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Wwise GameManager
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.Threading.Tasks; | |
using Animate; | |
using SonicBloom.Koreo.Players.Wwise; | |
using UnityEngine.SceneManagement; | |
namespace Core | |
{ | |
public class GameManager : Singleton<GameManager> | |
{ | |
[Header("Wwise")] | |
public AK.Wwise.Event MusicEvent = new AK.Wwise.Event(); | |
[Header("KOREOGRAPHER")] | |
public WwiseMusicVisor musicVisor = null; | |
/* [Tooltip("The Event ID of the track to use for Quarter Note generation.")] | |
[EventID] | |
public string eventID; */ | |
public static GameManager Instance; | |
[Header("GameState")] | |
public GameState state; | |
public static event Action<GameState> OnGameStateChanged; | |
private AnimationController animationController; | |
private Battle battleController; | |
void Start() | |
{ | |
uint CallbackType = (uint)(AkCallbackType.AK_MusicSyncUserCue | AkCallbackType.AK_Duration | AkCallbackType.AK_EndOfEvent | | |
AkCallbackType.AK_EnableGetSourcePlayPosition); | |
MusicEvent.Post(gameObject, CallbackType, CallbackFunction); | |
} | |
void CallbackFunction(object in_cookie, AkCallbackType in_type, object in_info) | |
{ | |
if (in_type == AkCallbackType.AK_MusicSyncUserCue) | |
{ | |
AkMusicSyncCallbackInfo info = (AkMusicSyncCallbackInfo)(in_info); | |
string callbackText = info.userCueName; | |
} | |
else | |
{ | |
musicVisor.HandleAKCallback(in_cookie, in_type, in_info); | |
} | |
} | |
void Awake() | |
{ | |
Instance = this; | |
//Set GameState | |
if (SceneManager.GetActiveScene().buildIndex == 0) | |
{ | |
UpdateGameState(GameState.MainMenu); | |
} | |
else if (SceneManager.GetActiveScene().buildIndex == 1) | |
{ | |
//AkSoundEngine.StopPlayingID(playingId); | |
UpdateGameState(GameState.Battle); | |
} | |
animationController = GetComponent<AnimationController>(); | |
battleController = GetComponent<Battle>(); | |
} | |
public void UpdateGameState(GameState newState) | |
{ | |
state = newState; | |
switch (newState) | |
{ | |
case GameState.MainMenu: | |
_HandleMainMenu(); | |
break; | |
case GameState.Battle: | |
_HandleBattle(); | |
break; | |
case GameState.Win: | |
_HandleWin(); | |
break; | |
case GameState.Lose: | |
_HandleLose(); | |
break; | |
case GameState.Draw: | |
_HandleDraw(); | |
break; | |
default: | |
throw new ArgumentOutOfRangeException(nameof(newState), newState, null); | |
} | |
OnGameStateChanged?.Invoke(newState); | |
} | |
private void _HandleMainMenu() | |
{ | |
MusicEvent.Post(gameObject); | |
uint playingID = MusicEvent.Post(gameObject); | |
// animationController.ResetOppponentAnimation(); | |
// animationController.ResetAttackChoiceAnimations(); | |
} | |
private void _HandleBattle() | |
{ | |
//MusicEvent.Post(gameObject); | |
} | |
private async void _HandleWin() | |
{ | |
await Task.Delay(1); | |
UpdateGameState(GameState.MainMenu); | |
} | |
private async void _HandleLose() | |
{ | |
await Task.Delay(1); | |
UpdateGameState(GameState.MainMenu); | |
} | |
private async void _HandleDraw() | |
{ | |
await Task.Delay(1); | |
UpdateGameState(GameState.MainMenu); | |
} | |
// private void _HandleDecide() | |
// { | |
// var opponents = FindObjectOfType<Opponent>(); | |
// if (opponents.health == 0) UpdateGameState(GameState.Win); | |
// else if (Player.health == 0) UpdateGameState(GameState.Lose); | |
// else UpdateGameState(GameState.Draw); | |
// } | |
// switch (newState) | |
// Start is called before the first frame update | |
} | |
public enum GameState | |
{ | |
MainMenu, | |
Battle, | |
Win, | |
Lose, | |
Draw | |
} | |
} |
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