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[Server] Script Error #448: lua/mvm/MarineTeam.lua:15: attempt to index local 'powerPoint' (a nil value)
Call stack:
#1: OnResetComplete lua/mvm/MarineTeam.lua:15
self = MarineTeam { }
initialTechPoint = TechPoint-1468 {animationGraphIndex=2, attachedId=3407, collisionRep=0, extendAmount=0, locationId=1, modelIndex=5, occupiedTeam=1, physicsGroup=14, physicsGroupFilterMask=0, physicsType=4, showObjective=false, smashScouted=false, smashed=false, techId=50 }
powerPoint = nil
#2: ResetGame lua/mvm/NS2Gamerules.lua:638
self = NS2Gamerules-3884 { }
team1CommanderClientIndex = nil
team2CommanderClientIndex = nil
techPoints = {1=TechPoint-1685 {animationGraphIndex=2, attachedId=-1, collisionRep=0, extendAmount=0, locationId=20, modelIndex=5, occupiedTeam=0, physicsGroup=14, physicsGroupFilterMask=0, physicsType=4, showObjective=false, smashScouted=false, smashed=false, techId=50 }, 2=TechPoint-1582 {animationGraphIndex=2, attachedId=-1, collisionRep=0, extendAmount=0, locationId=23, modelIndex=5, occupiedTeam=0, physicsGroup=14, physicsGroupFilterMask=0, physicsType=4, showObjective=false, smashScouted=false, smashed=false, techId=50 } }
resourcePoints = ClassEntityList { }
team1TechPoint = TechPoint-1468 {animationGraphIndex=2, attachedId=3407, collisionRep=0, extendAmount=0, locationId=1, modelIndex=5, occupiedTeam=1, physicsGroup=14, physicsGroupFilterMask=0, physicsType=4, showObjective=false, smashScouted=false, smashed=false, techId=50 }
team2TechPoint = TechPoint-3262 {animationGraphIndex=2, attachedId=2798, collisionRep=0, extendAmount=0, locationId=3, modelIndex=5, occupiedTeam=2, physicsGroup=14, physicsGroupFilterMask=0, physicsType=4, showObjective=false, smashScouted=false, smashed=false, techId=50 }
commandStructure1 = CommandStation-3407 {alive=true, animationBlend=0, animationGraphIndex=12, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=31.104145050049, armor=1300, attachedId=1468, buildFraction=1, collisionRep=0, commanderId=-1, constructionComplete=true, detected=false, flinchIntensity=0, gameEffectsFlags=0, health=2800, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=false, isGhostStructure=false, isOnFire=false, isPulsed=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=10, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=1300, maxHealth=2800, modelIndex=16, nanoShielded=false, occupied=false, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=true, teamNumber=1, techId=87, timeLastHealed=0, underConstruction=false, visibleClient=false, vortexed=false }
commandStructure2 = CommandStation-2798 {alive=true, animationBlend=0, animationGraphIndex=12, animationGraphNode=0, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=31.104145050049, armor=1300, attachedId=3262, buildFraction=1, collisionRep=0, commanderId=-1, constructionComplete=true, detected=false, flinchIntensity=0, gameEffectsFlags=0, health=2800, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=false, isGhostStructure=false, isOnFire=false, isPulsed=false, lastTakenDamageAmount=0, lastTakenDamageOrigin=cdata, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=10, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=3, maxArmor=1300, maxHealth=2800, modelIndex=16, nanoShielded=false, occupied=false, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, syncHealth=true, teamNumber=2, techId=87, timeLastHealed=0, underConstruction=false, visibleClient=false, vortexed=false }
LoginCommander = function
#3: lua/mvm/NS2Gamerules.lua:657
self = NS2Gamerules-3884 { }
timePassed = 0.068355187773705
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