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Created September 4, 2017 21:18
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using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class TextController : MonoBehaviour {
public Text text;
private enum States {
cell, cellback, mirror, sheets_0, lock_0, cell_mirror, sheets_1, lock_1,
corridor_0
};
private States myState;
void Start (){
myState = States.cell;
}
void Update () {
print (myState);
if (myState == States.cell) {cell();}
else if (myState == States.cellback) {cellback();}
else if (myState == States.sheets_0) {sheets_0();}
else if (myState == States.lock_0) {lock_0();}
else if (myState == States.mirror) {mirror();}
else if (myState == States.cell_mirror) {cell_mirror();}
else if (myState == States.sheets_1) {sheets_1();}
else if (myState == States.lock_1) {lock_1();}
else if (myState == States.corridor_0) {corridor_0;}
}
}
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