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@anutron
Created June 7, 2010 02:22
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/*
---
name: Behavior
description: Auto-instantiates widgets/classes based on parsed, declarative HTML.
requires: [Core/Class.Extras, Core/Element, /ART.Window]
provides: [Behavior]
...
*/
(function(){
this.Behavior = new Class({
Implements: [Options, Events, ART.WindowTools],
options: {
behaviors: null
},
initialize: function(container, options){
this.element = $(container);
this.setOptions(options);
},
toElement: function() {
return this.element;
},
apply: function(meta){
this.options.behaviors.each(function(name) {
console.log(name);
behavior = this.getBehavior(name);
if (behavior) behavior.run.call(this, this.element, meta);
}, this);
},
getBehavior: function(name) {
return this._behaviors[name] || Behavior._behaviors[name];
},
markForCleanup: function(fn) {
if (!this._marked) this._marked = [];
this._marked.push(fn);
},
sweep:function(){
this._marked.each(function(fn) {
fn.apply(this);
});
this.marked.empty();
}
});
var registration = {
_behaviors: {},
setBehavior: function(name, behavior){
this._behaviors[name] = behavior;
},
setBehaviors: function(behaviors) {
for (name in behaviors) {
this.setBehavior(name, behaviors[name]);
}
}
};
$extend(Behavior, registration);
Behavior.implement(registration);
})();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//Example:
// Copyright (c) 2010, Cloudera, inc. All rights reserved.
/*
---
description: Sets up all inputs with the css class .overtext to have an OverText instance for inline labeling.
provides: [Behavior.OverText]
requires: [/Behavior, More/OverText]
script: Behavior.OverText.js
...
*/
Behavior.setBehavior('OverText', {
run: function(container, meta){
if (!container.hasClass('overtext') && !container.get('html').contains('overtext')) return;
var inputs = container.getElements('input.overtext, textarea.overtext');
if (!inputs.length) return;
// make an OverText for elements returned by the test.
var ots = inputs.map(function(input){
return new OverText(input);
});
var updater = function(){
(function(){
ots.each(function(ot) {
ot.reposition();
});
}).delay(10);
};
updater();
var win = this.getWindow();
if (win) win.addEvent('unshade', updater);
this.markForCleanup(function(){
if (win) win.removeEvent('unshade', updater);
ots.each(function(ot) { ot.destroy(); });
});
}
});
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/* HTML usage
<p>
The input below should have some text on top of it that goes away when you click it and enter a value.
</p>
<input type="text" class="overtext" title="this is the overtext text..."/>
<script src="/depender/build?require=Widgets/Behavior.OverText"></script>
<script>
new Behavior(document.body, {
behaviors: ['OverText']
}).apply();
</script>
*/
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