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Basketball Bounce animation script
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import bpy | |
import math | |
# Variablen | |
d = 0.25 # Durchmesser | |
h = 1.7 # Hoehe | |
v = 0.8 # Geschwindigkeit | |
g = 9.81 # Erdanziehung | |
# Der Basketball trifft (boinks / 2) mal auf den Boden auf | |
# Vergleiche die Abbildung in der Aufgabe | |
boinks = 9 | |
# Ein wenig Schreibarbeit sparen | |
scene = bpy.context.scene | |
object = bpy.context.object | |
anim = bpy.ops.anim | |
# Vorbereitung... | |
richtung = 0 | |
frame = 1 | |
# Interpolation | |
for x in range(1, boinks + 1): | |
# Berechnung fuer die Keys | |
scene.frame_current = frame | |
object.location[2] = h | |
object.location[0] = richtung | |
anim.keyframe_insert(type='Location') | |
t = math.sqrt(h * 2 / g) | |
frame += t * 24 | |
scene.frame_current = frame | |
richtung += t * v | |
object.location[2] = d / 2 | |
object.location[0] = richtung | |
anim.keyframe_insert(type='Location') | |
h = h * 0.77 | |
wurfgeschwindigkeit = v * 0.85 | |
t = math.sqrt(h * 2 / g) | |
richtung += t * v | |
frame += t * 24 |
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