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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
public class GIDisabler : EditorWindow | |
{ | |
static float volume = 0f; | |
static GameObject selectedGo; | |
static void show(string inText) | |
{ | |
EditorWindow.GetWindow<SceneView>().ShowNotification(new GUIContent(inText)); | |
} | |
public static string GetPrefabPath(Object asset) | |
{ | |
string AssetPath = string.Empty; | |
Object targetObj = PrefabUtility.GetCorrespondingObjectFromSource<Object>(asset); | |
AssetPath = AssetDatabase.GetAssetPath(targetObj); | |
if (AssetPath == string.Empty) | |
Debug.LogWarning("Cound not find AssetPath : " + asset.ToString()); | |
return AssetPath; | |
} | |
[MenuItem("DEBUG/GI Disabler")] | |
static void RunGIDisabler() | |
{ | |
int GIDisabledcount = 0; | |
if (Selection.activeGameObject == null) | |
{ | |
show("Need to select one GameObject"); | |
return; | |
} | |
MeshRenderer currentRender = Selection.activeGameObject.GetComponent<MeshRenderer>(); | |
if (currentRender == null) | |
{ | |
show("Could not find MeshRenderer in the selected GameObject."); | |
return; | |
} | |
Vector3 dimension = currentRender.bounds.max - currentRender.bounds.min; | |
volume = currentRender.bounds.size.x * currentRender.bounds.size.y * currentRender.bounds.size.z; | |
show("Volume standard : " + volume.ToString() + " m³"); | |
selectedGo = currentRender.gameObject; | |
MeshRenderer[] renders = Component.FindObjectsOfType<MeshRenderer>(); | |
ArrayList exceptionalCase = new ArrayList(); | |
exceptionalCase.Add("Assets/projects/City Bus/prefabs/city bus.prefab"); | |
exceptionalCase.Add("Assets/projects/City Bus/prefabs/Lowpoly_CityBus_blue.prefab"); | |
exceptionalCase.Add("Assets/projects/City Bus/prefabs/Lowpoly_CityBus_white.prefab"); | |
exceptionalCase.Add("Assets/Vehicle - pro 3d models/Car1/Prefabs/Police.prefab"); | |
exceptionalCase.Add("Assets/Vehicle - pro 3d models/Car1/Prefabs/Taxi.prefab"); | |
exceptionalCase.Add("Assets/Art/Prefab/Vehicles/MiniVan_A/MiniVan_A.prefab"); | |
exceptionalCase.Add("Assets/Art/Prefab/Vehicles/Scooter_A/Scooter_A.prefab"); | |
foreach (MeshRenderer render in renders) | |
{ | |
float currentVolume = render.bounds.size.x * render.bounds.size.y * render.bounds.size.z; | |
if (currentVolume <= volume) | |
{ | |
render.gameObject.isStatic = false; | |
render.receiveGI = ReceiveGI.Lightmaps; | |
GIDisabledcount++; | |
} | |
else | |
{ | |
string prefabPath = GetPrefabPath(render.gameObject); | |
if (exceptionalCase.Contains(prefabPath)) | |
{ | |
render.gameObject.isStatic = false; | |
GIDisabledcount++; | |
continue; | |
} | |
//render.gameObject.isStatic = true; | |
GameObjectUtility.SetStaticEditorFlags(render.gameObject, StaticEditorFlags.ContributeGI); | |
render.receiveGI = ReceiveGI.Lightmaps; | |
} | |
} | |
show("Disabled GI Count : " + GIDisabledcount.ToString() + " / " + renders.Length.ToString()); | |
} |
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