Skip to content

Instantly share code, notes, and snippets.

@aosaginohi
Created July 9, 2017 11:25
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save aosaginohi/0f17cb478abba0e08b57e39b2abab979 to your computer and use it in GitHub Desktop.
Save aosaginohi/0f17cb478abba0e08b57e39b2abab979 to your computer and use it in GitHub Desktop.
Unity NumberWizards
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizards : MonoBehaviour {
int max;
int min;
int guess;
// Use this for initialization
void Start () {
StartGame();
}
void StartGame ()
{
max = 1000;
min = 1;
guess = 500;
print("======================================");
print("Welcome to Number Wizard");
print("Pick a number in your head, but don't tell me!");
print("The highest number you can pick is " + max);
print("The lowest number you can pick is " + min);
print("Is the number higher or lower than " + guess + "?");
print("Up = higher, down = lower, return = equal");
max = max + 1;
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.UpArrow)) {
min = guess;
NextGuess();
} else if (Input.GetKeyDown(KeyCode.DownArrow)) {
max = guess;
NextGuess();
} else if (Input.GetKeyDown(KeyCode.Return)) {
print("I won!");
StartGame();
}
}
void NextGuess()
{
guess = (max + min) / 2;
print("Higher or lower than " + guess + "?");
print("Up = higher, down = lower, return = equal");
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment