This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
default | |
{ | |
state_entry() | |
{ | |
llOwnerSay( "Ready to test; touch me to redirect chat and emotes" ); | |
} | |
touch_end( integer _ ) | |
{ | |
state Redirect; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
////////////////////////////////////////////////////////////////////// | |
// Z&A Flex Linkset | |
// By Antony Fairport | |
// | |
// Z&A Flex Linkset - Apply flexible path params to a whole linkset. | |
// | |
// Revision history: | |
// ------------------------------------------------------------ | |
// | |
// 2017-11-05 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
default | |
{ | |
state_entry() | |
{ | |
llAllowInventoryDrop( TRUE ); | |
} | |
changed( integer change ) | |
{ | |
if ( ( change & CHANGED_INVENTORY ) || ( change & CHANGED_ALLOWED_DROP ) ) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
////////////////////////////////////////////////////////////////////// | |
// Z&A Parcel Checker | |
// By Antony Fairport | |
// | |
// Z&A Checker - Check that parcels are always using the right | |
// settings. | |
// | |
// Revision history: | |
// ------------------------------------------------------------ | |
// |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
////////////////////////////////////////////////////////////////////// | |
// Z&A Light Ribbon | |
// By Antony Fairport | |
// | |
// Z&A Light Ribbon - Quick and simple glowstick/ribbon | |
// | |
// Revision history: | |
// ------------------------------------------------------------ | |
// | |
// 2016-06-25 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
integer g_iCount; | |
integer g_iListen; | |
NextDialog() | |
{ | |
g_iCount++; | |
llListenRemove( g_iListen ); | |
g_iListen = llListen( -23, "", "", "" ); | |
llDialog( llGetOwner(), "PRESS ME NOW!!!!!", [ "PRESS ME " + (string) g_iCount ], -23 ); | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This is a BODY OVERLAY texture loader for Maitreya. | |
Fill in a texture key where needed and leave the unused areas blank. No quotes. Do not remove any lines. | |
Lower Texture= | |
Lower Normal Map= | |
Lower Specular Map= | |
Sock Texture= | |
Upper Texture=89556747-24cb-43ed-920b-47caed15465f | |
Upper Normal Map= | |
Upper Specular Map= | |
Glove Texture= |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
default | |
{ | |
touch_start( integer total_number ) | |
{ | |
llSay( 0, llGetTexture( llDetectedTouchFace( 0 ) ) ); | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
////////////////////////////////////////////////////////////////////// | |
// Z&A Get Region Map Tile URLs | |
// By Antony Fairport | |
// | |
// Z&A Get Region Map Tile URLs - Get the map tile URLs for a given | |
// region; either the current region or one spoken by the object owner | |
// on channel 1. | |
// | |
// Revision history: | |
// ------------------------------------------------------------ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
////////////////////////////////////////////////////////////////////// | |
// Z&A Simple Animated Billboard Thing | |
// By Antony Fairport | |
// | |
// Z&A Simple Animated Billboard Thing - Quick and dirty animated | |
// billboard. Shows textures on a face, on a timer, from inventory, | |
// and also hands out other content. | |
// | |
// Revision history: | |
// ------------------------------------------------------------ |
NewerOlder