Created
April 18, 2017 11:23
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Guesswork-free 3D minesweeper
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#!/usr/bin/env python3 | |
# -*- coding: utf-8 -*- | |
from itertools import product, chain, count | |
import random, time | |
from z3 import * | |
N, M = 6, 11 | |
def all_positions(): | |
return product(range(N), repeat=3) | |
def in_range(pos): | |
return all(0 <= n < N for n in pos) | |
deltas = [(dx, dy, dz) for dx, dy, dz in product((-1, 0, 1), repeat=3) if not dx == dy == dz == 0] | |
def neighbours(pos): | |
for d in deltas: | |
new = tuple(x + dx for x, dx in zip(pos, d)) | |
if in_range(new): | |
yield new | |
def generate_game(start_pos): | |
def gen_pos(): | |
return tuple(random.randint(0, N-1) for _ in range(3)) | |
bombs = set() | |
while len(bombs) < M: | |
p = gen_pos() | |
if p == start_pos or p in neighbours(start_pos): | |
continue | |
bombs.add(p) | |
return bombs | |
def tag(bombs, pos): | |
if pos in bombs: | |
return -1 | |
return sum(nb in bombs for nb in neighbours(pos)) | |
def is_uniquely_solvable(bombs, start): | |
s = Solver() | |
value = Function('value', IntSort(), IntSort(), IntSort(), IntSort()) | |
s.add(M == Sum([If(value(x, y, z) < 0, 1, 0) for x, y, z in all_positions()])) | |
for pos in all_positions(): | |
nb_mines = Sum([If(value(*nb) < 0, 1, 0) for nb in neighbours(pos)]) | |
s.add(Or(value(*pos) == -1, value(*pos) == nb_mines)) | |
# All currently revealed safe positions | |
known = set() | |
# All positions that are known to be safe, but not currently revealed. | |
to_visit = set([start]) | |
while to_visit: | |
pos = to_visit.pop() | |
# assert that the position we believe to be safe does not in fact contain a bomb... | |
assert pos not in bombs | |
t = tag(bombs, pos) | |
# reveal the position | |
known.add(pos) | |
s.add(value(*pos) == t) | |
if t == 0: | |
to_visit.update(nb for nb in neighbours(pos) if nb not in known) | |
elif len(to_visit) == 0 and len(known) < N**3: | |
to_try = set(chain.from_iterable(neighbours(pos) for pos in known)) - known | |
for cand in to_try: | |
s.push() | |
s.add(value(*cand) == -1) | |
if s.check() == unsat: | |
s.pop() | |
to_visit.add(cand) | |
break | |
s.pop() | |
else: | |
return False | |
return True | |
def generate_solvable_game(start_pos): | |
start = time.time() | |
for tries in count(1): | |
print('Generating solvable game [tries = {}]'.format(tries), end='\r') | |
bombs = generate_game(start_pos) | |
if is_uniquely_solvable(bombs, start_pos): | |
print('Generated solvable game after {} tries ({:.3}s)'.format(tries, time.time() - start)) | |
return bombs | |
def print_grid(known): | |
for z in range(N): | |
print() | |
print('Layer {}:'.format(z+1)) | |
for y in range(N): | |
print(' '.join('{: ^3}'.format(known.get((x, y, z), '?')) for x in range(N))) | |
if __name__ == "__main__": | |
def input_guess(prompt='Your guess? '): | |
while True: | |
try: | |
x, y, z = map(int, input(prompt).split()) | |
if in_range((x, y, z)): | |
return (x, y, z) | |
except ValueError: | |
continue | |
start_pos = input_guess('Initial guess? ') | |
bombs = generate_solvable_game(start_pos) | |
known = {} | |
def reveal(pos): | |
to_reveal = set([pos]) | |
while to_reveal: | |
pos = to_reveal.pop() | |
t = tag(bombs, pos) | |
known[pos] = t | |
if t == 0: | |
to_reveal.update(nb for nb in neighbours(pos) if nb not in known) | |
reveal(start_pos) | |
while len(known) + M < N**3: | |
print_grid(known) | |
pos = input_guess() | |
if pos in bombs: | |
print('Dead!') | |
break | |
else: | |
reveal(pos) | |
print('You won!') | |
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