Skip to content

Instantly share code, notes, and snippets.

@sekati
sekati / xcode-build-bump.sh
Created July 24, 2012 20:44
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)
@dergachev
dergachev / GIF-Screencast-OSX.md
Last active June 5, 2024 22:16
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

@mattt
mattt / uiappearance-selector.md
Last active June 4, 2024 13:28
A list of methods and properties conforming to `UIAppearance` as of iOS 12 Beta 3

Generate the list yourself:

$ cd /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS*.sdk/System/Library/Frameworks/UIKit.framework/Headers
$ grep UI_APPEARANCE_SELECTOR ./*     | \
  sed 's/NS_AVAILABLE_IOS(.*)//g'     | \
  sed 's/NS_DEPRECATED_IOS(.*)//g'    | \
  sed 's/API_AVAILABLE(.*)//g'        | \
  sed 's/API_UNAVAILABLE(.*)//g'      | \
 sed 's/UI_APPEARANCE_SELECTOR//g' | \
@gongpengjun
gongpengjun / TimeMeasure.m
Last active January 21, 2016 07:06
iOS Time Measure Routine
//
// TimeMeasure.m
//
// Created by 巩 鹏军 on 13-6-25.
// Copyright (c) 2013年 巩 鹏军. All rights reserved.
//
#import <Foundation/Foundation.h>
void do_somthing()
@tapi
tapi / genModels.sh
Created July 31, 2013 22:04
An Xcode build phase script to automatically run mogenerator on your xcdatamodel if it has changed
# Xcode sets up its own PATH variable so we want to ensure that it includes /usr/local/bin
PATH=$PATH:/usr/local/bin
# Check that mogenerator is available
command -v mogenerator >/dev/null 2>&1 || { echo >&2 "You need mogenerator but it's not installed. To install using homebrew use 'brew install mogenerator'. Aborting."; exit 1; }
# Change the working dir to where our models are
cd "${SRCROOT}"/Models
# Only run mogenerator if the access time for ResultsCache.xcdatamodeld is newer than our lock file
@jverkoey
jverkoey / NSManagedObjectContext+DebugSwizzling.m
Created April 14, 2014 11:52
Core Data Managed Object Context Debugging
// NSManagedObjectContext+DebugSwizzling.h
#import <CoreData/CoreData.h>
#if DEBUG
/**
* Toggles debugging of Core Data managed object contexts.
*
* When enabled, will fire NSLogs in the following cases:
@funroll
funroll / Podfile-snippet
Created June 22, 2014 04:23
CocoaPods post_install step for changing Build Active Architecture Only from Yes to No.
post_install do |installer|
installer.project.targets.each do |target|
target.build_configurations.each do |configuration|
target.build_settings(configuration.name)['ONLY_ACTIVE_ARCH'] = 'NO'
end
end
end
@nicklockwood
nicklockwood / Hacking UIView Animation Blocks.md
Last active May 23, 2024 03:04
This article was originally written for objc.io issue 12, but didn't make the cut. It was intended to be read in the context of the other articles, so if you aren't familiar with concepts such as CALayer property animations and the role of actionForKey:, read the articles in that issue first.

Hacking UIView animation blocks for fun and profit

In this article, I'm going to explore a way that we can create views that implement custom Core Animation property animations in a natural way.

As we know, layers in iOS come in two flavours: Backing layers and hosted layers. The only difference between them is that the view acts as the layer delegate for its backing layer, but not for any hosted sublayers.

In order to implement the UIView transactional animation blocks, UIView disables all animations by default and then re-enables them individually as required. It does this using the actionForLayer:forKey: method.

Somewhat strangely, UIView doesn't enable animations for every property that CALayer does by default. A notable example is the layer.contents property, which is animatable by default for a hosted layer, but cannot be animated using a UIView animation block.

@cconway25
cconway25 / gist:7ff167c6f98da33c5352
Created August 11, 2014 15:06
This run script will build the iphoneos and iphonesimulator schemes and then combine them into a single framework using the lipo tool.
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
# make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
# Step 1. Build Device and Simulator versions
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator -arch x86_64 BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
# Step 2. Copy the framework structure to the universal folder
@alexcristea
alexcristea / install-manifest.plist
Last active January 31, 2023 11:53
Over-the-Air Ad Hoc Distribution manifest for iOS8. More about this subject you can find on http://www.informit.com/articles/article.aspx?p=1829415&seqNum=16
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!-- array of downloads. -->
<key>items</key>
<array>
<dict>
<!-- an array of assets to download -->