET
16:29:30: Pool: D3DPOOL_DEFAULT
16:29:30: MultiSampleType: D3DMULTISAMPLE_NONE
16:29:30: MultiSampleQuality: 0
16:29:30: Width: 1024
16:29:30: Height: 768
16:29:30: };
16:29:30: successfully capturing d3d9 frames via GPU
Last Game Capture Log:
2015-07-07, 17:07:23: we're booting up:
17:07:23: CaptureThread: attached to process worldoftanks.exe
17:07:23: D3D9 Present
17:07:23: (half life scientist) everything.. seems to be in order
17:07:23: D3D9EndScene called
17:07:23: D3DPRESENT_PARAMETERS {
17:07:23: BackBufferWidth: 1280
17:07:23: BackBufferHeight: 962
17:07:23: BackBufferFormat: D3DFMT_A8R8G8B8
17:07:23: BackBufferCount: 2
17:07:23: MultiSampleType: D3DMULTISAMPLE_NONE
17:07:23: MultiSampleQuality: 0
17:07:23: SwapEffect: D3DSWAPEFFECT_DISCARD
17:07:23: hDeviceWindow: 1640018
17:07:23: Windowed: true
17:07:23: EnableAutoDepthStencil: true
17:07:23: AutoDepthStencilFormat: D3DFMT_D24S8
17:07:23: Flags: None
17:07:23: FullScreen_RefreshRateInHz: 0
17:07:23: PresentationInterval: 1
17:07:23: };
17:07:23: successfully set up d3d9 hooks
17:07:23: D3D9PresentEx called
17:07:24: DoD3D9GPUHook: success - d3d9ex
17:07:24: D3DSURFACE_DESC {
17:07:24: Format: D3DFMT_A8R8G8B8
17:07:24: Type: D3DRTYPE_SURFACE
17:07:24: Usage: D3DUSAGE_RENDERTARGET
17:07:24: Pool: D3DPOOL_DEFAULT
17:07:24: MultiSampleType: D3DMULTISAMPLE_NONE
17:07:24: MultiSampleQuality: 0
17:07:24: Width: 1280
17:07:24: Height: 962
17:07:24: };
17:07:24: successfully capturing d3d9 frames via GPU
17:07:44: ---------------------- Cleared D3D9 Capture ----------------------
17:07:44: D3D9EndScene called
17:07:44: D3D9PresentEx called
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