Created
April 20, 2015 13:36
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[ error ] ofShader: setupShaderFromSource(): GL_VERTEX_SHADER shader failed to compile | |
[ error ] ofShader: GL_VERTEX_SHADER shader reports: | |
ERROR: 0:2: '' : version '330' is not supported | |
ERROR: 0:2: '' : syntax error: #version | |
ERROR: 0:24: ';' : syntax error: Uniform blocks may not have identifiers in GLSL 140 | |
[ error ] ofShader: setupShaderFromSource(): GL_FRAGMENT_SHADER shader failed to compile | |
[ error ] ofShader: GL_FRAGMENT_SHADER shader reports: | |
ERROR: 0:1: '' : version '330' is not supported | |
ERROR: 0:1: '' : syntax error: #version | |
[ error ] ofShader: setupShaderFromSource(): GL_GEOMETRY_SHADER_EXT shader failed to compile | |
[ error ] ofShader: GL_GEOMETRY_SHADER_EXT shader reports: | |
ERROR: 0:1: '' : version '330' is not supported | |
ERROR: 0:1: '' : syntax error: #version | |
ERROR: 0:28: ';' : syntax error: Uniform blocks may not have identifiers in GLSL 140 | |
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet | |
[ error ] ofShader: setupShaderFromSource(): GL_FRAGMENT_SHADER shader failed to compile | |
[ error ] ofShader: GL_FRAGMENT_SHADER shader reports: | |
ERROR: 0:33: '-' does not operate on 'float' and 'int' | |
ERROR: 0:33: '<' does not operate on 'float' and 'int' | |
ERROR: 0:34: '-' does not operate on 'float' and 'int' | |
ERROR: 0:34: '<' does not operate on 'float' and 'int' | |
ERROR: 0:45: '+' does not operate on 'float' and 'int' | |
ERROR: 0:45: '+' does not operate on 'float' and 'int' | |
[ error ] ofShader: setupShaderFromSource(): GL_FRAGMENT_SHADER shader failed to compile | |
[ error ] ofShader: GL_FRAGMENT_SHADER shader reports: | |
ERROR: 0:1: '*' does not operate on 'float' and 'int' | |
ERROR: 0:1: '*' does not operate on 'int' and 'float' | |
[ error ] ofShader: setupShaderFromSource(): GL_FRAGMENT_SHADER shader failed to compile | |
[ error ] ofShader: GL_FRAGMENT_SHADER shader reports: | |
ERROR: 0:1: Incompatible types in initialization (and no available implicit conversion) | |
ERROR: 0:1: Use of undeclared identifier 'dirY' | |
ERROR: 0:1: Use of undeclared identifier 'dirY' | |
[ error ] ofShader: setupShaderFromSource(): GL_FRAGMENT_SHADER shader failed to compile | |
[ error ] ofShader: GL_FRAGMENT_SHADER shader reports: | |
ERROR: 0:1: '*' does not operate on 'float' and 'int' | |
ERROR: 0:1: Incompatible types in initialization (and no available implicit conversion) | |
ERROR: 0:1: Use of undeclared identifier 'dirY' | |
ERROR: 0:1: Use of undeclared identifier 'dirY' | |
ERROR: 0:1: '/' does not operate on 'float' and 'int' | |
ERROR: 0:1: '<' does not operate on 'int' and 'float' | |
ERROR: 0:1: Use of undeclared identifier 'numBlurPixelsPerSide' | |
ERROR: 0:1: Use of undeclared identifier 'blurMultiplyVec' | |
ERROR: 0:1: Use of undeclared identifier 'blurMultiplyVec' | |
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