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// llGetWallclock() borkage tester. | |
string g_sChannel; | |
default | |
{ | |
state_entry() | |
{ | |
g_sChannel = llGetEnv( "sim_channel" ); | |
llSetTimerEvent( 0.5 ); |
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////////////////////////////////////////////////////////////////////// | |
// Shakespeare Insult. Written by Antony Fairport after seeing | |
// http://www.pangloss.com/seidel/shake_rule.html and feeling that it | |
// needed to be made into a script, fast. | |
////////////////////////////////////////////////////////////////////// | |
// The three columns of parts of the insults. | |
list COLUMN1 = [ | |
"artless", | |
"bawdy", |
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////////////////////////////////////////////////////////////////////// | |
// RR HUD Locker | |
// By Antony Fairport. | |
// | |
// I wear the Real Restraint Elegance Cuffs pretty much all the time. | |
// They're locked on and they stay locked on. The probem, I've found | |
// is that the HUD they rez and attach doesn't lock itself in place. | |
// This means that every time I change my outfit, with the outfit | |
// manager in Firestorm, if the HUD isn't in the outfit (which it | |
// generally isn't because many of these outfits were created before |
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/* | |
* Here is some text that is designed to make this script really big. It seems it's not about the code. | |
* Here is some text that is designed to make this script really big. It seems it's not about the code. | |
* Here is some text that is designed to make this script really big. It seems it's not about the code. | |
* Here is some text that is designed to make this script really big. It seems it's not about the code. | |
* Here is some text that is designed to make this script really big. It seems it's not about the code. | |
* Here is some text that is designed to make this script really big. It seems it's not about the code. | |
* Here is some text that is designed to make this script really big. It seems it's not about the code. | |
* Here is some text that is designed to make this script really big. It seems it's not about the code. | |
* Here is some text that is designed to make this script really big. It seems it's not about the code. |
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////////////////////////////////////////////////////////////////////// | |
// Simple RLV-based group auto-changer. | |
// By Antony Fairport. | |
// Inspired by a question by Sally Lithanos in Builder's Brewery. | |
// | |
// Usage. | |
// ====== | |
// | |
// This script needs RLV active in your viewer to work. You don't need | |
// a relay, but you do need RLV turned on. RLV support must me 2.5 or |
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////////////////////////////////////////////////////////////////////// | |
// Region Status Checker -- By Antony Fairport | |
// | |
// Lets you remotely keep an eye on a region's status. Handy to see | |
// what's happening with your region while it's restarting and you're | |
// elsewhere. | |
// | |
// Revision history: | |
// ------------------------------------------------------------ | |
// |
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integer HOLDER_CHANNEL = 1; | |
default | |
{ | |
state_entry() | |
{ | |
llListen( HOLDER_CHANNEL, "", llGetOwner(), "" ); | |
} | |
listen( integer channel, string name, key id, string message ) |
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////////////////////////////////////////////////////////////////////// | |
// Simple tool to help texture the inside of a hollowed cube. | |
// By Antony Fairport. | |
// | |
// Based on a comment in | |
// https://jira.secondlife.com/browse/VWR-2397? | |
// found via | |
// http://monaeberhardt.wordpress.com/2013/12/03/how-to-get-texture-repeats-on-the-inside-of-a-hollow-prim-right/ | |
// | |
// Notes: |
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////////////////////////////////////////////////////////////////////// | |
// Simple owner-only RLV attachment locker. | |
// By Antony Fairport | |
// | |
// Simple script to lock an attachment on an avatar, using RLV. This | |
// is owner-only touch to lock/unlock. The idea being that it's | |
// helpful to stop something being knocked off during outfit changes. | |
////////////////////////////////////////////////////////////////////// | |
// Allow the object we're in to be removed. |
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////////////////////////////////////////////////////////////////////// | |
// Set your app and user token here. Note that you can, on the | |
// PushOver site, create delivery groups so you can deliver a single | |
// notice to multiple users. The delivery group key is then used as | |
// the user key. | |
string APP_TOKEN = "<paste your app token here>"; | |
string APP_USER = "<paste your user token here>"; | |
////////////////////////////////////////////////////////////////////// | |
// Constants for the PushOver parameters. |