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Update of UNIT.DAT for Emperor of the Fading Suns video game with reworked unit names and descriptions
// Unit Stats
//
// V1.51 updated
//
// The !NonCombat column is now called the Unit Function column which is a new unit function value that can be used to determine
// a unit's function. Here are valid values (note that they can be combined by adding them):
// 0 = unit participates in combat
// 1 = unit does NOT participate in combat
// 2 = Has the Assassiniation Ability (like a Spy)
// 4 = Can Attack on B2 (Like a Spy, Submarine, or Stealth Ship)
// 6 (Combination) = Can both Attack on B2 and has the Assassiniation Ability (Like a Spy, Assassin, Doppleganger)
// 8 = Unit acts like a Noble
// 16 = Unit acts like an Officer
// 32 = Unit acts like an Engineer
// 64 = Unit acts like a Clergy
// 128 = Unit acts like an Inquisitor
// 256 = Unit acts like a Symbiot Nester
// 512 = Unit acts like a Vau Worker
// 1024 = Unit acts like a Sceptor
// 2048 = Unit acts like a Relic
// 4096 = Unit acts like a Naval Aircraft Carrier
// 8192 = Unit acts like a Naval Transport
// 16384 = Unit acts like a Space Carrier
// 32768 = Unit acts like a Freighter
// 65536 = Unit acts like a Bulk Hauler
// 131072 = Unit acts like a V/STOL unit - an air unit that has Vertical / Short Take-Off & Landing (Gunship & Symbiot Spitter)
// 262144 = Unit can refuel a V/STOL unit, but not normal Air units (has a helipad / small flight deck - Naval Destroyer)
// 524288 = Unit is an Air unit that does not require refueling (Vau Fighter & Symbiot Spitter) - Note that this behavior is dominant compared to the next
// 1048576 = Unit is an Air unit that when it runs out of fuel, it doesn't die, but can't move again until refueled (enables Seaplanes and other types of Aircraft)
// 2097152 = Unit can be towed (unit does not consume movement when being towed - Anti-Air, ATG, Artillery)
// 4194304 = Unit can tow units that can be towed (towed units do not consume movement when being towed, PTS Laser / Meson / Missile can tow)
// 8388608 = Unit uses performance-enhancing drugs (Chem Shock Legion) that can cause the unit to suffer side effects after combat, including health loss (this is exhibited by PSYCH(cological) Damage in game) and loyalty loss (both are temporary and the amount of loss is specified in EFS.INI). They can also suffer memory loss (loss of experience (must be Expert or Elite, green not affected) that is permanent until they regain it - chance in EFS.INI). Note that similar to autodie, they must target something
// 16777216 = Unit is a Medic (heals units of the same move type or class when units are outside of city: Starbase / See EFS.INI for the _medic_heal_rate bonus value). Foot Medics only heal Foot units, any Space Move Type Medic heals any Space Move Type (Gate, Jump, Lander, Mech, Space), any Ground Land / Air / Sea Medic heals any Ground Land / Air / Sea unit (Air, Crawler, Hover, Naval, Tread, Underwater, Wheel)
// 33554432 = Unit never Rebels (Holy Relic, Sceptor, Cargo)
// 67108864 = Unit fights to the death - ignores loyalty and never routes (Fanatics)
// 134217728 = Unit is Immune to the Plague (All Symbiot, Vau, Holy Relic, Sceptor, Cargo, Pestulator Artillery, Xyll Warbeast, Plague Bomb)
// 268435456 = Unit causes "tactical plague" where only units targeted have a chance for plague (Pestulator Artillery)
// 536870912 = Unit causes plague according to plague rules like a Plague Bomb
// 1073741824 = Unit automatically dies at the end of combat (Plague Bomb) - Note that the unit *must* target something otherwise it won't set off (in game this appears as PSYCH Damage)
//
// Notes:
// 1. The function is combined with the Kind (see below) and is used as an OR, but note that many kinds have no function so there is
// still a difference between the two.
// 2. Note the capability to combine functions, for example:
// a. 6 (mentioned above) = Spy - unit that can attack on B2 and has the Assassiniation Ability
// b. 10 = Noble with Assassiniation Ability
// c. 18 = Officer with Assassiniation ability
// d. 12288 = Unit that acts both like an Aircraft Carrier (refuels / carriers air units) and Naval Transport (can drop cargo from sea to land)
//
// V2015-03-20 (Matt):
// * New column: tLvl that is used with the unit column to speciy both the input unit and its tLvl
// & The tLvl is the unit number of a unit slot (for example, Grapplers are 0, Blademasters are 1, and Dopplegangers are 2)
// V2015-03-19 (Matt):
// * New column Icon for the Chiclet BMP Icon (either from ESFUNIT.BIN or specify an actual BMP file).
// & Note that 32x32 icons in EFSUNIT.BIN will be loaded in the order in the unit table and so if you specify multiple
// EFSUNIT.BIN entries for the same unit slot, then the next 32x32 icon will be loaded from it. If you want it to use
// the same icon as before, then use "same".
// V2015-03-10 (Matt):
// * New column Disband, which determines whether a unit can be disbanded
// V2015-03-09 (Matt):
// * New Kind column (this augments the unit's slot number by allowing the kind number to also behave like a unit slot)
// & The game checks both the slot number and kind and if one of them matches the number below, then it acts like that unit
// & This allows you, for example, to set a unit not in slot 45 to be kind 45 and therefore the game will treat the unit as a Noble.
// & -1: Normal (nothing special) or a number not in this list (the same as the unit's slot number, for example)
// & 11: Stealth Ship (can attack in space above Byzantium II)
// & 16: Space Carrier (can launch cargo during space battles)
// & 23: Submarine (can attack on the surface of Byzantium II)
// & 26: Naval Carrier (can refuel aircraft)
// & 28: Sceptor (act like game sceptor)
// & 29: Relic (acts like game relic)
// & 37: Vau Worker (can build Vau cities)
// & 44: Symbiot Nester (can build Symbiot cities)
// & 45: Noble (acts like game Noble)
// & 46: Warlock (acts like game Warlock)
// & 47: Inquisitor (unit will be built and used by The Church to attack Labs)
// & 48: Dervish (ranks the unit as a Noble for combat)
// & 49: Spy (acts like game Spy and can attack on the surface of Byzantium II)
// & 51: Officer (acts like game Officer)
// & 52: Clergy (acts like game Clergy)
// & 53: Engineer (the unit can build cities just like an Engineer)
// & 71: Plague Artillery (acts like game Plague Artillery)
// & 83: Infantry (acts like game Infantry)
// & 84: Militia (acts like game Militia)
// & 85: Anti-Air Gun (acts like game Anti-Air Gun)
// & 86: Anti-Tank Gun (acts like game Anti-Tank Gun)
// & 87: Artillery (acts like game Artillery)
// & 88: Plague Bomb (acts like game Plague Bomb)
// & 91: Cargo Pod (this one is technically tied to its unit slot)
// * New Owner column (the player that can build this unit):
// & -1: Any owner
// & 0 - 4: Li Halan - al-Malik
// & 5: League
// & 6: The Church
// & 7: Symbiot
// & 8: Vau
// & 9: Imperial Guard
// & 10: Imperial Fleet
// & 11: Stigmata Garrison
// & 12: Imperial Eye
// & 13: Rebels
// & 22: The League or Church
// & 33: Ministries (excluding the Imperial Guard)
// & 44: Any Ministry (includes Imperial Guard)
// & 55: Any House
// & 77: Non-House Humans (The League, Church, or Rebels)
// & 88: All Alien (Symbiot or Vau)
// & 99: All Human (all but Symbiot / Vau)
// * Special - New for Human vs AI-Controlled Houses
// & 1000 - 4: Li Halan - al-Malik Human-Controlled only
// & 1055 - Human-Controlled Houses only
// & 2000 - 4: Li Halan - al-Malik AI-Controlled only
// & 2055 - AI-Controlled Houses only
// V2015-02-21 (Matt):
// * Submarine is now Underwater movement type (was Naval)
// * Marauder Lgn is now Mech movement type (was Space)
// * Vau War Tower is now Gate movement type (was Hover)
//
// -1 in the unit needed to build column means you don't need any unit to build
//
// The number before the abbreviation is the type of plural extension.
// 0 means none, 1 means 's', 2 means 'es', and 3 means replace y with 'ies'.
//
// See bottom of file for complete column descriptions
// V2023-04-13 (Andre):
// * Renamed units
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// | U n i q u e N a m e s | B e h a v i o r | U n i t S t a t i s t i c s| C o m b a t W e a p o n r y | C a r g o | | C o s t s | R e s o u r c e s R e q u i r e d t o B u i l d | B u i l d N e e d s | T e c h R e q u i r e m e n t s | M i s c e l l a n e o s | A r t w o r k |
// | Name | | Nickname | | Move Type | Kind | Move | Spot | Camo | Ag | Armor | PsyDef | Water - Indirect - Air - Direct - Close - Psy - RangedSp - DirectSp - CloseSp | Cargo | CanBCargo | Unit Function | Crd/Trn | Cred | Food - Energy - Metal - Trace - Exotica - Chemicals - Biochems - Electronics - CeramSteel - Wetware - Monopols - Gems - Singularities | Unit | tLvl | Bldgs | Owner | Turns2Bld | 0 1 2 3 4 5 6 7 8 9 | Tax | Flock | Range | Eat | Rank | RoP | Disband | Art | Animation | Icon |
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
{0
"name" "Grappler" "1" "abbrev" "Grappler" "stats" "jump 0 3 5 6 3 50 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 100 0 0 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 7 7 3 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 1 1" "art" "grap.flc" "efsunit.bin"
}
{1
"name" "Blow Ship" "1" "abbrev" "Blow Ship" "stats" "jump 1 3 7 6 3 50 10 0 0 0 0 0 0 0 0 0 0 0 0 8 100 0 0 0 0 0 0 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 7 7 3 0 0 0 0 0 0 0 0 0 0 0 1 0 0 2 1 1" "art" "puff2.flc" "efsunit.bin"
}
{2
"name" "Spore Ship" "1" "abbrev" "Spore" "stats" "jump 2 3 5 6 3 50 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9 70 9 70 0 0 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 7 7 3 0 0 0 0 0 0 0 0 0 0 0 1 0 0 3 1 1" "art" "pdshp.flc" "efsunit.bin"
}
{3
"name" "Pod Ship" "1" "abbrev" "Pod Ship" "stats" "lander 16 3 1 6 3 50 10 0 0 0 0 2 20 4 40 0 0 0 0 0 0 0 0 0 0 4 0 134234112 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 7 7 3 0 0 0 0 0 0 0 0 0 0 0 1 0 0 8 1 1" "art" "sprshp.flc" "efsunit.bin"
}
{4
"name" "Shroud Weaver" "1" "abbrev" "Dnought" "stats" "jump 12 3 6 1 3 90 50 0 0 0 0 0 0 0 0 0 0 0 0 4 100 0 0 0 0 0 0 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 10 8 3 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 1 1" "art" "v_cruz2.flc" "efsunit.bin"
}
{5
"name" "Veil Seeker" "1" "abbrev" "Cruiser" "stats" "jump 13 3 6 2 3 80 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 70 0 0 0 0 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 10 8 3 0 0 0 0 0 0 0 0 0 0 0 1 0 0 3 1 1" "art" "vdest.flc" "efsunit.bin"
}
{6
"name" "Space Destroyer" "1" "abbrev" "Destroyer" "stats" "jump 14 3 9 3 4 60 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 85 0 0 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 10 8 3 0 0 0 0 0 0 0 0 0 0 0 1 0 0 2 1 1" "art" "vau_dred.flc" "efsunit.bin"
}
{7
"name" "Quick Mercy" "3" "abbrev" "Corsair" "stats" "jump 15 3 7 3 5 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 30 0 0 0 0 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 10 8 3 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 1 1" "art" "v_cors.flc" "efsunit.bin"
}
{8
"name" "Deathmate" "1" "abbrev" "Inceptor" "stats" "jump 17 3 7 4 6 35 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9 40 0 1 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 10 8 3 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 1" "art" "v_intrcp.flc" "efsunit.bin"
}
{9
"name" "Vau Carrier" "1" "abbrev" "Carrier" "stats" "gate 16 3 6 2 3 80 50 0 0 4 30 0 0 0 0 0 0 0 0 4 30 0 0 0 0 4 0 134234112 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 10 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 7 1 1" "art" "v_carri2.flc" "efsunit.bin"
}
{10
"name" "Vau Transport" "1" "abbrev" "Transport" "stats" "lander 21 3 3 2 3 50 50 0 0 6 30 1 10 0 0 0 0 0 0 0 0 0 0 0 0 4 0 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 10 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 8 1 1" "art" "vautran6.flc" "efsunit.bin"
}
{11
"name" "Raider Stealth Ship" "1" "abbrev" "Raider" "stats" "jump 11 3 3 11 4 30 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 70 0 0 0 0 4 500 0 0 0 0 0 0 0 0 200 50 0 10 0 1 -1 -1 14 99 3 102 0 0 0 0 0 0 0 0 0 0 1 3 0 0 1 1" "art" "stealth.flc" "efsunit.bin"
}
{12
"name" "Cadiz Dreadnought" "0" "abbrev" "Dreadnought" "stats" "jump 12 3 5 1 3 90 40 0 0 0 0 0 0 0 0 0 0 0 0 4 90 4 80 0 0 0 0 0 1000 0 0 0 200 0 0 0 0 100 100 0 50 0 4 -1 -1 14 99 5 69 0 0 0 0 0 0 0 0 0 0 1 3 0 6 1 1" "art" "batlshp.flc" "efsunit.bin"
}
{13
"name" "Vlad Cruiser" "0" "abbrev" "Cruiser" "stats" "jump 13 3 5 2 3 75 40 0 0 0 0 0 0 0 0 0 0 0 0 4 80 4 70 0 0 0 0 0 750 0 0 0 180 0 0 0 0 80 80 0 40 0 3 -1 -1 14 99 4 70 0 0 0 0 0 0 0 0 0 0 1 3 0 5 1 1" "art" "cruzr.flc" "efsunit.bin"
}
{14
"name" "Space Destroyer" "1" "abbrev" "Destroyer" "stats" "jump 14 3 5 2 4 60 40 0 0 0 0 0 0 0 0 0 0 0 0 4 30 4 60 7 70 0 0 0 500 0 0 0 140 60 0 0 0 55 0 0 30 0 2 -1 -1 14 99 3 71 0 0 0 0 0 0 0 0 0 0 1 3 0 4 1 1" "art" "penant1.flc" "efsunit.bin"
}
{15
"name" "Space Frigate" "1" "abbrev" "Frigate" "stats" "jump 15 3 5 3 4 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 45 7 60 0 0 0 400 0 0 0 100 40 0 0 0 45 0 0 20 0 1 -1 -1 14 99 2 72 0 0 0 0 0 0 0 0 0 0 1 3 0 3 1 1" "art" "frigate.flc" "efsunit.bin"
}
{16
"name" "Space Carrier" "1" "abbrev" "Carrier" "stats" "jump 16 3 4 1 3 65 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 40 4 0 16384 500 0 0 0 100 0 0 0 0 30 70 0 10 0 3 -1 -1 14 99 3 73 0 0 0 0 0 0 0 0 0 0 1 3 0 7 1 1" "art" "carrier.flc" "efsunit.bin"
"name" "Space Battle Carrier" "1" "abbrev" "B Carrier" "stats" "jump 16 3 4 1 4 90 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 50 7 40 4 0 16384 850 0 0 0 20 0 0 0 0 50 0 0 10 0 0 16 0 14 99 1 74 0 0 0 0 0 0 0 0 0 0 1 3 0 7 1 1" "art" "carrier.flc" "same"
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// | U n i q u e N a m e s | B e h a v i o r | U n i t S t a t i s t i c s| C o m b a t W e a p o n r y | C a r g o | | C o s t s | R e s o u r c e s R e q u i r e d t o B u i l d | B u i l d N e e d s | T e c h R e q u i r e m e n t s | M i s c e l l a n e o s | A r t w o r k |
// | Name | | Nickname | | Move Type | Kind | Move | Spot | Camo | Ag | Armor | PsyDef | Water - Indirect - Air - Direct - Close - Psy - RangedSp - DirectSp - CloseSp | Cargo | CanBCargo | Unit Function | Crd/Trn | Cred | Food - Energy - Metal - Trace - Exotica - Chemicals - Biochems - Electronics - CeramSteel - Wetware - Monopols - Gems - Singularities | Unit | tLvl | Bldgs | Owner | Turns2Bld | 0 1 2 3 4 5 6 7 8 9 | Tax | Flock | Range | Eat | Rank | RoP | Disband | Art | Animation | Icon |
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
{17
"name" "Seraphim Fighter" "1" "abbrev" "Seraphim" "stats" "space 17 3 3 4 6 30 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 30 2 30 0 1 0 150 0 0 0 35 25 0 20 0 20 0 0 0 0 0 -1 -1 14 99 2 75 0 0 0 0 0 0 0 0 0 0 1 3 0 1 1 1" "art" "fight03.flc" "efsunit.bin"
"name" "Archangel Fighter" "1" "abbrev" "Archangel" "stats" "space 17 3 4 4 9 30 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9 40 4 40 0 1 0 200 0 0 0 0 0 0 0 0 0 0 20 0 0 0 17 0 14 99 1 76 0 0 0 0 0 0 0 0 0 0 1 3 0 1 1 1" "art" "fight03.flc" "ARCHANGEL.bmp"
}
{18
"name" "Prophet Bomber" "1" "abbrev" "Prophet" "stats" "space 18 3 3 3 4 30 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 30 6 80 0 1 0 150 0 0 0 35 25 0 20 0 20 0 0 0 0 0 -1 -1 14 99 2 77 0 0 0 0 0 0 0 0 0 0 1 3 0 2 1 1" "art" "torpedo.flc" "efsunit.bin"
"name" "Martyr Bomber" "1" "abbrev" "Martyr" "stats" "space 18 3 4 3 2 40 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 30 9 100 0 1 0 200 0 0 0 0 0 0 20 0 0 0 0 0 0 0 18 0 14 99 1 78 0 0 0 0 0 0 0 0 0 0 1 3 0 2 1 1" "art" "torpedo.flc" "MARTYR.bmp"
}
{19
"name" "Space Assault Lander" "1" "abbrev" "Lander" "stats" "lander 19 3 3 2 3 40 40 0 0 0 0 4 30 0 0 4 40 0 0 0 0 0 0 0 0 2 0 0 400 0 0 0 100 0 0 0 0 60 100 0 0 0 1 -1 -1 14 99 2 79 0 0 0 0 0 0 0 0 0 0 1 3 0 8 1 1" "art" "asltld5.flc" "efsunit.bin"
}
{20
"name" "Space Freighter" "1" "abbrev" "Freighter" "stats" "jump 20 3 3 1 3 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 30 2 0 32768 200 0 0 0 150 0 0 0 0 30 0 0 0 0 1 -1 -1 14 99 2 80 0 0 0 0 0 0 0 0 0 0 1 3 0 9 1 1" "art" "fret09.flc" "efsunit.bin"
"name" "Armored Freighter" "1" "abbrev" "A Freighter" "stats" "jump 20 3 3 1 3 60 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 40 2 0 32768 250 0 0 0 0 0 0 0 0 0 50 0 0 0 0 20 0 14 99 1 80 0 0 0 0 0 0 0 0 0 0 1 3 0 9 1 1" "art" "fret09.flc" "SSTVII.bmp"
}
{21
"name" "Space Bulk Hauler" "1" "abbrev" "Hauler" "stats" "jump 21 3 3 1 2 45 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 30 4 0 65536 300 0 0 0 300 0 0 0 0 40 100 0 0 0 2 -1 -1 14 99 4 81 0 0 0 0 0 0 0 0 0 0 1 3 0 9 1 1" "art" "bulk05.flc" "efsunit.bin"
"name" "Armored Space Hauler" "1" "abbrev" "A Hauler" "stats" "jump 21 3 3 1 2 75 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 40 4 0 65536 350 0 0 0 0 0 0 0 0 0 50 0 0 0 0 21 0 14 99 1 81 0 0 0 0 0 0 0 0 0 0 1 3 0 9 1 1" "art" "bulk05.flc" "SSBHII.bmp"
}
{22
"name" "Starbase" "1" "abbrev" "Starbase" "stats" "space 16 3 7 1 1 90 40 0 0 0 0 0 0 0 0 0 0 0 0 3 70 4 80 0 0 4 0 16793600 0 0 0 0 250 0 0 0 0 50 120 0 20 0 0 -1 -1 14 99 3 82 0 0 0 0 0 0 0 0 0 0 1 3 0 5 1 1" "art" "spc_city.flc" "efsunit.bin"
"name" "Meson Starbase" "1" "abbrev" "M Starbase" "stats" "space 16 3 8 1 1 100 40 0 0 0 0 0 0 0 0 0 0 0 0 5 100 6 100 0 0 4 0 16793600 0 0 0 0 0 0 0 0 0 20 0 0 10 0 0 22 0 14 99 1 83 0 0 0 0 0 0 0 0 0 0 1 3 0 5 1 1" "art" "spc_city.flc" "SBII.bmp"
}
{23
"name" "Submarine" "1" "abbrev" "Submarine" "stats" "underwater 23 6 4 8 3 40 30 1 95 0 0 3 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 80 0 0 0 40 0 0 0 0 20 0 0 0 0 0 -1 -1 3 99 2 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 1" "art" "efssub1.flc" "efsunit.bin"
}
{24
"name" "Naval Battleship" "1" "abbrev" "Battleship" "stats" "naval 24 8 4 2 1 90 30 0 0 5 90 4 40 6 60 0 0 0 0 0 0 0 0 0 0 0 0 0 120 0 0 0 80 0 0 0 0 15 0 0 0 0 0 -1 -1 3 99 3 0 0 0 0 0 0 0 0 0 0 0 1 0 0 5 1 1" "art" "efsbatl.flc" "efsunit.bin"
}
{25
"name" "Naval Destroyer" "1" "abbrev" "Destroyer" "stats" "naval 25 10 4 3 7 50 30 3 45 0 0 7 50 3 50 3 50 0 0 0 0 0 0 0 0 0 0 262144 60 0 0 0 40 0 0 0 0 10 0 0 0 0 0 -1 -1 3 99 2 0 0 0 0 0 0 0 0 0 0 0 1 0 0 2 1 1" "art" "efsdest1.flc" "efsunit.bin"
}
{26
"name" "Naval Carrier" "1" "abbrev" "Carrier" "stats" "naval 26 8 3 2 1 70 30 0 0 0 0 8 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4096 200 0 0 0 70 0 0 0 0 20 0 0 0 0 0 -1 -1 3 99 2 0 0 0 0 0 0 0 0 0 0 0 1 0 0 7 1 1" "art" "efscarry.flc" "efsunit.bin"
}
{27
"name" "Naval Transport" "1" "abbrev" "Transport" "stats" "naval 27 8 2 3 3 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 8192 50 0 0 0 40 0 0 0 0 0 0 0 0 0 0 -1 -1 3 99 2 0 0 0 0 0 0 0 0 0 0 0 1 0 0 8 1 1" "art" "efsfret1.flc" "efsunit.bin"
}
{28
"name" "Sceptre" "1" "abbrev" "Sceptre" "stats" "hover 28 8 1 1 1 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 167773185 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 -1 99 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9 0 0" "art" "scepter.flc" "efsunit.bin"
}
{29
"name" "Holy Relic" "1" "abbrev" "Relic" "stats" "hover 29 8 1 1 1 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 167774209 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 -1 99 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9 0 0" "art" "relic1.flc" "efsunit.bin"
}
{30
"name" "Vau Fighter" "1" "abbrev" "Fighter" "stats" "air 30 30 6 6 8 30 50 0 0 0 0 9 120 6 40 4 30 0 0 0 0 0 0 0 0 0 1 134742016 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 10 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 1" "art" "v_fght3.flc" "efsunit.bin"
}
{31
"name" "Vau Mandarin" "1" "abbrev" "Mandarin" "stats" "foot 31 8 5 2 3 20 90 0 0 0 0 0 0 0 0 0 0 9 50 0 0 0 0 0 0 0 1 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 10 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 8 1 1" "art" "vmndrn.flc" "efsunit.bin"
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// | U n i q u e N a m e s | B e h a v i o r | U n i t S t a t i s t i c s| C o m b a t W e a p o n r y | C a r g o | | C o s t s | R e s o u r c e s R e q u i r e d t o B u i l d | B u i l d N e e d s | T e c h R e q u i r e m e n t s | M i s c e l l a n e o s | A r t w o r k |
// | Name | | Nickname | | Move Type | Kind | Move | Spot | Camo | Ag | Armor | PsyDef | Water - Indirect - Air - Direct - Close - Psy - RangedSp - DirectSp - CloseSp | Cargo | CanBCargo | Unit Function | Crd/Trn | Cred | Food - Energy - Metal - Trace - Exotica - Chemicals - Biochems - Electronics - CeramSteel - Wetware - Monopols - Gems - Singularities | Unit | tLvl | Bldgs | Owner | Turns2Bld | 0 1 2 3 4 5 6 7 8 9 | Tax | Flock | Range | Eat | Rank | RoP | Disband | Art | Animation | Icon |
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
{32
"name" "Vau Guard" "1" "abbrev" "Guard" "stats" "foot 32 8 7 2 6 35 80 0 0 0 0 4 10 0 0 8 100 0 0 0 0 0 0 0 0 0 1 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 10 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 7 1 1" "art" "vguard.flc" "efsunit.bin"
}
{33
"name" "Vau Jet Bike" "1" "abbrev" "JetBike" "stats" "hover 33 20 7 6 7 45 50 0 0 0 0 4 40 8 40 0 0 0 0 0 0 0 0 0 0 0 1 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 10 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 2 1 1" "art" "vau_bike.flc" "efsunit.bin"
}
{34
"name" "Vau War-Skif" "1" "abbrev" "Skif" "stats" "hover 34 10 8 3 4 60 50 0 0 4 30 5 50 7 75 0 0 0 0 0 0 0 0 0 0 0 1 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 10 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 1 1" "art" "vskiff.flc" "efsunit.bin"
}
{35
"name" "Vau War-Tower" "1" "abbrev" "Tower" "stats" "gate 35 5 9 2 2 85 50 0 0 4 90 7 60 7 100 0 0 0 0 4 90 7 100 5 60 0 1 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 10 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 5 1 1" "art" "vtower.flc" "efsunit.bin"
}
{36
"name" "Vau Warrior" "1" "abbrev" "Warrior" "stats" "foot 36 5 9 6 8 45 50 0 0 0 0 6 30 5 30 7 40 0 0 0 0 0 0 0 0 0 1 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 10 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 3 1 1" "art" "vwar.flc" "efsunit.bin"
}
{37
"name" "Vau Worker" "1" "abbrev" "Worker" "stats" "foot 37 5 1 2 3 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 134218240 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 10 8 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 9 1 1" "art" "vwrkr.flc" "efsunit.bin"
}
{38
"name" "Symbiot Spitter" "1" "abbrev" "Spitter" "stats" "air 38 15 9 5 8 10 10 0 0 0 0 9 100 0 0 6 60 0 0 0 0 0 0 0 0 0 1 134873088 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 7 7 2 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 1" "art" "s_ftr.flc" "efsunit.bin"
}
{39
"name" "Symbiot Minder" "1" "abbrev" "Minder" "stats" "foot 39 8 5 6 7 20 90 0 0 0 0 0 0 0 0 9 30 10 80 0 0 0 0 0 0 0 1 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 7 7 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 8 1 1" "art" "mindr.flc" "efsunit.bin"
}
{40
"name" "Symbiot Tank" "1" "abbrev" "Shuffler" "stats" "tread 40 8 2 4 3 50 10 0 0 0 0 9 60 9 60 10 100 0 0 0 0 0 0 0 0 0 1 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 7 7 2 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 1 1" "art" "s_tank.flc" "efsunit.bin"
}
{41
"name" "Symbiot Arcer" "1" "abbrev" "Arcer" "stats" "wheel 41 8 3 4 3 50 10 0 0 9 50 3 30 0 0 10 70 0 0 0 0 0 0 0 0 0 1 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 7 7 2 0 0 0 0 0 0 0 0 0 0 0 1 0 0 2 1 1" "art" "arcer.flc" "efsunit.bin"
}
{42
"name" "Symbiot Butcher" "1" "abbrev" "Butcher" "stats" "foot 42 8 7 5 7 45 10 0 0 0 0 3 30 8 80 10 80 0 0 0 0 0 0 10 90 0 1 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 7 7 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 4 1 1" "art" "s_buch.flc" "efsunit.bin"
}
{43
"name" "Symbiot Reaver" "1" "abbrev" "Reaver" "stats" "foot 43 12 8 9 9 30 10 0 0 0 0 5 30 5 30 10 80 0 0 0 0 0 0 0 0 0 1 134217728 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 7 7 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 3 1 1" "art" "reavr.flc" "efsunit.bin"
}
{44
"name" "Symbiot Nester" "1" "abbrev" "Nester" "stats" "foot 44 8 2 6 2 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 134217984 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 7 7 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 9 1 1" "art" "nstr.flc" "efsunit.bin"
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// | U n i q u e N a m e s | B e h a v i o r | U n i t S t a t i s t i c s| C o m b a t W e a p o n r y | C a r g o | | C o s t s | R e s o u r c e s R e q u i r e d t o B u i l d | B u i l d N e e d s | T e c h R e q u i r e m e n t s | M i s c e l l a n e o s | A r t w o r k |
// | Name | | Nickname | | Move Type | Kind | Move | Spot | Camo | Ag | Armor | PsyDef | Water - Indirect - Air - Direct - Close - Psy - RangedSp - DirectSp - CloseSp | Cargo | CanBCargo | Unit Function | Crd/Trn | Cred | Food - Energy - Metal - Trace - Exotica - Chemicals - Biochems - Electronics - CeramSteel - Wetware - Monopols - Gems - Singularities | Unit | tLvl | Bldgs | Owner | Turns2Bld | 0 1 2 3 4 5 6 7 8 9 | Tax | Flock | Range | Eat | Rank | RoP | Disband | Art | Animation | Icon |
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
{45
"name" "Noble" "1" "abbrev" "Noble" "stats" "foot 45 8 4 1 6 20 60 0 0 0 0 3 10 0 0 6 50 0 0 0 0 0 0 0 0 0 1 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 -1 99 1 0 0 0 0 0 0 0 0 0 0 0 1 3 0 8 1 0" "art" "noble.flc" "efsunit.bin"
"name" "Blademaster" "1" "abbrev" "Blademaster" "stats" "foot 45 8 5 1 9 30 85 0 0 0 0 3 10 3 40 10 80 0 0 0 0 0 0 0 0 0 1 10 0 2000 0 0 0 0 0 0 0 5 5 0 5 0 0 45 0 0 99 1 84 0 0 0 0 0 0 0 0 0 0 1 3 0 8 1 0" "art" "blade.flc" "blade.bmp"
}
{46
"name" "Warlock" "1" "abbrev" "Warlock" "stats" "foot 46 8 8 10 9 30 90 0 0 0 0 5 30 0 0 0 0 10 100 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 -1 99 1 0 0 0 0 0 0 0 0 0 0 0 1 3 0 7 1 1" "art" "psych.flc" "efsunit.bin"
}
{47
"name" "Inquisitor" "1" "abbrev" "Inquisitor" "stats" "foot 47 5 8 3 9 70 80 0 0 0 0 3 30 8 40 8 60 10 80 0 0 0 0 0 0 0 1 128 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 -1 99 3 0 0 0 0 0 0 0 0 0 0 0 1 0 0 7 1 1" "art" "inquis.flc" "efsunit.bin"
}
{48
"name" "Dervish" "2" "abbrev" "Dervish" "stats" "foot 48 8 8 8 9 30 90 0 0 0 0 0 0 0 0 0 0 8 100 0 0 0 0 0 0 0 1 2 30 3000 0 0 10 5 0 10 0 0 0 0 0 0 0 -1 -1 13 99 2 85 0 0 0 0 0 0 0 0 0 0 1 3 0 7 1 1" "art" "derv.flc" "efsunit.bin"
}
{49
"name" "Spy" "3" "abbrev" "Spy" "stats" "foot 49 6 8 8 8 10 50 0 0 0 0 1 10 2 5 7 80 0 0 0 0 0 0 0 0 0 1 6 50 4000 0 0 0 0 0 0 0 25 0 0 0 0 0 51 0 13 99 2 0 0 0 0 0 0 0 0 0 0 0 1 3 0 6 1 1" "art" "spy.flc" "spy.bmp"
"name" "Assassin" "1" "abbrev" "Assassin" "stats" "foot 49 6 8 9 9 10 50 0 0 0 0 2 30 5 10 8 80 0 0 0 0 0 0 0 0 0 1 6 100 2000 0 0 0 0 0 0 25 25 0 0 0 0 0 49 0 13 99 1 86 0 0 0 0 0 0 0 0 0 0 1 3 0 6 1 1" "art" "asasin.flc" "efsunit.bin"
"name" "Doppleganger" "1" "abbrev" "D'ganger" "stats" "foot 49 8 10 10 10 10 50 0 0 0 0 3 50 5 15 9 100 0 0 0 0 0 0 0 0 0 1 6 200 3000 0 0 0 0 0 0 25 50 0 0 0 0 0 49 1 13 99 1 87 0 0 0 0 0 0 0 0 0 0 1 3 0 6 1 1" "art" "dop.flc" "dop.bmp"
}
{50
"name" "Merchant" "1" "abbrev" "Merchant" "stats" "foot 50 6 4 1 3 10 40 0 0 0 0 0 0 0 0 3 50 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 -1 99 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7 1 1" "art" "merch.flc" "efsunit.bin"
}
{51
"name" "Officer" "0" "abbrev" "Officer" "stats" "foot 51 6 5 2 4 20 40 0 0 0 0 3 10 0 0 6 50 0 0 0 0 0 0 0 0 0 1 16 50 500 0 0 0 0 0 0 0 20 0 0 0 0 0 -1 -1 13 99 3 0 0 0 0 0 0 0 0 0 0 0 1 3 0 6 1 1" "art" "offic.flc" "efsunit.bin"
}
{52
"name" "Clergy" "0" "abbrev" "Clergy" "stats" "foot 52 6 2 2 2 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 65 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 51 0 -1 99 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 6 1 1" "art" "clergy.flc" "efsunit.bin"
}
{53
"name" "Engineer" "1" "abbrev" "Engineer" "stats" "foot 53 6 2 2 3 20 40 0 0 0 0 0 0 0 0 2 80 0 0 0 0 0 0 0 0 0 1 32 50 100 100 0 100 0 0 0 0 0 0 0 0 0 0 -1 -1 99 99 4 0 0 0 0 0 0 0 0 0 0 0 1 3 0 7 1 1" "art" "engin.flc" "efsunit.bin"
}
{54
"name" "Special Forces" "0" "abbrev" "SOF" "stats" "foot 54 6 8 7 8 20 75 0 0 0 0 5 15 7 10 9 80 0 0 0 0 0 0 0 0 0 1 0 30 0 0 0 15 0 0 0 0 10 0 0 0 0 0 -1 -1 13 99 3 88 0 0 0 0 0 0 0 0 0 0 1 3 0 4 1 1" "art" "spcl.flc" "efsunit.bin"
"name" "Cybercorp" "0" "abbrev" "Cybercorp" "stats" "foot 54 8 9 8 9 20 10 0 0 0 0 7 30 9 15 10 80 0 0 0 0 0 0 0 0 0 1 0 50 0 0 0 0 0 0 0 0 0 0 20 0 0 0 54 0 13 99 1 89 0 0 0 0 0 0 0 0 0 0 1 3 0 4 1 1" "art" "cyber.flc" "cyber.bmp"
}
{55
"name" "Rebel Partisans" "0" "abbrev" "Partisans" "stats" "foot 55 6 9 8 8 10 30 0 0 0 0 4 30 3 30 6 30 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 99 13 5 0 0 0 0 0 0 0 0 0 0 0 1 3 0 4 1 1" "art" "rebel.flc" "efsunit.bin"
}
{56
"name" "PTS Laser Canon" "1" "abbrev" "PTS Laser" "stats" "crawler 56 2 5 1 1 80 35 0 0 0 0 0 0 2 40 0 0 0 0 6 40 0 0 0 0 0 1 4194304 100 0 0 0 45 0 0 0 0 20 0 0 10 0 0 -1 -1 3 99 3 90 0 0 0 0 0 0 0 0 0 0 1 3 1 7 1 1" "art" "laser.flc" "efsunit.bin"
"name" "PTS Meson Canon" "1" "abbrev" "PTS Meson" "stats" "crawler 56 2 5 1 1 80 35 0 0 0 0 0 0 2 50 0 0 0 0 6 60 0 0 0 0 0 1 4194304 200 0 0 0 0 0 0 0 0 10 0 0 5 0 0 56 0 3 99 1 91 0 0 0 0 0 0 0 0 0 0 1 3 1 7 1 1" "art" "laser.flc" "PTSMESON.bmp"
}
{57
"name" "PTS Missile Launcher" "1" "abbrev" "PTS Missile" "stats" "crawler 57 2 5 1 1 80 35 0 0 3 50 0 0 0 0 0 0 0 0 3 40 0 0 0 0 0 1 4194304 50 0 0 0 45 0 0 0 0 20 0 0 0 0 0 -1 -1 3 99 3 35 0 0 0 0 0 0 0 0 0 0 1 3 1 7 1 1" "art" "missile.flc" "efsunit.bin"
}
{58
"name" "Greyhound Scout Tank" "1" "abbrev" "Greyhound" "stats" "tread 58 10 7 4 5 20 30 0 0 0 0 5 10 5 40 5 40 0 0 0 0 0 0 0 0 0 1 0 20 0 0 0 40 0 0 0 0 5 0 0 0 0 0 -1 -1 3 99 2 0 0 0 0 0 0 0 0 0 0 0 1 3 1 1 1 1" "art" "scout01.flc" "efsunit.bin"
}
{59
"name" "Wolfen Medium Tank" "1" "abbrev" "Wolfen" "stats" "tread 59 8 3 2 4 40 30 0 0 0 0 3 10 5 60 4 50 0 0 0 0 0 0 0 0 0 1 0 35 0 0 0 40 0 0 0 0 0 0 0 0 0 0 -1 -1 3 99 2 0 0 0 0 0 0 0 0 0 0 0 1 3 1 2 1 1" "art" "medtnk1.flc" "efsunit.bin"
"name" "Pitbull Assault Tank" "1" "abbrev" "Pitbull" "stats" "tread 59 8 3 2 3 60 30 0 0 0 0 5 40 6 70 5 60 0 0 0 0 0 0 0 0 0 1 0 60 0 0 0 0 0 0 0 0 10 10 0 0 0 0 59 0 3 99 1 92 0 0 0 0 0 0 0 0 0 0 1 3 1 2 1 1" "art" "medtnk1.flc" "PITBULL.bmp"
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// | U n i q u e N a m e s | B e h a v i o r | U n i t S t a t i s t i c s| C o m b a t W e a p o n r y | C a r g o | | C o s t s | R e s o u r c e s R e q u i r e d t o B u i l d | B u i l d N e e d s | T e c h R e q u i r e m e n t s | M i s c e l l a n e o s | A r t w o r k |
// | Name | | Nickname | | Move Type | Kind | Move | Spot | Camo | Ag | Armor | PsyDef | Water - Indirect - Air - Direct - Close - Psy - RangedSp - DirectSp - CloseSp | Cargo | CanBCargo | Unit Function | Crd/Trn | Cred | Food - Energy - Metal - Trace - Exotica - Chemicals - Biochems - Electronics - CeramSteel - Wetware - Monopols - Gems - Singularities | Unit | tLvl | Bldgs | Owner | Turns2Bld | 0 1 2 3 4 5 6 7 8 9 | Tax | Flock | Range | Eat | Rank | RoP | Disband | Art | Animation | Icon |
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
{60
"name" "Reaper Anti-inf Tank" "1" "abbrev" "Reaper" "stats" "tread 60 8 3 2 3 60 30 0 0 0 0 6 30 7 40 8 80 0 0 0 0 0 0 0 0 0 1 0 45 0 0 0 40 5 0 0 0 15 10 0 5 0 0 -1 -1 3 99 2 93 0 0 0 0 0 0 0 0 0 0 1 3 1 2 1 1" "art" "grim03.flc" "efsunit.bin"
}
{61
"name" "Mastiff Mega Tank" "1" "abbrev" "Mastiff" "stats" "tread 59 6 2 1 2 80 30 0 0 0 0 3 10 6 85 5 90 0 0 0 0 0 0 0 0 0 1 0 80 0 0 0 50 0 0 0 0 30 20 0 5 0 0 -1 -1 3 99 3 94 0 0 0 0 0 0 0 0 0 0 1 3 1 2 1 1" "art" "mastif.flc" "efsunit.bin"
}
{62
"name" "Kestral Hover Tank" "1" "abbrev" "Kestral" "stats" "hover 59 10 5 2 8 35 30 0 0 0 0 5 40 5 60 5 40 0 0 0 0 0 0 0 0 0 1 0 120 0 0 0 20 0 0 10 0 30 20 0 5 0 0 -1 -1 3 99 2 95 0 0 0 0 0 0 0 0 0 0 1 3 1 2 1 1" "art" "hovertnk.flc" "efsunit.bin"
}
{63
"name" "Eagle Hover Tank" "1" "abbrev" "Eagle" "stats" "hover 65 10 3 2 7 40 30 0 0 0 0 5 40 7 70 3 20 0 0 0 0 0 0 0 0 0 1 0 120 0 0 0 20 0 0 10 0 30 20 0 5 0 0 -1 -1 3 99 2 96 0 0 0 0 0 0 0 0 0 0 1 3 1 3 1 1" "art" "hovatg1.flc" "efsunit.bin"
}
{64
"name" "Peregrine Anti-Air" "1" "abbrev" "Peregrine" "stats" "hover 87 10 5 2 8 35 30 0 0 0 0 9 90 0 0 4 20 0 0 0 0 0 0 0 0 0 1 0 120 0 0 0 20 0 0 10 0 35 20 0 5 0 0 -1 -1 3 99 2 97 0 0 0 0 0 0 0 0 0 0 1 3 1 3 1 1" "art" "hoveraa1.flc" "efsunit.bin"
}
{65
"name" "Wolverine Tank" "1" "abbrev" "Wolverine" "stats" "tread 65 8 4 2 4 30 30 0 0 0 0 3 10 7 70 3 20 0 0 0 0 0 0 0 0 0 1 0 35 0 0 0 40 0 0 0 0 0 0 0 0 0 0 -1 -1 3 99 2 0 0 0 0 0 0 0 0 0 0 0 1 3 1 3 1 1" "art" "spatgrid.flc" "efsunit.bin"
}
{66
"name" "Direwolf Heavy Tank" "1" "abbrev" "Direwolf" "stats" "tread 65 6 4 2 2 90 30 0 0 0 0 3 10 8 90 3 20 0 0 0 0 0 0 0 0 0 1 0 80 0 0 0 10 0 0 0 0 10 20 0 5 0 0 65 0 3 99 1 98 0 0 0 0 0 0 0 0 0 0 1 3 1 3 1 1" "art" "spheavy.flc" "efsunit.bin"
}
{67
"name" "Tornado SP Anti-Air" "1" "abbrev" "Tornado" "stats" "tread 85 8 4 2 4 25 30 0 0 0 0 8 65 0 0 4 20 0 0 0 0 0 0 0 0 0 1 0 80 0 0 0 40 0 0 0 0 0 0 0 0 0 0 -1 -1 3 99 2 0 0 0 0 0 0 0 0 0 0 0 1 3 1 3 1 1" "art" "spaatnk1.flc" "efsunit.bin"
}
{68
"name" "Smyter SP Artillery" "0" "abbrev" "Smyter" "stats" "tread 87 8 3 2 4 25 30 0 0 3 80 3 10 4 30 0 0 0 0 0 0 0 0 0 0 0 1 0 80 0 0 0 40 0 0 0 0 0 0 0 0 0 0 -1 -1 3 99 2 0 0 0 0 0 0 0 0 0 0 0 1 3 1 5 1 1" "art" "spartil5.flc" "efsunit.bin"
}
{69
"name" "Violator Assault Gun" "1" "abbrev" "Violator" "stats" "tread 87 6 2 1 3 60 30 0 0 5 80 3 10 7 40 0 0 0 0 0 0 0 0 0 0 0 1 0 70 0 0 0 30 0 0 0 0 20 10 0 0 0 0 -1 -1 3 99 2 99 0 0 0 0 0 0 0 0 0 0 1 3 1 5 1 1" "art" "artil2.flc" "efsunit.bin"
}
{70
"name" "Howler Artillery" "0" "abbrev" "Howler" "stats" "tread 87 8 2 1 3 35 30 0 0 7 75 7 75 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 65 0 0 0 40 0 0 30 0 20 0 0 0 0 0 -1 -1 3 99 2 41 0 0 0 0 0 0 0 0 0 0 1 3 1 5 1 1" "art" "roklch1.flc" "efsunit.bin"
}
{71
"name" "Pestulator Artillery" "1" "abbrev" "Pestulator" "stats" "tread 71 8 2 1 3 25 30 0 0 5 120 0 0 3 20 0 0 0 0 0 0 0 0 0 0 0 1 402653184 90 0 0 0 30 0 0 30 20 20 0 0 0 0 0 -1 -1 3 99 3 100 0 0 0 0 0 0 0 0 0 0 1 3 1 4 1 1" "art" "pestul1.flc" "efsunit.bin"
}
{72
"name" "Wraith Stealth Tank" "1" "abbrev" "Wraith" "stats" "tread 59 8 2 9 4 35 30 0 0 0 0 3 10 4 50 3 20 0 0 0 0 0 0 0 0 0 1 0 100 0 0 0 30 0 0 0 0 40 20 0 0 0 0 -1 -1 3 99 2 101 0 0 0 0 0 0 0 0 0 0 1 3 1 3 1 1" "art" "stlthtnk.flc" "efsunit.bin"
}
{73
"name" "Dragonfly Gunship" "1" "abbrev" "Dragonfly" "stats" "air 73 12 5 4 6 35 30 5 50 0 0 2 50 6 90 5 50 0 0 0 0 0 0 0 0 0 1 131072 150 0 0 0 30 0 0 0 0 5 0 0 0 0 0 -1 -1 3 99 2 26 0 0 0 0 0 0 0 0 0 0 1 3 1 2 1 1" "art" "gunship.flc" "efsunit.bin"
}
{74
"name" "Gryphon Air Fighter" "1" "abbrev" "Gryphon" "stats" "air 74 15 5 4 8 20 30 0 0 0 0 8 35 5 40 3 20 0 0 0 0 0 0 0 0 0 1 0 75 0 0 0 20 0 0 0 0 10 0 0 0 0 0 -1 -1 3 99 2 0 0 0 0 0 0 0 0 0 0 0 1 3 1 0 1 1" "art" "afighter.flc" "efsunit.bin"
"name" "Wyvern Air Fighter" "1" "abbrev" "Wyvern" "stats" "air 74 15 5 5 9 40 30 0 0 0 0 9 95 7 40 3 20 0 0 0 0 0 0 0 0 0 1 0 95 0 0 0 0 0 0 0 20 0 0 0 0 0 0 74 0 3 99 1 46 0 0 0 0 0 0 0 0 0 0 1 3 1 0 1 1" "art" "afighter.flc" "WYVERN.bmp"
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// | U n i q u e N a m e s | B e h a v i o r | U n i t S t a t i s t i c s| C o m b a t W e a p o n r y | C a r g o | | C o s t s | R e s o u r c e s R e q u i r e d t o B u i l d | B u i l d N e e d s | T e c h R e q u i r e m e n t s | M i s c e l l a n e o s | A r t w o r k |
// | Name | | Nickname | | Move Type | Kind | Move | Spot | Camo | Ag | Armor | PsyDef | Water - Indirect - Air - Direct - Close - Psy - RangedSp - DirectSp - CloseSp | Cargo | CanBCargo | Unit Function | Crd/Trn | Cred | Food - Energy - Metal - Trace - Exotica - Chemicals - Biochems - Electronics - CeramSteel - Wetware - Monopols - Gems - Singularities | Unit | tLvl | Bldgs | Owner | Turns2Bld | 0 1 2 3 4 5 6 7 8 9 | Tax | Flock | Range | Eat | Rank | RoP | Disband | Art | Animation | Icon |
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
{75
"name" "Banshee Divebomber" "1" "abbrev" "Banshee" "stats" "air 75 12 5 3 7 25 30 0 0 0 0 4 15 5 80 3 20 0 0 0 0 0 0 0 0 0 1 0 65 0 0 0 30 0 0 0 0 10 0 0 0 0 0 -1 -1 3 99 2 0 0 0 0 0 0 0 0 0 0 0 1 3 1 1 1 1" "art" "dbomber.flc" "efsunit.bin"
"name" "Morph Divebomber" "1" "abbrev" "Banshee II" "stats" "air 75 15 5 4 8 45 30 0 0 0 0 6 35 7 80 3 20 0 0 0 0 0 0 0 0 0 1 0 85 0 0 0 0 0 0 0 20 0 0 0 0 0 0 75 0 3 99 1 46 0 0 0 0 0 0 0 0 0 0 1 3 1 1 1 1" "art" "dbomber.flc" "BANSHEEII.bmp"
}
{76
"name" "Devastator Bomber" "1" "abbrev" "Devastator" "stats" "air 76 12 4 2 3 30 30 0 0 0 0 2 30 4 100 4 100 0 0 0 0 0 0 0 0 0 1 0 100 0 0 0 40 0 0 0 0 10 0 0 0 0 0 -1 -1 3 99 3 0 0 0 0 0 0 0 0 0 0 0 1 3 1 4 1 1" "art" "bomber.flc" "efsunit.bin"
}
{77
"name" "Marauder Legion" "0" "abbrev" "Marauders" "stats" "mech 82 4 4 2 3 40 50 0 0 0 0 0 0 0 0 8 90 0 0 0 0 0 0 8 90 0 1 0 150 0 0 0 10 0 0 0 0 20 40 0 5 0 0 80 0 13 99 1 104 0 0 0 0 0 0 0 0 0 0 1 3 1 4 1 1" "art" "space.flc" "efsunit.bin"
}
{78
"name" "Ranger Legion" "0" "abbrev" "Rangers" "stats" "foot 82 8 4 9 6 30 75 0 0 0 0 5 50 7 60 7 80 0 0 0 0 0 0 0 0 0 1 0 10 0 0 0 0 0 0 10 10 20 50 0 0 0 0 80 1 13 99 1 105 0 0 0 0 0 0 0 0 0 0 1 3 1 4 1 1" "art" "ranger.flc" "efsunit.bin"
}
{79
"name" "Xyll Warbeast" "1" "abbrev" "Warbeast" "stats" "foot 79 10 8 9 9 40 10 0 0 0 0 3 10 4 50 9 100 0 0 0 0 0 0 0 0 0 1 134217728 10 0 0 0 5 0 0 10 60 0 0 0 0 0 0 -1 -1 13 99 2 103 0 0 0 0 0 0 0 0 0 0 1 0 1 4 1 1" "art" "warb.flc" "efsunit.bin"
}
{80
"name" "Shock Legion" "0" "abbrev" "Shock Lgn" "stats" "foot 82 6 5 3 8 40 40 0 0 0 0 3 10 6 70 7 80 0 0 0 0 0 0 0 0 0 1 0 20 0 0 0 10 0 0 0 0 5 20 0 5 0 0 -1 -1 13 99 2 107 0 0 0 0 0 0 0 0 0 0 1 3 1 4 1 1" "art" "shock.flc" "efsunit.bin"
"name" "Gen Warrior Legion" "0" "abbrev" "Gen Lgn" "stats" "foot 82 6 4 2 9 35 25 0 0 0 0 3 10 8 40 8 100 0 0 0 0 0 0 0 0 0 1 0 20 0 0 0 20 0 0 0 30 5 0 0 5 0 0 -1 -1 13 99 2 106 0 0 0 0 0 0 0 0 0 0 1 3 1 4 1 1" "art" "gen.flc" "gen.bmp"
}
{81
"name" "Assault Legion" "0" "abbrev" "Assaulters" "stats" "foot 82 8 4 3 7 30 40 0 0 0 0 3 10 8 80 7 70 0 0 0 0 0 0 0 0 0 1 0 30 0 0 0 10 0 0 0 0 20 15 0 5 0 0 -1 -1 13 99 2 107 0 0 0 0 0 0 0 0 0 0 1 3 1 4 1 1" "art" "assault.flc" "efsunit.bin"
}
{82
"name" "Power Armor Legion" "0" "abbrev" "Power Lgn" "stats" "foot 82 6 4 4 6 25 35 0 0 0 0 3 10 6 50 6 40 0 0 0 0 0 0 0 0 0 1 0 20 0 0 0 10 0 0 0 0 10 10 0 2 0 0 -1 -1 13 99 2 108 0 0 0 0 0 0 0 0 0 0 1 3 1 4 1 1" "art" "pwr.flc" "efsunit.bin"
"name" "Grimsons Legion" "0" "abbrev" "Grimsons" "stats" "foot 82 6 3 2 8 25 10 0 0 0 0 3 10 3 20 6 50 0 0 0 0 0 0 0 0 0 1 8388608 20 0 0 0 20 0 0 10 30 0 0 0 0 0 0 -1 -1 13 99 2 109 0 0 0 0 0 0 0 0 0 0 1 3 1 4 1 1" "art" "grims.flc" "grims.bmp"
}
{83
"name" "Infantry Legion" "0" "abbrev" "Infantry" "stats" "foot 83 6 4 3 7 15 20 0 0 0 0 3 30 2 10 4 40 0 0 0 0 0 0 0 0 0 1 0 5 0 0 0 8 0 0 0 0 0 0 0 0 0 0 -1 -1 13 99 1 110 0 0 0 0 0 0 0 0 0 0 1 3 1 4 1 1" "art" "inf.flc" "efsunit.bin"
"name" "Heavy Infantry Legion" "0" "abbrev" "Hvy Inf" "stats" "foot 83 6 4 3 6 15 20 0 0 0 0 5 50 4 65 4 40 0 0 0 0 0 0 0 0 0 1 0 15 0 0 0 10 0 0 5 0 5 5 0 0 0 0 -1 -1 13 99 2 110 40 0 0 0 0 0 0 0 0 0 1 3 1 4 1 1" "art" "hvyinf.flc" "hvyinf.bmp"
"name" "Fanatic Legion" "0" "abbrev" "Fanatics" "stats" "foot 55 6 3 1 8 10 75 0 0 0 0 2 10 4 30 5 50 0 0 0 0 0 0 0 0 0 1 67108864 1 0 0 0 8 0 0 5 0 5 0 0 0 0 0 -1 -1 13 99 3 111 0 0 0 0 0 0 0 0 0 0 1 3 1 2 1 1" "art" "fan.flc" "fan.bmp"
}
{84
"name" "Militia Legion" "0" "abbrev" "Militia" "stats" "foot 84 4 4 1 6 10 15 0 0 0 0 0 0 0 0 3 10 0 0 0 0 0 0 0 0 0 1 0 5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 -1 -1 99 99 1 0 0 0 0 0 0 0 0 0 0 0 1 3 1 4 1 1" "art" "militia.flc" "efsunit.bin"
"name" "Tracker Legion" "0" "abbrev" "Trackers" "stats" "foot 54 10 8 7 8 10 15 0 0 0 0 3 10 0 0 6 30 0 0 0 0 0 0 0 0 0 1 0 5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 -1 -1 13 99 1 112 0 0 0 0 0 0 0 0 0 0 1 3 1 2 1 1" "art" "track.flc" "track.bmp"
}
{85
"name" "Anti-Air" "0" "abbrev" "Anti-Air" "stats" "wheel 85 4 4 2 3 20 20 0 0 0 0 7 35 0 0 2 20 0 0 0 0 0 0 0 0 0 1 2097152 10 0 0 0 20 0 0 0 0 0 0 0 0 0 0 -1 -1 99 99 2 0 0 0 0 0 0 0 0 0 0 0 1 3 1 8 1 1" "art" "flak09.flc" "efsunit.bin"
}
{86
"name" "Anti-Tank Gun" "1" "abbrev" "Anti-Tank" "stats" "wheel 86 4 4 2 3 20 20 0 0 0 0 2 10 5 30 2 30 0 0 0 0 0 0 0 0 0 1 2097152 10 0 0 0 20 0 0 0 0 0 0 0 0 0 0 -1 -1 99 99 2 0 0 0 0 0 0 0 0 0 0 0 1 3 1 8 1 1" "art" "atg01.flc" "efsunit.bin"
}
{87
"name" "Artillery" "0" "abbrev" "Artillery" "stats" "wheel 87 4 4 2 3 20 20 0 0 2 40 2 10 0 0 2 30 0 0 0 0 0 0 0 0 0 1 2097152 10 0 0 0 20 0 0 0 0 0 0 0 0 0 0 -1 -1 99 99 2 0 0 0 0 0 0 0 0 0 0 0 1 3 1 8 1 1" "art" "aa88grid.flc" "efsunit.bin"
}
{88
"name" "Plague Bomb" "1" "abbrev" "Plague Bomb" "stats" "hover 88 4 1 7 2 20 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1207959552 0 0 0 0 100 0 0 100 200 10 0 0 0 0 0 -1 -1 23 99 2 113 0 0 0 0 0 0 0 0 0 0 1 3 1 8 1 1" "art" "jabombl.flc" "efsunit.bin"
}
{89
"name" "Scientist" "1" "abbrev" "Scientist" "stats" "foot 89 4 2 1 2 5 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 -1 99 3 0 0 0 0 0 0 0 0 0 0 0 1 0 1 9 1 1" "art" "scien.flc" "efsunit.bin"
}
{90
"name" "Peasant" "1" "abbrev" "Peasant" "stats" "foot 90 4 1 1 2 5 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 -1 99 1 0 0 0 0 0 0 0 0 0 0 1 1 0 1 9 1 1" "art" "peas.flc" "efsunit.bin"
}
{91
"name" "Cargo" "1" "abbrev" "Cargo" "stats" "hover 91 6 0 1 3 10 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 167772161 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 -1 -1 -1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9 0 1" "art" "pod03.flc" "efsunit.bin"
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// | U n i q u e N a m e s | B e h a v i o r | U n i t S t a t i s t i c s| C o m b a t W e a p o n r y | C a r g o | | C o s t s | R e s o u r c e s R e q u i r e d t o B u i l d | B u i l d N e e d s | T e c h R e q u i r e m e n t s | M i s c e l l a n e o s | A r t w o r k |
// | Name | | Nickname | | Move Type | Kind | Move | Spot | Camo | Ag | Armor | PsyDef | Water - Indirect - Air - Direct - Close - Psy - RangedSp - DirectSp - CloseSp | Cargo | CanBCargo | Unit Function | Crd/Trn | Cred | Food - Energy - Metal - Trace - Exotica - Chemicals - Biochems - Electronics - CeramSteel - Wetware - Monopols - Gems - Singularities | Unit | tLvl | Bldgs | Owner | Turns2Bld | 0 1 2 3 4 5 6 7 8 9 | Tax | Flock | Range | Eat | Rank | RoP | Disband | Art | Animation | Icon |
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Column descriptions
//
// Kind: unit "kind" - more info is provided at the top of the file
// Move: movement rate of unit
// Spot: spotting ability of unit
// Camo: camouflage rating of unit
// Ag: unit agility
// Armor: unit Armor
// PsyDef: unit's defense against Psychic attacks
// Water - Close Space: Accuracy / Attack Strength for each weapon type
// Cargo: number of cargo slots (the current maximum is 4)
// CanBCargo: can the unit be cargo
// !Combat: does the unit not participate in combat
// Crd/Trn: the unit upkeep in Firebirds / Turns2Bld
// Cred: the amount it costs to build the unit
// Food - Sing: amount of resource required to build unit
// Unit: required unit to build the unit (-1 means no input required)
// tLvl: required tLvl to build the unit (-1 means no tLvl required) - more info is provided at the top of the file
// Bldgs: structure required to build unit (99 means any structure can build unit)
// Owner: required owner to build unit - more info is provided at the top of the file
// Turns2Bld: time it takes to build unit
// Req'd Tech: Up to 4 techs required to build unit
// Tax: Not Used
// Flock: does the unit count towards the flock of a scepter
// Range: the maximum number of units to be given out as a possible Gift from a Ruin
// Eat: does the unit consume Food
// Rank: the rank of the unit for combat
// RoP: Deprecated - no longer used
// Disband: can the unit be disbanded? More info is provided at the top of the file
// Art - Animation: FLIC Animation file for the unit in the Unit Dialog
// Icon: Chiclet map icon for the unit - more info is provided at the top of the file
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