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== Awaiting Merge == | |
F Consent | |
== Product Backlog == | |
40 Advanced JTL functionality and POB ships | |
13 AI Subsystem | |
13 Basic JTL functionality ( Spawning, Flying, Hyperspace ) | |
05 Bazaar | |
08 Bug Fixes | |
03 Bug Reporting |
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Feature: Can equip items to various slots exposed by objects | |
In order to equip items (or other objects) to expose emergent functionality | |
As a game object | |
I need to expose various equipable slots based on my type | |
Scenario Outline: Can equip items to objects that support their arrangement | |
Given that an object has exposed a slot labeled "inventory" | |
And that no item is filling the exposed slot | |
When an equip request for an item is received | |
And the item has an arrangement requiring an "inventory" slot |
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template<typename T> | |
struct BaseSwgPacket { | |
void serialize(anh::ByteBuffer& buffer) const { | |
buffer.write(T::opcount); | |
buffer.write(T::opcode); | |
onSerialize(buffer); | |
} | |
void deserialize(anh::ByteBuffer buffer) { |