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@antoinefortin
Created January 28, 2022 07:04
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title></title>
</head>
<body>
<script type="importmap">
{
"imports": {
"three": "./three/build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from './three/examples/jsm/controls/OrbitControls.js';
import { FBXLoader } from './three/examples/jsm/loaders/FBXLoader.js';
let camera, scene, renderer, stats;
init();
animate();
function init()
{
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 100, 200, 300 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 );
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
hemiLight.position.set( 0, 200, 0 );
scene.add( hemiLight );
const dirLight = new THREE.DirectionalLight( 0xffffff );
dirLight.position.set( 0, 200, 100 );
dirLight.castShadow = true;
dirLight.shadow.camera.top = 180;
dirLight.shadow.camera.bottom = - 100;
dirLight.shadow.camera.left = - 120;
dirLight.shadow.camera.right = 120;
scene.add( dirLight );
// ground
const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
mesh.rotation.x = - Math.PI / 2;
mesh.receiveShadow = true;
scene.add( mesh );
var xPos = 0.0;
var yPos = 0.0;
var radius = 25;
var angle = 0.0;
var gridSize = 50;
var cubes = [];
var currCubePosX = 0;
var currCubePosY = 0;
var cubeSize
for(var x= 0; x < gridSize; x++)
{
currCubePosX += 5;
currCubePosY = 0;
for(var y = 0; y < gridSize; y++)
{
currCubePosY += 5;
const geometry = new THREE.BoxGeometry(5, 5, 5);
const material = new THREE.MeshPhongMaterial( {color: "rgb(" + gridSize + ", 0, 0)"} );
const cube = new THREE.Mesh( geometry, material );
if(true)
// set cube position
cube.position.x = currCubePosX;
cube.position.y = currCubePosY;
scene.add( cube );
}
//cube.position.y += currCubePosY;
/* SHIT*/
const xgeometry = new THREE.BoxGeometry();
const xmaterial = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const xcube = new THREE.Mesh( xgeometry, xmaterial );
scene.add( xcube );
}
const grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
grid.material.opacity = 0.2;
grid.material.transparent = true;
scene.add( grid );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 100, 0 );
controls.update();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
</script>
</body>
</html>
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