Created
December 13, 2021 05:51
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MatricesDemo : MonoBehaviour | |
{ | |
static Vector4 vert0 = new Vector4(0.0f, 0.0f, 0.0f, 1.0f); | |
static Vector4 vert1 = new Vector4(10.0f, 0.0f, 0.0f, 1.0f); | |
static Vector4 vert2 = new Vector4(0.0f, 10.0f, 0.0f, 1.0f); | |
static Vector4[] listVert = new Vector4[4]; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
} | |
void OnDrawGizmosSelected() | |
{ | |
Gizmos.color = Color.red; | |
listVert[0] = vert0; | |
listVert[1] = vert1; | |
listVert[2] = vert2; | |
for (int i = 0; i < listVert.Length; i++) | |
{ | |
Gizmos.DrawCube(listVert[i], new Vector3(1.0f, 1.0f, 1.0f)); | |
} | |
} | |
} |
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