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@ansarid
Last active April 13, 2018 05:32
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The Joystick Serial Code that Outputs the Proper Packet Format
/*
MATH
Raw Values
int joy_x_axis = nunchuck_buf[0];
int joy_y_axis = nunchuck_buf[1];
Without 255 Inversion
int joy_x_axis = abs(2.55 * (nunchuck_buf[0]) - 331.5);
int joy_y_axis = abs(2.55 * (nunchuck_buf[1]) - 331.5);
With 255 Inversion
int joy_x_axis = 255 - (abs(2.55 * (nunchuck_buf[0]) - 331.5));
int joy_y_axis = 255 - (abs(2.55 * (nunchuck_buf[1]) - 331.5));
*/
#include <Wire.h>
#include <math.h>
static uint8_t nunchuck_buf[6]; // array to store nunchuck data,
static uint8_t nunchuck_data[4];
float a = 0;
float b = 0;
float angle = 0;
int allowSerialWrite = 0;
void setup() {
Serial.begin(38400);
nunchuck_setpowerpins(); // use analog pins 2&3 as fake gnd & pwr
nunchuck_init(); // send the initilization handshake
}
void loop() {
nunchuck_get_data();
// map nunchuk data to a servo data point
int x_axis = map(nunchuck_buf[0], 23, 222, 180, 0);
int y_axis = map(nunchuck_buf[1], 32, 231, 0, 180);
nunchuck_print_data();
}
static void nunchuck_setpowerpins() {
#define pwrpin PORTC3
#define gndpin PORTC2
DDRC |= _BV(pwrpin) | _BV(gndpin);
PORTC &= ~ _BV(gndpin);
PORTC |= _BV(pwrpin);
delay(100); // wait for things to stabilize
}
// initialize the I2C system, join the I2C bus,
// and tell the nunchuck we're talking to it
void nunchuck_init() {
Wire.begin(); // join i2c bus as master
Wire.beginTransmission(0x52); // transmit to device 0x52
Wire.write(0x40); // sends memory address
Wire.write(0x00); // sends sent a zero.
Wire.endTransmission(); // stop transmitting
}
// Send a request for data to the nunchuck
// was "send_zero()"
void nunchuck_send_request() {
Wire.beginTransmission(0x52); // transmit to device 0x52
Wire.write(0x00); // sends one byte
Wire.endTransmission(); // stop transmitting
}
// Receive data back from the nunchuck,
int nunchuck_get_data() {
int cnt = 0;
Wire.requestFrom (0x52, 6); // request data from nunchuck
while (Wire.available ()) {
// receive byte as an integer
nunchuck_buf[cnt] = nunchuk_decode_byte(Wire.read());
cnt++;
}
nunchuck_send_request(); // send request for next data payload
// If we recieved the 6 bytes, then go print them
if (cnt >= 5) {
return 1; // success
}
return 0; //failure
}
// Print the input data we have recieved
// accel data is 10 bits long
// so we read 8 bits, then we have to add
// on the last 2 bits. That is why I
// multiply them by 2 * 2
void nunchuck_print_data() {
int accel_x_axis = nunchuck_buf[2]; // * 2 * 2;
int accel_y_axis = nunchuck_buf[3]; // * 2 * 2;
int accel_z_axis = nunchuck_buf[4]; // * 2 * 2;
int z_button = 1;
int c_button = 1;
// byte nunchuck_buf[5] contains bits for z and c buttons
// it also contains the least significant bits for the accelerometer data
// so we have to check each bit of byte outbuf[5]
if ((nunchuck_buf[5] >> 0) & 1)
z_button = 0;
if ((nunchuck_buf[5] >> 1) & 1)
c_button = 0;
// byte nunchuck_buf[5] contains bits for z and c buttons
// it also contains the least significant bits for the accelerometer data
// so we have to check each bit of byte outbuf[5]
if ((nunchuck_buf[5] >> 0) & 1)
z_button = 1;
if ((nunchuck_buf[5] >> 1) & 1)
c_button = 1;
if ((nunchuck_buf[5] >> 2) & 1)
accel_x_axis += 2;
if ((nunchuck_buf[5] >> 3) & 1)
accel_x_axis += 1;
if ((nunchuck_buf[5] >> 4) & 1)
accel_y_axis += 2;
if ((nunchuck_buf[5] >> 5) & 1)
accel_y_axis += 1;
if ((nunchuck_buf[5] >> 6) & 1)
accel_z_axis += 2;
if ((nunchuck_buf[5] >> 7) & 1)
accel_z_axis += 1;
//For finding Angle
float joy_x_angle = abs(2.55 * (nunchuck_buf[0]) - 331.5);
float joy_y_angle = abs(2.55 * (nunchuck_buf[1]) - 331.5);
int angle = abs((atan(joy_y_angle / joy_x_angle) * 4068) / 71);
if ( ( joy_x_angle < 6 && joy_x_angle > -6 ) && ( joy_y_angle < 6 && joy_y_angle > -6 ) ) {
int angle = 254;
}
if (angle < 45){
angle = 5.6666666666667 * (angle);
if (angle <= 11){
angle = 0;
}
else{
}
}
else if (angle >= 45){
angle = -5.6666666666667 * (angle) + 510;
if (angle <= 11){
angle = 0;
}
else{
}
}
// For finding Direction
int joy_x_axis_direction = 2.55 * (nunchuck_buf[0]) - 331.5;
int joy_y_axis_direction = 2.55 * (nunchuck_buf[1]) - 331.5;
int joy_x_axis_b = 255 - (abs(2.55 * (nunchuck_buf[0]) - 331.5));
int joy_y_axis_b = 255 - (abs(2.55 * (nunchuck_buf[1]) - 331.5));
int b = 255 - ( sqrt( sq ( 255 - joy_x_axis_b ) + sq ( 255 - joy_y_axis_b ) ) );
if (allowSerialWrite >= 50){
if ( ( joy_x_axis_direction < 8 && joy_x_axis_direction > -8 ) && ( joy_y_axis_direction < 8 && joy_y_axis_direction > -8 ) ) {
Serial.write(187);Serial.write(254);Serial.write(187);Serial.write(254);Serial.write(accel_x_axis);Serial.write(accel_y_axis);Serial.write(accel_z_axis);
}
else if (joy_y_axis_direction > abs(joy_x_axis_direction)) {
if (joy_x_axis_direction < 0) {
Serial.write(170);Serial.write(b);Serial.write(170);Serial.write(angle);Serial.write(accel_x_axis);Serial.write(accel_y_axis);Serial.write(accel_z_axis);
}
else if (joy_x_axis_direction > 0) {
Serial.write(170);Serial.write(angle);Serial.write(170);Serial.write(b);Serial.write(accel_x_axis);Serial.write(accel_y_axis);Serial.write(accel_z_axis);
}
}
else if (joy_y_axis_direction < (-1) * abs(joy_x_axis_direction)) {
if (joy_x_axis_direction < 0) {
Serial.write(187);Serial.write(b);Serial.write(187);Serial.write(angle);Serial.write(accel_x_axis);Serial.write(accel_y_axis);Serial.write(accel_z_axis);
}
else if (joy_x_axis_direction > 0) {
Serial.write(187);Serial.write(angle);Serial.write(187);Serial.write(b);Serial.write(accel_x_axis);Serial.write(accel_y_axis);Serial.write(accel_z_axis);
}
}
else if (joy_x_axis_direction > 0) {
Serial.write(170);Serial.write(b);Serial.write(187);Serial.write(angle);Serial.write(accel_x_axis);Serial.write(accel_y_axis);Serial.write(accel_z_axis);
}
else if (joy_x_axis_direction < 0) {
Serial.write(187);Serial.write(angle);Serial.write(170);Serial.write(b);Serial.write(accel_x_axis);Serial.write(accel_y_axis);Serial.write(accel_z_axis);
}
allowSerialWrite = 0;
}
allowSerialWrite++;
// Serial.write(joy_x_axis, DEC);
// Serial.write(",");
// Serial.write(joy_y_axis, DEC);
// Serial.write("\r\n");
}
// Encode data to format that most wiimote drivers except
// only needed if you use one of the regular wiimote drivers
char nunchuk_decode_byte (char x) {
x = (x ^ 0x17) + 0x17;
return x;
}
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